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    Default Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Damage Type Tiers
    This list is based on the frequency of monster resistance and immunity throughout the MM, VGtM, and MToF. A total of 726 monsters were surveyed. If you’re wondering about vulnerabilities, these are actually quite rare (Fire has easily the most, at 13. Second place is Bludgeoning at 5. As I said, rare).

    A+ (almost no resistance/immunity): Force, Radiant
    A- (20-28 resistance/immunities): Psychic, Thunder, Magical BPS
    B (51-55 resistance/immunities): Necrotic, Acid
    C (111-150 resistance/immunities): Lightning, Cold, Fire
    D (193-200 resistance/immunities): Nonmagical BPS
    P (199 immunities, plus 15 resistances): Poison

    Note: Monsters will not actually appear with equal frequency; this is to just try to get you a ballpark expectation.

    Full Breakdown

    Type Res+Imm Resistance Immunity Vulnerability Random Notes
    Acid 55 31 24 0 ~42% Fiends (mostly Yugoloths) and Slaad.
    Cold 142 113 29 4 ~58% of the Resistances and Immunities are Fiends.
    Fire 150 85 65 13 ~56% of the Resistances and Immunities are Fiends.
    Force 1 0 1 0 The sole immunity is the Helmed Horror.
    Lightning 111 86 25 0 ~50% of the Resistances and Immunities are Fiends.
    Necrotic 51 28 23 0 69% of res/imms are undead. Most non-resistant undead are some variety of zombie/skeleton.
    Psychic 21 3 18 1 Objects are immune, too. Bypasses Bear Totem Resistance.
    Poison 214 15 199 0 Resistance/Immunity is also common amongst objects and PC abilities (spells/races/classes).
    Radiant 6 5 1 2 The Aasimar PC race also gets Resistance.
    Thunder 28 24 4 2 Earth Elementals are vulnerable.
    Nonmagical Bludgeoning 193 155 38 5 Smashes skeletons and also ice mephits.
    Nonmagical Slashing 194 154 40 0
    Nonmagical Piercing 200 162 38 0
    Magical Bludgeoning 20 20 0 5 5 of these are only resistant in dim/darkness. 3 trees. 1 demilich. All swarms but Rot Grub.
    Magical Slashing 20 18 2 0 5 of these are only resistant in dim/darkness. 1 demilich. All swarms. 2 splitting oozes.
    Magical Piercing 26 26 0 1 As Bludgeoning + a few more veggie creatures and exceptions. Rakshasas weak if Good.
    Last edited by LudicSavant; 2020-05-14 at 04:20 PM. Reason: Added total tally of monsters surveyed. Added/Updated Magical Weapons. Added a couple extra Random Notes.
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Monster Resistances, Immunities, Vulnerabilities (MM, Volo's, and MToF!)

    Bonus!

    Spell list by damage type:

    Acid
    Acid Splash
    Chaos Bolt
    Chromatic Orb
    Dragon's Breath
    Elemental Bane
    Elemental Weapon
    Glyph of Warding
    Hunger of Hadar
    Illusory Dragon
    Melf's Acid Arrow
    Primal Savagery
    Prismatic Spray
    Prismatic Wall
    Storm of Vengeance
    Vitriolic Sphere

    Bludgeoning
    Alter Self
    Animate Objects
    Bigby's Hand
    Bones of the Earth
    Catapult
    Control Water
    Dust Devil
    Earth Tremor
    Earthquake
    Erupting Earth
    Evard's Black Tentacles
    Ice Storm
    Investiture of Wind
    Maelstrom
    Magic Stone
    Maximilian's Earthen Grasp
    Meld into Stone
    Meteor Swarm
    Storm of Vengeance
    Storm Sphere
    Tidal Wave
    Transmute Rock
    Tsunami
    Whirlwind
    Wind Wall
    Wrath of Nature

    Cold
    Armor of Agathys
    Chaos Bolt
    Chromatic Orb
    Cone of Cold
    Dragon's Breath
    Elemental Bane
    Elemental Weapon
    Fire Shield
    Frostbite
    Glyph of Warding
    Hunger of Hadar
    Ice Knife
    Ice Storm
    Illusory Dragon
    Investiture of Ice
    Otiluke's Freezing Sphere
    Prismatic Spray
    Prismatic Wall
    Ray of Frost
    Reality Break
    Snilloc's Snowball Swarm
    Storm of Vengeance
    Wall of Ice

    Fire
    Aganazzar's Scorcher
    Burning Hands
    Chaos Bolt
    Chromatic Orb
    Create Bonfire
    Delayed Blast Fireball
    Dragon's Breath
    Elemental Bane
    Elemental Weapon
    Fire Bolt
    Fire Shield
    Fire Storm
    Fireball
    Flame Arrows
    Flame Blade
    Flame Strike
    Flaming Sphere
    Glyph of Warding
    Green-Flame Blade
    Heat Metal
    Hellish Rebuke
    Illusory Dragon
    Immolation
    Incendiary Cloud
    Investiture of Flame
    Melf's Minute Meteors
    Meteor Swarm
    Prismatic Spray
    Prismatic Wall
    Produce Flame
    Scorching Ray
    Searing Smite
    Wall of Fire
    Web

    Force
    Banishing Smite
    Bigby's Hand
    Chaos Bolt
    Dark Star
    Dimension Door
    Disintegrate
    Eldritch Blast
    Etherealness
    Gravity Fissure
    Gravity Sinkhole
    Guardian of Nature
    Jim's Magic Missile
    Magic Missile
    Magnify Gravity
    Mordenkainen's Sword
    Prismatic Wall
    Pulse Wave
    Ravenous Void
    Reality Break
    Spiritual Weapon
    Steel Wind Strike
    Sword Burst
    Tenser's Transformation
    Zephyr Strike

    Lightning

    Call Lightning
    Chain Lightning
    Chaos Bolt
    Chromatic Orb
    Dragon's Breath
    Elemental Bane
    Elemental Weapon
    Glyph of Warding
    Illusory Dragon
    Lightning Arrow
    Lightning Bolt
    Lightning Lure
    Prismatic Spray
    Prismatic Wall
    Shocking Grasp
    Storm of Vengeance
    Storm Sphere
    Witch Bolt

    Necrotic
    Abi-Dalzim's Horrid Wilting
    Arms of Hadar
    Bestow Curse
    Blight
    Chill Touch
    Circle of Death
    Destructive Wave
    Enervation
    Finger of Death
    Forbiddance
    Harm
    Hex
    Illusory Dragon
    Inflict Wounds
    Life Transference
    Negative Energy Flood
    Sapping Sting
    Shadow of Moil
    Spirit Guardians
    Symbol
    Time Ravage
    Toll the Dead
    Vampiric Touch
    Wish

    Piercing
    Alter Self
    Animate Objects
    Cordon of Arrows
    Ensnaring Strike
    Hail of Thorns
    Ice Knife
    Insect Plague
    Mordenkainen's Faithful Hound
    Spike Growth
    Thorn Whip
    Wall of Thorns

    Poison
    Chaos Bolt
    Chromatic Orb
    Cloudkill
    Dragon's Breath
    Illusory Dragon
    Infestation
    Poison Spray
    Prismatic Spray
    Prismatic Wall
    Ray of Sickness

    Psychic
    Chaos Bolt
    Contact Other Plane
    Dissonant Whispers
    Dream
    Feeblemind
    Geas
    Maddening Darkness
    Mental Prison
    Mind Blank
    Mind Spike
    Phantasmal Force
    Phantasmal Killer
    Psychic Scream
    Reality Break
    Shadow Blade
    Staggering Smite
    Synaptic Static
    Vicious Mockery
    Weird
    Wrathful Smite

    Radiant
    Blinding Smite
    Branding Smite
    Crown of Stars
    Crusader's Mantle
    Dawn
    Destructive Wave
    Divine Favor
    Flame Strike
    Forbiddance
    Guardian of Faith
    Guiding Bolt
    Holy Weapon
    Moonbeam
    Sacred Flame
    Sickening Radiance
    Spirit Guardians
    Sunbeam
    Sunburst
    Wall of Light
    Word of Radiance

    Slashing
    Alter Self
    Animate Objects
    Blade Barrier
    Cloud of Daggers
    Wall of Thorns
    Wrath of Nature

    Thunder
    Booming Blade
    Chaos Bolt
    Chromatic Orb
    Destructive Wave
    Elemental Bane
    Elemental Weapon
    Glyph of Warding
    Primordial Ward
    Shatter
    Storm of Vengeance
    Thunder Step
    Thunderclap
    Thunderous Smite
    Thunderwave




    Bonus #2!

    Someone asked me for a printable/pdf version of my breakdown of Resistances etc, so here it is!

    Take this link, then pick File -> Download -> PDF Document. Then it should be good to print!
    https://docs.google.com/document/d/1...it?usp=sharing

    Last edited by LudicSavant; 2020-07-28 at 04:41 AM.
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    So what you're saying is that a Hexblade/Paladin who combines Divine Smite and Eldritch Smite is going to deal full damage more consistently than anyone else?

    What's the total number of monsters surveyed?

    I don't see magical BPS on your damage types breakdown, is anything actually resistant/immune to those?

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    I like how P is just for Poison jfc.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by elyktsorb View Post
    I like how P is just for Poison jfc.


    Quote Originally Posted by Biffoniacus_Furiou View Post
    So what you're saying is that a Hexblade/Paladin who combines Divine Smite and Eldritch Smite is going to deal full damage more consistently than anyone else?
    I suppose so.

    Quote Originally Posted by Biffoniacus_Furiou View Post
    What's the total number of monsters surveyed?
    726 monsters were surveyed, I'll note that.

    Quote Originally Posted by Biffoniacus_Furiou View Post
    I don't see magical BPS on your damage types breakdown, is anything actually resistant/immune to those?
    I should add that. Let's see...

    Demilich is resistant to magic weapons.

    Awakened Trees, Wood Woads, and Treants are resistant to all bludgeoning and piercing damage. Trees are very special, you see. Please save the trees or these uniquely powerful beings will stop using their superpowers to make our planet habitable.

    Swarms are resistant to all BPS damage. I think there's 11 of them?

    The Angry, The Hungry, The Lonely, The Lost, and The Wretched are resistant to all BPS damage when in dim light or darkness.

    Edit: Added Magical BPS to the chart. Still need to double and triple-check the Magical BPS count to make extra sure I didn't miss any (it's slightly trickier since they tend to not be listed the same way).
    Last edited by LudicSavant; 2020-05-14 at 02:42 PM.
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    First, this is great.

    It reminded me of the devil/demon distinction in 5e, where demons (generally) resist both fire and lightning while devils are immune to fire. Which fits the theme for both well; devils use lightning to hurt enemies faster while devils use fire because they care about keeping their allies standing.

    I mention this because this got me to go compare yugoloths on this and find out they get the demon's resistances plus acid immunity on top. Very annoyed.

    Quote Originally Posted by LudicSavant View Post
    Awakened Trees, Wood Woads, and Treants are resistant to all bludgeoning and piercing damage. Trees are very special, you see.
    I assumed this was "the weapon's material is too weak," resistances vs. "the weapon is improperly shaped," resistances.

    I'm very curious; if you logged it, what are the other creatures that don't treat bludgeoning, piercing, and slashing damage equally?

    Ice Mephits and Skeletons are vulnerable to bludgeoning.
    Tree creatures are resistant to bludgeoning and piercing.
    I know Xorns don't resist any form of bludgeoning but resist nonmagial/non adamantine attacks of the other two types.

    What are some of the others?
    Last edited by sandmote; 2020-05-14 at 02:43 PM. Reason: added clarification; its underlined

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Good stuff!

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by sandmote View Post
    First, this is great.
    <3

    Quote Originally Posted by sandmote View Post
    I assumed this was "the weapon's material is too weak," resistances vs. "the weapon is improperly shaped," resistances.
    I think so as well, but I wanted to make a tree joke.

    I'm very curious; if you logged it, what are the other creatures that don't treat bludgeoning, piercing, and slashing damage equally?

    Ice Mephits and Skeletons are vulnerable to bludgeoning.
    Tree creatures are resistant to bludgeoning and piercing.
    I know Xorns don't resist any form of bludgeoning but resist nonmagial/non adamantine attacks of the other two types.

    What are some of the others?
    Flameskulls, Vegepygmies and Thornies are resistant to piercing.
    Swarm of Rot Grubs are NOT resistant to Bludgeoning, unlike other swarms.
    Ochre Jellies and Black Puddings are resistant to slashing.
    Warlock of the Fiend is resistant to Slashing from nonmagical weapons (basically, they're having it do a specific use of the Fiendlock's class feature).
    Last edited by LudicSavant; 2020-05-14 at 03:18 PM.
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by LudicSavant View Post
    I think so as well, but I wanted to make a tree joke.
    That is entirely fair.

    Quote Originally Posted by LudicSavant View Post
    Flameskulls, Vegepygmies and Thornies are resistant to piercing.
    Swarm of Rot Grubs are NOT resistant to Bludgeoning, unlike other swarms.
    Ochre Jellies and Black Puddings are resistant to slashing.
    The oozes are immune (as part of their splitting up). Hadn't noticed the others; thanks. I'll try to remember the flameskull lets the barbarian shine over the wizard and rogue in particular.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Excellent breakdown! This is great. I really like the random note for psychic how objects are immune. Makes complete sense, but I never considered the scenario in the first place. Now I can't shake the image of a bard attempting to bust down a door with Vicious Mockery

    Interestingly, this makes me realize that Shadow Blade probably can't be used to cut objects either.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Nice resource. Who's the one guy with radiant immunity?

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    That time my warlock hexed and then eldritch blasted the helmed horror carving up the party.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by AgenderArcee View Post
    Nice resource. Who's the one guy with radiant immunity?
    The Skulk from MToF.
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by sandmote View Post
    That is entirely fair.

    The oozes are immune (as part of their splitting up). Hadn't noticed the others; thanks. I'll try to remember the flameskull lets the barbarian shine over the wizard and rogue in particular.
    Except that Flameskulls also fly, so the Barbarian can't melee them, and their piercing resistance is awful for javelins and arrows. You have to either carry a sling, rely on warlock damage, use leveled spells like Shatter/Erupting Earth, or just accept that Flameskulls take a surprisingly long time to kill (especially with Blur and Shield).

    Quote Originally Posted by LudicSavant View Post
    The Skulk from MToF.
    I love Skulks. Not only are they surprisingly dangerous for a CR 1/2 critter, they also have some of the only cool monster fluff in 5E.
    Last edited by MaxWilson; 2020-05-14 at 05:45 PM.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    There are other kinds of "vulnerability". Like, trolls might not take extra damage from fire or acid, but they're still the damage types you want to use against them. I think this might end up making radiant slightly better, overall, than force, because several monsters (undead especially) have extra effects from radiant. It also ends up helping fire and acid (because a lot of things have troll-style regeneration).
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by Chronos View Post
    There are other kinds of "vulnerability". Like, trolls might not take extra damage from fire or acid, but they're still the damage types you want to use against them. I think this might end up making radiant slightly better, overall, than force, because several monsters (undead especially) have extra effects from radiant. It also ends up helping fire and acid (because a lot of things have troll-style regeneration).
    Could be another worthwhile category to add. Like, maybe I could have something like "creatures that get wrecked by sunlight" (and note the effects that actually create real sunlight, like Dawn. Despite its name, Daylight isn't one of these spells).

    Anyone wanna help compile a list of all these "extra effect" vulnerabilities that aren't actually a Vulnerability?
    Quote Originally Posted by MaxWilson
    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
    Some of my Stuff:
    Frequency of Resistances in MM, Volo's, MToF | Comprehensive DPR Calculator | An Eclectic Collection of Fun and Effective Builds | Unusual Life Cleric Character Concepts

    A Reinvented Pantheon (Made for 3.5, but adaptable):
    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by McSkrag View Post
    That time my warlock hexed and then eldritch blasted the helmed horror carving up the party.
    I tend to reserve Helmed Horrors as Warlock-Bane encounters - if a powerful entity (say, a disgruntled Patron) needs to hunt down a Warlock, these guys show up.

    Or when the party attacks the boots of every suit of plate armor they find with acid "just in case"
    Why yes, Warlock is my solution for everything.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    This is great, Ludic!

    I love charts and math calculations and statistics, too.

    Keep up the good work.
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    It'd be interesting to see the Top 5 monsters with most resistances and immunities in the game. Maybe separate those that are relatively unique (i.e., don't add the Tarrasque because it's meant to be pretty much invincible) from those that'd be more likely to appear (say, a Pit Fiend or Balor, because while they're boss-level fights, there's a large bunch of them). I figure it wouldn't hurt the overall meta of the game, as DMs would know what monsters to keep on reserve for pesky metagamers, but even pesky metagamers might find themselves challenged by having to resort to certain fighting styles and not exploit many vulnerabilities.

    That said - the info here is great. For one, it shows that Poison should have an Elemental Adept effect, since it makes that damage type almost entirely useless. I figure it's because the Poison damage often has the Poisoned condition rider, which is pretty nasty. Force has always been reliable, but to see Radiant, of all damage types, be the king (because, while Force is hardly resisted, very few are vulnerable, whereas Radiant is hard to resist AND many enemies are vulnerable in one way or another to it), is surprising. This kind of data would be useful to the developers to create new monsters and enemies that switch things around - enemies that are resistant to Force or Radiant, but that aren't resistant to Poison, for example.
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Who's the poor fellow vulnerable to psychic? He must not like bards.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    This is a blessed resource! Thank you LudicSavant for pouring over all these monsters! Your contributions to the community are plentiful!
    Subjectivity is implied in all posts.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    I know it's a lot to ask, but I'd love to see an extension to this that looks at how likely it is for monsters to be resistant to pairs of damage types. Like, if I focus on spells that deal Acid and Fire damage, how often am I going to run into enemies that are resistant to both?

    A more reasonable request would be some kind of breakdown by tiers. Are there level bands where, say, Fire is going to be more useful than Necrotic? Similarly, a way to break this down by creature types would be lovely.

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    I mean, this resource is really cool, and I shouldn't be demanding.
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by Amechra View Post
    I know it's a lot to ask, but I'd love to see an extension to this that looks at how likely it is for monsters to be resistant to pairs of damage types. Like, if I focus on spells that deal Acid and Fire damage, how often am I going to run into enemies that are resistant to both?

    A more reasonable request would be some kind of breakdown by tiers. Are there level bands where, say, Fire is going to be more useful than Necrotic? Similarly, a way to break this down by creature types would be lovely.

    ---

    I mean, this resource is really cool, and I shouldn't be demanding.

    One of the sad realities of data exploration is that it only raises more questions.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by Amechra View Post
    I know it's a lot to ask, but I'd love to see an extension to this that looks at how likely it is for monsters to be resistant to pairs of damage types. Like, if I focus on spells that deal Acid and Fire damage, how often am I going to run into enemies that are resistant to both?

    A more reasonable request would be some kind of breakdown by tiers. Are there level bands where, say, Fire is going to be more useful than Necrotic? Similarly, a way to break this down by creature types would be lovely.

    ---

    I mean, this resource is really cool, and I shouldn't be demanding.
    I could actually make a spreadsheet calculator do something like that using similar techniques to how I made the DPR calculator. The biggest obstacle would be inputting aaaaaaaall the monster variables into a spreadsheet. But if I had that I could make it do all sorts of fun stuff.

    Quote Originally Posted by RedMage125 View Post
    This is great, Ludic!

    I love charts and math calculations and statistics, too.

    Keep up the good work.
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    Quote Originally Posted by Ghost Nappa View Post
    One of the sad realities of data exploration is that it only raises more questions.
    If you have only a candle dimly illuminating a 5' radius for light, for all you know you could be in a small room, just a few feet from the walls.

    But when you cast Daylight and push back the borders of the darkness to a 60' radius, and you still can't see the walls, you realize that much more lies beyond the boundaries that you can see. There is no small closet to explore, but a vast cavern, or perhaps more, waiting to be explored, promising adventure.

    As our circle of knowledge expands, so does the circumference of darkness surrounding it. The proliferation of those questions at the bounds of our understanding is how we know we're learning.

    /me runs and hides

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    This is a blessed resource! Thank you LudicSavant for pouring over all these monsters! Your contributions to the community are plentiful!
    Thanks!

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    Who's the poor fellow vulnerable to psychic? He must not like bards.
    Flumphs. Poor flumphs.
    Last edited by LudicSavant; 2020-05-17 at 01:28 AM. Reason: Responded to 5 people
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    I've realized recently that when I see a thread where LudicSavant was the last poster, I look forward to reading it. Your insights are appreciated.
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by TigerT20 View Post
    Who's the poor fellow vulnerable to psychic? He must not like bards.
    Does anyone?
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by MaxWilson View Post
    Does anyone?
    I can name at least one rogue who does

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Am I the only not understanding why Earth Elemental is vulnerable to Thunder?

    I mean...
    A) Earth seems to give two body-processed foods about thunder IRL (same for sonic waves)

    And more importantly:
    B) have these guys never played Pokémon?
    I might attack your points aggressively: nothing personal. If I call out a fallacy in your argumentation, it doesn't mean I think you are arguing in bad faith. I invite you to call out if I somehow fail to live by the Twelve Virtues of Rationality.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Quote Originally Posted by Skylivedk View Post
    Am I the only not understanding why Earth Elemental is vulnerable to Thunder?

    I mean...
    A) Earth seems to give two body-processed foods about thunder IRL (same for sonic waves)

    And more importantly:
    B) have these guys never played Pokémon?
    A while back, I created a template for a sort-of undead that was infused with elemental earth. I decided that they were blind and unable to speak, but they had excellent hearing. To the tune of tremorsense out to 120 feet. They're very sensitive to vibrations. I decided to give them thunder vulnerability, too, so maybe the logic was the same here. Imagine a sound so loud that it causes you physical pain, and now imagine that your sense of hearing is orders of magnitude above normal humans.

    For the Pokemon analogy, that would probably be lightning damage, not thunder. Sonic-type attacks in Pokemon seem to be Normal type, which Ground is not resistant to (though Rock is). At least, it was the last time I played Pokemon, which hasn't been for a while.

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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    Kudos for taking the time to do this.

    I think the one that surprised me was the number of monsters with resistance or immunity to Lightning damage. I'd thought it was one of the less-resisted elements (around the same as Acid).
    Last edited by Dr. Cliché; 2020-05-17 at 06:00 AM.
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    Default Re: Resistances, Immunities, and Vulnerabilities of Monsters in MM, Volo's, and MToF

    I was about to object that Haley likes a bard, not bards. But then I remembered that her best friend in the Thieves' Guild is also a bard, so OK.

    And Earth Elementals are vulnerable to thunder because they're hard and partly crystalline. Much easier to Shatter a rock than to Shatter a lump of meat.
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