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  1. - Top - End - #631
    Bugbear in the Playground
     
    Ahus's Avatar

    Join Date
    Oct 2007
    Location
    Central NY
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile will rush up into the room taking cover next to the doon on the wall next to Kel. Readying himself to strike anyone coming through or to follow Zepsus if he charges.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  2. - Top - End - #632
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2014
    Location
    Lansdale, PA
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas moves into the room and prepares to hurl the trident should the warden be in view. “Ha!”
    Spoiler
    Show

    move into the room. Move to within 10 ft of wizard/warden if possible. Hurl trident into his chest.
    (1d30+3)[6]
    (1d8+2)[6]

    if he is not visible: “Haa..?”

  3. - Top - End - #633
    Halfling in the Playground
     
    RedWizardGuy

    Join Date
    May 2020

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus, moves over to the door, nodding at bile as he joins them. Once everyone is in position, Zepsus will step 20 feet out of the door, looking for the warden.
    Last edited by GM_Dave; 2020-10-22 at 12:41 AM.
    Life is just a candle, and the dream must give it flame.

  4. - Top - End - #634
    Titan in the Playground
     
    lostsole31's Avatar

    Join Date
    Nov 2008
    Location
    Lansdale PA
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R12T24: Bile rushes up the stairs, not quite reaching the top even with a double move.Here just before the landing, there is a bow discarded on the stairs.
    Spoiler: Ahus
    Show
    Going up cost double each way, so you didn't even quite make the landing.

    R12T23: Leonidas moves into the room and prepares to hurl the trident should the warden be in view. “Haa...?”
    he calls out after going into the room, heading east, and then north around the corner. He moved to far to throw the trident, but he finds no one there to throw it at anyway.

    R12T14:
    Zepsus moves over to the door, though he hears someone else coming up the stairs. Everyone is already on the move, and Zepsus steps 20' into the room only to find that the room goes well east before turning north, and he can no longer see Leonidas.

    R12T13: Kel moves out of Zepsus' sight and into Leonidas' view, having double-moved and then doing a hop-up onto the bed that is there.

    R12T2: Donovan, you are 50' from what appears to be the main gate. What do you do?
    Spoiler: Donovan
    Show
    Remember that you were charmed by the warden to go to the gate and surrender there. So, tell me what you do. Stay fully in line with what that means, please. No weird player back-channeling of the charm.

    Bile on deck, Leonidas in the hole ...
    10/10/2020: Rogue Genius Game's #1 With a Bullet Point: 3 Things Made from Crabmen (Stephens, 2013) is allowed for playtest!
    9/23/2020: Completed reading Paizo's Pathfinder Campaign Setting: Technology Guide (Jacobs, Taylor, 2015)!
    Spoiler: Player Schedule Notice
    Show
    Nothing at this time.

  5. - Top - End - #635
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Mar 2014
    Location
    Lansdale, PA
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    “Zep! Close the door quick and guard it. Da tricksy bastard may have turned invisible!”

    “Kel. I will hold here. Move about quietly and see if’n you can locate the damnable #%^*!”
    Leonidas whispers.
    Spoiler
    Show

    ready an action to move and attack the wizard should he be located.

  6. - Top - End - #636
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Nov 2009
    Location
    Aberdeen, Scotland
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan gets to where he is and knows instinctively that something is wrong with this, but for the life of him (perhaps literally) he can't seem to reason why. The warden said to go here and surrender... Which seems like a perfectly reasonable thing to do. Maybe the warden realised he was outnumbered and has a plan of escape for them all? Donovan thinks that sounds logical... The group does have some dirt on him... He's a smart fellow... He must have figured that out and this is the first part of the plan! Well, no one will say Donovan Lightheart is a fool! He's not going to be the one to mess up the escape plan! So... On he'll go!

    Donovan continues on towards the gate and lifts his arms in a gesture of what he hopes appears as a surrender.
    Last edited by BuckGodot; 2020-10-22 at 12:23 PM.
    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  7. - Top - End - #637
    Halfling in the Playground
     
    RedWizardGuy

    Join Date
    May 2020

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zep will close the door once bile is through, and will cast detect magic once more, taking a quick look around his side of the room for any items.
    His demeaner is of intense thought, as it takes all of his strength to conclude that the warden must have hidden somewhere. He is still pantingly exhausted, but starts to catch his breath.
    Life is just a candle, and the dream must give it flame.

  8. - Top - End - #638
    Titan in the Playground
     
    lostsole31's Avatar

    Join Date
    Nov 2008
    Location
    Lansdale PA
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    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R12T2: Donovan gets to where he is and knows instinctively that something is wrong with this, but for the life of him (perhaps literally) he can't seem to reason why. The warden said to go here and surrender... Which seems like a perfectly reasonable thing to do. Maybe the warden realised he was outnumbered and has a plan of escape for them all? Donovan thinks that sounds logical... The group does have some dirt on him... He's a smart fellow... He must have figured that out and this is the first part of the plan! Well, no one will say Donovan Lightheart is a fool! He's not going to be the one to mess up the escape plan! So... On he'll go!

    Donovan continues on towards the gate and lifts his arms in a gesture of what he hopes appears as a surrender.

    End Round 12, Begin Round 13 ...

    R13T24:
    Bile, what do you do?

    Leonidas on deck (action posted), Zepsus in the hole ...
    10/10/2020: Rogue Genius Game's #1 With a Bullet Point: 3 Things Made from Crabmen (Stephens, 2013) is allowed for playtest!
    9/23/2020: Completed reading Paizo's Pathfinder Campaign Setting: Technology Guide (Jacobs, Taylor, 2015)!
    Spoiler: Player Schedule Notice
    Show
    Nothing at this time.

  9. - Top - End - #639
    Bugbear in the Playground
     
    Ahus's Avatar

    Join Date
    Oct 2007
    Location
    Central NY
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile, getting to the top of the stairs and hearing Leonidas mention that the Warden may be invisible, will make himself as large as possible in the doorway trying to block off any escape. He will then cast Create Water, on the floor between the doorway and the stairs in an attempt to track the Invisible Warden's movement.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  10. - Top - End - #640
    Titan in the Playground
     
    lostsole31's Avatar

    Join Date
    Nov 2008
    Location
    Lansdale PA
    Gender
    Male

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R13T24: Bile, getting to the top of the stairs and hearing Leonidas mention that the Warden may be invisible, makes himself as large as possible in the doorway trying to block off any escape. He tries to cast create water on the floor of the hallway to track the warden's movements, but nothing seems to happen. He is sure he has prayed correctly, but no water issues forth into ..... the complete lack of container that Bile has provided for this purpose, that is required by the spell. (facepalm moment)
    Spoiler: OOC
    Show
    Don't worry, it made great sense to do in a in-the-moment stress, but Bile has never had reason to perform this in-combat before, so the minutiae of the requirements of the spell makes sense to have escaped his mind.

    R13T23: “Zep! Close the door quick and guard it. Da tricksy bastard may have turned invisible!” Leonidas then whispers, “Kel. I will hold here. Move about quietly and see if’n you can locate the damnable #%^*!”
    Spoiler: OOC
    Show
    You can't ready a "move and attack." You can ready a charge that is only a standard action, i.e. only takes up to your speed, not double. So, since you said "move and attack," I will assume that actually just means you are readied to close position on him.

    R13T14: Zepsus, Bile is not in the room like you had hoped, but he is cutting off escape out the door if the Warden went that way. What does Zepsus do? Be sure to include what specific vectors or the like are used if going with last printed action. This is round-by-round, not holistic desires.

    Kel on deck ....
    10/10/2020: Rogue Genius Game's #1 With a Bullet Point: 3 Things Made from Crabmen (Stephens, 2013) is allowed for playtest!
    9/23/2020: Completed reading Paizo's Pathfinder Campaign Setting: Technology Guide (Jacobs, Taylor, 2015)!
    Spoiler: Player Schedule Notice
    Show
    Nothing at this time.

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