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  1. - Top - End - #61
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "It's unlocked!" Bile says with a sigh of relief as he gets ready to join in battle.

  2. - Top - End - #62
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas will pull a scrap of leather from his spell component pouch before making with the arcane gestures and guttural chanting. A blueish field of force envelopes him before turning invisible .
    “Anyone want some mage Armor? Go and I will spell you next.”
    he asks somewhat rhetorically.
    Spoiler
    Show

    cast mage Armor on himself.
    delay move action to head out the door after it’s open and someone who needs mage Armor has left.
    Last edited by Blackhawk101; 2020-05-17 at 05:26 PM.

  3. - Top - End - #63
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Hearing the lock click, Amadeus moves to escape the cell and close in on the guard as much as possible. He summons a spear to his hand formed of his thoughts of violence given substance, and points it threateningly at the guard.

    Spoiler: OOC
    Show
    Move to open door and Move toward the guard as much as possible. Swift action Call the Soul's Blade to summon a spear.
    Avatar by MeanMrsMustard

  4. - Top - End - #64
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "It's unlocked!" Bile says with a sigh of relief as he gets ready to join in battle.

    R1T11:
    Hearing the lock click, Amadeus moves to escape the cell and close in on the guard as much as possible. He summons a spear to his hand formed of his thoughts of violence given substance, and points it threateningly at the guard.

    R1T10: Zepsus, what do you do? Even "muscling" open the cell door on the move counts as an MA (move action).

    Leonidas on deck (action posted), Ved in the hole, Kel delaying ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  5. - Top - End - #65
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus growls, "Bile, be careful! I do not blame you; if you want to help cover us, open that brutes cell, we can do the rest!"

    He will run afer Amadeus as fast as he can due to the 90 degree angle of the door, and is unable to get into a full sprint. The other can see that he wants to, and Zepsus lets out a mighty groan, a wordless syllable made with the full bass his voice allows; and yet, also somehow he is restraining himself from screaming at his top volume, in a way, he is attempting to get the present guard to notice him.
    He looks back at who ever has the magic cloth, if only for a moment, but the puts his shoulder out and opens his eyes wide, as if to take in all that he can see, even while he is about to make contact with the guard. Zepsus knows that where the eyes goes, the body follows; he looks right into the guards eyes at the last second, and linebacker checks him with this shoulder. Zeprsus runs at the guard, and corrects his posture right before contact, and then plows into him.
    Zepsus moves to the guard, matching the guards stance, foot for foot. Zep puts his hands up to cover his face, and shoulders the guard hard in the soler region of his middle chest. Then he turns to the guard, emanating all of his infernal horror,
    "Volunteer to exemplify my prowess!"
    Zepsus curses the guard with his voice, as he makes his turn, bodily facing the guard head on, but his hips hand feet are planted at 90' as Zepsus comes to a stop, then he turns on his heels, poking his hands in the guards face, and pivoting his toes towards the guard. The tiefling takes up as much of the guards space as possible without entering the actual area he inhabits, in fact, ,much of the trip is a mind game as it is a bodily mechanic. Zepsus moves his right hand down to his, and the guards inseam, near the crotch, and the tiefling can be seen concentrating in a way that is both intensive, and mindful, but also disrupted, and twitchy, as if he hasn't gained full access to some secret which he should know, but that the others can only guess upon. Zepsus'es claw makes a "cup" formation toward the guards... "taint" and simply waits. Once he knows if the attempt is successful, Zespsus'es trip completes itself quickly, and within the imagination of any watching, the guard is immobilized, then jumps slightly, and then Zepsus puts his hand on his neck, and guides the man down to the floor. Zepsus'es movements might be slightly surprising, or unnoticeable, but at least Amadeus would notice the practice involved with how he moves in, takes up space, turns, and lifts the man.
    If the attempt fails, Zepsus, is left without defense, his eyes wise, and his hands in a frenzy as he is unable to defend after such an activity.

    Spoiler: Actions
    Show
    Move 30' adjacent to the guard (where Amadeus is)
    Standard Trip attempt on the guard (1d20+5)[6]

    Last edited by GM_Dave; 2020-05-17 at 08:20 PM.
    Life is just a candle, and the dream must give it flame.

  6. - Top - End - #66
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved, looks to Bile, hopeful that he will be able to release Grumblejack before the bulk of the guards called by the horn sounding arrive. Then focusing on the guard once more unleashes another bolt of acid.
    Before charging past/around the guard together in a flanking position, with Amadeus.

    Spoiler: mechanics
    Show
    Cast Acid Splash
    Ranged touch (1d20+3)[7]
    Damage (1d3)[3]
    Last edited by Ahus; 2020-05-17 at 08:35 PM.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  7. - Top - End - #67
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R1T10: Zepsus growls, "Bile, be careful! I do not blame you; if you want to help cover us, open that brutes cell, we can do the rest!"

    He will run afer Amadeus as fast as he can due to the 90 degree angel of the door, and is unable to get into a full sprint. The other can see that he wants to, and Zepsus lets out a mighty groan, a wordless syllable made with the full bass his voice allows; and yet, also somehow he is restraining himself from screaming at his top volume, in a way, he is attempting to get the present guard to notice him.

    He looks at Amadeus near him (who has the magic cloth), if only for a moment, but the puts his shoulder out and opens his eyes wide, as if to take in all that he can see, even while he is about to make contact with the guard. Zepsus knows that where the eyes goes, the body follows; he looks right into the guards eyes at the last second,
    Zepsus moves to the guard, matching the guards stance, foot for foot. He puts his hands up to cover his face, and goes to shoulder-ram the guard hard in the solar plexus, shouting "Volunteer to exempl-AH-OWIE-OWIE-OW!"

    It seems Zepsus, not used to the boots he is wearing that have yet to be broken in, didn't flex when he wanted and he ends up jamming his toes into the stone, instantly stopping his attack and causing him pain.

    Zepsus curses the guard with his voice. Zepsus, is now left without defense, his eyes wise, and his hands in a frenzy as he is unable to defend after such an activity. He even feels that a desperate attempt to hurt the armed guard would be even worse than before.

    End Round One, Begin Round 2 ...

    R2
    T22: Leonidas will pull a scrap of leather from his spell component pouch before making with the arcane gestures and guttural chanting. A blueish field of force envelopes him before turning it then disappears. “Anyone want some mage armor? Go and I will spell you next.” he asks somewhat rhetorically.

    R2T21.5: Kel slides down the pole and continues towards the south of Amadeus, stopping short to then go into a defensive posture.

    R2T21: Ved, what do you do? You would need to move 5' east to have clear LOS to the guard (it is hard to place names with these stupid 10' squares and me having to eyeball within those squares, sorry).

    Prison Guard on deck, Donovan in the hole (bot action for GM set up by player via PM) ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  8. - Top - End - #68
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R2T21: Ved, looks to Bile, hopeful that he will be able to release Grumblejack before the bulk of the guards called by the horn sounding arrive. Then focusing on the guard once more unleashes another bolt of acid (missing) before moving past the guard together in a flanking position with Amadeus.

    R2T20: The guard (P1) drops his padded club, seeing as the idea of subdual is long past. He draws his longsword, and you can tell from his stance that he is far more comfortable with this weapon of death in his hand. To his eyes, Zepsus just put himself out of commission, and the old man doesn't strike him so much a threat as desperate, so he attacks Amadeus, the one who is - in his poor estimation - the likely instigator of this prison insurrection. Amadeus is still carrying slightly forward with his momentum, and the guard takes advantage of it to practically eviscerate him on a crit for 19. Amadeus instantly drops, bleeding and unmoving. The soldier then takes a step away from the footballer to threaten only the old man.

    R2T18: Donovan sees one of his fellows fall, and it was the one who has the veil at his belt. He delays, calling out to Leonidas, "Yes, I will take some magic armor, wizard! Grab the window and put it on the wall, somebody!"

    R2T17: The door to the south opens and a guard comes through, shield readied and grabbing a longsword on the move as he sees the trouble.

    R2T12: Bile, what do you do?

    Amadeus' called weapon disappears. He may or may not be dead.

    Zepsus on deck, Leonidas in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #69
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Do we even know if any of these walls lead out in a passable way? Someone should get Amadeus back on his feet while I open the door to the giant." Bile says as he swiftly moves over to the giant's door. As he does so, he focuses his ki, drawing it into his eyes so he's able to better spot and aim at enemies' weak point. There's no breathing, living enemy in front of him now, just a lock, but he's still ready for it.

    Spoiler
    Show
    Move to the door of the giant prisoner and assume body of the night stance.

  10. - Top - End - #70
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas will focus on Donovan making stylistic movement’s with his hands and speaking a chant.
    “There you go. See if Amadeus can be revived. There is a healing potion in the scarf. If not, get the scarf.”
    Leonidas moves into the fray.
    Spoiler
    Show

    cast mage Armor on Donovan.
    move to the hallway as close to the conflict as able but not in a threatened area. Ready to use dodging panache.

  11. - Top - End - #71
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    After waiting for the wizard to cast on him, Donovan will rise and go around the corner towards the fray. Once the guards are in sight, he will point to whomever he can see, saying "My Lord Asmodeus, in all your glory, aid me in smiting the foolish and weak!"

    Spoiler: Smite happen, smite not...
    Show


    He casts Smite Good on the guard he can see.


    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  12. - Top - End - #72
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus will step around the body on the floor, and extend his hand towards the guard nearest him. He walks towards the guard, and as he gets within striking distance turns his body to reduce his profile, using his free hand to guard his torso, and leg. His extended claw level with the mans throat, he will bend his elbow, pointing it down towards the guards feet, and look the guard in the eyes. He gets close, and makes a snapping fast strike for the mans throat, in attempts to clamp his claws around the guard's neck. If he manages to put his hand there, he will press forward with his steps, and leverage his elbow to pull the man closer, lifting him off of his feet. Once unstable, the guard will be dropped onto the ground, Zepsus applying pressure to direct him off of his stance, and onto the floor tile right at Ved, and Zepsus'es feet where he will be vulnerable.

    Spoiler: Actions
    Show
    Move action to the guard, to Ved's left on the map
    standard action to trip (+5cmb-1stubbed toe+2 improved trip) (1D20+6)[22]
    Last edited by GM_Dave; 2020-05-18 at 12:42 PM.
    Life is just a candle, and the dream must give it flame.

  13. - Top - End - #73
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R2T12: "Do we even know if any of these walls lead out in a passable way? Someone should get Amadeus back on his feet while I open the door to the giant," Bile says as he swiftly moves over to the giant's door. As he does so, he focuses his ki, drawing it into his eyes so he's able to better spot and aim at enemies' weak point. There's no breathing, living enemy in front of him now, just a lock, but he's still ready for it.

    R2T10: Zepsus will step around the body on the floor, and extend his hand towards the guard nearest him. He walks towards the guard, and as he gets within striking distance turns his body to reduce his profile, using his free hand to guard his torso, and leg. His extended claw level with the mans throat, he will bend his elbow, pointing it down towards the guards feet, and look the guard in the eyes. He gets close, and makes a snapping fast strike for the mans throat, in attempts to clamp his claws around the guard's neck. If he manages to put his hand there, he will press forward with his steps, and leverage his elbow to pull the man closer, lifting him off of his feet. Once unstable, the guard is dropped onto the ground, Zepsus applying pressure to direct him off of his stance, and onto the floor tile, before Zepsus releases.

    End Round 2, Begin Round 3 ...

    R3T22:
    Leonidas will focus on Donovan making stylistic movement’s with his hands and speaking a chant. “There you go. See if Amadeus can be revived. There is a healing potion in the scarf. If not, get the scarf.” Leonidas moves into the fray.

    R3T21.5: Kel takes the veil of useful items from Amadeus' belt. She then grabs the picture of the little vial and pulls it off the veil, and a small flask of a medium-gray liquid now appears in her hand.

    R3T20: The prone prison guard stands up without impediment from Ved or Zepsus to counter. Once on his feet, even though Zepsus slammed him, he seems focused now on the spellcaster that put acid on his groin. You get the sense that this guy must be a demoted officer or something, because twice now in the span of mere seconds he has landed perfect cuts. Not just a critical, not just a wound, but for the second time inflicting a "moderate wound." It is Ved this time who is cut at a downward angle across the hip and into the lower abdomen and groin for 10, dropping the ol' blue-skinned man.

    Ved is now down.

    R3T19: In the meantime, Donovan will rise and go around the corner towards the fray. Once the guards are in sight, he will point to whomever he can see (P1), saying "My Lord Asmodeus, in all your glory, aid me in smiting the foolish and weak!"

    R3T17: The second prison guard (P2) charges Zepsus, and he lands a back draw cut on the convict's buttocks and left hip for 8, a terrible wound that may have cut into the bone.

    R3T12: Bile, what do you do?

    Zepsus on deck, Leonidas in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  14. - Top - End - #74
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile gets to work on the lock, shutting out the sound of battle behind him and the sight of his dropping cellmates as he focuses on the lock in front of him. He inserts the tools and with practiced motions work them in familiar pattern to spring the rusted lock.

    If he's successful he'll say "It's open." and jump backwards, towards the fray.

    Spoiler
    Show
    Full round action: Unlock the door 19
    If it's successful: Swift action: "Leaping dragon to jump" - (1d20+18)[29] feet towards the combatants
    Counter ready: Dance away with Flowing Creek if attacked
    Last edited by oyzar; 2020-05-18 at 01:27 PM.

  15. - Top - End - #75
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T12: Bile gets to work on the lock, shutting out the sound of battle behind him and the sight of his dropping cellmates as he focuses on the lock in front of him. He inserts the tools and with practiced motions work them in familiar pattern to spring the rusted lock. Alas, the rusted lock does not spring. It was the rust, Bile thinks, that may have caused a little too much resistance.

    R3T10: Zepsus, your battle buddy (Ved) just dropped with what was a humiliating cut. Now there are two guards, though P1 is wounded. What do you do?

    Leonidas on deck, Kel in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  16. - Top - End - #76
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Grimacing at his wound, Zepsus looks back at his downed comrades, a sneer drawing across his lips...
    He takes a step back from the guards, still maintaining an aggressive stance, but spits out the words, "So, you have chosen death."
    He points his two fingers covered in butter on his left hand towards to floor and a pale energy slides off of them, like a slime, oozing down onto the floor which then slides autonomously towards the feet of the guards.
    The pool of grease wells up at the feet of the guards, stopping just as it begins to touch the back of their heels. Ved is also in the area, so the grease gets on him. Zepsus positions the grease with his mind, so that the guards would have to walk through it to get to them.
    He then takes a few steps back, to stand with his back to the cell bars directly behind him.

    Spoiler: Actions
    Show
    5 foot step back
    Standard to cast grease on the area where P2 is standing, and in front of him as well
    Move action to move another 5 feet back
    Last edited by GM_Dave; 2020-05-18 at 01:36 PM.
    Life is just a candle, and the dream must give it flame.

  17. - Top - End - #77
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T10: Grimacing at his wound, Zepsus looks back at his downed comrades, a sneer drawing across his lips. He takes a step back from the guards, still maintaining an aggressive stance, but spits out the words, "So, you have chosen death."

    He points his two fingers covered in butter on his left hand towards to floor and a pale energy slides off of them, like a slime, oozing down onto the floor which then slides autonomously towards the feet of the guards. The pool of grease wells up at the feet of the guards, stopping just as it begins to touch the back of their heels. Ved is also in the area, so the grease gets on him. Zepsus positions the grease with his mind, so that the guards would have to walk through it to get to them.
    Spoiler: Zepsus
    Show
    YOu can't take a 5-foot step in the same round that you use a MA for movement. Zepsus finds that though he wants to move back farther, the concentration in just getting this far so as not to be hacked again was all he could manage.

    P1, as expected, manages to keep his feet. It is only "as expected," because up until now this guard has been Super-Guard and continues his title, untarnished. P2, however, as he was booking north, loses his footing and goes down.

    End Round 3, Begin Round 4 ...

    R4T22:
    Leonidas, what do you do? You hear the sound of many armored men and some baying hounds on the echoes of stone to the south.

    Kel on deck with veil and potion in hands, P1 in the hole ...
    Last edited by lostsole31; 2020-05-18 at 02:52 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  18. - Top - End - #78
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas curses their bad luck, “Bloody Hell! More guards a’comin!”
    He sidles East, past Zep and avoiding the grease and lines up super guard with a frozen fastball.
    “Suck on this you great mud-sucking git!”
    ​A ball of frozen precipitation forms in his right hand as he chants and moves his hand over the ball before hurling it at the upright guard.
    Spoiler
    Show

    Move East just far enough to get a clear shot at P1. cast snowball, +1 CL due to mage tattoo
    to hit - (1d20+3)[12]
    to dam - (2d6)[6]
    will use dodging panache if attacked.
    Last edited by Blackhawk101; 2020-05-18 at 07:26 PM.

  19. - Top - End - #79
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R4T22: Leonidas curses their bad luck, “Bloody Hell! More guards a’comin!”

    He sidles east past Zep and avoids the grease and lines up super- guard with a frozen fastball. “Suck on this you great mud-sucking git!” ​A ball of frozen precipitation forms in his right hand as he chants and moves his hand over the ball before hurling it at the upright guard, hitting him in the left knee for 6 cold.

    R4T21.5: Kel anguishes for a moment. She didn't care for the old man, but she did recognize something about him and saw his spellcasting. She puts away such thoughts and pours the elixir down Amadeus' throat, who stops bleeding and heals for
    3. Kel seems visibly upset, as she obviously hoped the magical mixture would have brought him to consciousness. Having done all she can, she looks to Donovan, veil in hand. "We're up, not down. And this castle is surrounded by rocks and ocean. The window right now is a bad idea, but I will listen to the group, not just one."

    R4T20: Super-Guard has had enough and tries to back out of the area and AGAIN proves his worth by getting out of the greased area carefully, and picking up speed heading south, making a lot of noise as he goes.

    R4T19: Donovan, you're smite-buddy (P1) is getting away! What do you do? Even if you can't do it, what would you do if you could?

    P2 on deck (literally), Bile in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  20. - Top - End - #80
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan will dash around the corner after the guard, summoning up all his anger and hatred, he points his hand at him attempting again to lash out with fire.

    Spoiler: Burn, baby, burn!
    Show

    Planar Detonation (I think)

    Attack: 1d20+2+3(Smite) (1d20+5)[22]

    Damage: 1d10+2+1(smite) (1d10+3)[7]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  21. - Top - End - #81
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Damn, the lock is full of rust." Bile complains as he continues again. He bends down to get a better look and tries to get it open.

    If he succeeds he'll say "It's open, come join the battle." and jump backwards towards the fray.

    Spoiler
    Show

    "disable device to open door" - (1d20+10)[20]
    If it's successful: Swift action to jump towards the fray "leaping dragon jump" - (1d20+18)[23] feet
    If he's attacked, he'll use flowing creek to dodge it.

  22. - Top - End - #82
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R4T19: Donovan dashes past the corner after the guard, but sees the greased area and its effect on the one down guard - and how far his smite-buddy has gone. He keeps moving to get a clear shot at the fool on the ground. Summoning up all his anger and hatred, he points his hand at the prone guard and lashes out, hitting him in the right knee for 6 fire. His smite-buddy has gotten away from him for now.
    Spoiler: Donovan
    Show
    You have to be as specific as you can on movement, not general and hope I get it with the fluff. That said, I wasn't going to "interpret blindly" that you wanted to take a run through the greased area. Likewise, you have to be specific about your opponents.

    R4T17: P2 gets to his feet. He then tries to step towards Kel, off of the greased area, but then falls on his bum again.

    R4T12: "Damn, the lock is full of rust." Bile complains as he continues again. He bends down to get a better look and tries to get it open. The lock engages, falling off the tumbler and unlocking and the cell door pops ajar. "It's open, come join the battle," he says to the Grumblejack before jumping backwards towards the fray, covering an impressive distance.

    R4T10: Zepsus, what do you do?

    Leonidas on deck, Kel in the hole ..
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  23. - Top - End - #83
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    May 2020

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus will quickly move, tracking the escaping guard with his eyes.
    He says to the group, "We need to know where we are going. Does anyone remember the way? The window must be useful somewhere."
    Before he is even finished expounding, he strides over the unconscious Amadeus, and puts his back to the cage wall next to kell, right on the corner.
    He reaches his arm over his own grease, and looks to the door.
    Spoiler: Infernal
    Show
    "Belial in the realm of eyes see that this man is our enemy sent by the seraphim!

    He then whips grease at the floor 10' from the door in the center of the room, it is his max distance, but it is enough to add more defense to the room, and should just reach the guard who is trying to flee.

    Spoiler: Actions
    Show
    Move to get to the spot between kel and amadeus
    Standard to cast grease in the remaining 4 squares of the hallway in front of the door that are not already greasy
    Life is just a candle, and the dream must give it flame.

  24. - Top - End - #84
    Ogre in the Playground
     
    BlackDragon

    Join Date
    Mar 2014
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    Lansdale, PA
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas barks at Zep, “Stop greasing up the floor ya damned fool!”
    Leo moves forward, avoiding fallen guards and pools of grease. When in range of the fleeing guard, he will shoot him in the back with a frost ray.
    Spoiler
    Show

    full move 30 ft avoiding the AOO of the fallen guard and the pools of grease, using acrobatics if needed.
    to hit - (1d20+3)[6]
    to dam - (1d3)[2]

  25. - Top - End - #85
    Colossus in the Playground
     
    lostsole31's Avatar

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    St. Louis
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R4T10: Zepsus quickly moves, tracking the escaping guard with his eyes. He says to the group, "We need to know where we are going. Does anyone remember the way? The window must be useful somewhere." Before he is even finished expounding, he strides over the unconscious Amadeus, and puts his back to the cage wall next to Kel, right on the corner. He reaches his arm over his own grease, and looks to the door, saying a malediction in Infernal...
    Spoiler: Infernal
    Show
    "Belial in the realm of eyes see that this man is our enemy sent by the seraphim!

    He then casts a spell, getting completely missed by P2's AOO from the floor, and then whips grease at the floor 10' from the door in the center of the room, it is his max distance, but it is enough to add more defense to the room, but fails to reach the guard that is attempting to flee. There is a bit of blood that escapes from Zepsus' nose, and he feels a headache.

    R4T4: Grumblejack (BG) pushes open the cell door and passes Bile, standing in front of our villains' former cell.

    End Round 4, Begin Round 5 ...

    R5T22:
    Leonidas barks at Zep, “Stop greasing up the floor ya damned fool!” Leo moves forward, avoiding fallen guards and pools of grease. Having just seen the guard swing at Zepsus, he banks that he won't have time to swing at him as well. He carefully moves past the fallen guard and farther along the super-sized pool of grease and fires a ray of frost at the man. But Leonidas' balancing on the grease throws off his aim and he misses.

    R5T21.5:
    "I just know we went above ground floor. That's it," admits Kel, who looks directly into Zepsus' eyes with an annoyed look before moving around him and then into the greased area. She punches down hard into the man's upper arm for 3. The man cries out in pain.

    R5T20: PG1 bolts out of sight through the open door to the south.

    R5T19: Donovan, your smite-buddy is now gone from view. What do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #86
    Ogre in the Playground
     
    RangerGuy

    Join Date
    Nov 2009
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    Aberdeen, Scotland
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan will turn to face the fallen guard with malice and hatred in his eyes. He will cautiously cross the greasy floor and using the dagger, strike down at the man.

    Spoiler: From Hell's heart I stab at thee...
    Show


    Attack: (1d20+5)[10]

    Dmg: (1d4+4)[8]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  27. - Top - End - #87
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R5T19: Donovan turns to face the fallen guard with malice and hatred in his eyes. He cautiously crosses the greasy floor, and using the dagger, strikes down at the man, but the guard's hauberk blocks the blow.

    R5T17: The man goes to stand again. With Donovan distracting from the other side, Kel does a knee drop onto his right quads for 5 (while Donovan misses with his AOO). He tries to carefully move out of the kill zone he is in .... but again falls prone!

    R5T15: A prison guard is seen (P6) coming from the room to the south, past the first line of grease and stopping 10' from the larger set.

    R5T12: Bile, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #88
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Damn, the fighting is still too far away. Bile curses inwardly as he mulls over what to do. A memory comes to him of when he was captured. The guards had retched, but he himself had gotten invigorated. This power could heal as well as harm! Instead of charging into battle he walks forward and holds out his unholy symbol. "Asmodeus, Lord of Hell, I beseech thee. Channel forth thy unholy power to bolster our allies and devastate our enemies!" His eyes blaze bright red and suddenly flickers of shadows and darkness start swirling about him, flowing into and through everyone close enough, healing the wicked ones and sickening the good.

    Spoiler
    Show
    Move 30' forward which should put Ved barely in range of channeling along with the guard and Amadeus and Grumblejack.
    Standard: Channel Evil to heal evil and harm good for (1d4)[3] damage. Good are also sickened unless they pass a DC13 will save for (1d4)[2] rounds.
    Reaction: If attacked he'll use flowing creek to dodge

  29. - Top - End - #89
    Colossus in the Playground
     
    lostsole31's Avatar

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    St. Louis
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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R5T12: Damn, the fighting is still too far away, Bile curses inwardly as he mulls over what to do. A memory comes to him of when he was captured. The guards had retched, but he himself had gotten invigorated. This power could heal as well as harm! Instead of charging into battle , he walks forward and holds out his unholy symbol, calling, "Asmodeus, Lord of Hell, I beseech thee. Channel forth thy unholy power to bolster our allies and devastate our enemies!" His eyes blaze bright red and suddenly flickers of shadows and darkness start swirling about him, flowing into and through everyone close enough, healing the wicked ones (3) and sickening the good (P2 takes 3).

    Ved, you come to, your eyes flickering as you are on the floor and you are in the midst of a battle. You are critically wounded.

    R5T11.5: Another guard (P4) comes into view, and is warned of the grease by P6.

    R5T10: Zepsus, what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  30. - Top - End - #90
    Dwarf in the Playground
     
    RedWizardGuy

    Join Date
    May 2020

    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus ignores the complaints about his grease spells; if his face shows any emotion at all, he looks as though this is all going according to plan.
    We need a plan. We can bar the door to this room. I wont say the rest out loud, but I think that will work..."
    He looks to the man on the floor below him, swinging his sword wildly.
    Zepsus will look around his feet for the extra dagger, and check to see if anyone has an extra dagger or the veil within close range to him. If he finds either a dagger, or the veil, he will use his movement to retrieve the dagger, taking a second move to extract the dagger from the veil if need be.

    If there is no dagger to be found, Zepsus sloppily attempts to snatch the guard's sword, as without a weapon he isn't very imposing. If he does manage to get the sword, he will stay where he is, and flank with Donovan. If he doesnt get it, he will take a 5ft step back.

    Zepsus tries to keep a level head, but it is obvious that he is beginning to slip into a fugue state- his nose is bleeding now, and after the magical healing which was a great boon from the dark lord, Zepsus is still exhibiting some strange behavior. Anyone looking would assume he is under stress, but there is something else odd. His prayers, his bleeding nose, the power of his spells being far greater than they should have been.
    Zepsus whispers thanks to Asmodeus under his breath, in a ghostly rasp.

    Spoiler: Find a weapon
    Show
    Move to take dagger/veil if adjacent, Move to extract a dagger from the veil if needed
    Standard if any actions are left: Hold action to trip the guard
    Trip 1d20+5+2flank+2Dirty fighting-1toe+2imp trip
    (1d20+10)[27]


    Spoiler: Disarm
    Show
    Standard: Disarm (incurs an AoO) 1D20+5-4(unarmed)
    (1d20+1)[7]
    Move: 5' step back if disarm was a fail, otherwise stay put if he did get the sword
    Life is just a candle, and the dream must give it flame.

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