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  1. - Top - End - #91
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R5T10: Zepsus ignores the complaints about his grease spells; if his face shows any emotion at all, he looks as though this is all going according to plan. "We need a plan. We can bar the door to this room. I wont say the rest out loud, but I think that will work..."

    He looks to the man on the floor below him, swinging his sword wildly. Zepsus will look around his feet for the extra dagger, and check to see if anyone has an extra dagger or the veil within close range to him. Since both daggers are currently held by others (Bile, Donovan), Zepsus sloppily attempts to snatch the guard's sword, as without a weapon he isn't very imposing. The man swings his sword at Zepsus clumsily, enough to ward Zepsus away and make him back off.

    Zepsus tries to keep a level head, but it is obvious that he is beginning to slip into a fugue state- his nose is bleeding now, and after the magical healing which was a great boon from the dark lord, Zepsus is still exhibiting some strange behavior. Anyone looking would assume he is under stress, but there is something else odd. His prayers, his bleeding nose, the power of his spells being far greater than they should have been. Zepsus whispers thanks to Asmodeus under his breath in a ghostly rasp.

    R5T9-5: Two more guards (P3, P5), both with barking guard dogs (G1, G2), come into view.

    R5T4: Grumblejack picks up the limp form of Amadeus, and puts it down behind him safely.
    "Old man flutter eyes," he says, pointing to Ved.

    End Round 5, Begin Round 6 ...

    R6T22:
    Leonidas, what do you do? You are adjacent to P2, who seems distracted (i.e., used his AOO), and there's a whole lot of trouble coming up from the south. You are on the grease, and it just so happens that a padded club lies at your feet.

    Kel on deck, Ved (now awake but still barely alive) in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  2. - Top - End - #92
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas will snatch up the club and whack the prone guard, keeping his body angled to towards the approaching guards and dogs. Smirking at them he will shout
    “Come on ya wankers!”
    Spoiler: More guts than brains
    Show

    fight defensively to strike the prone guard.
    to hit - (1d20+3)[5]
    not counting prone and fighting defensively.
    dam - (1d6+2)[5]NL
    will use dodging panache if attacked and already wounded until out of panache points.
    Last edited by Blackhawk101; 2020-05-20 at 03:40 PM.

  3. - Top - End - #93
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R6T22: Leonidas will snatch up the club and whack at the prone guard, who slides out of the way of the club. He then keeps his body angled towards the approaching guards and dogs with his back at the cell bars. Smirking at them he will shout, “Come on ya wankers!”

    R6T21.5: Kel steps onto the grease and then punches down at the guard twice, but in keeping her balance she misses the first time and simply hits his chain shirt the second time.

    R6T21: Ved, you have a limited window of safety and P2 is distracted (AOO used). What do you do?

    Donovan on deck, P2 in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  4. - Top - End - #94
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved, seeing that the guard is distracted, crawls northward, out of the grease, stands up, and launches another Acid Splash at the guard. Ved then yells to Bile, "Bile, I need that holy symbol."
    Spoiler: rolls
    Show
    Ranged Touch (1d20+3)[18]
    Damage (1d3)[1]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  5. - Top - End - #95
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R6T21: Ved, seeing that the guard is distracted, crawls northward, out of the grease and stands up Ved then yells to Bile, "Bile, I need that holy symbol."
    Spoiler: Ved OOD
    Show
    MA: crawl 5'.
    MA: Stand up. You used two move actions, and can't use a standard action as well.

    R6T19: Donovan, what do you do? If you attack P2, there is too much interference from the physical combat to accurately use this new hellfire ability (but you can still try). Meanwhile, you do have the dagger in hand. You are not flanking with Zepsus, because he doesn't threaten P2 with a deadly weapon. Meanwhile, four guards and two dogs are coming up from the south. If you move at all in the grease, you have to go half-speed for the time you are in the grease and make Acrobatics checks.

    P2 on deck, P6 in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  6. - Top - End - #96
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seeing the arrival of the new quarry, Donovan will say, "We need out!! This will very soon become the shortest jail break in history! Ideas?!" and he strikes again at the downed guard with the dagger.

    Spoiler: Jailhouse ROCK!
    Show

    Attack: (1d20+5)[25]

    Damage: (1d4+4)[6]


    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  7. - Top - End - #97
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Situation critical
    Show

    Critical hit.

    (1d20)[12]

    (2d6)[8]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  8. - Top - End - #98
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R6T19: Seeing the arrival of the new quarry, Donovan will say, "We need out!! This will very soon become the shortest jail break in history! Ideas?!" and he takes the downed guard's hair by his powerful hands and slices his neck for 8 + (1d4) bleed. The man gives a coughing gasp before he moves on more, his blood beginning to add to the slickness of the area.

    R6T15: P6 closes on Leonidas and gives a rising cut from the side that cuts into the pirate's ear, temple, and skull for 8!

    R6T12: Bile, what do you do? Do you respond to Ved's request?

    P4 on deck, Zepsus in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  9. - Top - End - #99
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "I'm using the symbol! Zepsus move over so I can affect more!" Bile waits to see if Zepsus responds before moving to the edge of the grease. If Zepsus moved out of the way, he'll move into his spot, otherwise help move beside him. Once again his eyes flare and pure evil swirls about him while he chants. "Asmodeus, lend me your power again so we can strike down your enemies!
    Spoiler
    Show
    Maybe delay for Zepsus to move if he agree.
    Move to edge of the grease.
    Standard to channel to heal evil and damage good for (1d4)[2] damage and sicken good for (1d4)[4] rounds. DC 13 will to halve
    If attacked he'll use flowing creek to dodge away.
    Last edited by oyzar; 2020-05-21 at 01:18 AM.

  10. - Top - End - #100
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus nods in agreement.
    Life is just a candle, and the dream must give it flame.

  11. - Top - End - #101
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R6T12: "I'm using the symbol! Zepsus, move over so I can affect more!" Bile waits to see if Zepsus responds before moving to the edge of the grease.

    Zepsus nods in agreement.

    R6T11.5: P4 moves up and attacks Leo, who in turn makes an artful dodge, but the slipperiness of the grease keeps him from moving away from the two, sword-wielding guards.

    R6T10: Zepsus, what do you do?

    Bile getting ready to come out of delay, various guards and dogs on deck and in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  12. - Top - End - #102
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus, still struggling with the guard who had just died thanks to Donavan, finally gets his hands on the man's sword. Wrenching the weapon out of his lifeless hands, Zepsus kicks his body out of the way with his foot. He gets a good grip on the sword, and skirts away from the corner of the hall to allow bile to pass.

    Spoiler: Actions
    Show
    Move:grab the guard's sword
    Move: move north 5'


    "Bile, ask your friend to take care of some of these guards so we can start working our way out of here! There is no hope if we can't get the upper hand," Zepsus lets out, commanding, yet his words are almost slurred with anger. His eyes are focused on the guards ahead, and he basically is taunting them to step closer.
    Then he gives instruction to his other allies,

    "They have to come to us! You cant win in a fair bout, get out of the grease, and let them stand in it.
    Life is just a candle, and the dream must give it flame.

  13. - Top - End - #103
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R6T10: Zepsus - still struggling with the guard who had just died thanks to Donovan - finally gets his hands on the man's sword. Wrenching the weapon out of his lifeless hands, Zepsus kicks his body out of the way with his foot. He gets a good grip on the sword, and skirts away from the corner of the hall to allow Bile to pass.

    "Bile, ask your friend to take care of some of these guards so we can start working our way out of here! There is no hope if we can't get the upper hand," Zepsus lets out, commanding, yet his words are almost slurred with anger. His eyes are focused on the guards ahead, and he basically is taunting them to step closer.
    Then he gives instruction to his other allies,

    "They have to come to us! You cant win in a fair bout, get out of the grease, and let them stand in it."

    R6T9.5: Bile, moving into where Zepsus was a second ago, isn't really listening to him, so focused as he is on his own tactic. Once again, his eyes flare and pure evil swirls about him while he chants. "Asmodeus, lend me your power again so we can strike down your enemies!"
    Spoiler: Effect
    Show
    2 infernal healing goes to Amadeus (now awake and disabled), Leonidas, Ved, and Zepsus.

    P6 takes 2 infernal damage; P3, P4, P5, and the guard dogs seem unaffected.

    R6T9: A guard dog (G1) closes on Leonidas, who had already attempted a dodge previously, and bites him in the side of the stomach for a stultifying 8, knocking the tattooed man off his feet. Leonidas feels the world swimming as he is now disabled. P3 moves up to the grease line, but not past it, unreadying his shield. G2 gets onto the grease, and at this point it is either the advantage of four legs, or some type of training, because it is obvious that while the dogs slow down, they are pretty good on the grease. It snaps at Donovan, its teeth being stopped at the last inch by something unseen protecting the man. P5 also steps up to the grease and also unreadies his shield.

    R6T4:
    "Grumblejack busy," the monster grunts, turning away from the group to Amadeus, hunched over.
    Spoiler: Amadeus
    Show
    Amadeus, this masive shaggy head looms over you. You almost think you see small, vestigial, backwards-pointing horns on his head. He takes a clawed hand - a hand that has some webbing of skin between the digits - and touches you square on the forehead with a clammy, lightly scaled, leathery finger that sends warmth and life into you for
    Spoiler: Amadeus
    Show
    12 healing. You have a faint scratch remaining with some tenderness.
    "Grumblejack help you no more today with that."

    End Round 6, Begin Round 7 ...

    R7T22: Leonidas, you are currently disabled and prone. What do you do?
    Spoiler: Leonidas OOC
    Show
    You do not have a SwA available to you because you used your dodging panache .... an IA takes away a character's SwA on their next turn.

    Kel on deck, Ved in the hole ...
    Last edited by lostsole31; 2020-05-21 at 03:02 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  14. - Top - End - #104
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas stays prone, barely conscious fending off attackers with his club.
    “Little help! Dammit!”
    Spoiler
    Show

    full defense.

    Last edited by Blackhawk101; 2020-05-21 at 03:48 PM.

  15. - Top - End - #105
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R7T22: Leonidas stays prone, barely conscious fending off attackers with his club. “Little help! Dammit!” he calls out, his actions becoming weaker and weaker until he finally slumps to the floor, the club falling out of his hands.
    Spoiler: Total Defense & Disabled
    Show
    This is what happens when a guy panics. Total Defense is a SA, and taking a SA - after completion of the act - inflicts 1 hp and you go unconscious. And to be clear, "completion of the act," is what it takes for the action of initiating total defense .... which is the tie spent to take a standard action. In the middle of a round when you are in total defense, you are not still performing a standard action ... because that is an action taking less than a round, completed on your turn ... but is rather the action spent to initiate total defense.

    R7T21.5: Kel tries to move north, fails and falls, and then gets back up on her feet, embarrassed.

    R7T21: Ved, what do you do?

    Donovan on deck, P6 in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  16. - Top - End - #106
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved loudly proclaims "The dark lord Asmodeus bolsters us against your feeble Mitra." He reaches out his hand while uttering an arcane phrase, and the dead guard's longsword is held aloft and comes to his hand.
    He then slides 15' to the right and 10 feet down, using the corner of one of the cages to block the path between himself and the guards and dogs while staying clear of the grease.

    Spoiler: Mechanics
    Show

    Judgment (Healing) : Fast Healing 1/round
    Mage Hand to grad the sword (or whatever weapon is on the ground) off the ground.
    Last edited by Ahus; 2020-05-21 at 04:43 PM.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  17. - Top - End - #107
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan will turn carefully to face one of the dogs (G2) and reach out with his hand, anger and hatred twisting his attractive features.

    Spoiler: Smells like barbecued dog hair. Oh, Venkman! Oh, Venkman, I'm sorry!
    Show

    Planar Detonation

    Attack: (1d20+2)[22]

    Damage: (1d10+2)[7]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  18. - Top - End - #108
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Critical Acclaim
    Show

    Critical rolls

    (1d20)[14]

    (2d6)[8]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  19. - Top - End - #109
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R7T21: Ved loudly proclaims, "The dark lord Asmodeus bolsters us against your feeble Mitra!" He reaches out his hand while uttering an arcane phrase, and the dead guard's padded club is removed and then floats it to his hand. His concentration on the spell was enough that he can only manage to step 5' to the east.
    Spoiler: Ved OOC
    Show
    It takes a SA to cast (and grab ahold of something, such as it were), MA to direct, and you could only manage a 5' step after that.

    R7T19: Donovan turns carefully to face one of the dogs (G2) and reach out with his hand, anger and hatred twisting his attractive features. The dog snaps at him as he aims, but Donovan practically puts his hand in its face, flames washing over it and stripping flesh from its face for 12 fire, and causing severe pain (unknown penalty).

    R7T15: P6 directs G1 to attack Donovan. He tries to move, but has trouble keeping his balance, before - feeling weird from Bile's blast - finally slips to the ground.

    R7T11.5: P4 has trouble moving the first time, but finally rallies and moves around the outside to close on Donovan.

    R7T11: Amadeus, you are currently prone, away from the fighting. What do you do?

    Zepsus on deck, guards/ dogs in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  20. - Top - End - #110
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus blinks a couple of times at the giant above him and the healing he received, but the sounds of combat remind him to get off his backside. Standing, Amadeus winces at his newly healed flesh before saying to Grumblejack, "Many thanks my large friend."

    Now on his feet, Amadeus takes a moment to close his eyes and focus himself, before opening his eyes now shining with a cruel gleam and preparing himself to launch into the fray.

    Spoiler: OOC
    Show
    Move Action: Stand from Prone.
    Standard: Meditate to recover Call the Soul's Blade.
    Swift: Enter Black Seraph's Glare.
    Avatar by MeanMrsMustard

  21. - Top - End - #111
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    With much of the fighting happening around him turning into a blur of noise, Zepsus is focused on only one thing; killing every last enemy in the room.
    He points the tip of his sword to the guard closest to him, and before he moves, he radiates a faint green energy all around him which slowly passes into the sword itself. Glowing with an eldritch arcana, Zepsus maintains his posture, keeping his weight off of his front foot, and keeping his sword-arm elbow wound tightly ready to spring while concealing his maximum range.
    He carefully touches the grease before him with only the lightest pressure of his front heel, plants his foot into the inch thick slime, bends his knee with a snap quickly movement, and turns his body to transfer his stance to a tall posture in place 5' from where he just was, suring up Donavan's side guard. He will then, assuming he maintains his balance, maintain his posture until an actual guard comes close enough to attack; letting loose the sword thrust towards the closest guard's neck, aiming his eldritch enchanted blade towards the man's exposed vitals, before ending in a flick of the wrist to turn the sharp point into a circular slashing edge across a wide section of flash; attempting not to over extend, or lose his balance. If no guard comes close within the next 5 seconds, Zepsus will cut his losses and go after the dog with a downwards horizontal diagonal slash.
    If he falls, however, he will use another moment to stand, instead.

    Spoiler: Actions
    Show
    Swift: use an eldritch point to enhance the longsword to +1
    Movement: move 5' to the right (Acrobatics dc10 (1d20+6)[13]
    If he does fall:
    Movement: stand
    If he doesnt fall
    Standard: hold action to use a melee attack on the next guard (not dog) that come in range, or to attack the guard dog (G1) if no other guards come in range before Zepsus'es next turn.
    (1d20+5)[17]
    Damage if hits: (1d8+5)[12]
    Life is just a candle, and the dream must give it flame.

  22. - Top - End - #112
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R7T11: Amadeus blinks a couple of times at the giant above him and the healing he received, but the sounds of combat remind him to get off his backside. Standing, Amadeus winces at his newly healed flesh before saying to Grumblejack, "Many thanks my large friend."

    Grumblejack looks at Amadeus with a wicked grin, "Everything costs."

    Now on his feet, Amadeus takes a moment to close his eyes and focus himself, before opening his eyes now shining with a cruel gleam and preparing himself to launch into the fray.

    R7T10: With much of the fighting happening around him turning into a blur of noise, Zepsus is focused on only one thing; killing every last enemy in the room.
    He points the tip of his sword to the guard closest to him, and before he moves, he radiates a faint green energy all around him which slowly passes into the sword itself. Glowing with an eldritch arcana, Zepsus maintains his posture, keeping his weight off of his front foot, and keeping his sword-arm elbow wound tightly ready to spring while concealing his maximum range.

    He carefully touches the grease before him with only the lightest pressure of his front heel, plants his foot into the inch thick slime, bends his knee with a snap quickly movement, and turns his body to transfer his stance to a tall posture in place 5' from where he just was, shoring up Donavan's side guard. He then maintain his posture until an actual guard comes close enough to attack.

    R7T9-5: G1 bites hard into Donovan's right hand for 6, practically mangling it, yet Donovan maintains ahold of his dagger. Donovan wards off G2, though. P3 and P5 drop their swords with a clang on the ground. P5 takes out his bow and shoots at Ved, hitting him in his left upper arm for 10, dropping the old man .... again. P3 went to grab his bow, but accidentally pulled and arrow, and nocked an arrow, before realizing his nervous (and stupid) mistake, and he takes out his bow.

    R7T4: Grumblejack sees the old man fall and he goes over to him, shaking his head. He then touches Ved on the head the same way as Amadeus, giving
    7 healing, and bringing Ved back around to consciousness with Grumblejack's face staring into his own. <"No more for you,"> he says in Giant to Ved.

    End Round 7, Begin Round 8 ...

    R8T21.5:
    Kel moves behind Donovan and throat checks P4 with her left elbow for 3.

    R8T21: You have a feeling you barely lost consciousness, and you
    FH1. You had lost concentration on your mage hand, not that you cared, but you are prone and the club is on the ground next to you. What do you do?

    Donovan on deck, P6 in the hole ...

    Leonidas, roll a stabilization check in Discord ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  23. - Top - End - #113
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Shaking off the pain from the arrow, and seeing the two guards swords on the ground, without standing, Ved again reaches out his hand, telekineticly grasping a sword and bringing it to hover just in front of Grumblejack.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  24. - Top - End - #114
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan takes a swipe at the crispy critter that bit him.

    Spoiler: Canine skewer anyone?
    Show


    Attack: (1d20+5)[21]

    Damage: (1d4+4)[7]

    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  25. - Top - End - #115
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R8T21: Shaking off the pain from the arrow, and seeing the two guards swords on the ground, without standing, Ved again reaches out his hand, telekineticly grasping a sword and bringing it to hover 1 square east of P4. (Marked as "swo" on the map.)
    Spoiler: Mage Hand OOC
    Show
    You are limited to moving something 15' with a move action.

    R8T19: Scarlet bands encircle Donovan's waste. He takes a swipe at the crispy critter that hit him, cutting it deep along the leg for 7 (+2 bleed).

    R8T15-11.5: P6 crawls out of the grease, still a little woozy from Bile's attack, and stands. Terrified of the hellfire Donovan has been using, P4 expertly attacks the redhead, hitting him in the chest for 5. Donovan is barely standing.

    R8T11: Amadeus, what do you do?

    Zepsus on deck (readied action did not go off), Bile in the hole ...
    Last edited by lostsole31; 2020-05-22 at 02:28 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #116
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus will look towards the archers, and make a quick parting swipe at the dog in front of him, then back around the corner,
    "Get out of their line of fire, Donavan!"

    Spoiler: Actions
    Show
    Standard attack on dog (1d20+5)[13]
    Damage if hits (1d8+5)[13]
    Move action to move left behind Bile
    Acrobatics to not slip (1d20+6)[10]
    Life is just a candle, and the dream must give it flame.

  27. - Top - End - #117
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Seeing the floating sword, Amadeus' eyes fill with greed. He makes his way across the battlefield, skirting the edges of the greased floor and moves near the sword to claim it.

    Spoiler: OOC
    Show
    Double Move to end up 1 square to the right of the sword, skirting the edges of the grease to avoid rolls. If I can grab it this turn I do so, otherwise I merely move close enough to do so easily next turn assuming it doesn't move.
    Avatar by MeanMrsMustard

  28. - Top - End - #118
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R8T11: Seeing the floating sword, Amadeus' eyes fill with greed. He makes his way across the battlefield, skirting the edges of the greased floor and moves near the sword to claim it, not quite having to grasp it ... but with hands outstretched if the sword should make its way into his hand.

    R8T10: Zepsus looks towards the archers, and make a quick parting swipe at the dog in front of him (hits for 13) which giveds a piteous yelp at the blow. Zepsus then backs around the corner (after the same dog nips at him and misses), "Get out of their line of fire, Donavan!"

    R8T9.5: Bile, what do you do?

    Enemies on deck/ in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #119
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Moving away from the archers won't help us kill them." Bile says as he moves out onto the grease, carefully keeping his balance then with a swift current of movement draws his dagger and stabs the dog in front of him in the throat.

    If he has remaining movement he'll instead focus his concentration on the deceiving powers of Asmodeus to draw forth an illusionary double of himself to distract the guards.

    Spoiler
    Show
    Move 5 feet in to the greae (which may be a free action?) "acrobatics" - (1d20+8)[11]
    Standard action "Swift Current vs FF" - (1d20+8)[17] "dagger damage" - (1d4)[4] "swift current damage" - (1d6)[2] "body of night damage" - (1d6)[3]
    Move action for copycat if he has an action left.
    If an attack would hit him, use flowing current to dodge away

  30. - Top - End - #120
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R8T9.5: "Moving away from the archers won't help us kill them." Bile says as he moves out onto the grease, carefully keeping his balance then with a swift current of movement draws his dagger and stabs the dog in front of him in the throat, dropping it.

    If he has remaining movement he'll instead focus his concentration on the deceiving powers of Asmodeus to draw forth an illusionary double of himself to distract the guards.

    R8T8-5: P3 and P5 both shoot at Bile, both missing, but taking away the copycat. G2 takes 2 bleed and drops.

    R8T4: Grumblejack reaches out and touches Donovan in the back of the head, providing him with to fully heal the eviscerated man!
    Spoiler: Ved
    Show
    You have had a chance to Grumblejack pulling away his hand, but now fully see him healing Donovan. He does it with such ease that it doesn't even seem like inborn magic (i.e., spell-like ability), but rather something supernatural, you aren't able to narrow down quite what, though.

    End Round 8, Begin Round 9 ...

    R9T21.5:
    Kel kicks P4 in his right elbow for 7 (max), and does a jab kick at his armor.

    R9T21: Ved, you are currently concentrating on mage hand on a sword. Amadeus' open hand is right next to it. What do you do?

    Donovan on deck, P6 (no longer sickened) in the hole ...
    Last edited by lostsole31; 2020-05-23 at 03:46 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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