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  1. - Top - End - #211
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus will move into the hallway, squeezing past the big guy, and once out in the open will be very careful to watch the archers; he prepares to defensively twist out of the way of any arrows aimed at him.

    Spoiler: Actions
    Show
    Move: move into the hall
    Standard: Fight Defensively.
    Last edited by GM_Dave; 2020-06-01 at 12:33 PM.

  2. - Top - End - #212
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved, as well will squeeze past Grumblejack and move into the hallway, clearing the doorway and sliding in between Kel and the wall. He will take another shot at the archer that Bile hit moments ago.

    Spoiler: Rolls
    Show
    Ranged attack :(1d20+3)[21]
    Damage : (1d8)[3]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  3. - Top - End - #213
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan will use his shield defensively and try to close to the range of his fire attack.
    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  4. - Top - End - #214
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    “Grumblejack, Move!”
    Leo draws his club. He will wait for grumblejack to move before dashing into the room.
    Spoiler
    Show

    ready an action to move towards the archers. Draw padded club. Keep bow in other hand.

  5. - Top - End - #215
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R2T24: Zepsus moves into the hallway, squeezing past the big guy. Once out in the open he will is very careful to watch the archers; he prepares to defensively twist out of the way of any arrows aimed at him.

    R2T21: Ved as well will squeeze past Grumblejack and move into the hallway. He clears the doorway and slides in between Kel and the wall. He takes another shot at the archer that Bile hit moments ago, and it hits PG7 in the belly for 3.

    R2T20: Donovan uses his shield defensively and tries to close to the range of his fire attack.

    R2T19: “Grumblejack, Move!” Leo draws his club, waiting for Grumblejack to move before dashing into the room.

    R2T12: Kel moves forward defensively.

    R2T10-7: PG8 shoots at her, but she bats the arrow away. PG7 readies his shield, drops his bow, and then advances down the side of the hallway.

    R2T6: Bile, you are in body of the night stance with the bow in your hand. The melee-equipped guard (PG7) is now only 15' from you (and 10' from Kel). This is the one that is wounded. What do you do?

    Amadeus on deck, Grumblejack in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  6. - Top - End - #216
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Nice job with the arrows." Bile says with a smile as he sees Kel manage to nock aside yet another one. He steps forward to meet the approaching guard. With a flourish he pulls his dagger and stabs at the man swift as a coursing river.

    Spoiler
    Show
    Move action to move directly south of the guard.
    Standard:"Swift Current vs ff" - (1d20+4)[20] Body of night should give +4 more
    "dagger damage" - (1d4)[2] "swift current damage" - (1d6)[1] "body damage" - (1d6)[5]
    If attacked he'll use flowing creek to dodge.

  7. - Top - End - #217
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R2T6: "Nice job with the arrows," Bile says with a smile as he sees Kel manage to knock aside yet another one. He steps forward to meet the approaching guard. With a flourish he pulls his dagger and stabs at the man swift as a coursing river, getting him in the left cheek and back of throat for 8. If it weren't for the fact that Bile was a tiefling, he would be as mysterious as the dark side of the moon.

    R2T5: Amadeus, you are currently using total defense. What do you do?

    Grumblejack on deck, Zepsus in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  8. - Top - End - #218
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus moves forward to stand beside Bile drawing his pilfered longsword as he goes. He slashes viciously at the guard even as he attempts to keep an eye out for another arrow. "Watch those side doors!" Amadeus calls out from the melee.

    Spoiler: OOC
    Show
    Move Action: move 25ft up next to Bile. Drawing weapon as a free action while doing so. (Hurray for +1 bab)
    Standard Action: Activating Martial power -1 to hit, +3 THP (because I am using a shield) and initiating Ravaging Blow on PG7.

    Attack: (1d20+4)[24] (used the Martial Power attack bonus entry on sheet)
    Damage: (1d8+4)[8] + (1d6)[2] Profane damage +Will save DC 16 vs shaken 1 round.

    If hit by above, intimidate as a free action with additional +4 profane bonus to roll. Intimidate cannot worsen the shaken above but could have longer duration.
    Avatar by MeanMrsMustard

  9. - Top - End - #219
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Natural 20
    Show
    Unmodified d20: (1d20)[19]
    Avatar by MeanMrsMustard

  10. - Top - End - #220
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R2T5: Amadeus moves forward to stand beside Bile drawing his pilfered longsword as he goes. He slashes viciously at the guard even as he attempts to keep an eye out for another arrow. "Watch those side doors!" Amadeus calls out from the melee. His sword cuts into the man's unprotected left thigh for 14, dropping the man, who in turns drops his sword.

    R2T4-3: Grumblejack and Leonidas both move into the hallway.

    End Round 2, Begin Round 3 ...

    R3T24:
    Zepsus, what do you do?

    Ved on deck, Donovan in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  11. - Top - End - #221
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "If we can keep one alive, we can interrogate him," Zepsus says low, hoping the guard wont hear him.
    He will keep on the move, heading to the closest door, and attempt to turn the handle in a hurry, checking for a lock. Then, he will either hold his remaining action to attack any enemy that comes near him, or, if the door is locked, he will move 20 feet closer to the guard.

    Spoiler: Actions
    Show
    Move: 5 feet to the door,
    Standard: holding to attack if the door is unlocked
    or
    if the door is locked
    move: move 20' closer to the guard


    not sure if checking a door for a lock is allowed, or would be a swift
    Life is just a candle, and the dream must give it flame.

  12. - Top - End - #222
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T24: "If we can keep one alive, we can interrogate him," Zepsus says low, hoping the guard wont hear him. He keeps on the move, heading to the closest door, and turns the handle in a hurry, checking for a lock (there is one, but the door is not locked). Then, he holds position to attack any enemy that comes near him.

    R3T21: Ved, what do you do?

    PG8 on deck, Bile in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  13. - Top - End - #223
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    An arrow whizzes past Kel as Ved fires at the guard at the end of the hall. He then crosses the hall moving up directly behind Bile.
    Spoiler: rolls
    Show
    Ranged Attack : (1d20+3)[20]
    Damage : (1d8)[7]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  14. - Top - End - #224
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T21: An arrow whizzes past Kel as Ved fires at the guard at the end of the hall, hitting the man in the very low abdomen for 7. He then crosses the hall moving up directly behind Bile.

    R3T20: Donovan continues to use his shield defensively and to close on the archer.

    R3T12:
    "We're not taking over Branderscar, you horned twit!" calls back to Zepsus. "We're getting the hell outta here!" With only one archer, Kel is supremely confident and charges the him, jumps the last few feet, and grazes her left fist right alongside the top of his melon for 2.

    R3T10: PG8 drops his bow and attempts to ready his shield, but not before Kel jumps up and plants a knee into the side of his neck for 6. He does manage to get his shield readied, though. As she kneed him, he desperately tries to defend himse and makes quite a ruckus, his voice amplified by the halls acoustics.
    "The prisoners are in the Great Hall! The prisoners -*gach* - are in the Great Hall!"

    R3T6: Bile, you have a bow in one hand and a dagger in the other. What do you do?

    Amadeus on deck, Grumblejack in the hole ....
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  15. - Top - End - #225
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile takes a deep breath and focuses himself, moving forward as he does so to end right outside the melee going on between Kel and the guard.

    Spoiler
    Show
    Full round action: Recover maneuvers (Swift Current, Dimensional Strike), move up to 30 feet, gain +4 insight to AC and deadly strike on next attack.
    Move 30 feet ahead to stand 10 feet away from the guard.

  16. - Top - End - #226
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T6: Bile takes a deep breath and focuses himself, moving forward as he does so to end right outside the melee going on between Kel and the guard.

    R3T5: Amadeus, what do you do?

    Grumblejack on deck, Leonidas in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  17. - Top - End - #227
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus moves up to the last guard, in line with Kel and Bile. "That was an odd choice of last words guard." Amadeus says before cleaving down with a terrifying slash.

    Spoiler: OOC
    Show
    Move action: move 30ft up into melee with guard.
    Standard action: Initiate Terrifying Blow on guard taking the -1 for Martial power (+3 THP)
    If it hits Zeal is activated for the collective for 1 round.

    Attack: (1d20+4)[18]
    Damage: (1d8+4)[10] Slashing
    If hit, Will save DC 16 vs Frightened for 1 round.
    If hit, free action intimidate at +4 profane bonus.
    Avatar by MeanMrsMustard

  18. - Top - End - #228
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T5: Amadeus moves up to the last guard, in line with Kel and Bile. "That was an odd choice of last words guard." Amadeus says before cleaving down with a terrifying slash. The guard tries to duck out of the way, but he moves his upper body back but doesn't involve any footwork. Which is unfortunate as Amadeus' blade cuts downwards into his belly for 10, dropping him.

    R3T4: Grumblejack ambles to the side and down the hall, trying to avoid his smaller, fellow escapees. For his great size, he only seems to shuffle along at the same speed as as normal human, which is surprising. He lashes out with a claw against the fallen guard for good measure, tearing through the fallen man's chest.

    R3T3: Leonidas, what do you do?

    Zepsus on deck, Ved in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  19. - Top - End - #229
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas will shrug and put his club away.
    “Yeah, I guess Chopin’ them to bits works too.”
    He will move to the door to his left.

  20. - Top - End - #230
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R3T3: Leonidas shrugs and puts his club away. “Yeah, I guess Chopin’ them to bits works too.” He then moves to the door to his left.

    End Round 3, Begin Round 4 ...

    R4T24:
    Zepsus, what do you do?

    Ved on deck, Donovan in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  21. - Top - End - #231
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zep will move over the the closer dead archer, and grab the bow off of the corpse.

    "If you have time to speak, you should use it only to plan ahead, and direct the group," He calmly says in Kel's direction; Zepsus is calm, but his words seem to imply that he finds what she was saying irrelevant. Zepsus looks towards the other doors in the room with a careful eye as he works on taking the bow off of the guard.

    "Now, does anyone need one of these bows?"

    Spoiler: Actions
    Show
    Move: walk to the dead guard
    Move: pick up bow in left hand
    Life is just a candle, and the dream must give it flame.

  22. - Top - End - #232
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R4T24: Zep will move over the the closer dead archer, and grabs the bow off of the corpse.

    "If you have time to speak, you should use it only to plan ahead, and direct the group," He calmly says in Kel's direction; Zepsus is calm, but his words seem to imply that he finds what she was saying irrelevant. Zepsus looks towards the other doors in the room with a careful eye as he works on taking the bow off of the guard. "Now, does anyone need one of these bows?"

    R4T21: Ved, what do you do?

    Donovan on deck, Kel in the hole ...
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  23. - Top - End - #233
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Good point Zepsus. Quickly see if these guards have anything useful on them. Then we should clear All of the rooms on this floor before we move outside. I'll take a few more arrows and I'd take a sword if there is one to spare.

    Kel, Amadeus, Bile, you three take that door."

    Ved says indicating the upper left door. Then indicating the lower left door, he says, "Donovan, Leonidas, and Grumblejack, take that door. Zepsus and I will cover this hall, and watch your backs."

    Ved hugs the right wall whie moving forward opposite the upper left door, and readies an attack against anyone coming into the hallway.
    Last edited by Ahus; 2020-06-02 at 07:56 PM.
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  24. - Top - End - #234
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved speaks up, "Good point, Zepsus. Quickly, see if these guards have anything useful on them. Then we should clear all of the rooms on this floor before we move outside. I'll take a few more arrows and I'd take a sword if there is one to spare.

    "Kel, Amadeus, Bile, you three take that door,"
    Ved says indicating the upper left door.

    Kel thinks about it, gorilla thumps PG8 in the head with a coup de grace, killing him, and then rolls her eyes and gives some vague nod of consent and heads there.

    Then indicating the lower left door, Ved adds, "Donovan, Leonidas, and Grumblejack, take that door. Zepsus and I will cover this hall, and watch your backs."

    (We are no longer in intiative, but martial stances are still active.)

    Ved hugs the right wall while moving forward opposite the upper left door, and readies gets ready to an attack against anyone coming into the hallway.

    Ved is at the northwestern door (with Ved), and Grumblejack goes to the southwestern door.

    Does anyone balk at Ved's orders?
    Last edited by lostsole31; 2020-06-02 at 09:37 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  25. - Top - End - #235
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus will finish searching the guard for any items, as well as taking his arrows. He will then put the quiver over his shoulder bandolier style, and after that, he will do the same with the bow. Then, he goes back to his door, and opens it.

    "Ill give you some of these arrows, Ved, " Zepsus says, and will divide the remaining arrows in the quiver into two groups: one with a quarter of the total arrows, and the other with three quarters for ved. He will hand Ved the arrows once the man gets closer.
    Last edited by GM_Dave; 2020-06-03 at 12:14 AM.
    Life is just a candle, and the dream must give it flame.

  26. - Top - End - #236
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    In addition to normal arms and armor, like the other guards, he had a key w/ a lanyard around his neck. Arrows divvied between Zepsus and Ved.

    Amadeus, Bile, Donovan, Leonidas ... what do you do?
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

  27. - Top - End - #237
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus gazes wistfully at the guards armor, but ignores it for now since time is short. He will go along with Kel to secure the side room. ”Shall I get the door m’lady?” Amadeus asks with a grin, sheathing his sword to have a hand free to open the door.
    Avatar by MeanMrsMustard

  28. - Top - End - #238
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus makes sure to get the key.
    Life is just a candle, and the dream must give it flame.

  29. - Top - End - #239
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan moves in to position to charge through the door at any goodies that may be behind it.
    Can I have a Mountain Dew? Where are the Cheetos?

    "People should not believe everything they read on the internet." ~ Abraham Lincoln

    "All we have to decide is what to do with the time that is given to us." ~ Gandalf the Grey

  30. - Top - End - #240
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Thankfully this store didn't do nearly as much damage as the last one. I should be good to continue for now. Let's open the doors one at a time, so we don't have to fight on two fronts at once." Bile says as he moves to the indicated door and motions for Amadeus to open it.

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