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  1. - Top - End - #241
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas will move to a guard and remove long sword and sheath

  2. - Top - End - #242
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile's warning doesn't come too late to open a second door, but Zepsus did just try open the southwestern door ... right about at the same time his arcane boost fizzled on his sword. However, that door seems to be locked.

    Amadeus, they didn't open the door to the south. Do you open your door?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  3. - Top - End - #243
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus tries the door, seeing that the southern door, for now, remains closed.
    Avatar by MeanMrsMustard

  4. - Top - End - #244
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus tries the northwestern door, and it doesn't even click lightly. It also seems locked.

    Now what?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  5. - Top - End - #245
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus goes to the SE door, which he knows should be unlocked, and opens.
    Life is just a candle, and the dream must give it flame.

  6. - Top - End - #246
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus opens the door and beyond is a large room which has a few wooden tables and benches. This is the Mess Hall, where the guards and the sergeant likely take their meals. A banner emblazoned with the emblem of Branderscar prison hangs on the eastern wall. The banner is not valuable in and of itself but it is probably a a point of pride of the guardsmen. There are doors to the north and south in that room.

    What now?
    Last edited by lostsole31; 2020-06-03 at 07:15 PM.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  7. - Top - End - #247
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus steps into the room, allowing space for others to follow, and heads toward the southern door. He will wait near the door for the others to catch up. He will also test to see if the door is locked, or unlocked.
    Life is just a candle, and the dream must give it flame.

  8. - Top - End - #248
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    While Zepsus does that, do the others follow?
    Spoiler: OOC
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    I will only look for 2 more inputs to make it an "all or nothing" deal.
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  9. - Top - End - #249
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    "Okay... I guess we are going this way first" Ved says slinging his bow over his shoulder and bending down to claim the southern most guard's longsword, sheath and belt, before following Zepsus into the room. With the sword secured, and the room seemingly empty, Ved readies his bow, and knocks over a table, behind which takes cover, while aiming at the North door. Telling the group "I guess Zepsus has decided to take that door. Go ahead, I'll cover the other."
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  10. - Top - End - #250
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Kel and Grumblejack move into the Mess Hall.

    Anyone else?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  11. - Top - End - #251
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus follows to the mess hall. He looks about and seeing Zepsus about to move on Amadeus says, ”Hold for just a moment,”

    He moves over to the banner, draws steel and cuts it asunder before returning his blade to the sheath. “Much better.” Amadeus says after his minor act of vandalism before returning to the others and gesturing for them to continue.
    Avatar by MeanMrsMustard

  12. - Top - End - #252
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    So, pretty much everyone is now in the mess hall.

    Zepsus, you seem to be running the door opening. Anything before you open the southern door?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  13. - Top - End - #253
    Dwarf in the Playground
     
    RedWizardGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Zepsus, waiting for everyone to get ready, looks to Amadeus and nods, a glint of approval in his eye at the destruction of the flag.
    He will open the door.
    Life is just a candle, and the dream must give it flame.

  14. - Top - End - #254
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Nearly everyone heard some shuffling of chain links or movement on the other side of the door .... nearly everyone, that is, except Zepsus and Donovan, who are both surprised.

    Surprise Round ...

    S22:
    Bile, with catlike senses and reflexes, you are neither surprised, nor do you surprise. You have a bow in hand. (I assume you would have put the dagger away by now, because at last count you had a bow and a dagger in your hands.) You are currently in body of the night. The front two prison guards have sword and shield, and the others have bows nocked and ready. You have a MA or a SA available. What do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  15. - Top - End - #255
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile is surprised by the sheer amount of guards in front of him, but still reacts quickly. He brandishes his unholy symbol as he prays. "Asmodeus channel your power through me!"

    Spoiler
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    Standard action channel evil. (1d4)[4] damage to good and healing too evil and sickened unless they pass a DC 13 will save.

  16. - Top - End - #256
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    S22: Bile is surprised by the sheer amount of guards in front of him, but still reacts quickly. He brandishes his unholy symbol as he prays. "Asmodeus, channel your power through me!"

    A faint malevolence surges forth to fully heal Amadeus, Bile himself, Leonidas, and Ved, and almost fully healing Zepsus. Meanwhile, the malevolence washes over the prison guards, hitting all heavily except for PG10, who resists.

    S21-20: PG11 shoots at Bile. PG1 shoots at Donovan, but the arrow seems almost to have been knocked out of the air.

    S19: Amadeus, what do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  17. - Top - End - #257
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus, caught off guard somewhat by the squad of enemies lined up so neatly before them, quickly moves forward to try and join the fray.

    Spoiler: OOC
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    Move action to try and close into melee with an enemy. If I can cross tables at full speed I can head to the spot north of Leonidas, but I suspect I will need to go around and end up West of Kel.
    Avatar by MeanMrsMustard

  18. - Top - End - #258
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    S19: Amadeus, caught off guard somewhat by the squad of enemies lined up so neatly before them, quickly moves forward to try and join the fray. He steps onto the bench, then the table, then steps down onto the bench, getting a clearer look into the room beyond from his higher position.

    S18: PG6 shoots at Bile with a wild miss.

    S17: Kel delays, unable to really do anything right now.

    S14: Ved, you are covering the north door with your bow. What do you do?
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  19. - Top - End - #259
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Ved moves to slightly to the north, climbing on top of the table to try to get a clear shot at the guards.

    Spoiler: Mechanics
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    Ranged attack vs PG1 (so as to not risk hitting his companions) :(1d20+3)[23]
    Damage :(1d8)[8]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  20. - Top - End - #260
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Critical Rolls
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    Critical Rolls
    (1d20)[9]

    (3d6)[8]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  21. - Top - End - #261
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    S14: Ved moves to slightly to the north, climbing on top of the table to try to get a clear shot at the guards. Things moved too quickly in this opening part of the battle to get his shot off, though.
    Spoiler: Surprise Round
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    Just stepping up on the bench is 10' of movement, and then onto the table is another 10' of movement, for 20' total movement .... well into a MA. And being a surprise wound, you get a MA or an SA. So, I just moved you an extra 5' along the table.

    S13-11: PG13 shoots at Bile, missing. PG9's sword slams against Donovan's chain shirt, possibly causing a welt and a bruise, but otherwise not actually injuring him. The same thing happens when PG10 attacks Zepsus.

    S10: Leonidas, what do you do?

    Grumblejack on deck, Bile in the hole ...
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  22. - Top - End - #262
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Bile steps backwards onto the table, focusing his ki and drawing back an arrow as he does so. With a rip through reality he lets another one fly, straight at the first guard who spotted them way back when this escape all began.

    Spoiler
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    Move action: Move onto table. Even if Leonidas moves up as well there should be space for three people side by side.
    Standard: "dimensional strike vs ff" - (1d20+4)[24] add +4 from body of night
    "damage bow" - (1d8)[8] "damage body of night" - (1d6)[3]

  23. - Top - End - #263
    Troll in the Playground
     
    GreenSorcererElf

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Spoiler: Critical Rolls
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    "severity" - (1d20)[6]
    "Potential Damage" - (2d6)[11]
    "Deadly Strike Damage" - (1d6)[4]

  24. - Top - End - #264
    Ogre in the Playground
     
    BlackDragon

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Leonidas raises his arm, casts a spell and a blue bolt of frost streaks toward a guard.
    Spoiler
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    cast ray of frost At closest guard
    to hit - (1d20+3)[13]
    dam - (1d3)[2]

  25. - Top - End - #265
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    S10: Leonidas raises his arm, casts a spell and a blue bolt of frost streaks toward a guard, but the mass of bodies throws off his aim.

    S8: Grumblejack, not having much room to maneuver in here, and not wanting to test the weight rating of the tables, delays ...

    End Surprise Round, Begin Round One ...

    R1T22:
    Bile steps backwards onto the table, focusing his ki and drawing back an arrow as he does so. With a rip through reality he lets another one fly, straight at the first guard who spotted them way back when this escape all began. The arrow goes through the hand he puts up defensively and into his skull. By the time the man is done falling, the arrow stapled his hand to his head and in turn to the chest on the floor. He was killed instantly. So much for Super-Guard.

    R1T21: The terrifying priest moved out of his LOS, so PG11 shoots at the still-shocked prisoner on the front line, but misses Zepsus.

    R1T19: Amadeus, what do you do?

    PG6 on deck, Ved in the hole ...
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  26. - Top - End - #266
    Ettin in the Playground
     
    bcool999's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Amadeus moves up next to Zepsus and aids him in cornering the guard in front of him. "Best say your prayers now while you can guards!" Amadeus cries out in fervor.

    Spoiler: OOC
    Show
    Will attempt to move to Zepsus' right and Aid another on him to boost attack vs PG10. Regardless of success or failure on this aid another roll Zeal should activate giving the collective a +1 to hit.
    Aid another attack: (1d20+5)[21]

    (and because the wording on the aid another ability for my class is weird I shall specify that I use a Standard action to move forward and a move action to aid another)
    Avatar by MeanMrsMustard

  27. - Top - End - #267
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R1T19: Amadeus moves up next to Zepsus and aids him in cornering the guard in front of him. "Best say your prayers now while you can, guards!" Amadeus cries out fervently.

    R1T18: PG6 wildly misses Zepsus with an arrow.

    R1T14: Ved, what do you do?

    PG3 on deck, PG9 in the hole (both sickened) ...
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    bcool999: On hiatus through 01APR2024.

  28. - Top - End - #268
    Bugbear in the Playground
     
    Ahus's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    From his perch on the table, Ved draws his bow an fires at the other guard that he recognized from the earlier fight upstairs.

    Spoiler: Mechanics
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    Ranged attack against PG3 : (1d20+3)[9]
    Damage : (1d8)[2]
    Sticks and stones may break my bones but words will never... Ouch, Hey oh nevermind...

  29. - Top - End - #269
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    R1T14: From his perch on the table, Ved draws his bow an fires at the other guard that he recognized from the earlier fight upstairs. Though he misses, it is still a reminder to the guards in there that there is more pressure than just the front-line warriors (neither of whom have gone yet, recovered from the initial battle shock, or amazingly, have been hit yet).

    R1T13: PG3 returns fire at Ved, his arrow hitting Ved in the right foot for 1 NL.
    Spoiler: It's a Little Known Fact
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    So, I found a fun oolie in the PHB when I did a cover-to-cover read of it last year. It surprised me, and surprised a lot of people I showed it to. Most people assume that the least damage that can be done from a weapon attack is 1 damage ... as in 1 lethal damage. So, when a little kitty cat slashes at you and bites and hits with all three .... it does as much as a dagger would do! Nope, it turns out that when penalties to weapon damage go to 0 or less than 0, the minimum is not 1 damage, but 1 nonlethal damage. Anyway, courtesy of Bile's sickening effect from his channel evil!

    R1T12-11: PG9 attacks Donovan and likely would've hit, if it weren't for the fact he is still reeling from Bile's vile attack. PG11 the only one of the guards not so effected, barely manages to strike the flat-footed Zepsus with his sword deep in his left foot, ankle, and even Achilles tendon for 10.

    R1T10: Leonidas, what do you do?

    Zepsus on deck (finally), Donovan in the hole (also finally), Kel/ Grumblejack delaying ...
    20MAR2024: Completed reading Paizo's Pathfinder Campaign Setting: The Worldwound (2013, Jacobs, Keith, et. al.).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    bcool999: On hiatus through 01APR2024.

  30. - Top - End - #270
    Ogre in the Playground
     
    RangerGuy

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    Default Re: Way of the Wicked: Knot of Thorns [IC]

    Donovan will swing and attack PG9.

    Spoiler: The Works
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    Attack: (1d20+5)[15]

    Damage: (1d8+4)[5]


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