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    Default Way of the Wicked [GM's Battle Book]

    If you are a player in my Way of the Wicked campaign, please head out. This is my crib notes for battles and conditions, so lingering here and looking around would be considered cheating/ metagaming.

    The link to the main thread is at Way of the Wicked: Knot of Thorns [IC].
    Last edited by lostsole31; 2021-09-24 at 12:56 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T22: “Hurry, you fool!” hisses Leonidas even though the time for stealth has passed. He moves to the bars at the corner of the front cell wall (between 18a and18b). Making an arcane gesture, he speaks some guttural gibberish before extending his hand through the bars and firing a bolt of bluish energy at the guard, hitting him in the chest for 3 cold.

    R1T21: Ved, you easily recognize the tattooed man cast ray of frost. There was a certain ease about it that makes you think that, despite taking a spell component pouch, he is more of a spontaneous caster like yourself (well, mostly yourself). Meanwhile, remember these are 10' squares. What do you do?

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard: 20. (19:22).
    Donovan: 18.
    Amadeus: 16.
    Kel: 14.
    Bile: 12.
    Zepsus: 10.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T21: "Get that door, quickly. I wont last long without some help," Ved says calmly before taking off in a dead run toward the corner of the cage. As he reaches the corner he disappears and reappears 10 feet directly ahead on the other side of the cage. With a not-too dissimilar gesture and sound to that made by Loenidas moments earlier, a greenish-yellow bolt is launched at the guard, hitting him in the groin for 3 acid!

    R1T20: The guard collects himself and shouts behind him, "Goubert, blow the horn!"

    He looks at Ved, brandishing his club and shouts, "Lay down, convict!" While he does seem trained at "command voice," enough nervousness is in him from having seen Ved dissaparate from the cell to the hallway to sabotage his attempt to demoralize him.

    R1T18: Donovan, you feel hatred welling up within you. A hatred that makes you want to get closer and reach out with your malice to strike him down. What do you do, or do you give into this unfamiliar, but inviting, instinct?

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Amadeus: 16.
    Kel: 14.
    Bile: 12.
    Zepsus: 10.
    Last edited by lostsole31; 2020-05-17 at 02:35 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T18: Donovan will give in to this instinct and cross to the man reaching out towards him with all his anger and hatred. He steps forward, besides Leonidas and lets loose with a gout of hellfire ... hellfire that doesn't quite reach the man, stopping short right in front of him. Still, the warmth in Donovan's belly and out through the rest of his body is an amazing feeling. He can shoot fire!

    R1T17: A very loud signal trumpet is heard to the south. It resounds throughout the level, reververating on the stones.

    R1T16: Amadeus, what do you do?

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Amadeus: 16.
    Kel: 14.
    Bile: 12.
    Zepsus: 10.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T16: Amadeus growls out at Bile after hearing the sounds of the horn, ”Get that door open now!” He then prepares himself for when the door opens.

    R1T14: Kel delays from her position ...

    R1T12: Bile, this group of villains lives or dies by your mechanical skill and finesse. No pressure. None .... whatsoever. What do you do?

    Amadeus/ Kel delaying ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Amadeus: 16. DELAYING!!!
    Kel: 14. DELAYING!!!
    Bile: 12.
    Zepsus: 10.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T12: Damn, people in here pray for salvation all the time. Why would the guard think this time was any different. Sweat starts popping out on Bile's brow as he knows he has screwed up the situation. There's only one way forward now. He takes a deep breath and tries to shut out the fighting going on as he focuses on the lock instead. He is having some difficulty at first, but then he realizes much to his surprise - this f***ing lock is ancient! So much for Branderscar Prison's terrifying reputation as the lock clicks and the cell door is now slightly ajar. Bile stands there, amazed at his own success.

    R1T10: Zepsus, what do you do? Even "muscling" open the cell door on the move counts as an MA (move action).

    Leonidas on deck, Ved in the hole, Amadeus/ Kel delaying ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Amadeus: 16. DELAYING!!!
    Kel: 14. DELAYING!!!
    Bile: 12.
    Zepsus: 10.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    "It's unlocked!" Bile says with a sigh of relief as he gets ready to join in battle.

    R1T11:
    Hearing the lock click, Amadeus moves to escape the cell and close in on the guard as much as possible. He summons a spear to his hand formed of his thoughts of violence given substance, and points it threateningly at the guard.

    R1T10: Zepsus, what do you do? Even "muscling" open the cell door on the move counts as an MA (move action).

    Leonidas on deck, Ved in the hole, Amadeus/ Kel delaying ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Use dodging panache if attacked.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Kel: 14. DELAYING!!!
    Amadeus: 11. Call the soul's blade will go away at beginning of turn.
    Bile: 12.
    Zepsus: 10.
    Last edited by lostsole31; 2020-05-17 at 06:15 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R1T10: Zepsus growls, "Bile, be careful! I do not blame you; if you want to help cover us, open that brutes cell, we can do the rest!"

    He will run afer Amadeus as fast as he can due to the 90 degree angel of the door, and is unable to get into a full sprint. The other can see that he wants to, and Zepsus lets out a mighty groan, a wordless syllable made with the full bass his voice allows; and yet, also somehow he is restraining himself from screaming at his top volume, in a way, he is attempting to get the present guard to notice him.

    He looks at Amadeus near him (who has the magic cloth), if only for a moment, but the puts his shoulder out and opens his eyes wide, as if to take in all that he can see, even while he is about to make contact with the guard. Zepsus knows that where the eyes goes, the body follows; he looks right into the guards eyes at the last second,
    Zepsus moves to the guard, matching the guards stance, foot for foot. He puts his hands up to cover his face, and goes to shoulder-ram the guard hard in the solar plexus, shouting "Volunteer to exempl-AH-OWIE-OWIE-OW!"

    It seems Zepsus, not used to the boots he is wearing that have yet to be broken in, didn't flex when he wanted and he ends up jamming his toes into the stone, instantly stopping his attack and causing him pain.

    Zepsus curses the guard with his voice. Zepsus, is now left without defense, his eyes wise, and his hands in a frenzy as he is unable to defend after such an activity. He even feels that a desperate attempt to hurt the armed guard would be even worse than before.

    End Round One, Begin Round 2 ...

    R2
    T22: Leonidas will pull a scrap of leather from his spell component pouch before making with the arcane gestures and guttural chanting. A blueish field of force envelopes him before turning it then disappears. “Anyone want some mage armor? Go and I will spell you next.” he asks somewhat rhetorically.

    R2T21.5: Kel slides down the pole and continues towards the south of Amadeus, stopping short to then go into a defensive posture.

    R2T21: Ved, what do you do? You would need to move 5' east to have clear LOS to the guard (it is hard to place names with these stupid 10' squares and me having to eyeball within those squares, sorry).

    Prison Guard on deck, Donovan in the hole (bot action for GM set up by player via PM) ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour.
    Kel: 21.5. Total Defense.
    Ved: 21.
    Prison Guard #1: 20. (17:22).
    Donovan: 18.
    Prison Guard #2: 17. (22:22).
    Amadeus: 11. Call the soul's blade will go away at beginning of turn.
    Bile: 12.
    Zepsus: 10.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R2T21: Ved, looks to Bile, hopeful that he will be able to release Grumblejack before the bulk of the guards called by the horn sounding arrive. Then focusing on the guard once more unleashes another bolt of acid (missing) before moving past the guard together in a flanking position with Amadeus.

    R2T20: The guard (P1) drops his padded club, seeing as the idea of subdual is long past. He draws his longsword, and you can tell from his stance that he is far more comfortable with this weapon of death in his hand. To his eyes, Zepsus just put himself out of commission, and the old man doesn't strike him so much a threat as desperate, so he attacks Amadeus, the one who is - in his poor estimation - the likely instigator of this prison insurrection. Amadeus is still carrying slightly forward with his momentum, and the guard takes advantage of it to practically eviscerate him on a crit for 19. Amadeus instantly drops, bleeding and unmoving. The soldier then takes a step away from the footballer to threaten only the old man.

    R2T18: Donovan sees one of his fellows fall, and it was the one who has the veil at his belt. He delays, calling out to Leonidas, "Yes, I will take some magic armor, wizard! Grab the window and put it on the wall, somebody!"

    R2T17: The door to the south opens and a guard comes through, shield readied and grabbing a longsword on the move as he sees the trouble.

    R2T12: Bile, what do you do?

    Amadeus' called weapon disappears. He may or may not be dead.

    Zepsus on deck, Leonidas in the hole ...

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 4.
    Leonidas: 22. Mage armor for 1 hour.
    Kel: 21.5. Total Defense.
    Ved: 21.
    Prison Guard #1: 20. (17:22). Morale at 15.
    Donovan: 18. DELAYING!!!
    Prison Guard #2: 17. (22:22).
    Amadeus: 11. Call the soul's blade will go away at beginning of turn.
    Bile: 12.
    Zepsus: 10.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R2T12: "Do we even know if any of these walls lead out in a passable way? Someone should get Amadeus back on his feet while I open the door to the giant," Bile says as he swiftly moves over to the giant's door. As he does so, he focuses his ki, drawing it into his eyes so he's able to better spot and aim at enemies' weak point. There's no breathing, living enemy in front of him now, just a lock, but he's still ready for it.

    R2T10: Zepsus will step around the body on the floor, and extend his hand towards the guard nearest him. He walks towards the guard, and as he gets within striking distance turns his body to reduce his profile, using his free hand to guard his torso, and leg. His extended claw level with the mans throat, he will bend his elbow, pointing it down towards the guards feet, and look the guard in the eyes. He gets close, and makes a snapping fast strike for the mans throat, in attempts to clamp his claws around the guard's neck. If he manages to put his hand there, he will press forward with his steps, and leverage his elbow to pull the man closer, lifting him off of his feet. Once unstable, the guard is dropped onto the ground, Zepsus applying pressure to direct him off of his stance, and onto the floor tile, before Zepsus releases.

    End Round 2, Begin Round 3 ...

    R3T22:
    Leonidas will focus on Donovan making stylistic movement’s with his hands and speaking a chant. “There you go. See if Amadeus can be revived. There is a healing potion in the scarf. If not, get the scarf.” Leonidas moves into the fray.

    R3T21.5: Kel takes the veil of useful items from Amadeus' belt. She then grabs the picture of the little vial and pulls it off the veil, and a small flask of a medium-gray liquid now appears in her hand.

    R3T20: The prone prison guard stands up without impediment from Ved or Zepsus to counter. Once on his feet, even though Zepsus slammed him, he seems focused now on the spellcaster that put acid on his groin. You get the sense that this guy must be a demoted officer or something, because twice now in the span of mere seconds he has landed perfect cuts. Not just a critical, not just a wound, but for the second time inflicting a "moderate wound." It is Ved this time who is cut at a downward angle across the hip and into the lower abdomen and groin for 10, dropping the ol' blue-skinned man.

    Ved is now down.

    R3T19: In the meantime, Donovan will rise and go around the corner towards the fray. Once the guards are in sight, he will point to whomever he can see (P1), saying "My Lord Asmodeus, in all your glory, aid me in smiting the foolish and weak!"

    R3T17: The second prison guard (P2) charges Zepsus, and he lands a back draw cut on the convict's buttocks and left hip for 8, a terrible wound that may have cut into the bone.

    R3T12: Bile, what do you do?

    Zepsus on deck, Leonidas in the hole ...

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 4.
    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil and potion in her hands.
    Ved: 21. DYING!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Prison Guard #1: 20. (17:22). Morale at 15.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (22:22). Morale at 15. Charging.
    Bile: 12. Body of the Night stance.
    Amadeus: 11. DYING!!!
    Zepsus: 10.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R3T12: Bile gets to work on the lock, shutting out the sound of battle behind him and the sight of his dropping cellmates as he focuses on the lock in front of him. He inserts the tools and with practiced motions work them in familiar pattern to spring the rusted lock. Alas, the rusted lock does not spring. It was the rust, Bile thinks, that may have caused a little too much resistance.

    R3T10: Zepsus, your battle buddy (Ved) just dropped with what was a humiliating cut. Now there are two guards, though P1 is wounded. What do you do?

    Leonidas on deck, Kel in the hole ...

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 4.
    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil and potion in her hands.
    Ved: 21. DYING!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Prison Guard #1: 20. (17:22). Morale at 15.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (22:22). Morale at 15. Charging.
    Bile: 12. Body of the Night stance.
    Amadeus: 11. DYING!!!
    Zepsus: 10.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R3T10: Grimacing at his wound, Zepsus looks back at his downed comrades, a sneer drawing across his lips. He takes a step back from the guards, still maintaining an aggressive stance, but spits out the words, "So, you have chosen death."

    He points his two fingers covered in butter on his left hand towards to floor and a pale energy slides off of them, like a slime, oozing down onto the floor which then slides autonomously towards the feet of the guards. The pool of grease wells up at the feet of the guards, stopping just as it begins to touch the back of their heels. Ved is also in the area, so the grease gets on him. Zepsus positions the grease with his mind, so that the guards would have to walk through it to get to them.
    Spoiler: Zepsus
    Show
    YOu can't take a 5-foot step in the same round that you use a MA for movement. Zepsus finds that though he wants to move back farther, the concentration in just getting this far so as not to be hacked again was all he could manage.

    P1, as expected, manages to keep his feet. It is only "as expected," because up until now this guard has been Super-Guard and continues his title, untarnished. P2, however, as he was booking north, loses his footing and goes down.

    End Round 3, Begin Round 4 ...

    R4T22:
    Leonidas, what do you do? You hear the sound of many armored men and some baying hounds on the echoes of stone to the south.

    Kel on deck with veil and potion in hands, P1 in the hole ...

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 4.
    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil and potion in her hands.
    Ved: 21. STABLE!!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Prison Guard #1: 20. (17:22). Morale at 15.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (22:22). Morale at 15. Charging. PRONE!!!
    Bile: 12. Body of the Night stance.
    Amadeus: 11. DYING!!!
    Zepsus: 10.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Last edited by lostsole31; 2020-05-18 at 02:52 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R4T22: Leonidas curses their bad luck, “Bloody Hell! More guards a’comin!”

    He sidles east past Zep and avoids the grease and lines up super- guard with a frozen fastball. “Suck on this you great mud-sucking git!” ​A ball of frozen precipitation forms in his right hand as he chants and moves his hand over the ball before hurling it at the upright guard, hitting him in the left knee for 6 cold.

    R4T21.5: Kel anguishes for a moment. She didn't care for the old man, but she did recognize something about him and saw his spellcasting. She puts away such thoughts and pours the elixir down Amadeus' throat, who stops bleeding and heals for
    3. Kel seems visibly upset, as she obviously hoped the magical mixture would have brought him to consciousness. Having done all she can, she looks to Donovan, veil in hand. "We're up, not down. And this castle is surrounded by rocks and ocean. The window right now is a bad idea, but I will listen to the group, not just one."

    R4T20: Super-Guard has had enough and tries to back out of the area and AGAIN proves his worth by getting out of the greased area carefully, and picking up speed heading south, making a lot of noise as he goes.

    R4T19: Donovan, you're smite-buddy (P1) is getting away! What do you do? Even if you can't do it, what would you do if you could?

    P2 on deck (literally), Bile in the hole ...

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 4.
    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21. STABLE!!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Prison Guard #1: 20. (11:22). Morale at 15.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (22:22). Morale at 15. Charging. PRONE!!!
    Bile: 12. Body of the Night stance.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Last edited by lostsole31; 2020-05-18 at 09:24 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    ClasyCrow: On hiatus through 11MAY2024.

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    Default Re: Way of the Wicked [GM's Battle Book]

    R4T19: Donovan dashes past the corner after the guard, but sees the greased area and its effect on the one down guard - and how far his smite-buddy has gone. He keeps moving to get a clear shot at the fool on the ground. Summoning up all his anger and hatred, he points his hand at the prone guard and lashes out, hitting him in the right knee for 6 fire. His smite-buddy has gotten away from him for now.
    Spoiler: Donovan
    Show
    You have to be as specific as you can on movement, not general and hope I get it with the fluff. That said, I wasn't going to "interpret blindly" that you wanted to take a run through the greased area. Likewise, you have to be specific about your opponents.

    R4T17: P2 gets to his feet. He then tries to step towards Kel, off of the greased area, but then falls on his bum again.

    R4T12: "Damn, the lock is full of rust." Bile complains as he continues again. He bends down to get a better look and tries to get it open. The lock engages, falling off the tumbler and unlocking and the cell door pops ajar. "It's open, come join the battle," he says to the Grumblejack before jumping backwards towards the fray, covering an impressive distance.

    R4T10: Zepsus, what do you do?

    Leonidas on deck, Kel in the hole ..

    Spoiler: Battle Tracker
    Show
    Additional guards and dogs will come on Round 5.
    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21. STABLE!!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Prison Guard #1: 20. (11:22). Morale at 15.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (16:22). Morale at 15. PRONE!!!
    Bile: 12. Body of the Night stance. If attacked, he wil use flowing creek to dodge it.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R4T10: Zepsus quickly moves, tracking the escaping guard with his eyes. He says to the group, "We need to know where we are going. Does anyone remember the way? The window must be useful somewhere." Before he is even finished expounding, he strides over the unconscious Amadeus, and puts his back to the cage wall next to Kel, right on the corner. He reaches his arm over his own grease, and looks to the door, saying a malediction in Infernal...
    Spoiler: Infernal
    Show
    "Belial in the realm of eyes see that this man is our enemy sent by the seraphim!

    He then casts a spell, getting completely missed by P2's AOO from the floor, and then whips grease at the floor 10' from the door in the center of the room, it is his max distance, but it is enough to add more defense to the room, but fails to reach the guard that is attempting to flee. There is a bit of blood that escapes from Zepsus' nose, and he feels a headache.

    R4T4: Grumblejack (BG) pushes open the cell door and passes Bile, standing in front of our villains' former cell.

    End Round 4, Begin Round 5 ...

    R5T22:
    Leonidas barks at Zep, “Stop greasing up the floor ya damned fool!” Leo moves forward, avoiding fallen guards and pools of grease. Having just seen the guard swing at Zepsus, he banks that he won't have time to swing at him as well. He carefully moves past the fallen guard and farther along the super-sized pool of grease and fires a ray of frost at the man. But Leonidas' balancing on the grease throws off his aim and he misses.

    R5T21.5:
    "I just know we went above ground floor. That's it," admits Kel, who looks directly into Zepsus' eyes with an annoyed look before moving around him and then into the greased area. She punches down hard into the man's upper arm for 3. The man cries out in pain.

    R5T20: PG1 bolts out of sight through the open door to the south.

    R5T19: Donovan, your smite-buddy is now gone from view. What do you do?

    Spoiler: Battle Tracker
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    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21. STABLE!!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (13:22). Morale at 15. PRONE!!! AOO.
    Guard Dog #1: 16. (20:20). Morale at 7.
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he wil use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).

    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R5T19: Donovan turns to face the fallen guard with malice and hatred in his eyes. He cautiously crosses the greasy floor, and using the dagger, strikes down at the man, but the guard's hauberk blocks the blow.

    R5T17: The man goes to stand again. With Donovan distracting from the other side, Kel does a knee drop onto his right quads for 5 (while Donovan misses with his AOO). He tries to carefully move out of the kill zone he is in .... but again falls prone!

    R5T15: A prison guard is seen (P6) coming from the room to the south, past the first line of grease and stopping 10' from the larger set.

    R5T12: Bile, what do you do?

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21. STABLE!!! When he awakes, he has to keep rolling Will DC 25 rolls each round to attack P1, no matter what else is happening.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (8:22). Morale at 15. Guard Dog #1: 16. (20:20). Morale at 7. PRONE!!!
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-20 at 04:26 AM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R5T12: Damn, the fighting is still too far away, Bile curses inwardly as he mulls over what to do. A memory comes to him of when he was captured. The guards had retched, but he himself had gotten invigorated. This power could heal as well as harm! Instead of charging into battle , he walks forward and holds out his unholy symbol, calling, "Asmodeus, Lord of Hell, I beseech thee. Channel forth thy unholy power to bolster our allies and devastate our enemies!" His eyes blaze bright red and suddenly flickers of shadows and darkness start swirling about him, flowing into and through everyone close enough, healing the wicked ones (3) and sickening the good (P2 takes 3).

    Ved, you come to, your eyes flickering as you are on the floor and you are in the midst of a battle. You are critically wounded.

    R5T11.5: Another guard (P4) comes into view, and is warned of the grease by P6.

    R5T10: Zepsus, what do you do?

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (5:22). Morale at 15. SICKENED til R7T12!!!
    Guard Dog #1: 16. (20:20). Morale at 7. PRONE!!!
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-20 at 01:00 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Way of the Wicked [GM's Battle Book]

    R5T10: Zepsus ignores the complaints about his grease spells; if his face shows any emotion at all, he looks as though this is all going according to plan. "We need a plan. We can bar the door to this room. I wont say the rest out loud, but I think that will work..."

    He looks to the man on the floor below him, swinging his sword wildly. Zepsus will look around his feet for the extra dagger, and check to see if anyone has an extra dagger or the veil within close range to him. Since both daggers are currently held by others (Bile, Donovan), Zepsus sloppily attempts to snatch the guard's sword, as without a weapon he isn't very imposing. The man swings his sword at Zepsus clumsily, enough to ward Zepsus away and make him back off.

    Zepsus tries to keep a level head, but it is obvious that he is beginning to slip into a fugue state- his nose is bleeding now, and after the magical healing which was a great boon from the dark lord, Zepsus is still exhibiting some strange behavior. Anyone looking would assume he is under stress, but there is something else odd. His prayers, his bleeding nose, the power of his spells being far greater than they should have been. Zepsus whispers thanks to Asmodeus under his breath in a ghostly rasp.

    R5T9-5: Two more guards (P3, P5), both with barking guard dogs (G1, G2), come into view.

    R5T4: Grumblejack picks up the limp form of Amadeus, and puts it down behind him safely.
    "Old man flutter eyes," he says, pointing to Ved.

    End Round 5, Begin Round 6 ...

    R6T22:
    Leonidas, what do you do? You are adjacent to P2, who seems distracted (i.e., used his AOO), and there's a whole lot of trouble coming up from the south. You are on the grease, and it just so happens that a padded club lies at your feet.

    Kel on deck, Ved (now awake but still barely alive) in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (5:22). Morale at 15. SICKENED til R7T12!!! PRONE!!! AOO used.
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R6T22: Leonidas will snatch up the club and whack at the prone guard, who slides out of the way of the club. He then keeps his body angled towards the approaching guards and dogs with his back at the cell bars. Smirking at them he will shout, “Come on ya wankers!”

    R6T21.5: Kel steps onto the grease and then punches down at the guard twice, but in keeping her balance she misses the first time and simply hits his chain shirt the second time.

    R6T21: Ved, you have a limited window of safety and P2 is distracted (AOO used). What do you do?

    Donovan on deck, P2 in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (5:22). Morale at 15. SICKENED til R7T12!!! PRONE!!! AOO used.
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-20 at 04:00 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Way of the Wicked [GM's Battle Book]

    R6T21: Ved, seeing that the guard is distracted, crawls northward, out of the grease and stands up Ved then yells to Bile, "Bile, I need that holy symbol."
    Spoiler: Ved OOD
    Show
    MA: crawl 5'.
    MA: Stand up. You used two move actions, and can't use a standard action as well.

    R6T19: Donovan, what do you do? If you attack P2, there is too much interference from the physical combat to accurately use this new hellfire ability (but you can still try). Meanwhile, you do have the dagger in hand. You are not flanking with Zepsus, because he doesn't threaten P2 with a deadly weapon. Meanwhile, four guards and two dogs are coming up from the south. If you move at all in the grease, you have to go half-speed for the time you are in the grease and make Acrobatics checks.

    P2 on deck, P6 in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (5:22). Morale at 15. SICKENED til R7T12!!! PRONE!!! AOO used.
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-20 at 04:36 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Way of the Wicked [GM's Battle Book]

    R6T19: Seeing the arrival of the new quarry, Donovan will say, "We need out!! This will very soon become the shortest jail break in history! Ideas?!" and he takes the downed guard's hair by his powerful hands and slices his neck for 8 + (1d4) bleed. The man gives a coughing gasp before he moves on more, his blood beginning to add to the slickness of the area.

    R6T15: P6 closes on Leonidas and gives a rising cut from the side that cuts into the pirate's ear, temple, and skull for 8!

    R6T12: Bile, what do you do? Do you respond to Ved's request?

    P4 on deck, Zepsus in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-4:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-20 at 05:24 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
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    Default Re: Way of the Wicked [GM's Battle Book]

    R6T12: "I'm using the symbol! Zepsus, move over so I can affect more!" Bile waits to see if Zepsus responds before moving to the edge of the grease.

    Zepsus nods in agreement.

    R6T11.5: P4 moves up and attacks Leo, who in turn makes an artful dodge, but the slipperiness of the grease keeps him from moving away from the two, sword-wielding guards.

    R6T10: Zepsus, what do you do?

    Bile getting ready to come out of delay, various guards and dogs on deck and in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. Ready to use dodging panache.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-4:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (22:22). Morale at 15.
    Bile: 12. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11. STABLE!!!
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-21 at 02:08 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
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    Default Re: Way of the Wicked [GM's Battle Book]

    R6T10: Zepsus - still struggling with the guard who had just died thanks to Donovan - finally gets his hands on the man's sword. Wrenching the weapon out of his lifeless hands, Zepsus kicks his body out of the way with his foot. He gets a good grip on the sword, and skirts away from the corner of the hall to allow Bile to pass.

    "Bile, ask your friend to take care of some of these guards so we can start working our way out of here! There is no hope if we can't get the upper hand," Zepsus lets out, commanding, yet his words are almost slurred with anger. His eyes are focused on the guards ahead, and he basically is taunting them to step closer.
    Then he gives instruction to his other allies,

    "They have to come to us! You cant win in a fair bout, get out of the grease, and let them stand in it."

    R6T9.5: Bile, moving into where Zepsus was a second ago, isn't really listening to him, so focused as he is on his own tactic. Once again, his eyes flare and pure evil swirls about him while he chants. "Asmodeus, lend me your power again so we can strike down your enemies!"
    Spoiler: Effect
    Show
    2 infernal healing goes to Amadeus (now awake and disabled), Leonidas, Ved, and Zepsus.

    P6 takes 2 infernal damage; P3, P4, P5, and the guard dogs seem unaffected.

    R6T9: A guard dog (G1) closes on Leonidas, who had already attempted a dodge previously, and bites him in the side of the stomach for a stultifying 8, knocking the tattooed man off his feet. Leonidas feels the world swimming as he is now disabled. P3 moves up to the grease line, but not past it, unreadying his shield. G2 gets onto the grease, and at this point it is either the advantage of four legs, or some type of training, because it is obvious that while the dogs slow down, they are pretty good on the grease. It snaps at Donovan, its teeth being stopped at the last inch by something unseen protecting the man. P5 also steps up to the grease and also unreadies his shield.

    R6T4:
    "Grumblejack busy," the monster grunts, turning away from the group to Amadeus, hunched over.
    Spoiler: Amadeus
    Show
    Amadeus, this masive shaggy head looms over you. You almost think you see small, vestigial, backwards-pointing horns on his head. He takes a clawed hand - a hand that has some webbing of skin between the digits - and touches you square on the forehead with a clammy, lightly scaled, leathery finger that sends warmth and life into you for
    Spoiler: Amadeus
    Show
    12 healing. You have a faint scratch remaining with some tenderness.
    "Grumblejack help you no more today with that."

    End Round 6, Begin Round 7 ...

    R7T22: Leonidas, you are currently disabled. What do you do?
    Spoiler: Leonidas OOC
    Show
    You do not have a SwA available to you because you used your dodging panache .... an IA takes away a character's SwA on their next turn.

    Kel on deck, Ved in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. No SwA available.
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-6:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!!
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11.
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  24. - Top - End - #24
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked [GM's Battle Book]

    R7T22: Leonidas stays prone, barely conscious fending off attackers with his club. “Little help! Dammit!” he calls out, his actions becoming weaker and weaker until he finally slumps to the floor, the club falling out of his hands.
    Spoiler: Total Defense & Disabled
    Show
    This is what happens when a guy panics. Total Defense is a SA, and taking a SA - after completion of the act - inflicts 1 hp and you go unconscious. And to be clear, "completion of the act," is what it takes for the action of initiating total defense .... which is the tie spent to take a standard action. In the middle of a round when you are in total defense, you are not still performing a standard action ... because that is an action taking less than a round, completed on your turn ... but is rather the action spent to initiate total defense.

    R7T21.5: Kel tries to move north, fails and falls, and then gets back up on her feet, embarrassed.

    R7T21: Ved, what do you do?

    Donovan on deck, P6 in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. DYING!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-6:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!!
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11.
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (20:20). Morale at 7.
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-21 at 04:09 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  25. - Top - End - #25
    Colossus in the Playground
     
    lostsole31's Avatar

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    Default Re: Way of the Wicked [GM's Battle Book]

    R7T21: Ved loudly proclaims, "The dark lord Asmodeus bolsters us against your feeble Mitra!" He reaches out his hand while uttering an arcane phrase, and the dead guard's padded club is removed and then floats it to his hand. His concentration on the spell was enough that he can only manage to step 5' to the east.
    Spoiler: Ved OOC
    Show
    It takes a SA to cast (and grab ahold of something, such as it were), MA to direct, and you could only manage a 5' step after that.

    R7T19: Donovan turns carefully to face one of the dogs (G2) and reach out with his hand, anger and hatred twisting his attractive features. The dog snaps at him as he aims, but Donovan practically puts his hand in its face, flames washing over it and stripping flesh from its face for 12 fire, and causing severe pain (unknown penalty).

    R7T15: P6 directs G1 to attack Donovan. He tries to move, but has trouble keeping his balance, before - feeling weird from Bile's blast - finally slips to the ground.

    R7T11.5: P4 has trouble moving the first time, but finally rallies and moves around the outside to close on Donovan.

    R7T11: Amadeus, you are currently prone, away from the fighting. What do you do?

    Zepsus on deck, guards/ dogs in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. DYING!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-10:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!! PRONE!!!
    Prison Guard #4: 11.5. (22:22). Morale at 15.
    Amadeus: 11.
    Zepsus: 10. Grease lasts tl R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (8:20). Morale at 7. -2 penalty to attack rolls, ability/ skill checks ti. R8T19.
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-21 at 08:16 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  26. - Top - End - #26
    Colossus in the Playground
     
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    Default Re: Way of the Wicked [GM's Battle Book]

    R7T11: Amadeus blinks a couple of times at the giant above him and the healing he received, but the sounds of combat remind him to get off his backside. Standing, Amadeus winces at his newly healed flesh before saying to Grumblejack, "Many thanks my large friend."

    Grumblejack looks at Amadeus with a wicked grin, "Everything costs."

    Now on his feet, Amadeus takes a moment to close his eyes and focus himself, before opening his eyes now shining with a cruel gleam and preparing himself to launch into the fray.

    R7T10: With much of the fighting happening around him turning into a blur of noise, Zepsus is focused on only one thing; killing every last enemy in the room.
    He points the tip of his sword to the guard closest to him, and before he moves, he radiates a faint green energy all around him which slowly passes into the sword itself. Glowing with an eldritch arcana, Zepsus maintains his posture, keeping his weight off of his front foot, and keeping his sword-arm elbow wound tightly ready to spring while concealing his maximum range.

    He carefully touches the grease before him with only the lightest pressure of his front heel, plants his foot into the inch thick slime, bends his knee with a snap quickly movement, and turns his body to transfer his stance to a tall posture in place 5' from where he just was, shoring up Donavan's side guard. He then maintain his posture until an actual guard comes close enough to attack.

    R7T9-5: G1 bites hard into Donovan's right hand for 6, practically mangling it, yet Donovan maintains ahold of his dagger. Donovan wards off G2, though. P3 and P5 drop their swords with a clang on the ground. P5 takes out his bow and shoots at Ved, hitting him in his left upper arm for 10, dropping the old man .... again. P3 went to grab his bow, but accidentally pulled and arrow, and nocked an arrow, before realizing his nervous (and stupid) mistake, and he takes out his bow.

    R7T4: Grumblejack sees the old man fall and he goes over to him, shaking his head. He then touches Ved on the head the same way as Amadeus, giving
    7 healing, and bringing Ved back around to consciousness with Grumblejack's face staring into his own. <"No more for you,"> he says in Giant to Ved.

    End Round 7, Begin Round 8 ...

    R8T21.5:
    Kel moves behind Donovan and throat checks P4 with her left elbow for 3.

    R8T21: You have a feeling you barely lost consciousness, and you
    FH1. You had lost concentration on your mage hand, not that you cared, but you are prone and the club is on the ground next to you. What do you do?

    Donovan on deck, P6 in the hole ...

    Leonidas, roll a stabilization check in Discord ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. DYING!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #2: 17. (-10:22). Morale at 15. SICKENED til R7T12!!! DYING!!! 1d4 BLEED!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!! PRONE!!!
    Prison Guard #4: 11.5. (18:22). Morale at 15.
    Amadeus: 11. Black seraph's glare (stance).
    Zepsus: 10. Grease lasts til R13T19. READIED to attack first guard (not dog) that closes!!!
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (8:20). Morale at 7. -2 penalty to attack rolls, ability/ skill checks ti. R8T19.
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).
    Last edited by lostsole31; 2020-05-21 at 09:29 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  27. - Top - End - #27
    Colossus in the Playground
     
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    Default Re: Way of the Wicked [GM's Battle Book]

    R8T21: Shaking off the pain from the arrow, and seeing the two guards swords on the ground, without standing, Ved again reaches out his hand, telekineticly grasping a sword and bringing it to hover 1 square east of P4
    Spoiler: Mage Hand OOC
    Show
    You are limited to moving something 15' with a move action.

    R8T19: Donovan takes a swipe at the crispy critter that hit him, cutting it deep along the leg for 7.

    R8T15-11.5: P6 crawls out of the grease, still a little woozy from Bile's attack, and stands. Terrified of the hellfire Donovan has been using, P4 expertly attacks the redhead, hitting him in the chest for 5. Donovan is barely standing.

    R8T11: Amadeus, what do you do?

    Zepsus on deck (readied action did not go off), Bile in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. DYING!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!! PRONE!!!
    Prison Guard #4: 11.5. (18:22). Morale at 15.
    Amadeus: 11. Black seraph's glare (stance).
    Zepsus: 10. Grease lasts til R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (20:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (1:20). Morale at 7. 2 BLEED!!!
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).

    DEAD
    Prison Guard #2.
    Last edited by lostsole31; 2020-05-22 at 02:28 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  28. - Top - End - #28
    Colossus in the Playground
     
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    Default Re: Way of the Wicked [GM's Battle Book]

    R8T11: Seeing the floating sword, Amadeus' eyes fill with greed. He makes his way across the battlefield, skirting the edges of the greased floor and moves near the sword to claim it, not quite having to grasp it ... but with hands outstretched if the sword should make its way into his hand.

    R8T10: Zepsus looks towards the archers, and make a quick parting swipe at the dog in front of him (hits for 13) which giveds a piteous yelp at the blow. Zepsus then backs around the corner (after the same dog nips at him and misses), "Get out of their line of fire, Donavan!"

    R8T9.5: Bile, what do you do?

    Enemies on deck/ in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. DYING!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #6: 15. (20:22). Morale at 15. SICKENED til R8T9.5!!! PRONE!!!
    Prison Guard #4: 11.5. (18:22). Morale at 15.
    Amadeus: 11. Black seraph's glare (stance).
    Zepsus: 10. Grease lasts til R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it.
    Guard Dog #1: 9. (7:20). Morale at 7.
    Prison Guard #3: 8. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Guard Dog #2: 7. (1:20). Morale at 7. 2 BLEED!!!
    Prison Guard #5: 5. (22:22). Morale at 15. Shield unreadied, sword in hand.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).

    DEAD
    Prison Guard #2.
    Last edited by lostsole31; 2020-05-22 at 07:11 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  29. - Top - End - #29
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    Default Re: Way of the Wicked [GM's Battle Book]

    R8T9.5: "Moving away from the archers won't help us kill them." Bile says as he moves out onto the grease, carefully keeping his balance then with a swift current of movement draws his dagger and stabs the dog in front of him in the throat, dropping it.

    If he has remaining movement he'll instead focus his concentration on the deceiving powers of Asmodeus to draw forth an illusionary double of himself to distract the guards.

    R8T8-5: P3 and P5 both shoot at Bile, both missing. G2 takes 2 bleed and drops.

    R8T4: Grumblejack reaches out and touches Donovan in the back of the head, providing him with to fully heal the eviscerated man!
    Spoiler: Ved
    Show
    You have had a chance to Grumblejack pulling away his hand, but now fully see him healing Donovan. He does it with such ease that it doesn't even seem like inborn magic (i.e., spell-like ability), but rather something supernatural, you aren't able to narrow down quite what, though.

    End Round 8, Begin Round 9 ...

    R9T21.5:
    Kel kicks P4 in his right elbow for 7 (max), and does a jab kick at his armor.

    R9T21: Ved, you are currently concentrating on mage hand on a sword. Amadeus' open hand is right next to it. What do you do?

    Donovan on deck, P6 (no longer sickened) in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. STABLE!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd.
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #6: 15. (20:22). Morale at 15.
    Prison Guard #4: 11.5. (11:22). Morale at 15.
    Amadeus: 11. Black seraph's glare (stance).
    Zepsus: 10. Grease lasts til R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it. Dagger in hand. COPYCAT til R9T9.5.
    Guard Dog #1: 9. (-3:20). Morale at 7. DYING!!!
    Prison Guard #3: 8. (22:22). Morale at 15. Bow.
    Guard Dog #2: 7. (-1:20). Morale at 7. 2 BLEED!!! DYING!!!
    Prison Guard #5: 5. (22:22). Morale at 15. Bow. Sword floating northwards.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).

    DEAD
    Prison Guard #2.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

  30. - Top - End - #30
    Colossus in the Playground
     
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    Default Re: Way of the Wicked [GM's Battle Book]

    R9T21: Ved's body knits with FH1. He sees Amadeus' lust for the sword and guides it gently into his hand, telling him to "Grab the Sword!" Still prone, Ved continues his spell, or recasts as necessary, reaching out magically for the other sword and taking control of it.
    Spoiler: Actions
    Show
    It still takes a move action to put it in his hand, so then you use your next SA to cast mage hand on the other sword, but it doesn't go anywhere yet. However, Amadeus doesn't need to spend a MA to grab the sword, and it is now firmly in his grasp.

    R9T19: Donovan, you are healed again, and there is this weird, blood-red scarlet wrap at your waist that you are sure has something to do with why the doggo bled out. What do you do?

    P6 on deck, P4 in the hole ...

    Spoiler: Battle Tracker
    Show

    Leonidas: 22. Mage armor for 1 hour. STABLE!!!
    Kel: 21.5. Veil in her hand.
    Ved: 21. Concentrating on mage hand. Judgment [healing] active, FH 1/rd. PRONE!!!
    Donovan: 19. Mage armor for 1 hour. SMITE vs. P1!!!
    Prison Guard #6: 15. (20:22). Morale at 15.
    Prison Guard #4: 11.5. (11:22). Morale at 15.
    Amadeus: 11. Black seraph's glare (stance).
    Zepsus: 10. Grease lasts til R13T19.
    * INGROWN NAIL: -1 on attack rolls until you score a critical hit. A Heal DC 20 check removes this penalty.
    Bile: 9.5. Body of the Night stance. If attacked, he will use flowing creek to dodge it. Dagger in hand. COPYCAT til R9T9.5.
    Guard Dog #1: 9. (-3:20). Morale at 7. DYING!!!
    Prison Guard #3: 8. (22:22). Morale at 15. Bow.
    Guard Dog #2: 7. (-1:20). Morale at 7. 2 BLEED!!! DYING!!!
    Prison Guard #5: 5. (22:22). Morale at 15. Bow. Sword floating northwards.
    Grumblejack: 4.

    OUT OF PLAY
    PG1 (11:22).

    DEAD
    Prison Guard #2.
    Last edited by lostsole31; 2020-05-23 at 04:26 PM.
    11APR2024: Completed reading Paizo's Pathfinder Campaign Setting: Demons Revisited (2013, Jacobs).
    28JAN2024: Completed reading TPK Games' The Deductionist (2013, Everhart). This source is authorized for playtest.
    Spoiler: Player Status
    Show
    ClasyCrow: On hiatus through 11MAY2024.

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