A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default ESPRE Super Powers Roleplay Engine (PEACH)

    ESPRE Essential Edition Player's Guide
    Website: There is a Dark Mode Toggle near the top. Zoom as needed. (On most Windows browsers, hold CTRL and scroll mouse-wheel up/down.)

    EPUB, Zipped HTML, PDF Version Also available in Dark Mode

    List of Links

    Commentable Google Doc Version I'd recommend switching off print mode to remove the gaps between pages.

    ESPRE is a rules-medium Role Playing Game (RPG) about superpowers, and which can also be used as a generic system:
    Separate Template, Combat and Skill Levels: what powers do you have, how strong are those powers, and what are your mundane skills?
    Character generation is balanced and fast, while still remaining fairly customizable
    Advantage Points as roleplay meta currency
    Heroic in tone, but with a gritty Fatigue system which is used for fail forward "Succeed with Cost"
    Simple d20 + Stat + Mod resolution, able to handle any scale from street fights to galactic battles
    Essential Edition is a power-focused ruleset which keeps equipment, wealth, and resources abstract

    I've had various ideas for a superhero RPG brewing in my head for sometime. I've managed to get the basic rules ready, so I think it's time for some external feedback. The closest big name game would be Mutants and Masterminds 3e, but much of the character creation and combat mechanics have been overhauled, so it shouldn't be a heartbreaker. But perhaps your opinion will differ.
    Last edited by JeminiZero; 2020-06-11 at 10:30 AM.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  2. - Top - End - #2
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default ESPRE Super Powers Roleplay Engine (PEACH)

    Spoiler: Template Creation Summary
    Show

    Since this is a summary, there are bound to be details missing. Refer to the full text.

    Spoiler: Targeted-Powers
    Show

    Unless you are fighting with your fists (or equivalent alien appendage), your main attacks are going the be Targeted-Powers.

    Before even buying any Targeted-Power, you need to purchase a Targeted-Effect-Type, and a Power-Shape.

    Targeted-Effect-Types cost [3 TP] each, and are the same as the list of Effect-Types below.

    Power-Shapes cost [2 TP] each, except for Melee-Strike which is free:
    Melee-Strike [Free]
    Melee-Flurry
    Single-Shot
    Barrage-Shot
    General-Area-Line
    General-Area-Cone
    General-Area-Burst
    General-Area-Ball
    Selective-Area-Line
    Selective-Area-Cone
    Selective-Area-Burst
    Selective-Area-Ball

    After purchasing above, each Targeted-Power costs 1 TP. When purchasing a new power, select:
    Targeted-Effect-Type: Select one which you have bought
    Power-Shape: Select one which you have bought
    Harm-Type: What negative condition does this Targeted-Power impose on the Defender. See below.
    Resilience-Stat: Pick one of: Durability, Constitution or Willpower
    Name: What is this Targeted-Power called?

    Harm Type
    Pick one of the following
    Damage
    Inflict-Clumsy
    Inflict-Frail
    Inflict-Ponderous
    Inflict-Sense-Impaired
    Inflict-Weaken

    Some Harm-Types can only work with a specific Targeted-Effect-Type as follows:

    Must have <restrain> Targeted-Effect-Type
    Create-Object
    Ensnare

    Must have <teleport> Targeted-Effect-Type
    Forced-Teleport

    Must have <petrify> Targeted-Effect-Type
    Petrify

    Must have <polymorph> Targeted-Effect-Type
    Polymorph:

    Must have <psionic> or <cybernetic> Targeted-Effect-Type
    Mindprobe
    Mindlock
    Mindpuppet
    Mindbluff


    Spoiler: Effect-Types: Resistances & Vulnerabilities
    Show

    ESPRE Essential has a limited list of 36 Effect-Types, and they are denoted by being enclosed in <angle-brackets>. You are assumed to be Susceptible to an Effect-Type unless you buy Immunity. The cost of buying Resistances & Vulnerabilities is as follows:
    Absorb [Cost 6 TP] You are healed by this Effect-Type
    Immune [Cost 4 TP]
    Resistant [Cost 2 TP] +3 to Resilience-Stats
    Susceptible [Free]
    Vulnerable [Gain 2 TP] -3 to Resilience-Stats
    Defenceless [Gain 4 TP] -6 to Resilience-Stats

    The list of Effect-Types is as follows:
    (* indicates Effect-Types that normal living creatures usually buy Immunity to.)
    (** indicates Effect-types which normal living creatures usually buy Absorb to.)
    <bludgeon>
    <pierce>
    <slash>
    <restrain> refers to effects which try to physically hold a Defender in place, such as net launchers, entangling vines and freeze rays. Creatures which are Immune to <restrain> are also Immune to Grapple attacks.
    <heat>
    <cold>
    <electric>
    <sonic>
    <acid>
    <force> energy shaped into a solid form
    <atomic> "comic book" radiation which can melt steel
    <cosmic>
    <disintegrate>
    <light>
    <time>
    <teleport>
    <dimension>
    <gravity>
    <nanoplague>
    <luck>
    <shadow>
    <polymorph>: transform a something into a type of creature, usually a frog
    <petrify>: transform something into a type of object, usually a stone statue
    <psionic> refers to mind-affecting powers
    <poison>
    <disease>
    <necrosis>
    <suffocate> refers to any effect which may deprive creatures of oxygen, including vacuums & asphyxiant gases. Creatures immune to suffocate do not need to breathe, and are also immune to the hazards of vacuum environments.
    <dehydrate> refers to special attacks which suck blood or similar fluids out of a target. Creatures immune to dehydration also do not need water to survive.
    <radiation>
    *<cybernetic> because electronic technology such as computers are also cybernetic in nature, they can be affected by <cybernetic> powers.
    *<metal-selective> covers any special attacks which target metal, such as rust.
    *<non-living-selective>
    *<earth-selective> refers to any effect which targets sand, soil or stone, and things made of sand, soil or stone such as concrete.
    *<repair>
    **<life-energy>


    Spoiler: Battle Abilities
    Show

    Create Additional Material [1 TP/rank]

    Diehard [1 TP]

    Disarm Adept [1 TP]

    Energy-To-Body [2 TP]

    Energy-To-Physique [1 TP/rank]

    Extended-Limbs [2 TP/rank]

    Final Attack [1 TP]

    Gather-Release-Power [1 TP/rank]

    Active Gather-Release-Power

    Passive Gather-Release-Power

    Grapple Adept [2 TP]

    Grapple Follow-Up [2 TP]

    Grapple Many [2 TP]

    Mook-Sweeper [1 TP]

    Move-Solid [4 TP + 2 TP to associate]

    Move-Solid Targeted-Powers [1 TP each] as per Targeted-Powers above

    Move-Solid Variants
    Move-Earth [2 TP + 1 TP to associate]

    Move-Metal [2 TP + 1 TP to associate]

    Move-Water [2 TP + 1 TP to associate]

    Prehensile Limbs [1 TP/rank]

    Prone Defence [2 TP]

    Prone Movement [2 TP]

    Quick Rip-Terrain [1 TP]

    Readied-Grip [1 TP]

    Relativistic-Inertia [1 TP]

    Repellent-Deflection [1 TP]

    Shield Again [1 TP/rank]

    Shield Many [1 TP/rank]

    Size-Shifter [1 TP/size difference]

    Swarm-Shifter [2 TP]

    Throw Anything [4 TP]

    Trip Adept [1 TP]

    Trip Follow-Up [2 TP]

    Trip Resistance [1 TP/rank]


    Spoiler: Movement Abilities
    Show

    Ground
    Ground-Capable [costs 1 TP]

    Ground-Adept [costs 1 TP]

    Ground-Speed-Boost [costs 1 TP/rank]

    Climbing
    Climb-Capable [costs 2 TP]

    Climb-Adept [costs 2 TP]

    Wall-Cling [costs 2 TP]

    Ceiling-Cling [costs 2 TP]

    Wall-Run [2 TP]

    Burrow
    Burrow-Capable [costs 1 TP]

    Burrow-Adept [costs 1 TP]

    Burrow-Speed-Boost [costs 1 TP/rank]

    Jump
    Jump-Capable [costs 1 TP]

    Jump-Adept [costs 1 TP]

    Jump-Distance-Boost [costs 1 TP/rank]

    Swim
    Swim-Capable [costs 1 TP]

    Swim-Adept [costs 1 TP]

    Swim-Speed-Boost [costs 1 TP/rank]

    Waterwalk [costs 1 TP/rank]

    Teleport
    (half the cost for limited teleports)

    Teleport-Capable [costs 2 TP]

    Teleport-Adept [costs 2 TP]

    Teleport-Many [costs 2 TP]

    Teleport-Distance-Boost [costs 2 TP/rank]

    Long-Range-Teleport [costs 2 TP]

    Unfamiliar-Teleport [costs 2 TP]

    True-Flight
    True-Flight-Capable [costs 5 TP]

    Airless-Flight [costs 2 TP]

    Hyperspace-Flight [costs 2 TP/rank]

    True-Flight-Adept [costs 5 TP]

    True-Flight-Speed-Boost [costs 5 TP/rank]

    Bridge-Flight
    Bridge-Flight-Capable [3 TP]

    Bridge-Flight-Adept [3 TP]

    Bridge-Flight-Speed-Boost [3 TP]

    Line-Flight
    Line-Flight-Capable [3 TP]

    Line-Flight-Adept [3 TP]

    Line-Flight-Speed-Boost [3 TP]

    Wing-Flight
    Wing-Flight-Capable [4 TP]

    Wing-Flight-Adept [4 TP]

    Wing-Flight-Speed-Boost [4 TP]


    Spoiler: Sensory Abilities
    Show

    Detect-X [1 TP]

    Fine [1 TP]

    Keen [2 TP]

    Ranged [1 TP]

    Active [1 TP]

    All-Round [1 TP]

    Pinpoint [2 TP]

    Penetrate Absence [2 TP]

    Penetrate Blockage [6 TP]

    Penetrate Overwhelm [2 TP]

    Penetrate Cloak [2 TP]

    Penetrate Illusion [2 TP]

    Displace Sense [1 TP/rank]


    Spoiler: Obscurement Abilities
    Show

    Utility Personal Cloak [4 TP/rank]

    Zone of Absence [4 TP/rank]

    Zone of Blockage [4 TP/rank]

    Zone of Overwhelm [4 TP/rank]

    Zone of Illusion [4 TP/rank]


    Spoiler: Miscellaneous Template Abilities
    Show


    Accelerated Take 10 [3 TP/rank]

    Amphibious [2 TP]

    Aquatic [0 TP]

    Displaced Sense Detection [2 TP]

    Displaced Sense Dismissal [1 TP]

    Environmental-Adaptation [1 TP/rank]

    Expanded-Petrify [1 TP/rank]

    Expanded-Polymorph [1 TP/rank]

    Extended Lifespan [1 TP/rank]

    Formshift [Variable]

    Single [Utility 1 TP/Tactical 2 TP]

    Species [Utility 3 TP/Tactical 6 TP]

    Any [Utility 9 TP/Tactical 18 TP]

    Liquid-Form [2 TP]

    Non-Eating [1 TP]

    Non-Sleeping [0 TP]

    Phasing [8 TP]

    Phase-Step [2 TP]

    Phase-Flight [3 TP/rank]

    Rapid-Recovery 1 [1 TP]

    Rapid-Recovery 2 [2 TP]

    Rapid-Recovery 3 [3 TP]

    Regeneration [4 TP]

    Regeneration [4 TP]

    Unsleeping [1 TP]

    Other Template Abilities [Ask the GM]




    Spoiler: Combat Level Summary
    Show

    Power-Rank and Resilience-Stats should be within 3 points of your CL (e.g. so a CL6 creature should have Power-Rank and Resilience-Stats within 3-9).

    For Accuracy and Avoidance, because both start at 5, they should be within 3 points of your CL+5 (e.g. so a CL6 creature should have Accuracy and Avoidance within 8-14).


    Spoiler: Skills Summary
    Show

    You have 20 SP to spend. Each skill costs 1 SP/rank. Each Attribute costs 5 SP/rank. Skills marked [TO] are trained only, and can only be used if you have at least 1 rank. For Expertise, pick a profession, discipline, or hobby which your Expertise covers. You can pick Expertise multiple times, each time for a different profession, discipline or hobby (e.g. a professional waiter who draws as a sideline, might have both Expertise-Waiter and Expertise-Artist).

    If you want to keep things simple, choose 5 skills (or 4 skills and Utility Belt) and spend 4 SP in each.

    Awareness [5 SP/rank]
    Handle-Animal [TO]
    Investigate
    Notice
    Sense-Motive
    Survival [TO]

    Dexterity [5 SP/rank]
    Acrobatics
    Escape-Artist
    Sleight-Of-Hand
    Stealth
    Vehicles [TO]

    Intelligence [5 SP/rank]
    Disable-Device
    Disguise
    Expertise [TO] (pick a profession or discipline)
    Treatment [TO]

    Presence [5 SP/rank]
    Deception
    Intimidation
    Leadership
    Persuasion
    Romance

    Non-Attribute Skills
    Conceal-Power
    Detect-Power

    Feats
    Utility-Belt: Each rank grants 3 Utility Points which can be spent to buy equipment.
    Social-Status: Represents fame, wealth, authority or connections.


    Spoiler: Sample Paragon
    Show

    Paragon

    Size & Shape
    Size: 0
    Shape: Tall
    Melee-Reach: -1
    Base Speed Rank: 0

    Spoiler: Template (TP 60)
    Show

    Targeted-Effect-Types [3 TP each, 3 TP total]
    <heat>

    Power-Shapes [2 TP each, 2 TP total]
    Single-Shot

    Targeted-Powers [2 TP total]
    Laser Eyes [1 TP]
    Power-Shape: Single-Shot
    Harm-Type: Damage
    Resilience-Stat: Durability
    Effect-Type: <heat>

    Laser Breach [1 TP]
    Power-Shape: Single-Shot
    Harm-Type: Inflict-Frail
    Resilience-Stat: Constitution
    Effect-Type: <heat>

    Body Strike
    Effect-Type: <bludgeon>
    Effect-Rank: Based on Power-Rank

    Resistances & Vulnerabilities [30 TP total]

    Absorb [6 TP each]
    <life-energy>

    Immune [4 TP each]
    <cybernetic>
    <metal-selective>
    <non-living-selective>
    <earth-selective>
    <repair>
    <suffocation>

    Resistant [2 TP each]
    (none)

    Vulnerable [gain 2 TP each]
    (none)

    Defenceless [gain 4 TP each]
    (none)

    Battle Abilities [9 TP total]
    Energy-To-Body [2 TP]
    Energy-To-Physique [1 TP] x 6
    Mook-Sweeper [1 TP]

    Movement Abilities [11 TP total]
    True-Flight-Capable [5 TP]
    True-Flight-Adept [5 TP]
    Swim-Adept [1 TP]

    Terrestrial-Creature Movement Abilities [Free]
    Ground-Capable [1 TP]
    Ground-Adept [1 TP]
    Climb-Capable [2 TP]
    Jump-Capable [1 TP]
    Swim-Capable [1 TP]

    Speed & Movement Ranks
    Ground: 0 Base + 2 Adept = 2
    Climb: Ground Speed - 4 = -2
    Jump Bonus: 0 Size = 0
    Swim: 0 Base + 2 Adept = 2
    True-Flight: 0 Base + 2 Adept = 2

    Sensory Abilities [2 TP]
    Penetrate Absence (for Detect Visible Light) [2 TP]

    Terrestrial-Creature Sensory Abilities [Free]
    Keen Pinpoint Ranged Detect Visible Light [6 TP]
    All-Round Keen Ranged Detect Audible Sound [5 TP]
    All-Round Fine Ranged Detect Smell [4 TP]
    Keen Detect Taste [3 TP]

    Obscurement Abilities [0 TP total]
    (none)

    Miscellaneous Abilities [1 TP total]
    Rapid-Recovery 1 [1 TP]


    Spoiler: Combat Level (CL6)
    Show

    Base Statistics
    Base Stat CP Ranks
    Energy (3 CP/r) 18 6
    Dodge (2 CP/r) 10 5 purchased + 5 base = 10
    Deflection (2 CP/r) 2 1
    Aiming (2 CP/r) 10 5 purchased + 5 base = 10
    Homing (2 CP/r) 2 1
    Hardness (1 CP/r) 7 7
    Forcefield (1 CP/r) 0 0
    Constitution (1 CP/r) 6 6
    Willpower (1 CP/r) 5 5

    Derived Statistics
    Derived Stat Ranks Calculations
    Power-Rank 6 6 Energy + 0 Size
    Physique 6 6 Energy 6 6 Energy-To-Phys
    Strength 6 6 Physique + 0 Size
    Reaction-Speed 5 (10 Dodge + 10 Aiming - 10) 2
    Accuracy 11 10 Aiming + 1 Homing - 0 Size
    Avoidance 11 10 Dodge + 1 Deflection - 0 Size
    Durability 7 7 Hardness + 0 Forcefield + 0 Size
    Endurance 6 (6 Physique + 6 Constitution) 2
    Withstand-Disarm 6 Based on Strength
    Withstand-Grapple 6 Based on Strength
    Withstand-Trip 6 Based on Strength


    Last edited by JeminiZero; 2020-06-12 at 10:28 AM.

  3. - Top - End - #3
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default ESPRE Super Powers Roleplay Engine (PEACH)

    Reserved 2
    Last edited by JeminiZero; 2020-05-25 at 04:24 AM.

  4. - Top - End - #4
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default ESPRE Super Powers Roleplay Engine (PEACH)

    Reserved 3
    Last edited by JeminiZero; 2020-05-25 at 04:25 AM.

  5. - Top - End - #5
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default ESPRE Super Powers Roleplay Engine (PEACH)

    Quick Update: Added EPUB, zipped HTML, and PDF versions, including Dark Mode.
    Last edited by JeminiZero; 2020-05-25 at 04:25 AM.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  6. - Top - End - #6
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: ESPRE Super Powers Roleplay Engine (PEACH)

    I go to the website.

    And the text is in a single column, taking up about one fourth of the screen. In small text.

    No comment on the system (yet), but the site could use some work. Would offer help if I knew how to.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
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    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
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  7. - Top - End - #7
    Bugbear in the Playground
     
    NontheistCleric's Avatar

    Join Date
    Aug 2017

    Default Re: ESPRE Super Powers Roleplay Engine (PEACH)

    Quote Originally Posted by JNAProductions View Post
    I go to the website.

    And the text is in a single column, taking up about one fourth of the screen. In small text.

    No comment on the system (yet), but the site could use some work. Would offer help if I knew how to.
    To be fair, OP did say 'zoom as needed'.

  8. - Top - End - #8
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default Re: ESPRE Super Powers Roleplay Engine (PEACH)

    On most Windows browsers, you can zoom by holding CTRL and scrolling the mouse-wheel up and down.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  9. - Top - End - #9
    Troll in the Playground
     
    PirateGuy

    Join Date
    Jan 2008

    Default Re: ESPRE Super Powers Roleplay Engine (PEACH)

    In view of complaints about the DarkMode colour scheme, I have darkened the yellow.

    Added rules for "fail forward" mechanics.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

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