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  1. - Top - End - #1
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default PEACH: Soul Brand soulmeld

    Soul Brand

    Descriptors: None
    Classes: None
    Chakra: All
    Saving Throw: None

    A 3-foot-long beam takes shape in your hand. This semisolid beam vaguely resembles a proper sword, though the specific type of sword depends on who is looking at it.
    Anyone who uses this soulmeld becomes proficient in its use.
    The Soul Brand deals 1d8 points of untyped damage, has a critical threat range of 20, and a multiplier of 2.
    The blade is immaterial, and your Strength modifier does not apply to the damage.
    Essentia: Every point of essentia you invest in your Soul Brand increases the hit and damage by 1.

    Chakra Binds
    The Soul Brand soulmeld can be bound to any single Chakra, barring special Chakras such as the Totem Chakra.
    A bound Soul Brand may have a number of Traits based on the Chakra. These Traits are chosen from the Soul Brand Trait list and all are available from the outset. Traits are chosen each time the soulmeld is shaped.
    The following lists cover how many Traits each Chakra may choose from and what Traits are available to choose from.

    Trait Pool
    Double Damage to Undead
    Counts as Sword
    Melee Touch Attacks
    Scrambles Magic
    Can attach Weapon Augment Crystals
    Con to Hurt/Hit

    Chakras
    Crown= 1 trait
    Hands/feet= 2 traits
    Arms/brow/shoulders= 3 traits
    Throat/waist= 4 traits
    Heart= 5 traits
    Soul= all traits

    Spoiler: Traits Detailed
    Show

    Double Damage To Undead
    After all damage is tallied, double it when harming undead.

    Counts As Sword
    If you are proficient with any type of sword, you can wield the Soul Brand as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as Weapon Focus.

    Melee Touch Attacks
    Attacks with a Soul Brand are melee touch attacks.

    Scrambles Magic
    A successful Soul Brand strike temporarily scrambles magic. On the target's next turn after a hit from a Soul Brand, the creature must make a Concentration check to use any spell or spell-like ability. The DC is equal to 10 + damage dealt + Essentia invested + Constitution. (An opponent hit by a Soul Brand while casting a spell must make the usual Concentration check to avoid losing the spell in addition to the check on its next turn.)

    Can Attach Weapon Augment Crystals
    By grasping a Weapon Augment Crystal in a hand wielding the Soul Brand, one may gain the full benefit of that Crystal.

    Con To Hurt/Hit
    Add Constitution bonus to hit and damage rolls.

    Last edited by LairdMaon; 2020-10-23 at 12:11 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    BelGareth's Avatar

    Join Date
    Nov 2008
    Location
    ಠ_ಠ
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    Male

    Default Re: PEACH: Soul Brand soulmeld

    So, first of all, great write up, it's thoroughly thought out and written.

    So first off, this is mechanically, (soulmeld), almost identical to Incarnate Weapon. Which is fine, but as soon as you go into the chakra binds, it starts to diverge considerably, and makes this an almost auto take for anyone who can shape soulmelds, and especially bind them.

    It is hands down more powerful, by several degrees than the majority of soulmelds and binds.

    The issue you have here, is the crown chakra can be bound at 2nd level, granting the user touch attacks at first level. For some DM's that may not be an issue, but for most, that is a huge deal. Hell, even with feats, this is absurd.

    My suggestion here, is to limit the traits, build a few more (4 to be exact) to match the missing chakra's, and here's the important part specify which chakra can do what, this limits abuse, and provides a clear power curve for the soulmelds bind abilities, which is easy to follow, and read, and part and parcel of the design philosophy of Magic of Incarnum.

    I don't see Soul as having all of them as an issue.

    /2c
    "I have a high art; I hurt with cruelty those who would damage me." -Archilochus
    Spoiler
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    “Gnyðja mundu nú grísir, ef þeir vissi, hvat inn gamli þyldi”
    Threat, Timer, Treat
    Discord

  3. - Top - End - #3
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: PEACH: Soul Brand soulmeld

    So... Instead of a menu of traits to choose from, a set progression based on the chakra it's bound to?

    I dig it. I like that a lot, really.

  4. - Top - End - #4
    Troll in the Playground
     
    MindFlayer

    Join Date
    Dec 2014
    Gender
    Male

    Default Re: PEACH: Soul Brand soulmeld

    Soul Brand

    Descriptors: None
    Classes: None
    Chakra: All
    Saving Throw: None

    A vaguely glowing weapon takes shape in your hand. This semisolid shape resembles a weapon you are proficient with.

    The Soul Brand takes the shape of a weapon you are proficient with and can make full use of all feats that would apply to that weapon. Once the weapon is chosen and the soulmeld shaped, it cannot be changed until it is reshaped.

    Your Soul Brand cannot be sundered or otherwise destroyed (except by effects that unshape soulmelds). It cannot be held by anyone aside from the person who shaped it.

    The Soul Brand deals untyped damage using the same numbers as the weapon it is mimicking. It benefits from the returning enchantment when thrown.


    Essentia: The Soul Brand gains an enhancement bonus on attack rolls and damage rolls equal to the number of points of essentia you invest in it.

    Chakra Binds
    The Soul Brand soulmeld can be bound to any Chakra, barring special Chakras such as the Totem Chakra.

    Crown
    After all damage is tallied, double it when harming undead. Soul Brand also gains the Ghost Touch property.

    Feet
    Add Constitution bonus to hit and damage rolls.

    Hands
    By grasping a Weapon Augment Crystal in a hand wielding the Soul Brand, one may gain the full benefit of that Crystal.

    Arms
    Attacks with a Soul Brand are melee touch attacks.

    Brow
    A successful Soul Brand strike temporarily scrambles magic. On the target's next turn after a hit from a Soul Brand, the creature must make a Concentration check to use any spell or spell-like ability. The DC is equal to 10+ Essentia+Constitution. (An opponent hit by a Soul Brand while casting a spell must make the usual Concentration check to avoid losing the spell in addition to the check on its next turn.)

    Shoulders
    You may create as many Soul Brands as you have limbs to wield them. You may also use them for ammunition for ranged attacks. Each Soul Brand created gains the full benefits of this soulmeld.

    Throat
    Add Constitution bonus to AC.

    Waist
    You can channel any touch-based damage dealing Supernatural effect you have and deliver it through your weapon. This does not provoke attacks of opportunity. If the attack is successful, the attack deals damage normally; then the effect of the Supernatural ability is resolved.

    Heart
    Each successful strike with the Soul Brand heals a number of hit points equal to your Constitution score plus invested essentia. Hit points beyond your maximum are lost.

    Soul
    All of the binds available to this Soulmeld are active.
    Last edited by LairdMaon; 2020-12-14 at 12:53 AM.

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