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  1. - Top - End - #301
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Wendelstein kept very still, trying to understand or at least identify who had just decided to crash their party. Hadn't Nilvalor sent out his familiar to check this passage?
    Couldn't be helped now. Just in case he readied himself to cast silence on the figure with the staff should he see signs of magic from them.

    Spoiler
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    Perception
    (1d20)[3]+8


  2. - Top - End - #302
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    It's hard to make out much details in the darkness, but something is slightly off about their movements-they're not normal humanoids, of that you're sure.

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    I kinda assumed the traps were between the "princess" and the non-barricaded entrance from above-so they wouldn't fall prey to them until the fight begins.
    I have a LOT of Homebrew!

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  3. - Top - End - #303
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    The two moving forwards almost reach the "princess" before they realize it's a ruse. One of them shouts something to the staff-wielding one behind them, and the two forwards turn so they're back-to-back, arms readying for a fight.

    Spoiler: OOC
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    Roll initiative, please.

    (1d20+5)[13] Dude 1
    (1d20+5)[8] Dude 2
    (1d20+3)[10] Staff Dude
    I have a LOT of Homebrew!

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  4. - Top - End - #304
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Katrina calls out. Eschew electricity based attacks! She directs.

    "Lucius Annaeus Seneca" She gestures to the staff wielder, her voice inlay with mystic power.

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    Casting banishment, Cha save DC 16
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  5. - Top - End - #305
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Spoiler: OOC
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    (1d20+2)[21]

    Let's see...


    Their eyes snap to Katrina, and they crow in victory, having located the princess. But, when she brandishes her own arcane implement, you can see worry flicker across their faces... But fade when the magic washes over the staff-wielding one and find itself impotent.

    Spoiler: OOC
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    It is now Bastion's turn, followed by Dude 1 and then Staff Dude.
    Last edited by JNAProductions; 2020-08-08 at 09:39 PM.
    I have a LOT of Homebrew!

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  6. - Top - End - #306
    Bugbear in the Playground
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Bastion steps near the actual princess to protect her. If in range, he lashes out towards available enemies with his glaive.

    Spoiler: OOC
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    Sorry, I'm still kinda rusty with Bastion's abilities (Unwavering Mark and Warding Maneuver)
    Trying to move so that whenever an enemy gets into 5ft range of the princess, also gets into 5ft range of Bastion.
    If possible, during or after movement, attacking each of the melee dudes. If it hits, apply unwavering mark:

    Attack - (1d20+8)[11] for Damage - (1d10+5)[15] (if crit: AdditionalDamage - (1d10)[6])
    EAttack - (1d20+8)[10] for EDamage - (1d10+5)[15] (if crit: EAdditionalDamage - (1d10)[7])

    Spoiler: Unwavering Mark
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    While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn't target you.

    In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level.


    I will also use my reaction if the princess is attacked: Warding - (1d8)[1]

    Spoiler: Warding Maneuver
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    If you or a creature you can see within 5 feet of you is hit by an attack, you can roll 1d8 as a reaction if you're wielding a melee weapon or a shield. Roll the die, and add the number rolled to the target's AC against that attack. If the attack still hits, the target has resistance against the attack's damage.


  7. - Top - End - #307
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Bastion's swings go wide, the nimble creatures dodging out of the way of his sweeping strikes.

    The first of the two that went ahead goes for Bastion, swinging twice. Their arms distend grossly, forming a lethally sharp blade instead of a hand.

    Spoiler: OOC
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    (1d20+5)[11] to-hit
    (1d8+5)[7] Slashing damage
    (1d6)[1] acid damage
    (1d6)[5] lightning damage

    (1d20+5)[25] to-hit
    (1d8+5)[6] Slashing damage
    (1d6)[5] acid damage
    (1d6)[4] lightning damage

    Note that all damage happens on a hit-none on a miss.


    The staff-wielding one gestures with the staff with one hand, forming a bolt of lightning behind Bastion. It arcs into him, before curling back, seeming almost sentient in its eagerness to strike again. With their free hand, they thrust it forward, firing a thin bolt of lightning towards Bastion directly.

    Spoiler: OOC
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    (1d20+8)[25] to-hit
    (2d8+5)[14] Lightning damage

    (1d20+8)[18]
    (2d10)[18] Lightning damage

    Again, all damage happens on-hit.

    Two spells are being cast (yes, I'm following the rules on casting-main action spell is a cantrip) so if anyone wants to or is able to use Counterspell, feel free to! I'll edit this post with the result.

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    One 4th level slot spent.
    I have a LOT of Homebrew!

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  8. - Top - End - #308
    Titan in the Playground
     
    Lentrax's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Kyra, with as much speed and strength as she can get on the floor here, rushes in to attack from behind the creature attacking Bastion, her spear thrusting.

    Spoiler: OOC
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    Moving to try and flank the one that attacked Bastion.

    Attack (with advantage, if I can get the movement, if not, disregard the second roll): (1d20+6)[17], (1d20+6)[23]

    Damage: (1d6+3)[5]

    Second attack: (1d20+6)[12], (1d20+6)[10]

    Damage: (1d6+3)[4]

    Co-Founder of LUTAS.
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    A novella about a wizard and a rock star, cross-dimensional travel, and healing wounds neither knew were there.

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    Lentrax has a Deviantart now, check it out!

    Streaming Monday, Wednesday, and Friday at 11CST on Twitch.

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  9. - Top - End - #309
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Spoiler: OOC
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    Flanking is an optional rule. One that is terrible and not in use here.

    I'll grant you advantage on attack number one, though, as you're attacking from hiding.


    The spear's first thrust penetrates the slimy body of Bastion's assailant, causing some minor harm. The second strike is batted away by their slashing appendage.

    Spoiler: OOC
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    -5 HP on Dude 1.
    I have a LOT of Homebrew!

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  10. - Top - End - #310
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Spoiler: OOC
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    Up next, Nilvalor and then Wendelstein.


    The remaining foe attacks their new assailant, screeching something in the unfamiliar language.

    Spoiler: OOC
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    (1d20+8)[21]
    (1d8+5)[13] slashing damage
    (1d6)[4] acid damage
    (1d6)[6] lightning damage

    (1d20+8)[14]
    (1d8+5)[7] slashing damage
    (1d6)[3] acid damage
    (1d6)[3] lightning damage

    Total of 23 damage, I believe, on Kyra.


    After their strikes, they move towards the room's rear-center, about 15' in front of the caster.

    Spoiler: OOC
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    Disengage as a bonus action.

    They are positioned such that, to reach the mage, you'll provoke an AoO.
    Last edited by JNAProductions; 2020-08-10 at 12:02 PM.
    I have a LOT of Homebrew!

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  11. - Top - End - #311
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Nilvalor

    Nilvalor fires off his shortbow, trying to take advantage of any weakness in the group of three before moving as quickly as he can around them towards the back entrance from where they came. As he's working around, he's trying to get into a position where he can dash past them unhindered towards where he last saw Ella fly.

    Spoiler: OOC
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    Target: staff carrier
    Shortbow attack: (1d20+8)[16]
    w/ advantage (hidden): (1d20+8)[28]
    Damage: (1d6+5)[11]
    Crit damage from OOC: 6
    Sneak attack from OOC: 17

    Move 30 feet around them, keeping at least 10 feet away. Trying to get into position to dash past them.

    Cunning action Dash past them into the tunnel from which they came to go find Ella. If I can't do that without an AoO, cunning action Hide this round with whatever cover I can find in the direction I'm moving.
    Last edited by Riggdgames; 2020-08-10 at 09:10 PM.

  12. - Top - End - #312
    Troll in the Playground
     
    Pyrophilios's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    'This doesn't look good, we have to contain this quickly.' Wendelstein thought to himself, abandoning the idea to silence the spellcaster. Instead he presented the blazing shield of Gond and called out:
    "By flame and fire thou be bound!"
    Immediately a curtain of roiling flames descended around the three creatures, cutting them off from the rest of the room and providing some necessary light to the proceedings.
    "Get into position, Gond knows if these creatures can be hurt by flame at all."
    Taking Bastions example, he positioned himself in a way that allowed him to protect the princess' other flank.

  13. - Top - End - #313
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Spoiler: Saves
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    (1d20+5)[8]
    (1d20+5)[14]
    Saves of Dude 1 and Dude 2.

    (1d20+3)[20]
    Save on Staff Dude.

    Damage totals:

    -23 on Dude 1
    -18 on Dude 2
    -55 on Staff Dude

    Katrina is up next.


    The flames roar up, roasting your foes. The two melee combatants are caught by surprise, taking the full impact, but the mage realizes the spell is coming and is able to dodge the flames-still hut, but not as badly.
    Last edited by JNAProductions; 2020-08-11 at 08:16 AM.
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  14. - Top - End - #314
    Colossus in the Playground
     
    Illven's Avatar

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    Default Re: A Cultural Tour Gone Wrong [IC]

    Katrina will intone a few words, a globe of fire hurling towards the mage

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    Attack (1d20+8)[14]
    Damage (2d10)[6]
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
    Avatar by Honest Tiefling

    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  15. - Top - End - #315
    Colossus in the Playground
     
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    Default Re: A Cultural Tour Gone Wrong [IC]

    The mage barely avoids getting hit, scorch marks burning themselves into the sleeve of his tunic.

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    Up Next, Bastion!
    Last edited by JNAProductions; 2020-08-20 at 09:03 PM.
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