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  1. - Top - End - #211
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    Default Re: A Cultural Tour Gone Wrong [IC]

    When you attempt to lay hands upon him, he makes a break for it.

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    We can either roll for initiative, or just give you all an AoO. You can attempt to grapple on the AoO-not sure if that's RAW, but I'll allow it.
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  2. - Top - End - #212
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Bastion

    The moment the warforged had prepared for came. He had stood beside the door, and now he takes a step in front of it to make sure the man would not be able to flee.

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    First of all, you can make grapple attempts whenever you make an attack, so "grapple of opportunity" should be valid.

    Second, I assume that the AoO is just for the ones standing next to him? In any way, Bastion wants to grab him if the others do not succeed. I will roll twice, take the first if it's AoO, and the second if by the time he's near the door it's combat time and I have extra attack.

    Athletics1 - (1d20+11)[25]
    Athletics2 - (1d20+11)[19]


  3. - Top - End - #213
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    Default Re: A Cultural Tour Gone Wrong [IC]

    "Ack!" he lets out as Bastion steps in his way, and...

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    He is a trained guard, so he has a chance. A small one.

    (1d20+5)[15]


    Gets grabbed. He struggles, but Bastion's mechanical arms hold him tight.
    Last edited by JNAProductions; 2020-07-07 at 04:56 PM.
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  4. - Top - End - #214
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Wendelstein smiled at the efficient Warforged and applied the blessing against the unwilling man, watching expectantly if it was enough to break the taint.

  5. - Top - End - #215
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    Default Re: A Cultural Tour Gone Wrong [IC]

    When the spell is let loose, he screams. "I CAN'T ****ING SEE!" he shouts.
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  6. - Top - End - #216
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Not quite the reaction I thought we would get...

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  7. - Top - End - #217
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    Default Re: A Cultural Tour Gone Wrong [IC]

    "Hm, a surprising reaction indeed. Would you mind lending him your healing touch? It could be the taint resisting - or some kind of withdrawal symptoms..."
    Wendelstein mused.

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    Medicine test to identify what's wrong with him (1d20)[4]+8+(1d4)[2]

  8. - Top - End - #218
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    There's definitely something up with his eyes-they're occluded by some form of sorcery, potent enough to be visible to your quick examination. Like a shimmery film over them.
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  9. - Top - End - #219
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    Default Re: A Cultural Tour Gone Wrong [IC]

    "Definitely some kind of magic effect there. Looks like his eyes are filming up. Nasty. Real nasty."
    Wendelstein continued.

  10. - Top - End - #220
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    Default Re: A Cultural Tour Gone Wrong [IC]

    I can certainly try, but if it is magical in nature, I do not know if it will work...

    Kyra then reaches a hand out to touch Atin, placing it on his chest, and with a release of the divine power within her, she sends it into Atin.

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    Expending 5 points to try and neutralize the effect.

    Co-Founder of LUTAS.
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  11. - Top - End - #221
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Atin is still freaking out, but the film seems to fade.

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    (1d20+5)[9] vs. (1d20+11)[27] as he tries to escape Bastion's grasp.

    Should he escape, he'll Dash away, provoking an AoO, which I'll assume Bastion uses to re-grab the dunce.

    (1d20+5)[18] vs. (1d20+11)[16]

    If he does escape and Bastion does not wish to re-grapple, ignore the second roll.


    He tries to wriggle out of Bastion's grip, but the warforged holds tight.
    Last edited by JNAProductions; 2020-07-09 at 10:35 AM.
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  12. - Top - End - #222
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    Default Re: A Cultural Tour Gone Wrong [IC]

    In for a penny....

    Kyra does it again.

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    Another 5 points.

    Co-Founder of LUTAS.
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  13. - Top - End - #223
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    Refund those 5.


    Nothing more seems to happen, and Kyra can feel that her magic is not doing anything.
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  14. - Top - End - #224
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    Default Re: A Cultural Tour Gone Wrong [IC]

    That seems to be the extent of what I can do...

    Atin? How do you feel?

    Co-Founder of LUTAS.
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  15. - Top - End - #225
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    Default Re: A Cultural Tour Gone Wrong [IC]

    "Hm, might have also been a parasite. Watch if there is a tadpole coming out of his nose."
    Wendelstein continued with more fascination than decorum.

  16. - Top - End - #226
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Does Katrina know anything about the weird flim, like is it a crying sensor?

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    Arcana (1d20+11)[29]
    Quote Originally Posted by Deme View Post
    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  17. - Top - End - #227
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Bastion

    He mostly focuses on just holding Atin in place. Where some would see a boring task, Bastion sees a purpose. Finally, in all this game of charades, he proves useful. As his wits are mostly occupied with making sure that Atin hurts nobody with his flailing limbs (accidentally or not), he does not weigh in with ideas that do not cover his fields of expertise anyway. A cleric, a paladin and a wizard would be much more useful in figuring this out anyway, Bastion thinks.

  18. - Top - End - #228
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    If you had to hazard a guess, you'd say that the Restoration temporarily cured him of something-but that something had infected his eyes, making him blind without it.

    Kyra's healing restored vision, which makes sense, given your knowledge.

    Spoiler: Passive History DC 18
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    You've heard of a drug that was supposedly stamped out centuries ago. Vision.

    It grants the user feelings of euphoria, limited prescience, and visions of ecstasy. However, it is cripplingly addictive, and the prescience abilities quickly fade, leaving the user without any special abilities and just a drug addiciton.
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  19. - Top - End - #229
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Hmmm. This sounds like a drug that shouldn't exist anymore. It's called vision, and it grants it's victim euphoria, limited future sight, etc. In exchange for fading for a crippling drug addiction. Katrina muses tapping her lip.


    Hey, hey. It's gone, you don't need it. Katrina tries to talk soothingly to Atin.
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    One day, we must all have our characters butchered by romhacks face our ends.
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    Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.

  20. - Top - End - #230
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Atin is not saying anything. You can hear him quietly crying, but he's a bit out of it.
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  21. - Top - End - #231
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    Default Re: A Cultural Tour Gone Wrong [IC]

    "Hm, addicted guards. That is not good. Not good at all. We need to secure this Vision drug from the man's quarters. Nilvalor, that sounds like a job for a man of your unique talents. Once I am familiar with the stuff, I can use a divination to locate other vials of its kind within a 1000 feet for 10 minutes. With a good horse I can cover quite a bit of the city - that should give us a hint where to look for the conspirators base. After all, he needs a good amount of the stuff to keep the addicts functioning."

    Wendelstein concluded.

  22. - Top - End - #232
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Nilvalor

    Scratching his head absentmindedly, Nilvalor stares off into space for a few moments, considering. Finally he nods slowly, granting that he might be able to impersonate Atin or otherwise sneak back into his quarters.

    "I'm not familiar with Vision. Do you know what I should be looking for in particular?" he asks, turning to the princess.

    Regardless of the answer, Nilvalor examines Atin a moment longer, taking in all the details he can about the man's face, mannerisms, and what he's heard of the man's voice. Shifting Ella over to his arm, Nilvalor pats the owl for a moment before instructing her. "Go back the way we came and let me know if anyone's hanging around Atin's place. I'll be there shortly."

    "Atin," he says, quietly to the sobbing man, "be a dear and lend me that cloak and armor for a bit, would you?"


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    Persuasion, only if necessary: (1d20+9)[20]

    Plan to cast Disguise Self as Atin and stroll back over to his place. Hoping to have plenty of time to look for his stuff without attracting attention.

    Edit: Someone less troubled by stripping the man of his armor and cloak forcefully feel free to do that for me if he's too busy sobbing to be persuaded.
    Last edited by Riggdgames; 2020-07-11 at 07:20 AM.

  23. - Top - End - #233
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Spoiler: Vision
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    It's an iridescent fluid, flowing with colors and pictures. Hard to mistake.


    Atin doesn't seem willing to part with his cloak-he doesn't like you guys very much and is inclined to not cooperate-but a little finagling with Bastion gets you his cloak without too much struggle.
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  24. - Top - End - #234
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Nilvalor

    Donning his cloak, Nilvalor walks off behind Atin before casting a spell to disguise himself as the man. Waving goodbye to the others, Nilvalor tests out his Atin-voice and says, "thank you for your cooperation," before disappearing out the door. He'll head straight back to Atin's rooms and try to locate the drug, unless Ella warns him of anything suspicious.

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    I'm assuming Katrina tells Nilvalor about the drug's appearance.

  25. - Top - End - #235
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    A reasonable assumption. If Katrina feels otherwise... I'll be baffled. :P


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    You head back to the barracks. There are a few catcalls when you return-they all saw the two hot ladies walk in-and a few jokes about being a hair trigger. But no one pays you too much mind, and luckily for you, Atin left his door unlocked.

    You head in, and begin searching.

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    Give me an Investigation check, please.
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  26. - Top - End - #236
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Nilvalor

    Nilvalor whistles absentmindedly to himself as he goes through Atin's things, searching for Vision obviously, but well aware that the man might keep some other interesting things as well. After his first pass, he goes back over the room more carefully just to ensure there are no loose floorboards or the like.

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    Investigation: (1d20+3)[12]

  27. - Top - End - #237
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    It takes you a while to really get a groove going with your search. You don't find anything out of the ordinary, save for under a loose floorboard beneath the bed...

    A singular vial of Vision. It's about half-full, and shimmers wondrously. You find yourself tempted to uncork it and down it, but only briefly-still, affecting you even through the vial shows it's strong stuff.

    You pocket it and turn to the door, ready to rejoin the group, when you see the handle turning. Atin's room is on the ground floor, and there is a window you could bolt out of, or you could attempt to lie your way through whoever's coming in.

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    Or anything else you want to try-those are just the two main options you've got.
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  28. - Top - End - #238
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    Does Ella spot who/what it is, or is she a bit distracted at the moment? I'm guessing there aren't a lot of good hiding spots available and I don't fancy an escape so I will probably lie unless you clarify Ella sees a squad of guards coming.


    Nilvalor secures the vial in his pouch before turning to greet the newcomer as Atin, the gears turning in his head as he fiddles with the man's cloak. No doubt this was someone quite familiar with Atin to just barge in without knocking. Perhaps he could learn something useful.

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    <"Ella, how many?"> Nilvalor pings to her silently.
    Last edited by Riggdgames; 2020-07-12 at 02:11 PM.

  29. - Top - End - #239
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    Default Re: A Cultural Tour Gone Wrong [IC]

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    The door opens, and you see another burly man, with a grin on his face. "Came in just in time to see the chicks you bagged, but it's barely been five minutes! Come on, man-can't last worth a damn, now, can you?"
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  30. - Top - End - #240
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    Default Re: A Cultural Tour Gone Wrong [IC]

    Nilvalor

    Quickly sizing up the man, Nilvalor decides he's likely involved if he's this close to Atin. "The party's just getting started," Nilvalor says, pitching his voice like Atin's and patting his breast pocket as if the Vision was in there. "The ladies wanted to taste more than just my spear," he says with an evil grin, approaching the other man and slapping him on the shoulder heartily. "If you want, I'll be sure to let them know where they can find you after I'm done," he says laughing as he steps around the other man towards the door.

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    Deception if necessary: (1d20+9)[18]

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