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  1. - Top - End - #1
    Bugbear in the Playground
     
    sandmote's Avatar

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    Default Withstanding the Crimson Host OOC

    A link to the In-Character thread here and rolling thread here.

    Arvedon Pass
    Three days ago, the head cleric of the defensive fort at Arvendon Pass received a Sending spell from the Kingdom's last significant hold to the east; a Goblinoid Host was besieging the gates, and far too large for the defenders to repel. The unprepared town fell last night, and the fortress in the pass is the last defended position between the goblins and the breadbasket of the kingdom.

    The message from the capital was dire; no help would arrive in time not only to save the town, but it would not arrive to Arvedon for a month at least. By no means will the Host be waiting this long. The garrison is 60-odd men and women of the kingdom. Willing to fight, but untested in the field of battle. A few more souls have been requisitioned from the traders and natives of the town, but a few veterans will not hold such a force either.

    Enemy Force
    What sparse information was passed along from riders sent along the eastern road reveals a force of at least 300 goblins, an equal number of hobgoblins, and supporting forces of bugbears and wargs. Rumor from the few messengers outside the destroyed town hold guulvorgs in the Host as well. How accurate the information available is remains to be seen.

    Hope lies in the ability of those holding the line to stall the Host, allocate emergency resources, and recruit who they can to Arvedon's defense.

    Arvedon's Defenses
    The pass has been built up with a variety of defenses since it was initially built during the rule of the Iron Queen.

    The Advance Defenses The outer wall is built into the slope along the edge of the first opening at the top of the pass. Beyond it sits a watchtower, which is abandoned as enemies approach. The wall is 20 feet tall, and has one 15-foot wide gate built in. The gate opens into an area with walls that fall in height from 20 feet into the slope over a 20 foot range. The wall has 5 placements for ballista on it, where such a weapon can be installed, requiring a key to remove. A ballista so prepared cannot fire into the 90-degree space facing toward the inner wall.

    Inner Towers Built to support the outer wall and forces retreating from it, these towers have large holds inside. The smallest tower (built directly uphill of the gate) can be used to store materials that are then rolled down onto attackers entering through the gate. legend tells that Damapati Khare's grandfather chained a starving and crazed giant within the keep and unleashed it to ensure a protected retreat into the main walls from an attacking orc horde. The other two towers are on the sides of the pass, and their smaller chambers are supplemented by a pair of ballista towers on each.

    The Walls of the Fort The main walls of the keep are 20 feet tall on the front, and 10 feet tall inside, partially to protect against advance from orcish equipment. These walls have an additional five locations to place ballistae, although these are entirely prevented from firing along the walls or into the space behind them.

    The Keep The last line of defense is the keep, which must be taken or an army marching through the pass will be leaving a military force at their backs. There is neither space nor equipment to maintain a siege, but there are arrow slits along the walls and space for two ballistae to be fired down into the space at the gates.

    Politics
    The Pass does have a few of its internal politics. The following the major players.

    Damapati Jyoti Khare This is the ruler of the fort in the pass, and swears her fealty to Thakur Gadhe. Mousy and soft spoken, she nonetheless possesses a shrewd mind, and has rapidly prepared the materials for the defense of the kingdom. She has personally seen to the recruitment of who she can to aid the defense of the Pass, leaning on both anti-goblin sentiment and support for local rule in doing so.

    Andam Gujjar This man is the Purohit (Priest) of the shrine within the keep. He is the highest level caster in the Pass, but is a bit of a coward. part of the reason for this is his fear on what will happen if he passes without a suitable heir.

    Wagma Babar The matron of the villagers living in the pass. She represents complains to the Damapati and manages most of the work done to appropriate the land of the village behind the fort to ensure families are protected against poor harvest.

    Regions Behind the Pass
    This campaign takes place around the border of the Adisha kingdom and the tribal groups that have encroached on the area over the last century.

    The Adisha Kingdom
    The Adisha Kingdom has a long history. After a swift rise and several centuries of consistent rule, the Bakshi Dynasty has entered a period of rough decline, marked by the loss of areas on the kingdom's periphery. On the eastern edge of their lands, the kingdom's reach once extended miles past the Concroft Mountains, but warring with centaur and orcish tribes has worn the kingdom's reach to barely beyond the mountain pass.

    Kritika Rohan Jharkhand is the Reigning Maharani of Adisha, she is known for her strong leadership, in the footsteps of her great-grandmother, who was known for reassembling the core of the kingdom and preventing the early collapse of their dynasty.

    The Iron Queen Kritika Rohan Jharkhand's Great-Grandmother, under whose rule Adisha kingdom successfully reorganized and pushed back across the Concroft mountains, and under whose rule the fort at Arvedon Pass was built.

    Kingdom Titles
    • Maharani = Queen
    • Jagir = Vassal Duke
    • Thakur or Thakurani = Count or Countess
    • Nirgrantha = Prince-Bishop
    • Damapati = Baron or Baroness
    • Sadar = Quasi-Independent Baron
    • Chieftain = Chieftain :P
    • Pujari =Bishop
    • Rai = Sir
    • Purohit = Reverend


    Whitecliff This human village sits to the west, and provides most of Arvedon's imports. 2.5 days travel.

    Mukesh Gadhe is the Thakur of the border region of Adisha, in an area reduced from a Jagirdar after the orcish and centaur invasions reduced the eastern edge of the kingdom. He is fond of plotting, and not known for caring much about the peoples of the area he rules.

    Damapati Roshan was the vassal of Thakur Gadhe before his death during the host's attack on his town.

    Jagirdar of Deoghar
    This is the region of the kingdom most closely bordering land ruled by Thakur Makesh Gadhe.

    Shyam Deoghar is the Jagir of this territory. He isn't well liked, and some people would gladly see his land ravaged by an enemy army.

    Samira Soparkar is a vassal of the Jagir, a Thakurani, she controls the eastern portion of the Jagirdar

    Damapati Priyanka is a vassal of Thakurani Soparkar, a Damapati, and she rules the next village over from Whitecliff

    High Buldihr
    This old dwarven keep nominally independent within the Kingdom's lands. It is one day's travel south, on the west edge of the mountains.

    Sadar Ozrik Firebeard A member of the Coldsmith clan, he is known for his heavy drinking and carousing with less than honorable dwarves. He currently serves as Sadar of the keep.

    The Sheerclimbers
    This Goliath tribe lives a day and a half's journey to the northwest. They have no formal standing within the kingdom, but Whitecliff isn't likely to turn them away; In the past the tribe has been an early warning system against encroaching giants.

    Thoik 'Hurlaxe' Nulligapte This cautious goliath has been the longest lasting chief in a long while, likely supported by his cautious nature.

    Regions Beyond the Pass
    The Gnarltask Tribe
    These Orcs live in a ruined keep one day's travel to the north east.

    Chief Zhugrol Oneeyed The orcs have recently gone back to attacking caravans on the road. This new chief is believed to be responsible, although rumor holds the tribe isn't happy with bleeding itself dry as the orc did a generation ago.

    The Smoking Mountain Centaurs
    This tribe lives to the southeast, circling a lone volcano on their travels over the steppe. They are currently settled two days away. They are named for the volcano sitting in the rolling grasslands of the area, offset well from all mountains but the volcano's old, dormant, caldera in a separate peak.

    Chieftess Lirsel Greatbow is the chieftess of the centaurs in the area, by virtue of her combat prowess, accumulated wisdom, and expansive familiar connections.

    The Bluewood Halflings
    Named for their woad dyed armor, these halflings live just beyond the Gnarltusk tribe, two day's travel from the pass. Nominal under Thakur Gadhe's rule, word is the halflings have become too disorganized for anyone to manage them on any practical level.

    The Scaleknaskers
    This lizardfolk settlement sits in a swamp beyond the steppe, just south of the road. At four day's travel from the pass, Damapati Khare is unsure they can arrive in time.

    Chieftess Maardo is the chieftess of the tribe. News tells of the tribe having partially vanished into the swamp, and reports over the last year mention few sightings.

    Ruins of Channel Run
    This abandoned town sits 3 day's travel away. A ruinous curse kills crops here, but the bridge still keeps the road open for travel. The residents have been reduced to a tiny fishing village situated on the town's far bank, supported only by the travelers requesting lodging as they pass.
    Last edited by sandmote; 2020-05-25 at 10:49 AM.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

    DMing: WtCH, RFYW

  2. - Top - End - #2
    Bugbear in the Playground
     
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    Default Re: Withstanding the Crimson Host OOC

    Equipment of the Pass
    These siege engines are designed to be more effective against groups of enemies, as well as to follow the rules for structures as shown in in the Vessel rules provided on Ghosts of Saltmarsh. The goblinoids have their own siege equipment, which the defense forces at the pass aren't aware of.

    Ballista
    Large Object

    Armor Class: 15
    Hit Points: 40 (damage threshold 10)
    Damage Immunities: poison, psychic
    It takes one action to load, one action to prepare, and one action to fire the ballista. None of these can be done in the same turn.

    Bolt Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target over 15 feet from the ballista. Hit: 16 (3d10) piercing damage. If this damage reduces the target to 0 hit points, the attack can be repeated against an additional target, dealing any remaining damage to the new target on a hit.

    Firebolt Ranged Weapon Attack: +4 to hit, range 120/480 ft., one target. Hit: 16 (3d10) fire damage.

    Ballistae can be fired from a free position, but these are designed to slot into positions on the towers, allowing them to be fired at the enemy and then left in place, with the locking mechanism preventing the ballistae from being moved or turned to face the defenses behind them.

    Suspended Cauldron
    Medium Object

    Armor Class: 15
    Hit Points: 30 (damage threshold 15)
    Damage Immunities: poison, psychic
    Damage Resistances: fire, acid, cold.
    It takes three actions to load and one action to pour the cauldron. The cauldron cannot be load or poured more than once in the same turn.

    Boiling Oil The cauldron pours boiling oil in a 10 foot cone. Each creature in the space must make a DC 15 dexterity saving throw or take 3d8 fire damage.

    Green Slime (Night Only) The cauldron pours green slime in a 10 foot cone. Each creature in the space must make a DC 15 dexterity saving throw or be coated in the slime. Creatures take 1d12 acid damage at the start of their turns, and objects of wood or metal take 2d12 damage at initiative count 20 (losing ties) until the slime is scraped off.

    Sunlight, any effect that cures disease, and any effects that deals cold, fire, or radiant damage destroys a patch of green slime.

    Acrid Fog The cauldron pours this liquid, which quickly turns to gas, in a 10 foot cone. Each Creature that must breath must make a DC 15 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of its turn, ending the effect on itself on a success.

    Each gate has a position to install a cauldron on each side of it, so that material can be poured down at attackers.

    Onager
    Medium Object

    Armor Class: 15
    Hit Points: 50 (damage threshold 10)
    Damage Immunities: poison, psychic
    It takes one action to load the onager, two actions to prepare the onager and one action to fire it. An onager can fire over cover and obstacles.

    Stone Ranged Weapon Attack: +1 to hit, range 120/480 ft., one space (AC 5) over 60 feet from the onager. Hit: A creature in the same square must make a DC 20 Strnngeth saving throw, taking 4d8 bludgeoning damage on a failed save or half as much on a success. A creature in the same square must make a DC 10 Dexterity saving throw, taking 1d8 bludgeoning damage on a failed save or half as much on a success, as shards of material go flying from the impact.

    Explosives Ranged Weapon Attack: -1 to hit, range 120/480 ft., one 10- foot square (AC 3) over 60 feet from the onager. Hit: Each creature in the space must make a DC 10 Dexterity saving throw or take 3d8 fire damage.

    Onagers have a powerful kick to them, and must be wheeled into position. They can fire over walls, but could fall into enemy hands if left unguarded.

    Gates
    Large Object

    Armor Class: 15
    Hit Points: 50 (damage threshold 20)
    Damage Immunities: poison, psychic
    One side of a gate can be opened or closed as an action. If both gates are closed, they can be barred as an action. There are three gates: at the outer walls, the inner walls, and the keep itself.

    Shrine
    The shrine of the keep is attended to by a group of acolytes, who train to heal and support the personnel in the fort. Because they see more day to day activity than the guards the shrine has been better kept, and there are 30 acolytes working in the keep who can cast 1st level spells. They are most used to utility spells, but they always have some healing and are preparing to bless the guarding forces to aid them in battle.

    The shrine has 300 gp worth of powdered silver and 600 gp of powdered diamond.

    The Arcane Forge
    The arcane forge was built by a friend of Damapati Khare's grandfather. Eight sets of armor that can be commanded to fight using a pair of magic drums are standing in the room, four linked to each drum. The statistics for an animated armor can be found here .

    Commanding Drum
    Wondrous Item, uncommon (requires attunment)

    A creature playing this drum can command the linked sets of animated armor as an action, commanding the armor to take an action while playing. The armor can be commanded to move up to its speed, and to attack or dodge on the same turn it does so.

    It contains sets of calligrapher's supplies, cartographer's tools, mason's tools, and painter's supplies. The vast array of high quality equipment and the cleanly environment gives a 1d4 bonus on checks made to use these tools inside the arcane forge. There is also a set of cook's utensils for feeding staff who forgot to eat all day, although these are not kept as well.

    The Forge also contains a variety of regents used in spallcasting. Many components are avilable for free use, including some expensive ones (read: with a gp cost). Component pouches and foci are also available.

    Smithy
    A smithy is staffed by trained crafters capable of building siege equipment, as well as those trained to man the equipment in battle. The staff can assemble a ballista or onager from their defunct and partial equipment in 5 days, or forge two cauldrons in the same amount of time. It contains glassblower's tools, woodworker's tools, jeweler's tools, thieves' tools, leather-worker's tools, smith's tools, and woodworker's tools. The vast array of high quality equipment and parts gives a 1d4 bonus on checks made to use these tools inside the smithy.

    The keep currently has four working ballistae and two working onagers.

    Alchemist's Workshop
    This alchemist's shop has the resources for alchemical materials, as well as 100 pounds of explosives. It contains sets of tinker's tools, herbalist's kits, poisoner's kits, alchemist's supplies, and brewer's supplies. The vast array of high quality equipment and regents gives a 1d4 bonus on checks made to use these tools inside the alchemist's workshop

    Armory
    The armory has a large space for storing and maintaining weapons. It contains strong arms and armor for 20 guards of the keep. There is also material for 20 feet of palisade. High quality equipment hearens the defending force, and the millitia can be seen regularly cleaning their equiptement. Rumor says some of the armor is enchanted never to get dirty.

    The library
    The keep's library contains a large vault of material, some of which is historical records on events in the region. Perhaps there is information on magic items or hidden help inside?

    The Elder's Grove
    Outside the western wall is an grove where the town elders meet regularly. Some of them have decided they are too old for travel, and are remaining to help with the preparations. Perhaps they have information on magic items or hidden help?
    Last edited by sandmote; 2020-05-24 at 09:38 PM.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

    DMing: WtCH, RFYW

  3. - Top - End - #3
    Bugbear in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Welcome to everyone; I hope the blocks of text above didn't scare you off. They will be updated to track the increases in defenses and knowledge possessed by the party over time.

    Before we get into the IC thread, I'd like a set of checks made. You can make three checks as appropriate to your character, chosen from the following. They represent what your character has been doing to prepare the defense before the party comes together.
    • An Insight (Wisdom) check to find someone on the road or in a town (including the pass) that has useful knowledge
    • A Persuasion(Charisma) check to ask a large number of people is they know anything useful to the defense
    • An Investigation (Intelligence) check to find anything of use inside the library.
    • An Charisma check using a set of Brewer's Supplies to ply people for information on anything that could help
    • A Sleight of Hand (Intelligence) check to steal funds for the defense.
    • A History (Intelligence) check to find old graves with piles of bones inside.
    • An Intimidation (Charisma) or Deception (Charisma) check to find new graves with corpses inside.
    • A Survival (Wisdom) check to search the wilderness for anything of note.


    Please also choose a color of text to represent yourself, to make it easier to tell actions and thoughts from dialog.
    Last edited by sandmote; 2020-05-24 at 10:45 PM.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

    DMing: WtCH, RFYW

  4. - Top - End - #4
    Troll in the Playground
     
    Lizardfolk

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    Cybertron
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    Default Re: Withstanding the Crimson Host OOC

    Zaddion Red Dragon Sorcerer.

    "As befits a son of the Red Dragon I'll be taking Red."


    https://www.myth-weavers.com/sheet.html#id=2214760

    Spoiler: Background
    Show


    Zaddion was born to a poor spinster in a small village of no large import. His father was a bard of some stripe that had come into the village and swept his mother off her feet. He's never met the man and frankly has no interest in doing so. His mother said he was born with hair the color of the sunrise. Though they didn't have much it was a happy home and Zaddion had inherited his flighty father's talent for music. At first, just playing to make his mother smile, but as he got older he made some coin at the pub or playing on the street to put some more food on the table. The boy was often bullied for his hair and his lanky looks, his mother wiped tears from his eyes more than once. As he grew he started discovering the power in his veins. It came to a head one day when he was in the woods near the village looking for mushrooms. He was attacked by a wolf, and the magic in his veins saved him pouring fire from his fingertips and lighting the ground aflame.

    It wasn't long after that his mother and he talked long and hard about what to do. His powers might aid him but if he stayed he felt like he would stagnate. So his mother encouraged him to go out and see the world. He was to big for this small place. She gave him a gift, a lute she'd had made in the hopes his father would return one day. Now she handed it to him, to go and seek his fortunes elsewhere to set the world ablaze. It was a tough decision but he decided to leave a few days later. He returns to that small village whenever he can to visit his mother.

    He's had a few adventures on the road. Goblins, Bandits, meeting new people drinking with them. Singing and growing his magical might along the way. Recently he mocked the wrong noble with a song about said noble's pomposity only being outweighed by his gut. Said Noble was not pleased and attempted to have him arrested. Zaddion fled the area and ran right into the path of the approaching horde. He may have ended up at the Garrison by accident, but it's an opportunity, the coming days and battles will be part of history and he has the chance to be apart...no to shape it. It's a performance he couldn't walk away from. The stage is set, LET THE SHOW BEGIN!


  5. - Top - End - #5
    Ettin in the Playground
     
    MCerberus's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Llane
    taking saddle brown
    https://www.myth-weavers.com/sheet.html#id=2212370

    History - (1d20+4)[6]
    Insight - (1d20+5)[21]
    Survival - (1d20+5)[23]

    For opportunities to if our characters know each other, Llane would have been doing low-level adventuring a few years back, and otherwise has been around the edges of town getting involved in any nature-related problem.
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
    Spoiler
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  6. - Top - End - #6
    Troll in the Playground
     
    Lizardfolk

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    Default Re: Withstanding the Crimson Host OOC

    I did not see the checks at the bottom. Sorry.

    Persuasion: (1d20+7)[16] To see if a large number of people know anything useful for the defense.
    Ply people with booze: (1d20+4)[6]
    Deception to see if I can get info on graves with fresh bodies: (1d20+7)[23]

  7. - Top - End - #7
    Titan in the Playground
     
    Xihirli's Avatar

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    Behind you. RIGHT NOW.
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    Default Re: Withstanding the Crimson Host OOC

    Neth will search the library and speak in whatever color this is.
    Investigation: (1d20+7)[19]
    Now let's have two tries at getting some volunteers. Read: corpses.
    History: (1d20+7)[15]
    Intimidation: (1d20+1)[12]
    Last edited by Xihirli; 2020-05-24 at 11:45 PM.
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Snowblaze View Post
    You can trust her to be completely insane; and probably to backstab you.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  8. - Top - End - #8
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Withstanding the Crimson Host OOC

    Player Character Race/Class
    Seanfall Zaddion Human Red Dragon Sorcerer
    MCerberus Llane Summerheart Human Land Druid
    Xihirli Osterneth ("Neth") Human Necromancer Wizard
    Riggdgames Laith Khouri Fallen Aasimar Conquest Paladin
    Bobthewizard Calin Boren Human Echo Knight Fighter
    Xeno929 Geth the Gold Kobold Ranger
    Purepolarpanzer Brother Edren Hill Dwarf Monk
    JNAProductions Vaathi "Stonesmasher" Draco Goliath Dragonfire Adept
    Danieldangelo Salos Half Elf Fighter


    Hello everyone and thanks for choosing me sandmote!

    Laith Khouri will use dark orange. As for the skill checks:

    Spoiler: Skill Checks
    Show

    Persuasion to ask directly for help - (1d20+8)[21]
    Share a few drinks to loosen tongues - (1d20+5)[8]
    Insight to find out a bit more than he would otherwise - (1d20)[11]

    If applicable sandmote, I'll replace the above Insight check with Laith's Knight of the Order background feature, Knightly Regard to try to seek out people friendly to his order to increase the likelihood of getting information or aid.


    Edit: Hey guys, I have too much time on my hands today so I made some references for the political hierarchy and a pseudo-region-map. This is definitely not a substitute for all the information above, just a couple quick visual references. And now I added a table. If anyone catches any mistakes, please let me know and I'll fix them.

    Spoiler: Politics
    Show




    Spoiler: Region
    Show

    Right click + Open Link in New Tab for highest quality.

    Last edited by Riggdgames; 2020-06-07 at 06:02 AM.

  9. - Top - End - #9
    Ogre in the Playground
     
    GnomeWizardGuy

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    Apr 2019

    Default Re: Withstanding the Crimson Host OOC

    Hi everyone. I'm Bob and I'll be playing Calin, who will will speak in Blue.

    He will try to help lead the garrison troops. In combat, he will use his echo as a frontline tank while Calin himself is in the second line in front of any spell casters.

    Persuasion (1d20+5)[11]
    Insight: (1d20+5)[19]
    Survival: (1d20+1)[11]

    I'm excited to play with all of you and get to know all of your characters.

  10. - Top - End - #10
    Barbarian in the Playground
     
    HalfOrcPirate

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    Feb 2018

    Default Re: Withstanding the Crimson Host OOC

    I'll be playing Geth the Gold and will be using that same color unless its hard to read then i'll go a step darker.

    As for the checks
    My rangerly survival check in the wilderness: (1d20+6)[14]
    Sleight of hand to steal some funds, reminding Geth of his youth as a thieving little urchin: (1d20+3)[7]
    And i'll try my luck in the library with no relevant skills: (1d20)[1]

  11. - Top - End - #11
    Bugbear in the Playground
     
    purepolarpanzer's Avatar

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    The Frozen Northlands
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    Default Re: Withstanding the Crimson Host OOC

    Brother Edren
    Hill Dwarf Monk
    AC: 19 HP: 83/83
    PP: 14 PIv: 10 PIs: 14
    Conditions: --

    Just testing my IC post format. Brother Ed will post in Green.

    Brother Ed will roll
    • Insight- (1d20+4)[17]
    • Charisma with Brewer's Supplies- (1d20)[4]
    • Survival- (1d20+4)[9]


    Also, Sandmote, as a Hermit Brother Ed is privy to some discovery that is profound and should have some effect in the game. Normally this is worked out with the GM. Any ideas on Brother Ed's revelation?

    Last edited by purepolarpanzer; 2020-05-25 at 09:55 AM.
    The Bear is Back.

  12. - Top - End - #12
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Withstanding the Crimson Host OOC

    Added a table of characters in my first post and some visual references...I have a little too much time on my hands today.

  13. - Top - End - #13
    Bugbear in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by Riggdgames View Post
    If applicable sandmote, I'll replace the above Insight check with Laith's Knight of the Order background feature, Knightly Regard to try to seek out people friendly to his order to increase the likelihood of getting information or aid.
    You have advantage here. I'll check everyone else's backgrounds for this as well.

    Edit: I've added the roll to the post I'm about to set up in the rolling thread. Apologies if you prefer rolling yourself, but I'd like to save time. Like three other characters could make equivalent rolls, but they already got the best result of those rolls.

    Quote Originally Posted by Riggdgames View Post
    Edit: Hey guys, I have too much time on my hands today so I made some references for the political hierarchy and a pseudo-region-map. This is definitely not a substitute for all the information above, just a couple quick visual references. And now I added a table. If anyone catches any mistakes, please let me know and I'll fix them.

    Spoiler: Politics
    Show




    Spoiler: Region
    Show


    There are amazing. The feel on the map is exactly what I wanted. Is it just lines in Photoshop?

    Here's what I could cobble together in worldographer. You've got the relative locations of everything much better. Any chance of updating your map with the details?
    Spoiler: My Map
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    Link here if it doesn't load. The host is about 11 days away; the village it destroyed is six day's travel for a lone rider, and they're going at half that rate after one day conquering and another spent looting.

    Edit:

    Quote Originally Posted by purepolarpanzer View Post
    Also, Sandmote, as a Hermit Brother Ed is privy to some discovery that is profound and should have some effect in the game. Normally this is worked out with the GM. Any ideas on Brother Ed's revelation?
    Due to the short in-game duration, I'm not sure. A non-spell enchantment involving alcohol, perhaps?
    Last edited by sandmote; 2020-05-25 at 10:27 AM.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

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    Bugbear in the Playground
     
    purepolarpanzer's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Yeah, that'd be cool. Something that let me use brewers supplies to make healing potions or lesser restoration potions would be really cool.
    The Bear is Back.

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    SwashbucklerGuy

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by sandmote View Post
    There are amazing. The feel on the map is exactly what I wanted. Is it just lines in Photoshop?

    Here's what I could cobble together in worldographer. You've got the relative locations of everything much better. Any chance of updating your map with the details?
    Thanks sandmote, it's not problem at all. It's actually just me messing around in Powerpoint so I think I can add the details without any issues

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    Default Re: Withstanding the Crimson Host OOC

    In character thread is up, as is the rolling thread. JNA's will be added whenever they roll.

    Quote Originally Posted by purepolarpanzer View Post
    Yeah, that'd be cool. Something that let me use brewers supplies to make healing potions or lesser restoration potions would be really cool.
    Potions of lesser restoration are approved, although they'll take you some time to make.

    Quote Originally Posted by Riggdgames View Post
    Thanks sandmote, it's not problem at all. It's actually just me messing around in Powerpoint so I think I can add the details without any issues
    Yay!
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by JNAProductions View Post
    So, there's no magic item (short of an item that lets me break the 20 Constitution cap) to improve my Breath Weapon.

    May I have Full Plate instead of a +1 Item?

    Assuming that's okay, Vaathi.

    Spoiler: Backstory
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    Vaathi "Stonesmasher" Draco is from an odd tribe. Her family, one and all, have dragon blood running through their veins-if in trace amounts. Their mountain peak was, in times past, the home of an ancient and wise gold wyrm. The dragon passed, centuries ago, but their traditions have lived on in the Draco tribe.

    As the daughter of the tribe's leader, Vaathi has to prove herself. She was a natural with draconic powers, but to lead requires more than merely power. It requires wisdom, experience, a mind unclouded by bias and bigotry. So, on her 18th birthday, she left her home mountain to wander the world, gaining the knowledge and experience needed to lead her tribe with prosperity.

    She quickly learned of the troubles of the Adisha kingdom, and knew that it would be her duty to help. The Draco tribe were no strangers to aiding others, as they used their powers wisely. She arrived at the fort in Arvendon Pass shortly before they received the dire message. She offered her services to the leader of the fort, as a warrior to help resist the oncoming horde.



    As a person, Vaathi is a gentle giant. (Emphasis on giant, less so on gentle.) When at peace and with friends, she's quick to laugh and give kind words. She's rather stoic in appearance, otherwise, with a very neutral resting face. She's also a bit naive-her tribemates are honest, and she's not experienced in liars and deceivers. But, she is a strong believer in doing the right thing, regardless of whether it's the easy thing.
    Reposting my character info.

    Someone already took goldenrod, so I guess I'll go plain Bold.

    Persuasion: (1d20+5)[17]
    Survival: (1d20+3)[13]
    History: (1d20+1)[11]
    I have a LOT of Homebrew!

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    Xihirli's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    I have a place to sleep, right? That's where the recent body is I think.
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Snowblaze View Post
    You can trust her to be completely insane; and probably to backstab you.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

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    HalfOrcPirate

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by JNAProductions View Post
    Reposting my character info.

    Someone already took goldenrod, so I guess I'll go plain Bold.

    Persuasion: [roll0]
    Survival: [roll1]
    History: [roll2]
    If you want goldenrod I can take the color of my crab. I was deciding between the two :p

  20. - Top - End - #20
    Colossus in the Playground
     
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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by Xeno929 View Post
    If you want goldenrod I can take the color of my crab. I was deciding between the two :p
    Nah, you good. :)
    I have a LOT of Homebrew!

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  21. - Top - End - #21
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    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by Xihirli View Post
    I have a place to sleep, right? That's where the recent body is I think.
    I'm going to suggest you're staying in one of the houses that has been abandoned. Less likely the body is found than if you're staying at the tavern.

    Quote Originally Posted by JNAProductions View Post
    A small shrub is waddling behind her, giving the impression of a smile. "And I'll help!" he says.
    I never noticed they could speak. Neat.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

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    Colossus in the Playground
     
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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by sandmote View Post
    I never noticed they could speak. Neat.
    Yup! I hope you don't mind me playing what's technically an NPC. :)
    I have a LOT of Homebrew!

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    Lizardfolk

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    Default Re: Withstanding the Crimson Host OOC

    I have returned from work. Let me get caught up then Iíll reply.

    Also who can cast Necromunda spells cause I got some info on bodies ya might need as cannon fodder.
    Last edited by Seanfall; 2020-05-25 at 02:54 PM.

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    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by JNAProductions View Post
    Yup! I hope you don't mind me playing what's technically an NPC. :)
    I'm always happy when the minion gets a personality.

    Quote Originally Posted by Seanfall View Post
    I have returned from work. Let me get caught up then Iíll reply.

    Also who can cast Necromunda spells cause I got some info on bodies ya might need as cannon fodder.
    The necromancer can. That'd be Neth. To be honest, I wasn't expecting anyone else to go looking for any. Also, forgot to roll on it, he knows of (3d6+2)[8] graves with corpses.
    Extended Signature, Woo! Latest Homebrew: Bizuxxie & some Celestials from eastern folklore

    DMing: WtCH, RFYW

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    Default Re: Withstanding the Crimson Host OOC

    Necromunda?
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Snowblaze View Post
    You can trust her to be completely insane; and probably to backstab you.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  26. - Top - End - #26
    Titan in the Playground
     
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    Default Re: Withstanding the Crimson Host OOC

    Anyway yeah get me as many bodies as you can and I will create an army.
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Snowblaze View Post
    You can trust her to be completely insane; and probably to backstab you.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  27. - Top - End - #27
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    SwashbucklerGuy

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    Default Re: Withstanding the Crimson Host OOC

    Quote Originally Posted by Xihirli View Post
    "I have no preference," Osterneth said. "I can find recruits in most locations."
    I, for one, appreciate your can-do attitude and ruthless efficiency--OOC.

  28. - Top - End - #28
    Titan in the Playground
     
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    Default Re: Withstanding the Crimson Host OOC

    I can control up to 24 undead with Animate Dead and that goes up if we level while we're out there. I hope to come back with 24 undead.
    Spoiler: Quotes
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    Quote Originally Posted by Zar Peter View Post
    Supagoof took the most blows and incidentally took exactly the same damage Xihirli inflicted.
    Quote Originally Posted by Silent_Interim View Post
    Xihirli: Being a better target since 2015.
    Quote Originally Posted by Elenna View Post
    Xihirli, bastion of murder and betrayal.
    Quote Originally Posted by BasketOfPuppies View Post
    Wow I missed a lot today. So, kill Xihirli?
    Quote Originally Posted by Iceseer View Post
    I really wanted what Xihirli said to be true though.
    Quote Originally Posted by Snowblaze View Post
    You can trust her to be completely insane; and probably to backstab you.
    Quote Originally Posted by flat_footed View Post
    I still prefer to see you as the dagger hanging over us all, Xi.

  29. - Top - End - #29
    Troll in the Playground
     
    Lizardfolk

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    Default Re: Withstanding the Crimson Host OOC

    I know of at least 8 graves if you want zombies.

  30. - Top - End - #30
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    Default Re: Withstanding the Crimson Host OOC

    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

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