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  1. - Top - End - #301
    Ettin in the Playground
     
    GnomeWizardGuy

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    Lower Menthis

    Default Re: Withstanding the Crimson Host

    Calin

    Calin walks up to the entrance of the room and sees all of these monstrosities in the way. He summons a new echo right in front of whatever is in the middle of the room and it immediately attacks its target.

    "You guys need some help."

    Spoiler: OOC
    Show
    Places echo between 019 013 and 020 013. (if it needs to be one one side or the other, then either is fine)

    1st attack (1d20+9)[21], damage (2d6+6)[14] (if critical add (2d6)[6])

    2nd attack (1d20+9)[10], damage (2d6+6)[11] (if critical add (2d6)[12])

    If any of the front 3 creatures (or 2) move out of the echo's 5' range, then the echo makes an attack. If that hits, the creature's speed is reduced to zero (sentinel).

    AOO attack (1d20+9)[25], damage (2d6+6)[14] (if critical add (2d6)[9])


  2. - Top - End - #302
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Spoiler: OOC
    Show
    This was out of order. Sorry for the confusion.


    Spoiler: Former
    Show
    Both Minotaur near the echo strike out at it, still shaken by Laith's divine interference, but cleaving through the echo nonetheless.

    Saving Throws:
    (1d20-1)[1] (1d20-1)[16]

    (1d20-1)[17] (1d20-1)[12]
    Last edited by sandmote; 2020-07-16 at 02:08 PM.

  3. - Top - End - #303
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Withstanding the Crimson Host

    Llane

    Seeing the party engaged in combat, Llane utters a word a throws a globe of flame at the pale figure. "What's going on here?"

    Spoiler
    Show
    Produce flame + throw it
    Attack - (1d20+9)[17]
    damage - (2d8)[6]
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  4. - Top - End - #304
    Barbarian in the Playground
     
    HalfOrcPirate

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    Feb 2018

    Default Re: Withstanding the Crimson Host

    Geth & Brine
    Kobold Ranger & Giant Crab
    AC: 18 & 18 HP: 56/56 (68) & 43/43
    PP: 16 & 12 PIv: 10 & 5
    Conditions: --
    Concentration: --

    Geth draws his hand crossbow and fires two shots at the vampire. Hoping it stays in his spike growth, but not super upset if it runs through it to take the damage.Brine readies to strike anything that comes his way.

    Spoiler: ATTACKS
    Show

    Attack one: (1d20+7)[24]
    Damage: (1d6+4)[9]
    Attack two: (1d20+7)[22]
    Damage: (1d6+4)[9]
    Brine ready action to attack anything that approaches in melee.

  5. - Top - End - #305
    Troll in the Playground
     
    Lizardfolk

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    Jan 2013
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    Cybertron
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    Default Re: Withstanding the Crimson Host

    Zaddion didn't want to risk hitting anyone with a large spell so he chose to slow the Vampire down, he raises a hand and blew onto it the silver claws frosted over and with a wave of his hand he unleashed a blast of frosty air.

    Spoiler: ooc
    Show


    The vampire has to make a Constitution saving throw or he takes damage rolls in roll thread and has disadvantage on its next weapon attack roll.


  6. - Top - End - #306
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Withstanding the Crimson Host

    Laith Khouri
    Fallen Aasimar Paladin
    AC: 21 HP: 64/76
    PP: 10 PIv: 8 PIs: 10
    Conditions: --
    Concentration: --

    As the minotaurs make short work of the templar's echo, Laith stands firmly in front of the large doorway, trying to discourage them from charging his companions. He drops his axe, pulling a javelin from his back and throwing it at the vampire, eager to put down the fearsome fanged creature.

    Spoiler: OOC
    Show

    Sorry for the slow posting of late. Temporarily had to travel even during this time of Covid.

    Ranged attack with javelin: (1d20+6)[11]
    Damage if hit: (1d6+3)[5]


  7. - Top - End - #307
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Laith's javelin misses the vampire, sinking into the thorns behind it. Geth's Arrows, however, strike true, one sinking into the vampire's collar and the other into its open belly. Laith's fire singes the creature's head.

    Despite the cold from Zaddion, the vampire claws through the echo, and appears to have barely steadied itself against its fear.
    Last edited by sandmote; 2020-07-19 at 07:23 PM.

  8. - Top - End - #308
    Titan in the Playground
     
    Xihirli's Avatar

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    Default Re: Withstanding the Crimson Host

    Neth stormed off, speaking to her zombie and skeletons.
    “Says I know no strength... can’t even stomach giving my soldiers orders.”

    “Gwah,” Mavis agreed.
    “I suppose if you’ve spent so long in servitude, freedom starts to look like rebellion.”

    “Grar.”
    “I mean, he hasn’t seen what I have.”

    “Buhhh.”
    “Dammit, you’re right.”

    Neth turned around and led her undead back into the temple.
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  9. - Top - End - #309
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: Withstanding the Crimson Host

    Woosh! - A javeling flies through the air. Salos hopes it lands on the vampires.

    Spoiler: rolls
    Show
    (1d20+6)[21]
    (1d6+3)[6]

  10. - Top - End - #310
    Troll in the Playground
     
    Lizardfolk

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    Jan 2013
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    Default Re: Withstanding the Crimson Host

    The sorcerer tapped the tips of his claws together, then drew them apart glowing gossamer thread connected the two sets of tips he quickly tied these thread s around his fingers in a pattern until he created a web pattern between his hands. He aimed a cluster of foes and the web between his fingers vanished and exploded into being amongst his targets anchoring to the floor and walls.

    Spoiler: ooc
    Show


    It's a 20 foot cube centered on my target. I can't see the map right now but Riggedgames said I'm clear. Targetting a spot where I can hit the most of the Minotuars and none of us. If that makes any sense. I don't think anyone's moved really since this started so the hallway is probably still clear.


  11. - Top - End - #311
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Withstanding the Crimson Host

    Laith Khouri
    Fallen Aasimar Paladin
    AC: 21 HP: 64/76
    PP: 10 PIv: 8 PIs: 10
    Conditions: --
    Concentration: --

    After watching his companions land a few attacks from range, a web appears in front of Laith, slowing the creatures further. Without much thought, Laith instinctively stays put, hoping between his presence, Zaddion's web, and Brine's spikes, they can keep the monsters at bay. He pulls and launches a second javelin, roaring as he throws.

    Spoiler: OOC
    Show

    Round 2 actions.
    Ranged attack with javelin: (1d20+6)[9]
    Damage if hit: (1d6+3)[9]


  12. - Top - End - #312
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Withstanding the Crimson Host

    Llane

    "Anyone?" Llane exclaims still trying to figure out what exactly is going on. He throws the magically produced flame at the pale figure in the middle

    Spoiler
    Show
    attack - (1d20+9)[17]
    damage - (2d8)[10]
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
    Spoiler
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  13. - Top - End - #313
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Geth's vines are subsumed by webs across a large portion of the room, although a small section is quickly burned by Llane's flames, burning the vampire for (2d4)[4]

    Salos' javalin strikes true, yet Laith fails to connect again.

    Both of the minotaurs near the party collapse into the web, as does one of the two further back. They tear to free themselves:

    (1d20+5)[6] [roll]1d20+5[/roll

    (1d20+5)[22]

  14. - Top - End - #314
    Ettin in the Playground
     
    GnomeWizardGuy

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    Apr 2019
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    Lower Menthis

    Default Re: Withstanding the Crimson Host

    Calin

    Calin's echo appears right in front of the vampire and he immediately attacks through it as a whirling shadow of himself, the image of his great sword spinning through the air at its target. Calin seems to be enjoying the battle.

    "Everyone having fun yet!"

    Spoiler: OOC
    Show
    Again places echo between 019 013 and 020 013 and attacks the vampire. (if it can block the minotaurs too that is great.)

    1st attack (1d20+9)[18], damage (2d6+6)[14] (if critical add (2d6)[8])

    2nd attack (1d20+9)[25], damage (2d6+6)[16] (if critical add (2d6)[5])

    If any creature moves out of the echo's 5' range, then Calin uses his reaction to make an attack through the echo. If that hits, the creature's speed is reduced to zero (sentinel).

    AOO attack (1d20+9)[25], damage (2d6+6)[12] (if critical add (2d6)[4])



  15. - Top - End - #315
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: Withstanding the Crimson Host

    Salos hurls another javelin, putting his whole body into it, to the point he loses he balance at the end of the throw. It pierces the air with a tearing sound, landing on the walking corpse.

    "Those things are getting CLOSER!! Watch out, damn it, you won't hold them off for long!" He constantly makes sure his allies know where he is and adjusts his position to better support their formation. "You have a BACKLINE, so don't DIE!"

    He takes the second javelin and carefully feels the projectile's sweetspot, horizontally balanced above his shoulder. Always moving sideways, he steps out of Laith's throws, lunges foward and when the rest of the body snaps - woosh! again - the javelin flyes.

    Spoiler: rolls
    Show
    (1d20+6)[9]
    (1d6+3)[6]

  16. - Top - End - #316
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    The vampire recoils from the Echo's blows, one arm partially severing off at the base of the shoulder. In return, it strikes out at the Echo again.

    (1d20+6)[11] and (1d20+6)[19]

  17. - Top - End - #317
    Ettin in the Playground
     
    GnomeWizardGuy

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    Lower Menthis

    Default Re: Withstanding the Crimson Host

    Calin

    The vampire easily cuts through Calin's echo, which dissipates into a wisp of smoke. However, the smoke rapidly coalesces into another almost solid form and strikes again at the vampire.

    "Let's keep it up!" he yells trying to keep everyone's morale high.

    Spoiler: OOC
    Show
    Again uses his bonus action to place the echo in front of the vampire and attack it. If the vampire is down before my turn then he'll create the echo in front of the nearest minotaur and attack it instead.

    1st attack (1d20+9)[24], damage (2d6+6)[11] (if critical add (2d6)[11])

    2nd attack (1d20+9)[17], damage (2d6+6)[16] (if critical add (2d6)[3])

    If any creature moves out of the echo's 5' range (while it lasts), then Calin uses his reaction to make an attack through the echo. If that hits, the creature's speed is reduced to zero (sentinel).

    AOO attack (1d20+9)[27], damage (2d6+6)[10] (if critical add (2d6)[3])




  18. - Top - End - #318
    Troll in the Playground
     
    Lizardfolk

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    Cybertron
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    Default Re: Withstanding the Crimson Host

    Since he didn't want to accidentally set his own webs on fire Zaddion simply fired an Eldritch blast at the Vampire. "Be quick with the one's in the Web I don't know how long it'll hold them."

    Spoiler: ooc
    Show


    Firing Eldritch Blast at the Vampire.


  19. - Top - End - #319
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Quote Originally Posted by Seanfall View Post
    Spoiler: ooc
    Show


    Firing Eldritch Blast at the Vampire.

    Spoiler: OOC
    Show

    Assuming it isn't a problem:
    (1d20+8)[20] for [/roll]2d10[/roll] 17


    The Eldritch Blast blasts into the vampire, and it drops down. The arm--that isn't partially severed--catches on the vines, leaving the remains flopped out in a rather disturbing manner.
    Last edited by sandmote; 2020-07-25 at 06:05 AM.

  20. - Top - End - #320
    Barbarian in the Playground
     
    HalfOrcPirate

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    Feb 2018

    Default Re: Withstanding the Crimson Host

    *Geth shoots with his hand crossbow at the most injured looking Minotaur Skeleton.*

    Spoiler: Attack
    Show
    (1d20+7)[11] (1d6+4)[8]

  21. - Top - End - #321
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Apr 2020

    Default Re: Withstanding the Crimson Host

    Laith Khouri
    Fallen Aasimar Paladin
    AC: 21 HP: 64/76
    PP: 10 PIv: 8 PIs: 10
    Conditions: --
    Concentration: Bless (Calin, Zaddion, Geth)

    As the battle rages on, Laith can feel the skeleton's presence under the crushing weight of his own. They will stay put. He would hold them there. Reaching for another javelin, Laith instead stays his hand as his allies attacks fire past him, or in Calin's case, appear before him to deliver and take the brunt of the punishment. Instead of attacking as well, Laith bows his head in prayer, gifting the last three to attack with Torm's blessing.

    Spoiler: OOC
    Show

    Round 3 action.
    Cast Bless on the last three attackers (Calin, Zaddion, and Geth).

    Spoiler: Bless
    Show

    You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.



  22. - Top - End - #322
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Guided by the bless, Geth's arrow barely strikes into the minotaur on the near left.

    Spoiler: OOC
    Show
    The one near 020, 012. Don't need to roll bless, but wouldn't have hit otherwise.

  23. - Top - End - #323
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: Withstanding the Crimson Host

    Woosh!

    Spoiler
    Show
    (1d20+6)[9]
    (1d20+3)[12]

  24. - Top - End - #324
    Firbolg in the Playground
     
    MCerberus's Avatar

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    Default Re: Withstanding the Crimson Host

    Llane

    Still not quite filled in Llane starts acting on instinct. Dust and shadows cover the druid for a moment before revealing the form of a dire wolf. He follows the shadow, lunging at the shadow's target, hoping to bite his new fangs down and drag it to the ground.

    Spoiler
    Show
    Going to shapeshift to dire wolf, attacking the same target as Calin's shadow.
    Pack tactics... I think grants advantage? The shadow is an ally right?

    [=Bite Attack]1d20+5[/roll]
    [=Bite Advantage]1d20+5[/roll]
    Damage - (2d6+3)[12]
    Target must make DC13 Strength save or is knocked prone
    Last edited by MCerberus; 2020-07-27 at 10:25 PM.
    Ask me about our low price vacation plans in the Elemental Plane of Puppies and Pie
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    Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC

  25. - Top - End - #325
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Llane is dragged back slightly by the vines, taking (1d4)[4] damage as he get up to the minotaur skeleton. his bite rips at the creature's arm, pulling it down.

    One Minotaur slashes at the echo, the other at the flesh before it, breaking through the echo and tearing at Llane hard with its longsword (2d10+4)[12]

    One in the back starts to trudge through the vines at Llane as well, making a save against falling through the web, [/roll]1d20[/roll], as the other pushes to escape them (1d20+4)[20].

    Spoiler: OOC
    Show
    I'll say 2.5 feet of movement through the vines for Llane, given the minotaur don't appear to be moving forward any time soon. (4d4)[8] damage if the one in the back manages to move.

    The entire party is up in the initiative, including Neth this time. Calin, Zaddion will be assumed to be acing before the rest of the party, but anyone else posting beforehand is appreciated.

  26. - Top - End - #326
    Troll in the Playground
     
    Lizardfolk

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    Default Re: Withstanding the Crimson Host

    Zaddion unleashes another Eldritch blast into the Lead Minotuar attacking Llane, but he again seems to warp things the magic in his blood singing out and quickening his spell allowing him another volley. "Away beasts, away!"

    Spoiler: ooc
    Show


    2 Sorcery Points for Quickened spell to Cast Eldritch Blast, and another Eldritch Blast as a Bonus action at the lead Minotuar.


  27. - Top - End - #327
    Ogre in the Playground
     
    sandmote's Avatar

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    Default Re: Withstanding the Crimson Host

    Calin's blows bring down the weakened minotaur nearby, and three of Zaddion's blasts strike true into the other one up front, sending a surge of dark energy up its humerus and leaving a darkened mark.

    Spoiler: OOC
    Show
    Everyone else is up

  28. - Top - End - #328
    Titan in the Playground
     
    Xihirli's Avatar

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    Behind you. RIGHT NOW.
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    Default Re: Withstanding the Crimson Host

    Neth looked over the shoulders of the people on her side.
    "Relax, I'm back."
    She lifted her arms, and an inky black portal opened under the enemies, from which tentacles and mouths with eyes sprouted.
    "Nafl'fhtagn ng mggoka!"
    Neth proclaimed, commanding the creatures of the Far Realm to feast generously.

    Spoiler: Evard's Black Tentacles
    Show
    Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

    When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

    A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.

    So against a DC 15: (3d6)[13] and restrained at the start of their turn.
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  29. - Top - End - #329
    Barbarian in the Playground
     
    HalfOrcPirate

    Join Date
    Feb 2018

    Default Re: Withstanding the Crimson Host

    Geth & Brine
    Kobold Ranger & Giant Crab
    AC: 18 & 18 HP: 56/56 (68) & 43/43
    PP: 16 & 12 PIv: 10 & 5
    Conditions: --
    Concentration: --

    Geth grins as his teammate comes back and takes a shot.

    Spoiler: Attack
    Show

    Attack: (1d20+7)[13] Bless: (1d4)[1]
    Damage: (1d6+5)[7]

  30. - Top - End - #330
    Bugbear in the Playground
     
    ElfWarriorGuy

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    Brazil

    Default Re: Withstanding the Crimson Host

    Throws javelin at minotaur

    Spoiler: rolls
    Show
    (1d20+6)[14]
    (1d6+3)[7]

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