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  1. - Top - End - #1
    Orc in the Playground
     
    Temp's Avatar

    Join Date
    Oct 2007

    Default Sudden Spellcasting

    I've noticed that in my campaigns, most characters suddenly gain spellcasting abilities at some point. The proccess by RAW isn't smooth; a Ranger might defeat an Ogre and suddenly be able to call badgers out of thin air or a Fighter/Cleric might suddenly be able to call his god to shoot fire at his enemies.

    Full spellcasters don't usually run into this problem--you can just assume they slowly developed their abilities some earlier time "off-screen," but multiclasses, Hexblades and Rangers will all be thrust from no spellcasting ability to throwing flashy summons and illusions around instantaneously in-game.

    How do you treat this in your game world? Do all multiclass or partial-spellcasting characters have to feign a pre-existing ability that isn't actually reflected mechanically until hitting a certain level? Or are the first real spells a character casts monumentous in-game occurances?
    Last edited by Temp; 2007-10-26 at 07:15 PM.

  2. - Top - End - #2
    Ogre in the Playground
     
    GnomeWizardGuy

    Join Date
    Jul 2007
    Location
    London
    Gender
    Male

    Default Re: Sudden Spellcasting

    actuallly in mine it's the other way around, they slowly develop the understanding that they are now able to accomplish something they couldn't before. prophetic dreams and mentors can be used to make sure they don't ignore a class feature they've just aquired and it makes much more in game sense to discover that your god now loves you a level above what they did before rather than spending years bangig away at the same wall only to discover that suddenly it all works like its suppossed to after beating the hell out of that ankheg.
    Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.

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