New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Barbarian in the Playground
     
    FabulousFizban's Avatar

    Join Date
    Apr 2013

    Default Harley Quinn is a Barbarian with a great club

    convince me otherwise.
    May I borrow some bat guano? It's for a spell...

  2. - Top - End - #2
    Firbolg in the Playground
     
    LudicSavant's Avatar

    Join Date
    Jun 2014
    Location
    Los Angeles

    Default Re: Harley Quinn is a Barbarian with a great club

    Quote Originally Posted by FabulousFizban View Post
    convince me otherwise.
    I don't wanna.
    Quote Originally Posted by ProsecutorGodot
    If statistics are the concern for game balance I can't think of a more worthwhile person for you to discuss it with, LudicSavant has provided this forum some of the single most useful tools in probability calculations and is a consistent source of sanity checking for this sort of thing.
    An Eclectic Collection of Fun and Effective Builds | Comprehensive DPR Calculator | Monster Resistance Data

    Nerull | Wee Jas | Olidammara | Erythnul | Hextor | Corellon Larethian | Lolth | The Deep Ones

  3. - Top - End - #3
    Firbolg in the Playground
     
    EvilClericGuy

    Join Date
    Jul 2013
    Location
    Somewhere
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Barbarian/rogue. And I'm pretty sure it's a maul.
    It's Eberron, not ebberon.
    It's not high magic, it's wide magic.
    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

  4. - Top - End - #4
    Titan in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2013

    Default Re: Harley Quinn is a Barbarian with a great club

    While Harley's club (big mallet, baseball bat, etc) is a GREAT club, I would not assume it was a great club. There are many times when she wields the club one handed (just like there are many times she opts to use two hands). So I would ascribe it as a one handed club with a versatile property (and occasionally a hidden bomb ready to level Gotham).


    Is Harley Quinn a Barbarian? Well she is a professional physiatrist with a MD & PHD (her job requires an MD and the sources often say PHD). While she rarely applies that talent for self reflection, there are numerous times we see her skill displayed. This lends me to believe she has some Expertise in the matter. I think we can all agree that she is a human, so the Prodigy feat is available for 1 Expertise, but that raises 2 questions: 1 Was Harley a Prodigy or just a professional? and 2 Does a MD represent multiple Expertises?


    Now for physical abilities Harley Quinn demonstrates high strength (for a human) and high dexterity (for a DC character). This lends to her having higher Dex than Str but both are high enough to not contradict Barbarian. This is complicated even further because her world does not have a Dex/Str binary for attacks.


    In summary: Maybe, but maybe she is a Human Rogue with an MD and a versatile club.

  5. - Top - End - #5
    Firbolg in the Playground
     
    EvilClericGuy

    Join Date
    Jul 2013
    Location
    Somewhere
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Quote Originally Posted by OldTrees1 View Post
    While Harley's club (big mallet, baseball bat, etc) is a GREAT club, I would not assume it was a great club. There are many times when she wields the club one handed (just like there are many times she opts to use two hands). So I would ascribe it as a one handed club with a versatile property (and occasionally a hidden bomb ready to level Gotham).

    *Snip*

    In summary: Maybe, but maybe she is a Human Rogue with an MD and a versatile club.
    Isn't versatile club a quarterstaff?
    It's Eberron, not ebberon.
    It's not high magic, it's wide magic.
    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

  6. - Top - End - #6
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Oct 2016
    Location
    Subang Jaya, Malaysia
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Nah, she's a bard, because we know that all bards are clowns.

  7. - Top - End - #7
    Titan in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2013

    Default Re: Harley Quinn is a Barbarian with a great club

    Quote Originally Posted by JackPhoenix View Post
    Isn't versatile club a quarterstaff?
    Same stats but you grab it differently.
    Last edited by OldTrees1; 2020-05-27 at 02:04 AM.

  8. - Top - End - #8
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Nov 2010

    Default Re: Harley Quinn is a Barbarian with a great club

    What about having her be a Kensai Monk/Rogue?

    That way you can have her swing around a war-hammer with her high dexterity score.

    Monk means a high Wisdom score, which extends into expertise in Insight & Medicine (as to capture her training). Either Mastermind or Inquisitive work for her.

    So, maybe a build like: V. Human Rogue 2/Kensai Monk 5/Rogue 1?
    Last edited by Zonugal; 2020-05-27 at 02:32 AM.

  9. - Top - End - #9
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Oct 2016
    Location
    Subang Jaya, Malaysia
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Quote Originally Posted by Zonugal View Post
    What about having her be a Kensai Monk/Rogue?

    That way you can have her swing around a war-hammer with her high dexterity score.

    Monk means a high Wisdom score, which extends into expertise in Insight & Medicine (as to capture her training). Either Mastermind or Inquisitive work for her.

    So, maybe a build like: V. Human Rogue 2/Kensai Monk 5/Rogue 1?
    Harley doesnt strike me as a high wisdom person, her character is kinda similar to Joker, and both of them are off their rockers. In fact, wisdom should be their dump stat.

    Medicine skill should be tied to Intelligence anyway, i dont know why its tied to Wisdom.

  10. - Top - End - #10
    Dwarf in the Playground
     
    Kobold_paladin?'s Avatar

    Join Date
    Apr 2020
    Location
    a kobold warren
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Quote Originally Posted by FabulousFizban View Post
    convince me otherwise.
    *cough*it'sawarhammer*cough*
    lawful good isn't always lawful nice.

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Oct 2009

    Default Re: Harley Quinn is a Barbarian with a great club

    Honestly, I would argue Harley Quinn is a Archfey Tomelock.

    Powered by Charisma with Shillelagh. Armor of Shadows and Beguiling Influence to start, picking up Book of Ancient secrets (for plans) and Aspect of the Moon (for working at night).

  12. - Top - End - #12
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Ok, here's a rough Harley Quinn, based mostly on the Harley Quinn DC show, because that's what I've been watching, but I think it works pretty well for most of them.

    Human Rogue. Acrobat subclass, which turns her into a pseudo-monk. Custom background that includes Insight and Medicine.

    As a rogue, she trained in Acrobatics, Perception, Persuasion, and Stealth.

    She has expertise in Insight and and Stealth.


    Quickie Acrobat subclass

    3rd level: Expertise in Acrobatics. Add proficiency bonus to AC when unarmored. Add Dexterity modifier to number of feet jumped, like a Thief.

    9th level: Unarmed speed is +10'. Half damage from falls. Gain 5 Ki points, like a Monk. Can use Flurry of Blows, Patient Defense, Stunning Strike
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  13. - Top - End - #13
    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012
    Gender
    Male

    Default Re: Harley Quinn is a Barbarian with a great club

    Greatclub v Decorative Q-staff / Warhammer vs Maul: Is she fighting regularly one-handed, or are there "release-a-hand swings" mixed into the style? Fighting with a two-handed weapon means you need both for proper control and technique, but it doesn't mean your hands have to be glued to the thing throughout.

    Unarmed fighting is a genre trait, so Monkery isn't strictly necessary unless "disciplined semi-mystic warrior" is part of the character concept.
    Ditto armor.

    That said, Barbarian for Crazy Lady With A Mallet fighting prowess follows.

    Quote Originally Posted by Jerrykhor View Post
    Harley doesnt strike me as a high wisdom person, her character is kinda similar to Joker, and both of them are off their rockers. In fact, wisdom should be their dump stat.

    Medicine skill should be tied to Intelligence anyway, i dont know why its tied to Wisdom.
    Sanity is oblique to wisdom - which is more about awareness.

    Medicine is wisdom primary as it's not "I know all this stuff" as "I am looking at this set of conditions, and pulling together a diagnosis, or treating the injuries based on the specifics of the case before you." Compare Nature to Survival. Also consider that if you are really wanting to tap medical knowledge that's an Intelligence(Medicine) check.

    Fair Wisdom, needed for the Insight and Medicine (Psychiatrists are M.D.s by training). She doesn't dip deeply into pharmacology, but Hermit kind of taps the needs and withdrawn nature of an Asylum. Otherwise mock up from Guild Artisan for your licensure.
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

  14. - Top - End - #14
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Apr 2020

    Default Re: Harley Quinn is a Barbarian with a great club

    Harley has been failing almost all her insight checks on Joker, I don't think she's high Wisdom.

    She's definitely intelligent, but she's probably around Int 14-15.

    Her constitution's a bit low for a barbarian, so maybe she really liked the roleplay.

    Harley with a bat is regular club, though there's a good argument for it being a maul. Harley with a hammer is a warhammer. It's even versatile.

    It's not exactly perfect but it's probably the closest in a single class.

  15. - Top - End - #15
    Bugbear in the Playground
     
    SwashbucklerGuy

    Join Date
    Nov 2010

    Default Re: Harley Quinn is a Barbarian with a great club

    How about something basic like this?

    Harley Quinn

    Dr. Harleen Frances Quinzel
    V.Human Rogue 1/’Way of the Kensai’ Monk 5 with the “Healer” (Guild Artisan) background
    Medium humanoid (human), Lawful Good
    AC: 16 (Unarmed Defense); HP: 39 (6d8+6); Speed: 30 ft.; Saving Throws: Dexterity +7 & Intelligence +5
    Str 8 (-1), Dex 18 (+4), Con 12 (+1), Int 14 (+2), Wis 14 (+2), Cha 10 (+0)
    Skills (+3): Acrobatics +10, Deception +3, Insight +8, Medicine +8, Persuasion +3, Performance +3, Sleight of Hand +7, and Stealth +7
    Tool Proficiencies (+3): Disguise Kit, Herbalism Kit, Painter’s Supplies, & Thieves’ Tools
    Armor/Weapon Proficiencies: Simple Weapons and hand crossbows, longswords, rapiers, & shortswords; Light Armor
    Feats: Prodigy (Acrobatics)
    Senses: passive Perception 12
    Languages: Common, Dwarvish, Thieves’ Cant, & Undercommon
    ---
    Special Abilities
    Racial Abilities: --
    Background Abilities: Guild Membership
    Class Abilities: Expertise (Insight & Medicine), Sneak Attack (+1d6), Thieves’ Cant, Martial Arts, Unarmed Defense, Ki (5), Unarmored Movement (+10), Deflect Missiles, Monastic Defense (Way of the Kensai), Path of the Kensai, Kensai Weapons (hand crossbow and warhammer), Agile Parry, Kensai’s Shot, Way of the Brush, Slow Fall, Extra Attack, & Stunning Strike
    ---
    Actions
    Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: +7 (1d6+4) bludgeoning damage
    Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: +8 (1d8+4) bludgeoning damage; versatile (1d8)
    Hand Crossbow. Ranged weapon attack: +7 to hit, reach 5 ft., range 30 ft./120 ft., one target. Hit: 7 (1d6+4) piercing damage; ammunition (range 30/120), light, loading

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •