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Thread: 5.5e
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2020-05-27, 07:03 PM (ISO 8601)
- Join Date
- Mar 2004
Re: 5.5e
Personally, I would rather have official 5e books that address it.
Think the Rangers have been under powered by the release of new things; maybe a Player's Handbook II that basically reworks the original classes slightly.
That way you're not forced to buy a new PHB, DMG, MM, etc etc. I'd rather just see an official book revisit original content and spice it up.
So that way the DM can determine on their own if say - for example the PHBII can be used in their campaign, allowing players to adjust.Last edited by Tawmis; 2020-05-27 at 07:03 PM.
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2020-05-27, 07:33 PM (ISO 8601)
- Join Date
- Jul 2018
Re: 5.5e
A fair point, but I think it can be viewed as evidence to the contrary. The "my sister" test passed muster back in the day because everyone even remotely in touch with the culture knew of the handful of systems that were popular enough to be economically viable. With electronic communication and a renaissance in indie gaming, I would be hard pressed to name even a fraction of the creative options out there as a full on gamer, let alone "my sister."
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2020-05-27, 08:49 PM (ISO 8601)
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- May 2014
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- Death realm
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Re: 5.5e
Two issues with that. With this proposal there would be 2 legal versions of the Ranger, which would add more confusion, not actually stream line, and it was stated some time ago that one of the workers on 5e will not print a "revised Ranger" in this PHB or as an errata. So if its instead a 5.5, that should return the ability to make those edits.
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2020-05-27, 10:23 PM (ISO 8601)
- Join Date
- Nov 2017
Re: 5.5e
I'd stick with 5e for now, and "fix" perceived issues by providing options in new books similar to XGtE. For example, I'd really like to see the Class Features Variants UA become official.
Last edited by Daithi; 2020-05-27 at 10:23 PM.
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2020-05-27, 11:02 PM (ISO 8601)
- Join Date
- Jul 2013
Re: 5.5e
The number of people who can name a Tabletop RPG other than D&D is tiny. I'm betting not one in thirty people who saw and enjoyed, say, the half-a-billion dollar grossing Bumblebee could do it. Which is not surprising. D&D making 50 million dollars in sales in 2017, one of its best years ever, is still chump change in the world of speculative fiction pop culture.
A new edition of D&D that literally alienated all of its current fans and was forced to pick up new fans from people who did things like play Final Fantasy XIV and watch the fantasy-themed episodes of South Park could be ten times as profitable as it currently did. Not saying that they should go this route, I'm just saying how small and weak our world is compared to a real money-maker fantasy franchise like Naruto or Game of Thrones.
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2020-05-27, 11:45 PM (ISO 8601)
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- May 2014
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- Death realm
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Re: 5.5e
Eh, profit wise, D&D doesn't outpace M:tG. In any form. In fact, its a given that the recent push for more Magic in DnD is to either get MORE players in Magic, or, which I think is most likely, get the "whales" in Magic to gain similar spending habits in DnD. As long as the materials stay low and stay rare, should I can say its just a possibility.. but when Theros is your next big book, as a campaign setting, mind you, I dunno.
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2020-05-27, 11:56 PM (ISO 8601)
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- Aug 2015
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Re: 5.5e
As someone who's played Final Fantasy extensively and loves the feel, 5e certainly doesn't capture my attention. Thing is, 5e is the closest to what people outside the hobby have always thought what D&D was, and thus it's way easier to get into even from a cultural standpoint.
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Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2020-05-28, 12:27 AM (ISO 8601)
- Join Date
- Aug 2013
Re: 5.5e
I don't think we need 5.5.
I do, however, like many of the changes in the "alternate class features" UA and if they released those as free "errata" and published an updated PHB with those options baked right into the classes, I would probably buy it.
I would not, however, call that "5.5". To me, the extra half an edition requires either substantial general rules changes (as we saw in 3.5) or it requires a major shift in design philosophy (as we saw in "essentials" for 4th edition)
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2020-05-28, 12:42 AM (ISO 8601)
- Join Date
- Oct 2014
Re: 5.5e
AD&D 1st edition and 2nd edition are very closely related, so closely you can read right out of the 1st edition books to run a 2nd edition adventure. I don't think that's been true of any of the other editions that claim to be descended from AD&D (3E, 3.5E, 4E, 5E), though of course it's true of many other D&D editions like OD&D vs. BECMI vs. AD&D.
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2020-05-28, 09:23 AM (ISO 8601)
- Join Date
- Apr 2020
Re: 5.5e
I personally hope we stick with 5e for a few more years, so that people will get bored of it and transition out of it for good once 6e hits. It’s one of my least favorite editions other than the 4e abomination.
There is just zero depth to combat in this game, and it really is pretty limited for people who enjoy builds, spell combat and wargaming.
There are quite a few good aspects to the game, like bounded accuracy and the streamlined rules, but ultimately there’s just too many things sacrificed on the altar of balance (which I don’t value as much as fun)
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2020-05-28, 09:38 AM (ISO 8601)
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- May 2015
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- Texas
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Re: 5.5e
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
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b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
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2020-05-28, 11:08 AM (ISO 8601)
- Join Date
- Nov 2013
Re: 5.5e
Can't compare with 3rd edition, as I've never played it; but builds-wise, 5th edition is far more complex than almost all of the TSR era (possible exception for the very late options of AD&D 2nd edition).
I'm playing a BECMI game right now with old friends, it's been fun, but the lack of complexity, both buildswise and combatwise, is painful.
A 3rd level PCs, 5th edition adventuring day against goblins and a merciless DM has been a very fun challenge.Last edited by diplomancer; 2020-05-28 at 11:10 AM.
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2020-05-28, 11:22 AM (ISO 8601)
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- Jan 2012
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Re: 5.5e
I would really hope for something more akin to the original and 3.5 versions of Unearthed Arcana - an expansion of rules, options, and possibly classes.
Only without the sheer fudgery of Drow, Cavalier, and Barbarian - style "improvements." I'd also say without the original's propensity for binding problems, but WotC claimed that issue early on.
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2020-05-28, 12:00 PM (ISO 8601)
- Join Date
- Jun 2015
Re: 5.5e
Yeah, I'm not in need of making things harder for AL, that's just not a reason for me to buy a new half edition and really, I don't have any issues with 5e that can't be patched live. I am in a different situation as I play with a single steady group that has been playing games together for decades.
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2020-05-28, 12:07 PM (ISO 8601)
- Join Date
- Nov 2014
Re: 5.5e
While 5e is *technically* the fifth edition of Advanced Dungeons & Dragons, what if we had an Advanced 5e? Like, one with additional tools, rules, customization, and deeper simulationism that is still completely backwards compatible with Basic 5e?
I don't think there'd be as much wailing and gnashing of the teeth then.
EDIT: While I know this sounds almost the exact same as making a 5.5e, the difference is in support. Basic 5e doesn't go away, new material caters to both, and nothing gets invalidated. So, the way AD&D was to OD&D instead of the way 3.5 was to 3.0.Last edited by Waterdeep Merch; 2020-05-28 at 12:10 PM.
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2020-05-28, 12:10 PM (ISO 8601)
- Join Date
- Apr 2020
Re: 5.5e
5.5e is not going to happen with the "Windows 10" approach for 5e.
But I'm all for a book with a big chunk of alternative rules designed to work as a set. A complete overhaul for all Feats to use in place of the existing once. Complete alternative for existing Classes (and Subclasses). Having another go at making every race a good or even just interesting choice, fixing Humans, Dragonborns etc.
The idea here is that the new Rules are still 5e, the existing rules aren't gonna be obsolete and we get to pick if we want to stick with the existing ones or the (hopefully mechanically better) "Alternative Ranger" etc.
Complete granularity isn't compatible with 5e and would be left for homebrew/houserules (as people already do). The new stuff needs to be coherent with itself and designed to be primarily used as a whole plug in.
With so many UAs and Subclasses out there already, I never saw people complaining about too many options. Too much content is only a problem when it's essential contents so you have to learn it all, it's too complicated to use or if it's a nerfbat for player options.
Adding a second official versions for self contained game modules like Classes, Races or Feats can be safely ignored or easily added.
Ofc there would likely be a clear winner, either the existing or the new version. But the other one would still not be obsolete, it's still official, the books they're in remain valid and buying the new book isn't mandatory, just more content. Official Class, Race or Feat Variants also don't require ongoing support. Same as their PHB versions they can be abandoned in their existing state after release.
It's a free line of content to sell book with and minimal effort required to design at this point in time. Honestly think we have something like this coming. Wild guess is WotC want it to come out together with something big like a new Class (hi Psion), which would definitely drive sales for everyone not interested in the Variant Rules.
This would also open up straight up new options. Like removing Extra Attack and Spellcasting from Rangers and readding it to the majority of Subclasses, while also enabling Beastmaster with stronger Features tied to his companion.
Removing Spellcasting or Extra Attack from base class in general opens up options for the more diverse subclasses of previous editions.
Moving Subclasses to level 2 would open up designspace for Rogue/Warrior 1/2 Casters on top of Spell less Rangers and Paladins (man they tried so many things with Rangers in UA...).
Might also open up to incorporate whatever Larian is changing for Baldurs Gate 1:1 into DnD. They arguably have a better track record at balancing and designing mechanically sound classes than the DnD team, I'd make use of that given the chance.
But heck what do I know.Last edited by Tes; 2020-05-28 at 12:11 PM.
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2020-05-28, 12:19 PM (ISO 8601)
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- Feb 2006
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2020-05-28, 12:23 PM (ISO 8601)
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- Nov 2014
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2020-05-28, 12:51 PM (ISO 8601)
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- Apr 2020
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2020-05-29, 10:57 AM (ISO 8601)
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- May 2014
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2020-05-29, 06:55 PM (ISO 8601)
- Join Date
- Sep 2015
Re: 5.5e