Results 1 to 4 of 4
Thread: DMing for a Mastermind Rogue
-
2020-05-27, 06:11 PM (ISO 8601)
- Join Date
- Jul 2016
- Gender
DMing for a Mastermind Rogue
So, I'm starting up an intrigue-centric game soon that will feature a Mastermind rogue as the player in a single-player campaign, starting at level 1 and going to level 20. I'm looking for ideas on ways to highlight her abilities in-game, let her get in over her head, and evolve the narrative.
Has anyone either run or DMed for a Mastermind rogue, and if so, what are some things I should watch out for? Have you put one in a good trap, either socially or physically? Do you have any suggestions?
-
2020-05-27, 06:16 PM (ISO 8601)
- Join Date
- Nov 2011
- Location
- Waterdeep
- Gender
Re: DMing for a Mastermind Rogue
a good sidekick would probably be really useful, someone they can use their bonus action help on, bounce ideas off and cover abilities that they themselves have trouble with. A watson to the holmes so to speak.
Roll for it 5e Houserules and Homebrew
Old Extended Signature
Awesome avatar by Ceika
-
2020-05-27, 08:03 PM (ISO 8601)
- Join Date
- Aug 2008
Re: DMing for a Mastermind Rogue
The tool description section in xanathar's is basically full of mastermind fodder. I recommend that you use factions frequently so that when spy vrs spy situations arise the player can choose which they support.
avatar by Elrond
"You should just homebrew the world's tiniest violin for your bard."
-
2020-05-27, 08:09 PM (ISO 8601)
- Join Date
- Jul 2017