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Thread: Dungeons and Dragons (2022)
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2020-06-08, 09:51 AM (ISO 8601)
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2020-06-08, 10:06 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Living in medieval-esque times is a lot of work, and traveling is more on top of that. Cultural groups didn't intermix nearly as much at the time because people just didn't have the free time needed to see the world. A farmer just didn't have the weeksrth of free time it would take to move to the other side of the continent, or even country and get established there, and they certainly couldn't do it for entertainment. Tradesmen and merchants had it better, but merchants were chained to their source of goods, and tradesmen needed their facilities and tools, so once they set down roots, they were there for a while.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-08, 10:15 AM (ISO 8601)
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- May 2009
Re: Dungeons and Dragons (2022)
I imagine it could be when you diversify your portfolio to ensure you don't have a single point of failure - however without your knowledge the companies you diversify into are actually dependent on the focus of your initial portfolio, so in truth you really only have artificially diversity of portfolio.
You can apply the same logic to virtually anything else.
i.e you have a orc in elf town - but nobody comments on them being a orc and they do not act any different then any of the elves, it is artifical diversity, it looks like something new but in actuallity it is not.
'Real' diversity would be when you actually have something new and different from what you had - i.e your new investments are either not linked to your old ones or they are but they negatively linked (i.e if your existing takes a hit your new will have a raise) - or where your orc is not merely an elf in a different body and people react to that - as such you should not see an orc in elftown unless they are relevant to the overall story/scene.
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2020-06-08, 10:16 AM (ISO 8601)
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- Sep 2009
Re: Dungeons and Dragons (2022)
Ok but the mad wizard Zagyg did a spell 1500 years ago that took every person and teleported them around the world in alphabetical order, A's at north and Z's at the south. The ensuing mix created much war and devastation and confusion, but its settled down now. Just sort of a thing that everyone accepts as not only normal, but superior, and judges isolationist xenophobic communities.
Or have Roy be black but from the north and noone gives a stuff.I Am A:Neutral Good Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength-14
Dexterity-11
Constitution-16
Intelligence-16
Wisdom-12
Charisma-16
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2020-06-08, 10:19 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I dunno, that kinda sounds really cool.
Well, maybe not the farmer bit, but it would be a great way of showing the world is weird.
Larger, different than just another pseudo-medieval setting with fancy outfits and some funny ear-bits.
Maybe, but I would still expect a city in a typical fantasy world to be more colourful than in ours.
Even if it isn't a mayor trade center there's still all kinds of people coming through offering their wares.
I mean, even if it's just from a village a day in the other direction the guy coming from there might be a goblin or elf.Last edited by Kantaki; 2020-06-08 at 10:32 AM.
"If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2020-06-08, 10:19 AM (ISO 8601)
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- Sep 2009
Re: Dungeons and Dragons (2022)
One million dollars says you watched the Cantina scene in Star Wars and didnt wonder what {scrubbed} was doing in the same bar with the buttchinned jazz players when, as far as we know and have been shown, Tattoine is a human planet, with the occasional Jawa.
Story irrelevant orcs in elftown change the setting, but unless theres inconsistency it doesnt harm the setting.Last edited by Peelee; 2020-06-12 at 09:44 AM.
I Am A:Neutral Good Human Bard/Sorcerer (2nd/1st Level)
Ability Scores:
Strength-14
Dexterity-11
Constitution-16
Intelligence-16
Wisdom-12
Charisma-16
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2020-06-08, 10:24 AM (ISO 8601)
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- May 2009
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2020-06-08, 10:32 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2020-06-08, 11:27 AM (ISO 8601)
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2020-06-08, 11:28 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
And the sand people. Never forget the sand people.
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2020-06-08, 11:34 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Aye. Jawas and Sand People are native to Tatooine, not humans. Also, the cantina is likely representative of the makeup of the planet, at least in spaceport cities.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2020-06-08, 11:38 AM (ISO 8601)
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- Dec 2013
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Re: Dungeons and Dragons (2022)
Tatooine and the cantina are maybe bad examples, given the generally underworld nature of the planet and its relative isolation from mainstream society. Most of them are almost certainly not average blue collar workers looking for a drink at the end of an honest day's work.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-08, 11:41 AM (ISO 8601)
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- Dec 2009
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Re: Dungeons and Dragons (2022)
Jabba's palace and sail barge scenes also takes place on Tatooine, where humans are remarkably under-represented compared to most other populated planets we see.
Last edited by Peelee; 2020-06-08 at 11:41 AM.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2020-06-08, 11:42 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Sand people aren't human?
Are you sure?
Wrapped up as those mummies are, who can tell?
I know, I know, EU says they're aliens, but just from the movies I wouldn't know. Found out while browsing the wiki. [I mean, even Darth Krayt couldn't tell and he grew up among them, so...*
*Okay, it was more didn't know both parents were human, but still, those guys take their bandages very seriously."If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2020-06-08, 12:37 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Wasn't there an Australian series involving a mage travelling to modern day Australia to escape the havoc of his world?
Only someone from his past paying him a visit rewriting reality quite literally!Last edited by Hopeless; 2020-06-08 at 12:38 PM.
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2020-06-08, 01:02 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I mean, the movie can do that, it would just make it difficult to discuss here.
That would be difficult to do tone-wise. If the danger is real then this borders on horror (kind of like Jumanji and SAO did) - great for a cursed artifact or malevolent overseer, less so for a game you actually want people to go out and play when the movie is over. Although one way you could handle this is that one of the group becomes the GM after they overthrow the evil one - you could even have that party member die before that happens, both adding stakes and explaining why they would stop being a player.
If the danger isn't real then this becomes more farcical - think South Park Stick of Truth, say. That could be entertaining but would feel more like a parody.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2020-06-08, 01:07 PM (ISO 8601)
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2020-06-08, 02:06 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
So, a bunch of players discover a Jumanji-esque set of dice that pull them into a D&D game...and that game is Tomb of Horrors?
Start out all happy, and then go full horror with a diminishing party. Characters rapidly die off as they act like typical D&D players would in a dungeon. They have the abilities of their character, but unlike Jumanji they don't instinctively know what to do. The Fighter knows cool sword moves, but has no idea when it's appropriate to do that move and promptly dies to a kobold shanking him.
And of course, full horror movie gore.
I could get behind this. Might need to be a straight-to-streaming movie instead of a theatrical release, but I bet you could make a fun B-movie out of that premise.
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2020-06-08, 02:08 PM (ISO 8601)
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2020-06-08, 02:23 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
And horror does a lot better at the box office than fantasy, especially in net profit.
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2020-06-08, 02:40 PM (ISO 8601)
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2020-06-08, 03:00 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Yes, in a medievalesque society, people don't do a lot of traveling. And since when the gods created the world they scattered all their children all over the world, that means that you aren't going to have all the humans traveling to one corner of the world to make a humans-only society.
A racially-diverse setting is not in any way "unrealistic".I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-06-08, 03:07 PM (ISO 8601)
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2020-06-08, 03:19 PM (ISO 8601)
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2020-06-08, 03:20 PM (ISO 8601)
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2020-06-08, 03:22 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
But again, the plot would be about showing why people play Dungeons and Dragons. Yeah, the characters are put “in danger,” but it’s also about hanging out with friends and role playing.
And even after they escape the game, the group goes back to playing D&D the normal way.Last edited by Giggling Ghast; 2020-06-08 at 03:23 PM.
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2020-06-08, 03:23 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I am not sure what has you confused but I think I have an idea - perhaps I am wildly off however.
Within the Forgotten Realms (5e) Asmodeus is the leader of the devils and has cults - and has numerous stories about his origin.
Some of those origins have him as an angel that out smarted the gods while conducting his duties.
Now if a wizard creates a religion called Asmodeusim and this is not focused on the worship of Asmodeus but instead on the idea that an individual should follow ones own path rather then that of other beings - well it would be easy to confuse that religion with devil worshiping cults, and discussing how they are not the same would certainly be inclined to draw the attention of the agents tasked with stomping out cults worshipping devils.
Such an agent may see that the discussion does not warrent executions but may still warrent being closed down regardless due to proximity to banned topics.
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2020-06-08, 04:28 PM (ISO 8601)
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2020-06-08, 09:36 PM (ISO 8601)
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- Jul 2019
Re: Dungeons and Dragons (2022)
Okay you try to cross the street and you just barely missed being stepped on by a cloud giant that wasn't looking where he was going, perhaps he was drunk, well he tripped over a horse through and fell on top of the stable crushing several horses to death after drinking several gallons of ale as he fell unconscious. Meanwhile you see a red beholder floating down the street being chased by a blue, a yellow and a green ghost. The beholder chomps down on a fruit stand, and suddenly the three ghosts turn tail and run away as the beholder chases after them chomping and trying to eat the ghosts! Just you typical scene in your small fantasy town, right?
The farmer leads ole Bessy down the street, and passes three houses in a row, one make of straw, the next one made out of sticks, and the third one made of bricks. He sees an orc peering through one of the windows as a mangy wolf walks down the street huffing and puffing, the farmer turns the corner and didn't see what happened, but there was a sudden gusts of wind that smelled like bad breath, and straw suddenly fell out of the sky, "my what strange weather they have around here," the farmer commented.
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2020-06-08, 10:27 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Maybe a Dungeons and Dragons movie would play to its strength better if it focused in on the monsters, while leaving the player races "generic fantasy" enough to allow genre tropes to do most of the heavy lifting. Basically, pull an "Alien" or a "Godzilla" by making the main attraction be the cool, weird creature that's suddenly terrorizing generic fantasyville. Plus, if the setting is "adventurers go into bog-standard dungeon, creature that should not be hunts them," that means you have a relatively contained locale (saving money on sets/extras) and a clear goal (GET OUT!) that doesn't require much explanation.
Aberrations are probably the most uniquely "Dungeons and Dragons"-branded monsters, so leaning on that element would be best. For instance, you can have a generic fantasy movie with a sword-dude or a wizard, but only Dungeons and Dragons is allowed to deploy these babies.
Spoiler: ImagesLast edited by Dargaron; 2020-06-08 at 10:28 PM.