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Thread: Dungeons and Dragons (2022)
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2020-06-08, 10:56 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-06-08, 11:20 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
This is The Wizards of Aus, if you're looking for it.
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2020-06-08, 11:56 PM (ISO 8601)
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2020-06-09, 07:58 AM (ISO 8601)
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- Nov 2013
Re: Dungeons and Dragons (2022)
The obvious example of a realistic racially diverse setting is Discworld. Specifically, the city of Ankh-Morpork.
It started as a human city, but people go where the money is. There's a huge Dwarven population that send money back to their families in the mountains, just like real-life immigrants do. Trolls that weren't interested in sleeping and eating rocks all day came down and got jobs as heavy laborers, bouncers, and bodyguards. The Undead are a small minority that mostly keep to themselves, but there's a zombie in the City Watch and a Vampire news reporter. Small demons like Imps have found new employment powering small magical devices that act like modern technology like cameras, personal organizers, etc.
There's no indication that the whole world is like that - when the story travels to Uberwald we see humans as the minority living above a massive Dwarven city.
I'm not familiar enough with the various D&D settings to build a similar scenario, but I'm betting it would be just a few strokes of a pen to come up with a perfectly reasonable explanation for why there are a variety of races living in a large city.Last edited by Rodin; 2020-06-09 at 07:59 AM.
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2020-06-09, 08:17 AM (ISO 8601)
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- Dec 2008
Re: Dungeons and Dragons (2022)
Honestly as long as travel is cheap and relatively safe-ish there will always be travel. If we go by the medieval world as a basis people traveled far more than most people think.* Pilgrimages were huge. English peasants found their way to Jerusalem or Rome. Merchants from Sub-Saharan Africa reached Scotland. Mongols could raid from China to the Middle East and Hungary.
If anything the fact D&D world has teleportation and mental projected communication means there should be far far more of that. Of course like today different metropolises should probably favor only a few species in demographics. But assuming no overwhelming speciesism or other forces separating cultures (massive and continuous wars or raiding or opposed economic alliances and even then this shouldn’t drop cross culture trade to 0) there should probably be quite a bit of diversity in major cities.
*At least in the High or Late Medieval Period. Early Medieval seems far more restricted.
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2020-06-09, 08:30 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-06-09, 01:15 PM (ISO 8601)
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- Jul 2019
Re: Dungeons and Dragons (2022)
Imagine a city full of all the intelligent monsters found in all the Monster Manuals, imagine orcs rubbing shoulders with beholders, medusa, giants and dragons of different sorts, and try to imagine how that's going to work? Will pixies show up at the bar with storm Giants and Dragons? There never was a city like this, and frankly it's hard to imagine how these creatures would deal with each other and get along.
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2020-06-09, 01:25 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2020-06-09, 01:29 PM (ISO 8601)
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2020-06-09, 01:34 PM (ISO 8601)
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- May 2009
Re: Dungeons and Dragons (2022)
From DnD 5th Edition:
Originally Posted by OrcsOriginally Posted by Halflings
Sigil kindof acts a bit like that.
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2020-06-09, 01:36 PM (ISO 8601)
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- Feb 2013
Re: Dungeons and Dragons (2022)
And here I was expecting a crowd scene from Zootopia.
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2020-06-09, 01:44 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
The logistics of species of radically-varied sizes and shapes living alongside one another are going to be difficult, yes. But I've never said anything about a setting with all intelligent creatures living in one city, just one that's more varied than human/elf/dwarf/halfling/gnome. You could very easily have a society that's a mixture of lizardfolk, ettercaps, centaurs and blink dogs.
I don't see why a new setting has to be faithful to an old setting's racial descriptions.I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-06-09, 01:56 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-06-09, 01:58 PM (ISO 8601)
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- May 2009
Re: Dungeons and Dragons (2022)
A new setting doesn't - but unless you have 'everyone is merely a funny looking human' then you would expect some cultures that would not interact for a lot of reasons - an Illithid merchant might be fine upstanding honest person but as a race if they are not mind enslaving monsters who eat brains then from a certain point of view they are not really Illithids (the merchant might have given up on that life - but then they might be better using a disguise).
Saying everyone is merely a funny looking human is fine if that is what you want - but at that point it kindof isn't really DnD any longer, and you could argue that it is also not that diverse.
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2020-06-09, 02:00 PM (ISO 8601)
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- Dec 2008
Re: Dungeons and Dragons (2022)
Just for the record. There are certain cultures that {scrubbed} interacted quite similarly to the description of orcs.
And those cultures still had traders, diplomats, and non-combatants. And 5e itself allows members of any playable race to be of any alignment. So not all orcs need to be of the raging bloodthirsty variety.Last edited by Peelee; 2020-06-12 at 09:33 AM.
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2020-06-09, 03:24 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
You don't need to make everyone a funny looking human to make a multi-racial setting. I don't know where you got that idea from. You only have to bend the existing descriptions, and even then only in some cases. Orcs, for example, can be bloodthirsty and fond of violence without being genocidally racist against all non-orcs. And yes, there are some species that won't be able to integrate into a multi-racial society, but I've never said that a multi-racial society would have to have all species.
I made a webcomic, featuring absurdity, terrible art, and alleged morals.
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2020-06-09, 03:48 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
I mean sure, orcs in general might match that description.
The orcs hanging out in the city?
They either don't- which is why they live among other folks -or they are smart enough that there's better living in letting weaker people pay them for keeping them safe from such attacks. Or to inflict them on others.
They (and others) would be outlayers, atypical for their race, but so are adventurers.
Okay, throwing everything and the kitchen sink in can turn silly fast. Or it's Sigil.
But some orcish mercs*, lizardfolks offering their services as guides through the swamp/selling swamp fish or hobgoblins working as guards for some (underworld?) business wouldn't be out of place.
*Or maybe a weapon smith who figured that if those pesky heroes are gonna pick up her weapons anyway they might as well pay her."If it lives it can be killed.
If it is dead it can be eaten."
Ronkong Coma "the way of the bookhunter" III Catacombium
(Walter Moers "Die Stadt der träumenden Bücher")
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2020-06-09, 09:44 PM (ISO 8601)
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- Sep 2013
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Re: Dungeons and Dragons (2022)
Yeah, the demographic realism argument is fairly daft as, bluntly, DnD is typically nothing like the Middle Ages. I see no reason beyond dramatic license to keep with it being a historically illiterate parody. We've certainly past the time when nerds dreamed of fantasy properties getting a proper budget, now we've moved to actually letting a film paint a cinematic picture with various peoples would imply...something? It's not like Guilds, armor, cultural identity, or anyone of a thousand other things in DnD actually resemble the time period. Medieval DnD is mostly a caricature of the time period, and one stuck firmly in some chiefly Anglo-French territory therein.
I'm also not sure why, semiotically, the different races of DnD would have to correspond one to one to large cultures. If instead they stand in for various more tribal identities, then you'd have a good license to have a diversee roster, and you'd actually be closer to implying what life was like for people back then. A town where 80% of people are French isn't really a thing for the Medieval period, a time when France was infamously decentralized in any way you cut it, a place of independent principalities and towns, warring imperial powers, and the millennia of migrant movements and displaced peoples weren't all bumping up against each other, depending on time and geography.
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2020-06-09, 10:11 PM (ISO 8601)
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- Aug 2012
Re: Dungeons and Dragons (2022)
I would suggest a D&D movie would and probably will resemble Star Wars in terms of diversity. The protagonist will be human while a certain percentage of the supporting cast will be non-human but still human-enough that the actors can freely emote.
Don't worry about the actual rationale for why certain races are where they are, the important point is those actors in costume/puppets/visual effects need to be positioned in such a way as to establish a fantasy atmosphere for any crowd scene. You don't have a tavern scene without some expensive visual oddities wondering about, and do you really think they'd not have that tavern scene? In any modern fantasy adventure movie, much less one called Dungeons & Dragons?
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2020-06-10, 02:34 AM (ISO 8601)
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- Nov 2013
Re: Dungeons and Dragons (2022)
The pedant in me needs to point out that guilds were very much a thing in Medieval times. I visited the Merchant Adventurers Hall in York last year and found it fascinating*.
There may not have been a "Fighters Guild" or a "Thieves Guild" but the core idea of craft practitioners forming a larger organization is well established. It's one of the more realistic ideas of the setting.
Of course, you have to leap through some weird logical loops to get to that point. A Fighters Guild requires a sufficient threat for local warriors to go out and fight, but not a big enough threat for the local lord to send troops after it, and it requires a sustained threat for the Guild to keep finding work.
All of that is baked into D&D on an intrinsic level, so a guild makes perfect sense.
Again, so pedantic that I can't believe I wrote all that, but sometimes I need to write this stuff down.
*Coolest thing I learned was of a local lady who defied the Guild's monopoly and started an independent grocery store. Despite efforts to shut her down she was successful enough that the Guild backed down and let her join years later for a tiny fee, long after it was irrelevant. That grocery business eventually transitioned into chocolate, and it's the reason why many chocolate companies (including Cadbury's) exist today.
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2020-06-10, 04:20 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Yes, I am slightly egomaniac. Why didn't you ask?
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Originally Posted by Fyraltari
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2020-06-10, 09:24 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
The Hindsight Awards, results: See the best movies of 1999!
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2020-06-10, 09:28 AM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Last edited by Peelee; 2020-06-10 at 09:29 AM.
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2020-06-10, 09:46 AM (ISO 8601)
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2020-06-10, 11:18 AM (ISO 8601)
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2020-06-10, 05:10 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
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2020-06-10, 05:12 PM (ISO 8601)
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2020-06-10, 06:12 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Oh certainly.
There may not have been a "Fighters Guild" or a "Thieves Guild" but the core idea of craft practitioners forming a larger organization is well established. It's one of the more realistic ideas of the setting
Yeah I'm not following there. It looks like you're trying to make an appeal to extremes, but I don't see how even if we took this to it's illogical conclusion and decided to make every single member of the cast a different race, we'd in any way end up with a punk band.
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2020-06-10, 07:03 PM (ISO 8601)
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- Jul 2019
Re: Dungeons and Dragons (2022)
I like medieval realism, at least with regards to weapons and armor. I don't like fantasy character with too many anachronisms.
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2020-06-10, 07:23 PM (ISO 8601)
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Re: Dungeons and Dragons (2022)
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2