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  1. - Top - End - #31
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions:
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Sam nods as Milo expands on his plan, then offers Saki a smile as she confirms she can drive. He then finds his cheeks colouring at Pepin's continued flirtatious behaviour, rubbing behind his neck and glancing after her, then over to Milo as she walks away. And then, they were on their way! Their first joint mission! And it started with a glamorous trudge through a sewer.

    Fortunately, it starts getting a lot cooler as the team progresses through. The tapping on a brick for entry was very fantasy novel, and then the crystals embedded in the walls? The lasers coming out of them probably weren't a great sign, but still! It was like a fantasy spy novel! For now, though, plan. "... Ok... Ok, ok, ok..." Sam turns to Facet, "Can you, uh, can you bend the beams around us..? If we don't break the beams, there's no alarm, right?" He rubs behind his neck, glancing back at the beams again, "If it's anything like the movies, anyway..."

    As he talks, Sam's form starts to shift, growing to match the photos of Jackal, his own inventiveness filling in the gaps left by the un-photographed parts of the villain. "Then we need to figure out a way past the ward..." He glances to Hex, "Hex? You got that..?"
    Last edited by Comissar; 2020-06-10 at 10:28 AM.



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
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    Leah and Saura, Summer Rose, and Firebrand by me

  2. - Top - End - #32
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Facet
    Worst Scion
    Potential: 1/5
    Spoiler
    Show

    Labels Conditions Marked
    Danger: +1 Afraid (-2 to directly engage a threat)
    [Run from something difficult.]
    Freak: +1 Angry (-2 to comfort or support or pierce the mask)
    [Hurt someone or break something important.]
    Savior: +1 Guilty (-2 to provoke someone or assess the situation)
    [Make a sacrifice to absolve your guilt.]
    Superior: 0 Hopeless (-2 to unleash your powers)
    [Fling yourself into easy relief.]
    Mundane: 0 Insecure (-2 to defend someone or reject others’ influence)
    [Take foolhardy action without talking to your team.]


    "I could attempt that, but I think it would be better if I just removed them and kept them for later use."
    Facet replies. In truth she's a little bit concerned there could be a negative interaction with her powers and the mana draining lasers, but mainly she could just use more magictech things to mess around with as she doesn't really have a whole lot back at her new lair at the moment.

  3. - Top - End - #33
    Pixie in the Playground
    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Tumble
    Potential: 0/5
    Spoiler: Conditions:
    Show
    .


    Spoiler: Labels
    Show

    Danger: +1
    Freak: -1
    Savior: +1
    Superior: -1
    Mundane: +2


    Tumble stood amidst the group, not feeling nearly as confident nor empowered as when they left. Whatever Helping Hand had bestowed upon her, had left her. Mostly she tried not to look too much at Sam, because when she did a blushing anxiety that could even be seen in these low-light conditions would overtake her. None the less, she still had a job to do and it would be best to focus on that. Pepin took stock of the area they found themselves in and first turned to Facet and said in a voice much like when she first spoke in the meeting, "Um... are we sure that removing them won't set off any alarms? We don't want to have taking them out serve only to alert everyone, right?" As the words left her mouth, she was already worried Facet would take this as a personal attack. She frowned and her eyes sort of looked to the area 'around' Mercury rather than right at them, in response to them Pep said "Can we make the lasers easier to.. um see, so we know what not to touch?" In Tumble's mind the image of doing the traditional super-spy dodging red glowing lasers filled her with a smidgen of excitement if nothing else.

  4. - Top - End - #34
    Pixie in the Playground
     
    RogueGirl

    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Chimera
    Potential: 1/5
    Conditions:

    Spoiler
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    Labels
    Danger: +2
    Freak: +1
    Savior: 0
    Superior: +2
    Mundane: -2


    Chimera looks at Facet and Tumble and sighs. 'They really weren't trained for this, were they? Maybe pushing for the team to take on Jackal wasn't the brightest of moves.......... What's done is done, no use worrying about it now, I can do that later.' He scans the wall, looking for the hidden control panel, wishing he could tell them exactly why the ideas they came up with were.... flawed, but is too concerned with what they think of him to say the exact words. Maybe he could try and say it as gently as he could?

    "Facet, while I appreciate the thought, stealing arcanocrystals from a hideout that's sure to get searched afterward is only going to get you in trouble with the Court. And I doubt All-Seer would let you keep something like that, especially because of..." He trails off, hoping Facet will get what he's implying. "And Tumble, while being able to see the lasers would be advantageous, getting through them would be more difficult for those of us not trained in that kind of skill. And if it is the standard array of crystals, Jackal would have made sure to keep them as tight as possible to make sure no hero got through without touching them."

    Chimera spots the panel on the wall."I think the simpler solution is to use that...." He motions over towards the panel, looking to the group to make sure they see it. "....to turn them off. We'll be able to get through the area without too much hassle, and we would be able to turn it back on, so Jackal won't be alerted to our presence when he comes through here to get out."

    Spoiler
    Show
    Rolled Assess the Situation and got an 8. Asking:
    • What here can I use to turn off the lasers?

    To spot the hidden panel on the wall, wherever it is. Is it too presumptuous of me to do that specifically, or say what might happen without consulting you, Malexia?

  5. - Top - End - #35
    Dwarf in the Playground
     
    The_Specialist's Avatar

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    The Surface of the Sun

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Hex
    Conditions: Angry
    Potential: 0/5
    Power: 5

    Spoiler: Labels
    Show
    • Freak: +2
    • Danger: +1
    • Savior: -1
    • Superior: +2
    • Mundane: -1

    Spoiler: Form & Function
    Show
    Form One
    Abilities: Dark Sorcery, Illusions, Elemental Control

    Form Change: When you enter your Form, roll + unmarked Conditions. On a miss, your Form is sloppy or provides only a weak connection to your magical source. Hold two Power and take -1 forward. On a hit hold four. On a 10+, clear a Condition.

    Crest:
    • Wilds (Provides protection from harsh environmental and physical conditions, shielding you from the elements, the need for sleep, food or water. In addition, your passage cannot be impeded by natural barriers.)
    • Mana (Your Crest is particularly well crafted, granting an additional Power whenever you assume your Form.)

    Signs
    • [ ] Mirror: Choose an NPC who you have Influence over. You may expend one Power to use a Move or Flair they possess. If you have Influence over no one you may instead pick another Sign to Mirror.
    • [ ] Reflect: You may expend one Power when you’re under fire from an opponent. If you must mark a Condition from a Powerful Blow, inflict one on your opponent.
    • [ ] Thief: You may expend one Power to take a possession from anyone you can see, even if you’re unable to see the item.


    Hex remained on edge as they entered the sewer, lacking a sense of cohesion and trust with much of the team, not that the latter was something he really gave easily to anyone. They’d managed so well the first time because of their preparation; they hadn’t had as much time to plan and no time to do their own research this go around, and it was a much larger operation they were meant to tackle. That was probably all part of the test, it wasn’t realistic that they would always (or even often) get a chance to scope out the competition or threat ahead of time.

    “I’d love to yoink their stuff too, but-...” Alistair had made the very valid points first. Did Milo have to agree with him again? Ugh. “...Chimera’s... right. That, and we need to think speed here over anything else. The other team is already fighting, we don’t want to keep them in danger’s way longer than necessary...”

    And just like that, his own feet were put to the fire. Well, not like Sam meant it that way, but Milo knew he couldn’t just snark, he had to pull his weight too.

    “Yeah, I got that.” He answered, sounding entirely unphased. In reality, he wasn’t completely sure if he had it, the ward unfamiliar to him. But he was possibly the most equipped to try, and he’d just said it was best to act quickly, so no point in hesitation...

    Rolling his shoulders, Milo quickly paced to the wall nearest him, keeping his head down as the whites of his eyes began to darken to black while his violet irises began to glow in contrast. The ‘puppet’ Hex marched more stiffly to the opposite wall at the same time, both of them lifting a hand in synchronized movements, placing palms flat against the brick. Lines of violet energy began to shoot out, splintering out and tracing along the mortar joints, weaving between bricks to avoid any arcanocrystals as they made their way towards the ward. The various points of energy each pierced the wall of mist in rapid succession, flashing bright purple at first before crackling like ember and fizzling with dark smoke as it seemed to burn the other magic away. The violet web spread slowly but steadily at first, increasing in speed each time one branch joined with another, creating almost a fractal pattern.

    When all the reaching ends joined together in rapid succession and the web finally engulfed the wall entirely, it flashed out abruptly with a brief eruption of sparks, the web disintegrating in reverse almost faster than the eye could track, tracking all the way back to Hex and the puppet and causing Milo to reel back and almost fall over entirely.

    “F*ck!! He spat, shaking his hand quickly and pulling it in close to his body as he regained his balance. Regaining his composure took an extra moment, but he did his best to recover swiftly, glowering around at anyone that dared look concerned, while his eyes faded slowly to normal. The puppet remained unbothered, its own arm falling slack against its side while it remained standing silently.

    “Right. Someone else’s turn now.” Hex grunted sharply, gesturing forward and hoping everyone would divert their attention elsewhere.

    Spoiler: OOC
    Show
    Rolled a 7 to Unleash Powers to get rid of the specter ward. Marking Angry as a condition as Hex suffers a bit of magical feedback for his success!

  6. - Top - End - #36
    Bugbear in the Playground
    Join Date
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    Sam's facsimile of the Jackal leaves a little to be desired in fine detail work, but luckily the Jackal's costume doesn't have any moving parts or too many intricate patterns. It wouldn't survive sustained inspection, but it'll hold up any passing glance or short conversation.

    With Chimera indicating its location, now all of you can see the general outline of a hidden control panel. The panel pops right off with the slightest bit of pressure, revealing a standard arcane control matrix. There isn't even any encryption, so it's almost laughably easy to decipher. There's a sequence required to deactivate the lasers, but it seems this matrix hasn't been changed from the factory settings, and any of you with a passing knowledge of security systems will know the standard sequence these come installed with. Facet definitely recognizes the code.

    Hex's sorcery tears the ward apart, leaving not even scraps of residue to those with an eye for mana. His work is certainly brutal, but just as efficient. No alarms sound as the ward disintegrates, and with the crystals deactivated the way forward is clear. On the other side of that hallway, just past the turn, you know there will be tattooed minions of the Jackal ready for violence.

    What's the plan to get past them?
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  7. - Top - End - #37
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions:
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Mercury bounces on his heels, a broad grin hidden by his new mask. The defences were down, his time to shine. "Nice work Chimera, Hex. We're in!" He nods, as much to himself as anything, "Ok, follow my lead. If they don't buy what I'm selling, we'll take them down quick." He glances between the others as he speaks, "If they do buy it, we'll be through without needing to fight. Either way, we should be able to get close enough to solve things quickly."

    With questionable confidence, Mercury strides down the now unprotected hallway, ready to face the waiting guards and try to bluff his way past.



    GLaDOS Avatar and Pokémon Sig. by me

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    Leah and Saura, Summer Rose, and Firebrand by me

  8. - Top - End - #38
    Bugbear in the Playground
    Join Date
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    As you round the corner, you are immediately met with two crooks and a locked door. The hallway ends just a few meters after the turn with a solid wall and a sleek door-frame built in such a way that you suspect it is hidden from the other side. The door doesn't seem locked, and the mechanism to open it is a simple mechanism that looks to twist when pulled, but you can't rule out magic cast on it.

    The minions look about as you would expect of ex-Court goons: suits like casino toughs, but with the sleeves tailored short to show off pulsating tattoos and with relatively plain masks. The guy on the right has an unadorned off-white bird mask too vague to be any particular avian, while the woman on the left has a blue-and-brown mask that is fairly reminiscent of Jackal James'. Of course, being only minions, both their masks are of the slighter masquerade variety that really only cover the eyes and nose.

    As you round the corner they both adopt combat stances, but then a wave of confusion washes over them and they pause, between stances. The woman tilts her head and asks, "Boss?"
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  9. - Top - End - #39
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions:
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Mercury doesn't break his stride. He tilts his head toward the woman as he walks, snapping, "Who else would I be? There's trouble at the main entrance, I've got some supplies to grab, then I'm out of here." He nods toward the entrance as he draws closer, "You two go reinforce the front, I'll send you more help as soon as I can spare it."

    Spoiler: OoC
    Show
    Per my roll in the discord, got a 7 on an unleash. Letting it be unstable/temporary based on DM discretion



    GLaDOS Avatar and Pokémon Sig. by me

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    Leah and Saura, Summer Rose, and Firebrand by me

  10. - Top - End - #40
    Bugbear in the Playground
    Join Date
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    The force of your personality compels them to act and the guards stumble over themselves to open the door and get away from the berating. The hidden entrance grinds open and the minions quickly file through, but they stop only a few meters into the room beyond.

    You take in the scene before you: the stone brick hallways stretches on just a little bit further before opening up to a moderately-sized room with dim ceiling lights, a few crates stacked against a wall, two more hallways leading elsewhere (according to the map you saw, one to the storage area and one to the grand hall, with the barracks on the way there), and a locked door that you know to lead to the scheming room.

    And also, having just dashed into the room: Jackal James.

    Jackal is just as the photograph showed: lean, mean, and equally dressed for a noble's ball or a back alley brawl. Up close you can see those little imperfections in your shapeshifted form that don't quite match the real deal..

    Jackal takes one glance at the minions and shouts, "Heroes! Fire up your augments and get ready for a fight." He continues moving, power-walking straight for the locked door. The minions look at him with confusion, then glance back at Mercury with dawning comprehension and alarm.

    You've got a split second to act. Back in the side entrance, the rest of you hear that shout crystal clear... and hear the distinct difference between that voice and the voice that Mercury put on.
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  11. - Top - End - #41
    Pixie in the Playground
     
    RogueGirl

    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Chimera
    Potential: 1/5
    Conditions:

    Spoiler
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    Labels
    Danger: +2
    Freak: +1
    Savior: 0
    Superior: +2
    Mundane: -2


    'That was a bit too easy...' Chimera thought after Mercury was let in without much of a fight. As soon as he heard the commotion, he started running over, frown on his face. Of course Jackal came out at the exact moment Mercury went in, why wouldn't he? He should have made a back-up plan, or something like that. Now it was down to convincing him or a fight, and he didn't like the odds of being able to take Jackal in without a fight. Might as well get Jackal's remaining goons to just come here now, cause it was definitely going to turn out like that if he had to transform.

    Chimera rushes in, and glances around the room. Two guards and Jackal. Would be hard to convince Jackal to stand down, but it was better than getting into a fight right away. "I suggest you stand down, now." Fire starts flaring at his lips, as he continues to say, "Before you get hurt."

    That should be good enough to convince Jackal ... hopefully. Chimera couldn't be sure how Jackal would react, especially with the threat coming from him of all people, not to mention he wasn't the most imposing of figures out of his monster form. Wait, if Jackal starts to attack, he'd be the first one targeted, wouldn't he? Well, better him than one of the others, but it was still going to hurt. Even more so if he couldn't transform in time.

    Spoiler
    Show
    Rolled to provoke Jackal to stand down, rolled a 9. If a team is used to turn it into a 10, Jackal rises to the bait and does what I want. If it stays a 9, Jackal could instead choose to stumble, err, or overreact.

  12. - Top - End - #42
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Facet
    Worst Scion
    Potential: 1/5
    Spoiler
    Show

    Labels Conditions Marked
    Danger: +1 Afraid (-2 to directly engage a threat)
    [Run from something difficult.]
    Freak: +1 Angry (-2 to comfort or support or pierce the mask)
    [Hurt someone or break something important.]
    Savior: +1 Guilty (-2 to provoke someone or assess the situation)
    [Make a sacrifice to absolve your guilt.]
    Superior: 0 Hopeless (-2 to unleash your powers)
    [Fling yourself into easy relief.]
    Mundane: 0 Insecure (-2 to defend someone or reject others’ influence)
    [Take foolhardy action without talking to your team.]


    Facet steps out as well so that she's flanking Mercury from the other side than Chimera is. Though her pace is steady, where Chimera's was rushed.

    "Yes. As Chimera says, it would be better for you to stand down. You know the forces at play here. The Court won't let you get away with betraying them. If the Stranger has convinced you they can or will choose to protect you from them, they were lying. At this moment you have a rare opportunity. The fact that the heroes and the Court are cooperating means that if you surrender peacefully and come willingly, your safety will be guaranteed. If you play your hand right, the information you have to share about the Stranger might even be rewarded. But this path, the Stranger's path leads nowhere. Not for them, and certainly not for you." she says and gives what might be a sad shake of her head.

    Spoiler
    Show

    Spending a Team to improve Chimera's result.


  13. - Top - End - #43
    Bugbear in the Playground
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    Jackal James pauses, any expression on his face hidden by the ornate mask. He turns to face the intruders and tilts his head, examining them as if sizing up prey. The two guards look between them, then warily raise their fists, steely gazes directed at the heroes.

    Jackal waves a hand at the guards. "No. Go help the others. Lighthouse brats are raising a bit of a storm, and I'd hate for anyone to get hurt. I can deal with these interlopers."

    With practiced nods the minions acknowledge Jackal's order and sprint out of the room to go join the fray. Then it is just your team and Jackal James, standing across from each other inside his lair.

    Jackal slips his hands into his pockets once the minions are gone, his stance relaxed and the tone of his voice radiating arrogant confidence. "In the Court, we made it a policy not to harm children. Sent a bad message to the other villains, you dig? We weren't like those thugs and wretches, we were a higher class of criminal." He laughs coldly. "Of course, that civility only went so far. To our enemies, and to each other. Do you know what the Court does to traitors, kiddos? It's not something for young ears to hear."

    He's mocking you. Trying to rile you up. Trying to get you to throw the first punch. And the insulting part is, he's not even hiding it; he thinks you're too immature and impulsive to hold back.

    "I wonder, do you think of yourselves as children? As trainees and newcomers, as students and initiates? Or do you think you're hot stuff? Do you think you're the next big thing?"

    For a moment, his body glows with light, the lines of his tattoos burning bright and shining with color even through his crisp suit. And then they settle, and he is once more cast in shadow.

    "Do you think you have what it takes to bring me in? Cause I gotta tell you... we made it a policy not to harm children. But if you ain't children, then I ain't gonna hold back."

    Spoiler: OOC
    Show
    You don't have Influence over Jackal, nor is he particularly susceptible to your words, but he'll acknowledge your high roll by giving you the first move. If you don't attack him, he won't attack you. For the moment, he'll listen to what you have to say. But he isn't just going to let you bring him back to the Court, not unless you give a hell of a good reason.
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  14. - Top - End - #44
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions:
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Sam's heart sank a bit as Jackal rounds the corner just as they'd gotten in. That... Really wasn't fair. He knew the old saying, 'no plan survives contact with the enemy', but it seemed a bit unfair that it'd fall apart this fast. Still, Facet and Chimera admirably manage to convince him to send his goons away. Five on one were good odds, right? If they could just subdue him, they could get the answers they needed. And then he starts to taunt the team, calling them children, trying to provoke them to rash action.

    Sam lets his disguise melt away. Not like it was super helpful now, after all. "... You know we got into your base, right..?" He starts edging closer, "Not even tricky, y'know. If a kid can do that to your base, then what does that say about you?"

    Abruptly, Mercury rushes forward. He knew Jackal was trying to get that reaction. Hopefully he wasn't actually expecting anyone to fall for that. As he made a wild swing at the imposing villain, a darker thought poked its head in.

    ... Hopefully I'll at least give one of the others the chance to get a hit in.

    Spoiler: OoC
    Show
    Rolled a 7 for a direct engage! Will be looking to create an opportunity for my allies.
    Last edited by Comissar; 2020-06-23 at 07:27 AM.



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
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    Leah and Saura, Summer Rose, and Firebrand by me

  15. - Top - End - #45
    Dwarf in the Playground
     
    The_Specialist's Avatar

    Join Date
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Hex
    Conditions: Angry
    Potential: 1/5
    Power: 5

    Spoiler: Labels
    Show
    • Freak: +2
    • Danger: +1
    • Savior: -1
    • Superior: +2
    • Mundane: -1

    Spoiler: Form & Function
    Show
    Form One
    Abilities: Dark Sorcery, Illusions, Elemental Control

    Form Change: When you enter your Form, roll + unmarked Conditions. On a miss, your Form is sloppy or provides only a weak connection to your magical source. Hold two Power and take -1 forward. On a hit hold four. On a 10+, clear a Condition.

    Crest:
    • Wilds (Provides protection from harsh environmental and physical conditions, shielding you from the elements, the need for sleep, food or water. In addition, your passage cannot be impeded by natural barriers.)
    • Mana (Your Crest is particularly well crafted, granting an additional Power whenever you assume your Form.)

    Signs
    • [ ] Mirror: Choose an NPC who you have Influence over. You may expend one Power to use a Move or Flair they possess. If you have Influence over no one you may instead pick another Sign to Mirror.
    • [ ] Reflect: You may expend one Power when you’re under fire from an opponent. If you must mark a Condition from a Powerful Blow, inflict one on your opponent.
    • [ ] Thief: You may expend one Power to take a possession from anyone you can see, even if you’re unable to see the item.


    Sliding out from around the corner, he was quick to take up a position on one side of Mercury, the puppet flanking Sam’s other side. While he didn’t expect Jackal to just surrender because they asked, he was a little surprised when the man sent his minions away and gave them a chance to actually talk rather than simply aiming to smear them across the floor. Because the man must think he could easily do so, to send away his backup. In the back of his mind, Hex wondered if the Lighthouse lads and lass would manage reinforcements alright...

    Apparently even traitors still held to some kind of code, however. Milo certainly didn’t consider himself a ‘child’, but he saw the position Jackal was trying to put them in, a lose-lose from James’ perspective. Surely he wanted them to either back down and accept the humiliation of being ‘children’, or to ‘foolishly’ deny the title in their pride, and allow him the permission not to feel bad for hurting them. He wasn't really buying in either way.

    “What, are you scared to fight us? You’re not with the Court anymore, why do you care about their policies?”

    He was both surprised and impressed when Sam made the first move, not waiting for further discussion to jump in himself. The puppet immediately charged forward to flank James, lurching at him with its disguised sickle hand, while Hex slid in from the other side. With one hand completely wreathed in violet flame, he reached out to touch and blast Jackal.

    Spoiler: OOC
    Show
    Rolled a 6 to Directly Engage Jackal. But getting a +1 from Mercury's opportunity as directed by Malexia so that's a 7! Taking Resist Blows as an option.
    Last edited by The_Specialist; 2020-06-23 at 01:56 AM.

  16. - Top - End - #46
    Bugbear in the Playground
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    Jackal is overflowing with callous ego, his every word a thorn digging into your skin. It's obvious he's just trying to get a reaction out of you... and one of you decides to give him what he wants.

    Mercury dashes forward and swings, a move so sudden and focused that he shouldn't be ready to counter it - you know your aim is true and your action was unpredictable - and yet Jackal James is already moving one of his hands, bringing up an open palm to catch your fist neatly, elegantly, and effortlessly. Your entire momentum is thrown off and you stumble to a stop, looking more like a rowdy child than the hero you know yourself to be.

    Spoiler: OOC: Effects
    Show
    Mercury's successful attack triggers Jackal's faction-specific Villain Move: Grace of the Court. All gilded members of the Court of Raptors (even those no longer with the organization) completely negate the first Condition that would be inflicted on them in combat. Note: this move does not negate any other effects of a roll, such as creating an opportunity.


    Jackal's stance is unchanged and his other hand remains in his pocket. He is relaxed, calm, and utterly in control. His tone is sneering as he chides you, "I'm sorry, were you trying to *accomplish* something with that ill-conceived little stunt? Pardon if I don't give you the respect you so clearly and *desperately* crave. Fear and politics ain't all there is to the real world, kiddo. A gentleman has to carry himself with class if he wants the respect of his peers. There isn't an ounce of pride in swatting a fly like you."

    Spoiler: OOC: Effects
    Show
    Mercury, Take a Powerful Blow. The word of Jackal James bite into you like tiny knives and cast doubt on your abilities.


    And then he takes a blast of violet fire to the face.

    Jackal's keen enough to notice the puppet charging him, but he's so busy gloating to Mercury that he doesn't react fast enough, and he's only just sidestepped the puppet's attack when Hex's blast comes in and hits the ex-Court villain with full force. Flame roars across his mask and you see a few lines of gold crack. He stumbles away from both Mercury and Hex, letting Mercury's fist drop away. He claws at the flames, his arms erupting in blue light that flows into the fire and extinguishes it. He is hunched, doubled over, but with a sharp turn he rises back to his full height and stares you down from behind his damaged jackal mask.

    "You... you..."

    Spoiler: OOC: Effects
    Show
    Hex chose to resist blows, so receives no harm from the spar with Jackal. Jackal James marks Angry and will immediately act to Shut down the conversation.


    Jackal growls, and he throws his hands to either side of him. "Fine then. You worms don't know your place. I will teach it to you."

    At once, every tattoo on his body lights up and glows through his fine-tailored suit and ornate-but-scarred mask. The light, golden and glorious now, surges through his body and pools in his hands like twin suns locked in synchronous orbit. He slams his hands together and the light of twin suns coaleses into a single point of blinding brilliance, and then he separates his hands and shapes the crackling golden energy into the shape of a bo staff. He grasps the staff with both hands and finally deigns to respect your team with a combat stance.

    Jackal moves fast now, throwing aside all pretense of unconcerned relaxation; you've chosen to fight, and he will oblige as best he can. The bo staff lashes out at Hex, moving in patterns too complex to follow. A tap to one side, a full-forced slam to the other, a constantly-shifting array of light and heavy attacks that occur in a matter of seconds. His masterful display is concluded with a vicious lunge, the tip of the staff slamming straight into Hex's chest and sending him stumbling back.

    Jackal James turns to the rest of you with cold fury and snarls, "Who's next?"

    Spoiler: OOC: Effects
    Show
    As a reaction to being made Angry, Jackal James uses his personal Villain Move: A Gentleman's Weapon. Once per encounter, on identifying the greatest threat, Jackal James summons his bo staff and attacks his target with a masterful strike that cannot be defended against. Hex must Take a Powerful Blow, and no one can use the Defend move to try and help or protect him.


    As those words fill the room, those of you most attuned to the specific magical atmosphere of Garuda sense a prickling in the air. There are no lanterns to check it against, but then the voice of All-Seer fills your minds and confirms it to all of you: "Dragon Pulse on its way. Be ready."

    Spoiler: OOC: Enter Battle
    Show
    I'm using a modified version of Razade's rules for Entering Battle Against a Dangerous Foe. Mercury took point in the fight so he's the designated 'leader' for the purposes of the move. So, answer these questions:

    1. Does Mercury have influence on everyone? (Pretty sure the answer is no)
    2. Is everyone's goal the same in this fight?
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  17. - Top - End - #47
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions: Insecure, Afraid
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Mercury's arm judders uncomfortably as it abruptly stops in Jackal's grasp. It feels like his shoulder wrenches somewhat, forcing a grimace onto his face. When trying to pull his arm free met with a similar lack of movement, he finds himself forced to look up at the imposing man and listen to his words. The gulf in strength between them was humbling, worrying, and above all, almost paralysing in its starkness. It's something of a relief when Hex forces their adversary to release him, but he still finds his legs have turned to jelly, and he only manages to back away a couple of steps.

    Spoiler: OoC
    Show
    Per rolling a 10 on take a powerful blow on the discord, Mercury will be marking Insecure and Afraid, and will also be giving Jackal an opportunity due to giving ground. Nothing else doing!



    GLaDOS Avatar and Pokémon Sig. by me

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    Leah and Saura, Summer Rose, and Firebrand by me

  18. - Top - End - #48
    Dwarf in the Playground
     
    The_Specialist's Avatar

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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Hex
    Conditions: Angry, Insecure, Afraid
    Potential: 0/5
    Power: 4

    Spoiler: Labels
    Show
    • Freak: +2
    • Danger: +1
    • Savior: -1
    • Superior: +2
    • Mundane: -1

    Spoiler: Form & Function
    Show
    Form One
    Abilities: Dark Sorcery, Illusions, Elemental Control

    Form Change: When you enter your Form, roll + unmarked Conditions. On a miss, your Form is sloppy or provides only a weak connection to your magical source. Hold two Power and take -1 forward. On a hit hold four. On a 10+, clear a Condition.

    Crest:
    • Wilds (Provides protection from harsh environmental and physical conditions, shielding you from the elements, the need for sleep, food or water. In addition, your passage cannot be impeded by natural barriers.)
    • Mana (Your Crest is particularly well crafted, granting an additional Power whenever you assume your Form.)

    Signs
    • [ ] Mirror: Choose an NPC who you have Influence over. You may expend one Power to use a Move or Flair they possess. If you have Influence over no one you may instead pick another Sign to Mirror.
    • [ ] Reflect: You may expend one Power when you’re under fire from an opponent. If you must mark a Condition from a Powerful Blow, inflict one on your opponent.
    • [ ] Thief: You may expend one Power to take a possession from anyone you can see, even if you’re unable to see the item.


    It’s not the first time Hex has had to eat his words before, though it was certainly quick and decisive this time. He was allowed momentary relief to push James back from Mercury, and watching the man stumble and swat at the flames was definitely enjoyable. Whatever brief satisfaction he felt for lighting Jackal up was abruptly cut short as the golden energy began to surge through the man, Hex blinded for a moment when Jackal slammed his hands together. Hex blinked rapidly to clear his vision, only regaining sight of Jackal only in time to see the newly formed staff jutting straight at him.

    “Ah!!” Hex cried out in obvious alarm and pain as he was jabbed and smashed around far too quickly to defend against, the puppet too far to intervene. The last strike sent Milo reeling backwards, staggering into the wall, but it also earned a back-draft of violet energy crackling along Jackal’s staff racing towards the villain at the same time the weapon parted from Hex the final time.

    Hex was vaguely aware of his butt hitting the ground shortly after his back hit the bricks. The energy that seemed to ripple up his spine next and left the hair on the back of his neck standing on edge was an anxious addition to the situation, All-Seer’s voice confirming his fears. If Jackal could tap into the Dragon Lines and knew how to ride the wave... this would go from bad to awful real fast. His own potential success of taking advantage of the pulse was... debatable, and just as likely meant his sorcery was about to become a lot less viable.

    Spoiler: OOC
    Show
    Rolled a 7 for Taking a Powerful Blow so I’m going to mark Insecure and Afraid. Spending 1 Power to use Reflect and inflict a condition on Jackal James in return.

  19. - Top - End - #49
    Pixie in the Playground
    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    B]Tumble[/B]
    Potential: 0/5
    Spoiler: Conditions:
    Show
    .


    Spoiler: Labels
    Show

    Danger: +1
    Freak: -1
    Savior: +1
    Superior: -1
    Mundane: +2

    Tumble had originally waited in the back of the group to see how things went. Ofcourse when things went to crap discussion-wise she found herself at a lack of words. It wouldn't have mattered much anyway. When she tried to interject her point of view, she found herself cut off each time by a snide remark of Jackal or a thrown attack from or against her teammates. She and her team could just smash into the man until he fell or they did...

    Wouldn't they have been just as ill-equipped and as juvenile as Jackal made them out to be . Instead Pep tried to play it smart, she watched from the edges of the fray, trusting her friends to protect one another. It hurt her to see them to risk getting wounded, but they were the experienced ones here not her. She took in the man who would call himself Jackal, thought about the way he moved and spoke. What did she know? First, no one was evil to the core, he had to have motivations and reasons for doing what he did. Second, there was always someone like him, and even in the ho hum life back homeand there were ways to turn them to your side. Lastly, she knew that she would do whatever she needed to to bring him in peacefully. Her superiors had good reasons to want that and she respected it.

    She moved toward Jackal and prepared herself for the worse. She motioned for her friends to stand down as best they could and shouted not with anger but earnest hunger to know "Why are you doing this? What brought you to this? What do we accomplish but beating each other to a pulp? Tell us what we can do to end this?"

    Spoiler: OOC
    Show
    11 on Pierce the Veil. The questions I choose are 'What do you want me to do?' 'How could I get you to leave with us peacefully?' 'What are you really planning?'

  20. - Top - End - #50
    Bugbear in the Playground
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    What began as a pair of reckless acts is now a battle in full. Jackal James is the most dangerous foe you've ever faced, but you stand ready to face him all the same.

    Spoiler: OOC: Enter Battle
    Show
    For being united in purpose, 1 Team is added to the Pool, bringing it to a total of 2.


    As the Jackal completes his flurry of blows and steps away to give his speech, crackling gold is joined with crackling violet, and Hex's magic surges up the length of the bo staff just as Jackal snarls, "Who's next?"

    His own question is answered by the shock of magic that claws through him, and he takes a few steps back, head jerking wildly before his masked gaze settles once more on the puppet mage. "That hurt." There is disbelief in his words, and a chord of something... unexpected:

    Fear.

    Spoiler: OOC: Effects
    Show
    Thanks to Hex's use of Reflect, Jackal James takes a second Condition. He chooses to mark Afraid, and will immediately Lash out without thought at a threat.


    Though he had been about to turn his attention to the rest of the group, Jackal's focus is now completely single-minded. He dashes back toward Hex with staff swinging wildly, this attack more savage than the one before. The staff's golden glow blazes dark, and the very air around the bo staff sizzles with raw magic.

    Spoiler: OOC: Effects
    Show
    Hex, Take a Powerful Blow.


    Tumble, your words fall on deaf ears. Jackal James has now fully thrown aside his dashing persona in favor of the rawest possible expressions of his rage and terror at getting fried by a teenager. And yet, that raw expression is a form of communication in and of itself. The heavy breathing, the tightening of his grip on the staff, the shift of his stance. And, in microexpressions that only your careful analysis reveals, a level of restraint.

    Spoiler: OOC: Effects
    Show
    Q&A #1: Jackal wants you to admit your inferiority and run from this fight. He would rather scare you off than seriously hurt any of you - his instincts from Court days are still strong. His blows land with power, of course they do, but they aren't *vital* blows. He's not trying to break bone, he's trying to instill fear.

    Q&A #2: Jackal isn't going to back down and surrender peacefully, not anymore. Not after Mercury and Hex threw down. There was a civility before, a willingness to have the conversation being offered, but now rage burns in his every motion. Beating you is a matter of pride.

    Q&A #3: Despite the two good hits that he's taken, Jackal still seems in control of the situation. He's not panicking, even if his emotions are starting to fray. His immediate goal is to take Hex out, then whoever becomes the next biggest threat. But you can tell that he has a joker card waiting to be played. Something that will shift the tide in his favor.


    The subtle prickling in the air becomes stronger as the Dragon Pulse nears. Now all of you can feel it in the goosebumps on your skin and a pressure in each chest. The Pulse is almost upon you. If any of you are to seize it, you'll have to try and Ride the Wave.

    Spoiler: OOC: Riding the Wave
    Show
    Every so often, the Dragon Lines of Garuda pulse with power. It is the heartbeat of something unknowable, the steady breath of an unseen leviathan, or perhaps it is a law of the world like gravity. The origin is unimportant; what matters to you is that when the Dragon Pulse hits, it will supercharge the magic of anyone who can harness it. Of course, that vast influx of power carries risk.

    To Ride the Wave, roll + Freak. On a hit, gain Volatile Power until end of scene. On a 10+, you can immediately roll to Unleash Your Powers. On a miss, sacrifice one of your powers until end of scene.

    Volatile Power: Whenever you use your powers to make a move (any move, so long as your use of powers is relevant), Volatile Power triggers. If you rolled a 7-9, you can choose to upgrade it to a 10+. If you rolled a miss, take a Condition.

    If any player that chooses to Ride the Wave misses, or if no players choose to Ride the Wave before it reaches the villain's turn, the villain will grasp the Pulse and claim unique benefits.
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  21. - Top - End - #51
    Pixie in the Playground
     
    RogueGirl

    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Chimera
    Potential: 1/5
    Conditions:

    Spoiler
    Show
    Labels
    Danger: +1
    Freak: +2
    Savior: 0
    Superior: +2
    Mundane: -2
    (Sorry Freak and Danger changed, didn't notice the things were switched on my sheet and haven't been checking my sheet too much. Haven't shifted my labels, so these are the correct numbers)


    Chimera didn't think talking to Jackal would work, but it somehow did do something. A plan was starting to form in his head. Maybe they could distract him with talking, and have someone sneak up behind him. Maybe they could find a way into talking him down. And then Mercury and Hex attacked. Because they were baited. Because that's what Jackal wanted them to do, and they wanted to... what? Prove they were capable fighters? Show him they weren't children? This was a big time villain, not some schoolyard bully who couldn't back up their claims. They could get seriously hurt! And they were. Great.

    It was no surprise when Mercury and Hex had gotten beaten back, when they got hurt so badly. They attacked a foe who was ready for them, and who expected them to do it. Watching what happened to them was a different matter. The way Jackal was attacking them, in how methodical and and precise his strikes were. This was to do something. This was to teach them a lesson. That kids shouldn't mess with plans that don't involve them. That they're too young to understand what they're involving themselves in. That they should stay out of the way and let the adults handle things. He's heard it all before. The way Jackal acted above it all, being calm and precise, but loosing his cool when things started to not go his way. He was just like Camilla (Chimera's mother). But unlike her, he could do something about it. And he had a lot of pent up anger he wanted to let loose.

    Then the Dragon Pulse started happening, and Chimera knew exactly what he had to do. If Jackal wanted to fight someone with power and skill, then he'd get it. Chimera started running towards Jackal, not aiming to attack him, but to catch the wave of energy. He jumps right into it, power staring to travel through him, and he transforms. In a second, he's a hulking beast, his form rising a foot or two above Jackal's height, a few feet away from the man. He stares at Jackal, teeth barred, and growls.

    Spoiler
    Show
    Rolled a 9 on Riding the Wave. Gained Volatile Power until the end of the scene.
    Last edited by Abbyqween; 2020-06-26 at 06:14 AM.

  22. - Top - End - #52
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Facet
    Worst Scion
    Potential: 2/5
    Spoiler
    Show

    Labels Conditions Marked
    Danger: +1 Afraid (-2 to directly engage a threat)
    [Run from something difficult.]
    Freak: +1 Angry (-2 to comfort or support or pierce the mask)
    [Hurt someone or break something important.]
    Savior: +1 Guilty (-2 to provoke someone or assess the situation)
    [Make a sacrifice to absolve your guilt.]
    Superior: 0 Hopeless (-2 to unleash your powers)
    [Fling yourself into easy relief.]
    Mundane: 0 Insecure (-2 to defend someone or reject others’ influence)
    [Take foolhardy action without talking to your team.]


    Facet, seeing Jackal swinging viciously at Hex tries to interpose a barrier between the two, but Jackal just slides right past it. So instead she tries to rush up, but then suddenly a massive Chimera is in her path and she barely avoids colliding with him. She summons her own staff (a narrow cylinder) of magical energy to try and parry Jackal's but her swing is off balance and she just winds up pushed away, barely able to regain her balance. The best she can say for how that turned out is that some pretty colors briefly splayed across one side of the room as the two staff's connected.

    Spoiler
    Show

    Rolled a 5 on Defend.


  23. - Top - End - #53
    Pixie in the Playground
    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Tumble
    Potential: 0/5
    Spoiler: Conditions:
    Show
    .

    Spoiler: Labels
    Show

    Danger: +1
    Freak: -1
    Savior: +1
    Superior: -1
    Mundane: +2


    An annoyed Tumble briefly considers her options. She continued to be ignored, but atleast she had gained some insight into the man, regardless of if it was intentional. She could just keep punching away at Jackal, but there seemed to be something he was hiding. Even he wouldn't have been the type to continue a fight without some way of ending it quickly up his sleeve. that made the team continuing down this path all the more dangerous.

    Pep didn't know how much time they had before something more powerful reared it's head. She shouted to her team "He's got something up his sleeve, leave it to me!" Then after letting a bit of nerves and the strange tingle of a dragonpulse wash over her, she set her feet and used her power to build of a large amount of momentum and then release it in a huge amount if speed. Feeling wind pass her face, she first flung herself around the room, looking to see if there was some arcane sigil or technological gizmo they were missing. She felt herself slow down as the burst of speed faded, but adrenaline moved her to push harder than she usually did, to not stop for even a moment if she could. Funny thing about pushing hard, it doesn't always assure success or safety this was one of those times...

    Spoiler: OOC
    Show
    Rolled a 2 on Assess the Situation. I was trying to push my powers without considering it's quirk that it can only be used in short bursts so that included the -1 from Going Native.
    Last edited by Anaglyph; 2020-06-28 at 05:00 PM.

  24. - Top - End - #54
    Bugbear in the Playground
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    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jackal's Lair, The Dark of Night

    Power.

    It is the blood of Garuda. It is the basis upon which every decision is made. It breeds life and death, war and peace, splendor and atrophy. It is your inheritance.

    And now, it flows through you, Chimera.

    As the Dragon Lines surge with mana, you dive into that surge and Ride the Wave, harnessing the Dragon Pulse and letting it flow through you. Your body is alive with power, the magical energy of the Pulse raising the hair on your new monstrous form. You feel alive. You feel electric. You feel unstoppable.

    Your enemy is before you, and he blazes with fury and fear. The Dragon Pulse was to be his, and you stole it from him. He backs away from Hex, both hands gripping the staff so tight it would shatter if it were not made of golden energy. There is darkness beneath that light, a shadow stirring amidst the golden glow. Or perhaps all you see is a trick of the light.

    Though Chimera's act was a grand success, the same cannot be said of his companions. Facet tried in vain to hold off Jackal, and could not save Hex from the sting of that crackling staff. Tumble tried to see through Jackal's secrets, and only opened herself up to his scrutiny.

    Jackal rolls his shoulders, relaxes his stance, and chuckles. "Well, more of you have teeth than I thought. Okay."

    And then the rage and terror returns in the blink of an eye, and he is moving, dashing past Chimera and lunging for a new target: Facet. His staff lashes out, crackling energy carving through the air in a beautiful and terrible arc of light.

    Spoiler: OOC: Effects
    Show
    Facet, Take a Powerful Blow.


    As Jackal lunges and the Pulse surges within Chimera, all of you hear a voice inside your heads: it's All-Seer, and he sounds tense.

    "Heroes, finish the fight as quickly as you can. The Lighthouse heroes are gone. I repeat, they are gone. When the Dragon Lines flared, they vanished along with all the minions they were fighting."
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  25. - Top - End - #55
    Ettin in the Playground
     
    Comissar's Avatar

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    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions: Insecure, Afraid
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    The chaos of the fighting passes Mercury by for the most part. Dismissed as a non-issue for the fight, irrelevant in the clash of meta-humans. He takes the opportunity to try and recenter himself. Then All-Seer's warning rings through his mind and his heart sinks in his chest. No more time, no more waiting, he had to get back in the fight. Now.

    Mercury manages to rally himself just in time to see Facet and Hex falling under the unkind mercies of Jackal James. He was on his feet and moving as soon as he saw Jackal's staff being brought to bear on his teammate. Lunging forward with his shoulder to not so gently shove Facet down and out of the path of the ensuing lightning bolt. "Look out!"

    Glancing at their foe, he grimaced, catching just the briefest flash of lightning as it traced its way through the air toward him. Ruefully, he realised it was too late for him to dodge himself. Hopefully his momentum would let him avoid the worst of it.

    Spoiler: OoC
    Show
    Rolled a 9 on Defend for Facet, with Chimera promising a team spending to bump it to a 10. So! Will take influence over Facet. Will also be shifting Chimera's Saviour up and Superior down (per 'Nakama Means Family'). Chimera's coming in big with the save!



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

  26. - Top - End - #56
    Pixie in the Playground
     
    RogueGirl

    Join Date
    May 2020

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Chimera
    Potential: 1/5
    Conditions:

    Spoiler
    Show
    Labels
    Danger: +1
    Freak: +2
    Savior: +1
    Superior: +1
    Mundane: -2


    Chimera was already a bit angry when Jackal started attacking his teammates, so when Jackal ran past him to get to Facet, he started seeing red. He had enough of this man doing what he liked to his team, and so, when Mercury tried to protect Facet, he ran right in front of the blow, grabbing the staff in one of his mouths. He yanks it from Jackal and throws it behind himself, right next to Mercury. He swipes at the man while he has the opportunity, pushing Jackal back more and more, getting him away from the rest of the group.

    While he can't actually speak, Chimera's words ring through everyone's minds with All-Seer's connection. 'How dare you! I've had enough of you attacking my team, enough of you looking down at us like we're just kids. I'm going to have you locked away for so long that no one will even remember your name. Maybe then you'll realize the mistake you made for hurting my friends!' He finishes attacking Jackal, breathing heavily, an enraged look in his eyes.

    He remembers too late that Jackal has an ace up his sleeve, not even able to brace for whatever blow Jackal will be throwing his way. Hopefully, the rest of the team could take advantage of Jackal's distracted state and finish the fight.

    Spoiler
    Show
    Activated the move Nakama means Family while using team to raise Mercury's 9 to a 10, shifting superior down and savior up, and giving +1 forward to my next roll. I then rolled to directly engage Jackal and rolled a 13, and have chosen to take Jackal's staff from him and create an opportunity for my allies

  27. - Top - End - #57
    Titan in the Playground
     
    Ramsus's Avatar

    Join Date
    Aug 2010
    Gender
    Male

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Facet
    Worst Scion
    Potential: 3/5
    Spoiler
    Show

    Labels Conditions Marked
    Danger: +1 Afraid (-2 to directly engage a threat)
    [Run from something difficult.]
    Freak: +1 Angry (-2 to comfort or support or pierce the mask)
    [Hurt someone or break something important.]
    Savior: +1 Guilty (-2 to provoke someone or assess the situation)
    [Make a sacrifice to absolve your guilt.]
    Superior: 0 Hopeless (-2 to unleash your powers)
    [Fling yourself into easy relief.]
    Mundane: 0 Insecure (-2 to defend someone or reject others’ influence)
    [Take foolhardy action without talking to your team.]
    X


    Facet sees Jackal coming for her while she's off-balance. While very unexpected, she has a clever idea to throw him off balance at a critical moment while preventing harm to herself. She reaches out a hand and reaches out magically to try and form a cylinder around his staff so she can wrest control of it from him.... and then is suddenly thrown to the ground, breaking her concentration.
    "Ah!" she lets out in surprise at Mercury knocking her down. "Why Mercury of all people? If someone is to take a hit, better the one of us wearing something protective than the one who isn't." she thinks.

    From the ground, she tries again to do the same thing as she was about to, to try and prevent Mercury from taking the blow now.... and then Chimera steps in and both manages to protect Mercury instead and ruins her attempt to contain the staff by smashing through the magic she was just forming and the staff itself. Somewhat irritated, and sore, she gets up with a sigh.

    Spoiler
    Show

    Got a 3 on Unleash your Powers to try and take control over Jackal's staff.
    Last edited by Ramsus; 2020-07-03 at 07:30 PM.

  28. - Top - End - #58
    Dwarf in the Playground
     
    The_Specialist's Avatar

    Join Date
    May 2017
    Location
    The Surface of the Sun

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Hex
    Conditions: Angry, Insecure, Afraid
    Potential: 0/5
    Power: 4

    Spoiler: Labels
    Show
    • Freak: +2
    • Danger: +1
    • Savior: -1
    • Superior: +2
    • Mundane: -1

    Spoiler: Form & Function
    Show
    Form One
    Abilities: Dark Sorcery, Illusions, Elemental Control

    Form Change: When you enter your Form, roll + unmarked Conditions. On a miss, your Form is sloppy or provides only a weak connection to your magical source. Hold two Power and take -1 forward. On a hit hold four. On a 10+, clear a Condition.

    Crest:
    • Wilds (Provides protection from harsh environmental and physical conditions, shielding you from the elements, the need for sleep, food or water. In addition, your passage cannot be impeded by natural barriers.)
    • Mana (Your Crest is particularly well crafted, granting an additional Power whenever you assume your Form.)

    Signs
    • [ ] Mirror: Choose an NPC who you have Influence over. You may expend one Power to use a Move or Flair they possess. If you have Influence over no one you may instead pick another Sign to Mirror.
    • [ ] Reflect: You may expend one Power when you’re under fire from an opponent. If you must mark a Condition from a Powerful Blow, inflict one on your opponent.
    • [ ] Thief: You may expend one Power to take a possession from anyone you can see, even if you’re unable to see the item.


    Had it not been being used to beat him, Hex might have also been quite fascinated and curious about Jackal’s staff and how he used his magic. The crackle of raw magic was as enticing as it was a menacing. In that moment, Milo was mostly concerned with the pain it was causing as Jackal James singled him out for a continued walloping, though maybe when the bruises had faded he might be flattered to have been the clear threat in the room. Right now he was mostly just experiencing a burning shame that he was essentially just being beaten with an audience to witness.

    He was partially aware of Facet diving in and seeming to connect with Jackal’s staff- was she trying to protect him? But the hits didn’t stop coming... He wanted to shout about the Dragon Pulse, to warn the others, but the golden rod jabbed him in the stomach, knocking the wind out of him and leaving him sputtering on the ground, vulnerable. The weight of the approaching Pulse left him further breathless and tingled along his spine with a new rush of panic. He wasn’t going to be able to catch it, when he needed it most!!

    But then, someone else did... Hex could see the monstrous form of Chimera looming over them, multiple mouths with sharp teeth bared at James. Of course it was him.

    “You couldn’t have done that any sooner *sshole?! Thanks a lot for letting him make a pińata out of me first!!” Hex snarled at Alistair, his voice a little hoarse from being winded yet still full of a remarkable amount of fury. It really wasn’t all meant for Alistair, but in his pain he was prone to lashing out even towards friendly faces.

    Insult was added to injury as Sam and Alistair worked together to quickly and successfully protect Facet when Jackal finally decided to target someone else. Hex used the opportunity to drag himself to his feet, staggering along the wall to give him some space from the fight. Hearing that the Lighthouse friends had disappeared, and that Jackal had some kind of wildcard up his sleeve filled him with a renewed sensation of nausea.

    Spoiler: OOC
    Show
    Rolled a 7 for Taking a Powerful Blow once again, so going to take advantage of his influence on Chimera to Inflict a Condition.
    Last edited by The_Specialist; 2020-06-30 at 10:39 PM.

  29. - Top - End - #59
    Bugbear in the Playground
    Join Date
    Aug 2014
    Location
    ???
    Gender
    Female

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Jacka's Lair, The Dark of Night

    You get the distinct feeling that none of this was how Jackal James wanted to spend his evening. His precious bo staff ripped asunder, his mask cracked, and his mocking speech revealed as the empty air it was. His arrogance has betrayed him, and he feels that truth with a keen edge upon his wounded ego.

    The staff itself is still disintegrating, motes of light scattering in chaotic patterns. The volatile construct, stripped of its power source and not contained in time, returns its mana to the flow of the Dragon Lines.

    Spoiler: OOC: Effects
    Show
    Facet, mark Insecure for failure to contain the staff, emotional state exacerbated by previous failure to defend a teammate.


    With the team fully engaged and his primary weapon taken, Jackal James is looking cornered. His masked gaze darts about the room, subtle movements betraying his intent. The fear you saw before, it is growing stronger by the second. The rogue supervillain is running out of options.

    Jackal James sweeps his hands across his legs and a dozen tattoos light up, each shining through his crisp attire with a smooth teal light. Before you can try to predict what this new power does, he is already moving - and he moves like lightning. He is a blur as he dashes across the room on boosted legs, dodging past each hero with almost careless ease. In seconds he is past you and at the locked door you noticed on entering the room.

    His fingers dance across the keypad - not boosted like his legs, but still quick and nimble - and the light goes green. The scheming room is open to him now, and you only have a few seconds before he dashes inside and grabs whatever's inside.

    What do you do, heroes?

    Spoiler: OOC: Effects
    Show
    Chimera's rousing success buys you a chance to stop Jackal James before he gets into the scheming room. Jackal James marks Insecure and doubts his plan to fight you all on even footing, choosing to retreat to metaphorical higher ground.
    Last edited by Malexia; 2020-07-03 at 04:07 PM.
    Some kind of word-witch. She/her. Find more of my stuff at my new website!

  30. - Top - End - #60
    Ettin in the Playground
     
    Comissar's Avatar

    Join Date
    Jan 2012

    Default Re: [IC] Garuda, the Ringed City: Team Two

    Mercury
    Conditions: Insecure, Afraid
    Potential: 0/5

    Spoiler: Labels
    Show
    • Danger: -1
    • Freak: +0
    • Savior: +2
    • Superior: +0
    • Mundane: +2

    Spoiler: Moves and Drives
    Show


    Straight. Up. Creepin'.

    When you scope out a person or place, roll +Mundane. On a 10+, ask two. On a 7-9, ask one.

    - What's my best way in/out?
    - What happened here recently?
    - What here is worth grabbing?
    - Who or what here is not what they seem?
    - Whose place is this?

    On a miss, find yourself in over your head. The GM will tell you why this is a bad spot.

    No powers and not nearly enough training

    You're always picking up new gear to keep yourself in the game. Whenever you pick up a new piece of gear, you can write it as a new ability if this line is empty (____________)

    The first time you use each piece of gear to directly engage a threat, unleash your powers, or defend someone, you can roll +Mundane instead of the normal label.

    Drives

    Reject someone who tells you you shouldn't be here.

    Earn the respect of a hero you admire.

    Makeout with a teammate

    Help a teammate when they most need you

    Spoiler: Current Appearance
    Show


    Mercury gets to his feet feeling a measure of confidence returning, Jackal had lost his weapon. He had failed to take Facet out of the fight, and now the team was all rallying in one place. When he starts to run, Mercury finds that he isn't worried about losing their target. Instead, he spots the opening door, whips his head round to Facet and yells, "Cut him off! Get a wall over that door!"

    His gaze shifts over to Hex, seeing his friend in pain and fighting to keep his footing. Leaving the direct fighting to those who could match Jackal blow for blow, Sam runs over to the wall Milo is braced against. Laying a hand on his shoulder, he hurriedly asked, "Hey, you good?"

    Spoiler: OoC
    Show
    Rolled a 7 to provoke Facet! Will choose 'add a team to the pool if you put a wall up between Jackal and his panic room'



    GLaDOS Avatar and Pokémon Sig. by me

    Spoiler: Alternate Avatars
    Show


    Leah and Saura, Summer Rose, and Firebrand by me

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