Results 241 to 270 of 331
-
2020-06-19, 02:21 AM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Can anybody give a reasonable explanation?
I assume you've heard the old joke:
"What do you call the person who graduates with the lowest possible passing grade in med school?"
"'Doctor.'"
The point of that example was not to impugn Imperial bureaucrats by implying they had Int 6, but to point out that there are lots of different jobs that require a lot less skill than your generic administrator and that are within a lantern archon's capabilities. The reason said bureaucrats needed to take exams to be someone who could relay messages or count money is not that they needed any kind of intensive training (anyone who can read and count can do both jobs) was to prove competence for the jobs and alignment with (and loyalty to) Imperial Chinese culture as an alternative to just hiring a bunch of nobles of dubious education and training.
Thing is, archons spring into existence (whether via spell or from the planes) fully-formed with knowledge, skills, and an unshakeable devotion to the ideals of Lawful Goodness. You don't need to spend 6 years--or even 6 seconds--teaching a lantern archon how to count money and how not to embezzle, they just do that. That's why the example is archons and not eladrin or devils, because the latter two are just as smart and competent but nowhere near as reliable.
The problem is that the archonocracy directly leads to a Tippyverse situation without intervention, assuming the archons stick around or others show up to replace them. Infinite teleports coupled with cargo allows for infinite energy (through waterwheels or other contraptions), infinite transportation capacity of objects that are less than 50 pounds per package, rapid communication across any distance, even warfare (archon teleports near hazardous material, then teleports it on top of whatever it wants to kill).
11 Int in 2e isn't nearly as suboptimal as it is in 3e, of course. 2 bonus languages, up to 7 spells per spell level known, and just under a 50/50 shot to learn any given spell is nothing to sneeze at; a max spell level of 5th is a pain, certainly, but for that to matter requires making it past name level and that's hardly guaranteed. It's basically equivalent to a 3e wizard with a 15 Int, which is a perfectly respectable starting score.
-
2020-06-19, 03:41 AM (ISO 8601)
- Join Date
- Mar 2020
Re: Can anybody give a reasonable explanation?
Barbarian tribes and subsets of fighters hating wizards and magic is a common trope in D&D. IIRC, 2nd Edition AD&D gave barbarians extra experience for destroying magical things, such as spellbooks, and since this was supposed to reflect in-setting practices, these attitudes persistes to 3rd edition and beyond. So the scenario described is already a local truth in some setting (IIRC, Forgotten Realms, but I may be wrong) , explaining why some societies are not magogracies, even if some are.
---
People have fought each other for resources since the dawn of time, they have persecuted and even murdered each other based on profession up to this day. It's even more true in D&D than real life, due to the way Alignment and XP gain rules work. "Groups beat individuals" is text-book example of a Lawful attitude, and Lawful Evil in particular is defined as holding their in-group as superior and deserving to rule over or even destroy out-groups. By contrast, Lawful Good will act much the same way if their outgroup is actually evil, while Chaotic Evil, thinking might-makes-right, has no qualms of destroying anyone if they feel they will personally benefit... and they will benefit, by getting XP and loot, so what if their group suffers?
Neither groups nor individuals always act in their own best interest, and furthermore, what they deem to be in their best-interest isn't necessarily identical to what you deem to be in their best interest. A not-so-smart fighter won't think of the option you deem smart, the Evil or Chaotic fighter won't share your ideas of acceptance and co-operation.
Originally Posted by NigelWalmsley
---
They're equally arbitrary statements. Neither of them are ridiculous statements. My point was that they're not logically equivalent, because one includes a random element and the other does not. "Dragons and aboleths" is not a functional reduction to absurdity of the original statement.
Yes, a rule will do nothing if you decide to ignore it and any of its implications. You are engaging (via this argument) in the exact practice I was criticizing when I first brought up the starting age rules. Furthermore, you're essentially making the same argument Zarrgon made pages ago: that rules for PCs don't matter for the setting, because the GM can ignore the rules.
In more detail:
In order:
- Yes, you can change what results you'd get from the same initial inputs by arbitrarily changing the algorithm you're using to process them. The only way your conclusion follows ("means basically nothing at a societal level") if you change them specifically to support it. That's begging the question and moving the goalposts at the same time.
- Yes, this is true. The difference to other arguments, as I already outlined, is that it's a rules simulation you can actually do and see how often it happens.
- This is another "yes it could happen, but why?" Provided you assume a random distribution of stats etc., it's possible but vanishingly unlikely.
- Yes, that's possible. Again, it's something you can use the rules to simulate and see how often it happens.
- This is the same argument NigelWalmsley made; furthermore, it's essentially the same argument as the multiclassing one and the one you make immediately below. Sure, the fighters might... but they might not. Every "might not" is a potential failure point of a magocracy forming. Again, the fighters don't have all the same knowledge you're using to decide what is the best option.
- Same as above.
- Again, due to the way Alignment and XP rules work, everyone has a motive to mass-murder someone in D&D. There is no general rule of co-operation and acceptance that would prevent fighting between classes.
- so on and so forth.
It should be obvious by now that I don't expect a fixed and unambiguous effect, I expect a random function will produce multiple different outputs from the same initial input.
-
2020-06-20, 06:30 PM (ISO 8601)
- Join Date
- May 2007
- Gender
-
2020-06-20, 06:47 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Can anybody give a reasonable explanation?
A. For every wizard, there is an equal and opposite wizard. Wizards don’t rule because other wizards don’t want them to.
B. Return on investment. You can use your magic to summon and control djinns. Or you can use your magic to control peasants. Which one is worth more?
C. The most powerful people aren’t the most powerful entities. Clerics don’t rule kingdoms because that’s not what their gods ask them to do.
D. It’s a thankless, trivial job. The wizards are controlling cosmic, monumental forces. Why would they want to waste their time holding courts, negotiating treaties, managing bureaucrats, and otherwise doing menial work (for a wizard).
E. It doesn’t make the game any more fun.
-
2020-06-21, 08:17 PM (ISO 8601)
- Join Date
- Dec 2008
- Location
- Malsheem, Nessus
- Gender
Re: Can anybody give a reasonable explanation?
The only time barbarians had a hatred-of-magic theme was in their 1e Unearthed Arcana debut, and even then it was only hatred-of-arcane-magic-from-spellbooks-and-magic-items. By 2e that was gone, and no AD&D settings ever picked up the barbarians-hate-magic thing; in fact, in the Forgotten Realms the most prominent barbarian culture is Rashemen, which is a magocracy (quite appropriate for this thread) wherein the ruling Witches of Rashemen are highly respected.
The only vestige of that trope in later editions is a brief mention in the 3e class writeup that they "distrust" the "book magic" of wizards, and then only because they don't understand it (due to their illiteracy); they get along fine with bards and sorcerers and don't have opinions on magic items.
They're equally arbitrary statements. Neither of them are ridiculous statements. My point was that they're not logically equivalent, because one includes a random element and the other does not. "Dragons and aboleths" is not a functional reduction to absurdity of the original statement.
Yes, a rule will do nothing if you decide to ignore it and any of its implications. You are engaging (via this argument) in the exact practice I was criticizing when I first brought up the starting age rules. Furthermore, you're essentially making the same argument Zarrgon made pages ago: that rules for PCs don't matter for the setting, because the GM can ignore the rules.
All of the counterexamples I gave were examples of scenarios in which starting age is used completely RAW but the "young fighters prevent magocracies" thing is false for other reasons: unusual rolls, certain racial makeups, Int rolls for various characters etc. In your rebuttal you argue "X might, but then it might not," and that is in fact the whole purpose of those examples: to show that taking a single rule with random outputs and no direct impact on any other rules and drawing large-scale conclusions from it is ridiculous and arbitrary.
Originally Posted by Jay R
-
2020-06-22, 01:01 AM (ISO 8601)
- Join Date
- Feb 2015
Re: Can anybody give a reasonable explanation?
Is there any reason why a wizard ruler would be able to summon better or more archons than a court wizard ? I don't think so.
Let's just assume that the number of employed archons is the same in every gouvernment type not particularly hostile to that practice and move on.
-
2020-06-22, 08:59 AM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Can anybody give a reasonable explanation?
-
2020-06-22, 05:25 PM (ISO 8601)
- Join Date
- Apr 2020
Re: Can anybody give a reasonable explanation?
If the only thing stopping a wizard from ruling is other wizards, that just ends up with different wizards ruling. "I should be in charge" seems more likely than a commitment to "wizards should not be in charge". And if a king owes his throne to a wizard, what happens the wizard disagrees with the king about something? The wizard has most of the power.
If the wizard Kalel is defending a democracy, things might be different: more of an ideological commitment to not having one-man rule, and more importantly a more diffuse nature of power and legitimacy in the society. Even then, if Kalel is the only thing between them and rule by the evil wizard Zod, Kalel will probably have lots of influence and be able to get away with a lot. Kalel is kidnapping girls to the Tower of Solitude? Well, at least he's leaving most of us alone, unlike Zod...
-
2020-06-22, 10:27 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
-
2020-06-23, 05:40 PM (ISO 8601)
- Join Date
- Feb 2013
Re: Can anybody give a reasonable explanation?
-
2020-06-23, 08:07 PM (ISO 8601)
- Join Date
- Apr 2015
-
2020-06-23, 10:14 PM (ISO 8601)
- Join Date
- Dec 2019
Re: Can anybody give a reasonable explanation?
Why not? Who's more likely to support pro-Wizard policies, Wizards or Fighters? Wizards aren't fighting over finite resources. They benefit a great deal from sharing resources (most notably spells) with other Wizards.
B. Return on investment. You can use your magic to summon and control djinns. Or you can use your magic to control peasants. Which one is worth more?
C. The most powerful people aren’t the most powerful entities. Clerics don’t rule kingdoms because that’s not what their gods ask them to do.
D. It’s a thankless, trivial job. The wizards are controlling cosmic, monumental forces. Why would they want to waste their time holding courts, negotiating treaties, managing bureaucrats, and otherwise doing menial work (for a wizard).
E. It doesn’t make the game any more fun.
No. But there's every reason to assume that a magocracy will have more Wizards. And therefore be able to summon more archons, Fabricate more goods, and generally bring more magic to bear. And as a result they will eventually overcome other forms of government. Just as historically, nations with gunpowder conquered the ones without it.
The existence of Wizard Civil Wars is not a good argument against Wizard rulers. In fact, it's a concession that to get anything meaningful done, you need Wizards on your side.
-
2020-06-24, 07:57 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Can anybody give a reasonable explanation?
I have... at least one reason I think it makes a lot of sense but even if it doesn't the result doesn't seem as fun. Actually it doesn't seem as general, there are still some stories you can set in a world were everything is run by wizards but that isn't as interesting.
Oh my natural reason is this: a wizard hasn't invested the time and energy into becoming a politician and leader. Someone who has put the time into studying conflict resolution, law, speechwriting and the other skills for politics is going to do a better job than a comparable individual who studied magic which doesn't have much of an overlap.
Not that magic isn't useful for a government, but court wizards and other wizards in society can fill that role better than a wizard-king as the wizard and king part can get in the way of each other.
-
2020-06-24, 03:02 PM (ISO 8601)
- Join Date
- Feb 2015
Re: Can anybody give a reasonable explanation?
Well, that depends what is needed to become a wizard, but most likely a magocracy will not have more wizards. The same number of people with a talent for wizardry are born and because wizards are quite useful, every normal country will try to make wizards out of them as well. You don't need to actually be a spellcaster to notice how magic is useful and powerful.
Why would a magocracy have more wizards ?Last edited by Satinavian; 2020-06-24 at 03:07 PM.
-
2020-06-24, 03:22 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Can anybody give a reasonable explanation?
Well, like, you know how Monarchies have more kings...
--- ------ ---
Perhaps if a Magocracy puts all Wizards in some kind of special privileged class, then it'll attract foreign Wizards who want those same special privileges.
But if it's literally just "one Wizard on top" then there's no reason to assume more Wizards would appear there, unless magical talent were hereditary and the "one Wizard on top" had a lot of bastards, for a lot of generations...I want you to PEACH me as hard as you can.
-
2020-06-24, 03:54 PM (ISO 8601)
- Join Date
- Apr 2020
Re: Can anybody give a reasonable explanation?
I don't see how a magocracy makes things *less* fun either. Maybe more fun if governments not optimized for competence in governance provide more problems for PCs to solve. Then again hereditary monarchy isn't optimized either.
# of wizards could go either way. More wizards because there's more investment put into training, more wizards because they're not being killed off by witch-hunts, more wizards (sorcerers, dragon-blooded) because they're sleeping around more spreading their genes, fewer wizards because the wizards in charge suppress competition...
-
2020-06-24, 09:24 PM (ISO 8601)
- Join Date
- Mar 2015
Re: Can anybody give a reasonable explanation?
To mindstalk: I clarified that it was more less general than your standard model. Mostly because of the implied increase in, or increased availability of, high-level characters (wizards and mages in particular, but the same would happen with most characters). If they are part of the government service than any problem will eventually work its way up to them. So unless the PCs are the high level wizards who alternate politics and running out to cast a few powerful spells, they will be getting the jobs that do not rate their intervention. And if that list is almost as long as the original setting... why are the wizards in charge? Which could lead to the second option: the PCs are fighting against the magical government.
-
2020-06-24, 11:03 PM (ISO 8601)
- Join Date
- Dec 2019
Re: Can anybody give a reasonable explanation?
Sure, there are stories you can't tell in a setting where things are run by Wizards. But there are stories you can't tell in a setting where things aren't run by Wizards. Any setting, by its nature, excludes some things. That's what allows your setting to have a meaningful identity. The stories you can tell in Eberron are different from the stories you can tell in Middle Earth which are different in turn for the stories you can tell in Ravnica. That's not an argument for or against any of those settings in particular, it's an argument for making sure the setting your game is using is compatible with the stories you want to tell.
Oh my natural reason is this: a wizard hasn't invested the time and energy into becoming a politician and leader. Someone who has put the time into studying conflict resolution, law, speechwriting and the other skills for politics is going to do a better job than a comparable individual who studied magic which doesn't have much of an overlap.
Imagine that we replaced democracy with a system of government based on who could run the fastest 100m dash. Do you think the number of people training for the 100m dash would go up or down?
I mean, you're actually right. Well, it's Knights, not Kings. Medieval societies were structured the way they were because Knights were the defining military technology of the age. What ultimately lead to the collapse of feudal societies was the invention of technologies that allowed you to field armies that beat Knights without needing the support system they required.
Perhaps if a Magocracy puts all Wizards in some kind of special privileged class, then it'll attract foreign Wizards who want those same special privileges.
The rate of high level characters doesn't really matter. In some ways, you get a more pronounced effect if there are less high level characters. It's not about how much magic there is, it's about how you deploy the magic that does exist. You could easily imagine setting where there are a small number of powerful Wizards, or a large number of weak ones, or anywhere in the middle.
And if that list is almost as long as the original setting... why are the wizards in charge?
-
2020-06-24, 11:21 PM (ISO 8601)
- Join Date
- Apr 2020
Re: Can anybody give a reasonable explanation?
I mean, you're actually right. Well, it's Knights, not Kings. Medieval societies were structured the way they were because Knights were the defining military technology of the age. What ultimately lead to the collapse of feudal societies was the invention of technologies that allowed you to field armies that beat Knights without needing the support system they required.
For some of those, you could make a similar argument: "power belonged to people who could afford bronze armor and chariots". And conversely many republics are where you have a city-state where a lot of the population is heavy infantry (Greece, Rome, Swiss cantons), or contributes to naval power as rowers (Athens).
OTOH you also get king-run empires despite a dominance of heavy infantry: Hellenistic empires, later Rome, China.
Possibly that would be different if anyone had invented representative democracy as a way to scale up democracy to large areas, beyond a single city.
-
2020-06-25, 12:34 AM (ISO 8601)
- Join Date
- Feb 2015
Re: Can anybody give a reasonable explanation?
Would there be more people training than when a country decided to give everyone who can run faster than X a high paid gouvernment job in the countries runner brigade for life ?
Wizard is a prestigious well paid carreer choice regardless of actual rulership. Wizards are useful so every country would be expected to foster wizards and give incentives to become one. A wizard ruled country would not really have an edge here.Last edited by Satinavian; 2020-06-25 at 12:36 AM.
-
2020-06-25, 01:11 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Can anybody give a reasonable explanation?
Yes, I'm absolutely right -- a monarchy has UP TO ONE KING, and everyone else has ZERO KINGS, so a monarchy really does have more kings because an expected value close to one is more than zero -- it's just that what I'm implying by comparison with magocracy would be wrong, so I used the blue text to inform my clever readers about that.
No, it's not knights, it's Kings.
A monarchy has up to one King, and everybody else has zero Kings. Monarchies have monarchs.
The number of knights in a monarchy is entirely unrelated. You might notice that current-day monarchies have roughly the same number of Kings, but far fewer knights.
This has nothing to do with anything I've said, nor anything related to the topic of the thread.
Monarchies and knights have no causal relationship.I want you to PEACH me as hard as you can.
-
2020-06-25, 07:50 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
-
2020-06-25, 07:57 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Can anybody give a reasonable explanation?
I want you to PEACH me as hard as you can.
-
2020-06-25, 10:48 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
-
2020-06-25, 11:44 AM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Can anybody give a reasonable explanation?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2020-06-25, 12:01 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Can anybody give a reasonable explanation?
A good fictional example - David Eddings's Tamul Empire (from his Elenium and Tamuli trilogy) - one emperor, multiple Kings/Queens, all answering to the Emperor.
By contrast, "Aloria" in his Belgariad and Mallorean, is more of a federation, with the ruler of one of the states being "first among equals" but there being much more autonomy for the individual states than consistent with an Empire.
Same basic concept - kings & queens, answering to someone senior - but in the federation, there isn't the kind of bureaucracy that there is in the empire, which also has regional governors answering to the emperor rather than the kings.Last edited by hamishspence; 2020-06-25 at 12:27 PM.
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2020-06-25, 12:48 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Can anybody give a reasonable explanation?
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.
-
2020-06-25, 12:53 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
Re: Can anybody give a reasonable explanation?
Assyria is one of the earliest, with an emperor ruling over several city-states - each with their own kings.
Persia is, perhaps, the most famous. With numerous kingdoms, each with a king, subordinate to the Emperor who called himself 'king of kings'.
The Inca empire did the same. The ruler of Tahuantinsuyu proclaimed himself king of kings. The kings of rival states either submitted to his rule or were killed...with their children re-educated and installed as kings under the rule of the emperor.
As for other forms of government containing more than one king there is The Delian League - which contained many polities that had kings (Milos, Kimolos, Imbros, etc.).
-
2020-06-25, 01:20 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Can anybody give a reasonable explanation?
Persian empires also had regional governors, which were "satraps".
Marut-2 Avatar by Serpentine
New Marut Avatar by Linkele
-
2020-06-25, 02:53 PM (ISO 8601)
- Join Date
- May 2016
- Location
- The Lakes
Re: Can anybody give a reasonable explanation?
The regional "rulers" WERE the satraps.
"King of kings" is a form of emphasis, not a literal description -- https://en.wikipedia.org/wiki/King_of_KingsLast edited by Max_Killjoy; 2020-06-25 at 02:54 PM.
It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.
Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.
The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.
The Worldbuilding Forum -- where realities are born.