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2020-06-04, 11:29 AM (ISO 8601)
- Join Date
- Oct 2017
How Solid is this build? It's a warlock
Race: Protector Aasimar
Class: hexblade warlock 1-20 if I get to 20
Pact of blade
Ac: half plate & shield
Lv4: feat inspiring leader
Lv8: asi
Lv12: warcaster
Lv16: asi / lucky
Lv19: tough
Invocations:
Lv2: Fiendish Vigor, Misty Visions
Lv3-4: Improved Pact Weapon , Fiendish Vigor
Lv5-6: Cloak of Flies,Improved Pact Weapon,Thirsting Blade
Lv7-8: Tomb of Levistus
Lv9-11: Gaze of Two Minds
Lv12-14: Lifedrinker.
Lv15-17: Trickster's Escape
Lv18-20: Shroud of Shadow
Spells
Lv0: booming blade, mage hand, prestidigitation, blade ward
Lv1: Armor of agathys, hellish rebuke, unseen servant
Lv2: flock of familiars, mirror images, misty step
Lv3: counterspell, thunder step, hunger of hadar
Lv4: Dimension door, shadow of Moil
Lv5: far step, scrying, hold monster, Danse macabre.
Lv6: conjure fey
Lv7: finger of death
Lv8: Demiplane
Lv9: true polymorph
I dont need to high of ac because I wasted to use armor of agathys as much I can.
So wht do yall think and what changes would you make.
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2020-06-04, 12:24 PM (ISO 8601)
- Join Date
- Mar 2018
Re: How Solid is this build? It's a warlock
First, I wouldn't expect to reach level 20. Few campaigns ever do.
Second, you aren't going to pick up Hex? That's a solid damage increase.
Aside from that, it seems like you've got most of the important invocations, and the others are your choice. I'd consider Relentless Hex at some point so you can always keep up with your enemies in melee. I'd talk with your DM about conjure fey, since many DMs hate conjure spells, both because they add to the DM's overhead, and because it means more turns in combat which slow the game down.
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2020-06-04, 01:25 PM (ISO 8601)
- Join Date
- Jun 2020
- Location
- why do you want to know?
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2020-06-04, 02:07 PM (ISO 8601)
- Join Date
- Jul 2013
Re: How Solid is this build? It's a warlock
Inspiring Leader is rather strong on Warlocks and Paladins. (More so on Warlocks due to the Short Rest focus)
Short rest level scaling temporary hp to everyone in the party is rather strong in practice. Our group would have a speech before breakfast thus getting (Level + Warlock Cha) * 4 * Party Size additional health.Last edited by OldTrees1; 2020-06-04 at 02:09 PM.
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2020-06-04, 02:53 PM (ISO 8601)
- Join Date
- Mar 2018
Re: How Solid is this build? It's a warlock
A level 11 Warlock gives 16 temp hit points to everyone in the party every short rest. That's actually quite good.
However if you're going to have Inspiring Leader, there's very little point to Fiendish Vigor (which you listed twice), since temp hit points don't stack.Last edited by Reevh; 2020-06-04 at 03:00 PM.
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2020-06-04, 03:11 PM (ISO 8601)
- Join Date
- Oct 2017
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2020-06-04, 03:51 PM (ISO 8601)
- Join Date
- Mar 2018
Re: How Solid is this build? It's a warlock
As for Hex, as a melee warlock, you're probably going to get a lot more benefit out of Armor of Agathys than Hellish Rebuke 90% of the time. You could probably drop the latter to pick up Hex if you wanted. You don't have a huge need for concentration spells in your build, so an extra 1d6 on each attack plus the ability to bonus action teleport to your target is pretty handy. Great way to stay in the fight if that beholder starts floating up into the sky, or if like my DM, top tier enemies tend to have legendary actions that let them move up to their movement as much as 3 times per round without provoking opportunity attacks. Melee just ends up chasing them the whole fight or ignoring them to keep their minions busy.
Last edited by Reevh; 2020-06-04 at 03:52 PM.
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2020-06-04, 03:58 PM (ISO 8601)
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- May 2019
- Gender
Re: How Solid is this build? It's a warlock
What are you planning to do with Gaze of Two Minds? Genuine question.
Why both Thirsting Blade and Booming Blade? If you plan on using SCAGtrips you don't need the second attack, and if you plan on using the second attack you don't need the SCAGtrip.
If you want Cloak of Flies for the damage, odds are it won't last you long. Everything and their mother is immune to poison as the game progresses. Unless you expect a campaign of humanoids mostly.
Blade Ward is generally not worth it. Try Eldritch Blast, Minor Illusion, Frostbite, maybe even Create Bonfire instead.
Any particular reason you have four teleportation and two summoning spells but no flight, invisibility, aoe and mass debuffing?Last edited by Chaos Jackal; 2020-06-04 at 04:04 PM.
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2020-06-05, 11:02 AM (ISO 8601)
- Join Date
- Dec 2017
Re: How Solid is this build? It's a warlock
It could be fun to play.
The only problem is that Agonizing blast will always do more damage than your options with a weapon with this build.
The only ways to build a melee hexblade that will do more damage that agonizing blast are with polearm master and great weapon master feats. Probably not the feedback you'd like to hear but you might as well be aware of it.
In addition, agonizing blast also offers a better ranged damage option than using a bow with improved pact weapon. This is especially true when you consider that it takes an action to switch your pact weapon. If you start off a combat at range with a bow, it will cost an action to switch to a melee pact weapon. If you are fighting something that can fly, land, make melee attacks and move back to range then having a decent ranged attack is useful so you don't stand there doing nothing. (or any creature that attacks from range).
The most effective spells you can use to improve melee are likely darkness+devils sight and later shadows of moil in order to obtain advantage on attacks and disadvantage when attacked (if the creatures can't see you).
The hex spell is a decent damage increase and can last a long time if you maintain concentration. However, by the time you pick up warcaster at level 12 - resilient con is probably a better option since it helps all your saves as well as concentration checks.
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If I was building a melee hexblade it would probably be something like this
variant human for PAM at 1.
Cha +2 at 4
Resilient con or GWM at 8
Cha + 2 or resilient con at 12
.. which ever of the above you haven't taken at level 16
Fitting in inspiring leader is challenging but doable but you need
PAM is needed to keep melee ahead of agonizing blast at level 11+ (PAM by itself keeps things a bit ahead when Lifedrinker is factored in). GWM is needed to keep melee ahead in damage by level 17 when agonizing blast gets 4 bolts.Last edited by Keravath; 2020-06-05 at 11:12 AM.
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2020-06-05, 12:14 PM (ISO 8601)
- Join Date
- Nov 2015
Re: How Solid is this build? It's a warlock
Only a few things I would change...
1) I'm not a fan of tomb of levistus, especially while trying to use armor of agathys. The THP don't stack, and losing the AoA health means that you lose the damage trigger for later hits. Moreover, the effect incapacitates you for your full next turn, meaning you don't get any time to fix the situation that made you want to use it before things can attack you again. Maybe pick up relentless hex or maddening hex instead.
2) Minionmancy drops off real hard real fast on warlocks, trust me I've tried. Dance macabre, conjure fey, and even finger of death to a lesser extent are all things you will be kicking yourself at some point for taking an action to try to cast, and the higher level ones are even worse as you can't swap them out. There are plenty of better 5th level spells to replace dance with, but for the other two I would recommend soul cage for you for 6th (it seems to fit the theme you're going for), and while finger of death is not terrible as a damage spell anyways I would consider forcecage instead.
3) Fear is a good spell. I'm sure there's room for it.
4) Someone else already mentioned polearm master, but I'll add to it: I see you taking booming blade with war caster over there, other people have nay-sayed about them individually but they fail to see what you're clearly going for (unless that's just me). But, you can do even better with polearm master on top of those. You would have to use a spear rather than a big polearm to use booming blade with it, due to the spell's range limitation, but getting extra attacks in is maybe worth dropping a die size from the d8.
mmm, maybe, but approximately 90% of the dragons in the PHB are not, and it IS called Dungeons and Dragons...Spoiler: bad tactics
I look at the lich and smirk a bit, as I bring myself back to my feet
"What are you smiling about?" it says
"hehe, it looks like you've made... a grave mistake :D"
the bard, actively bleeding out on the ground *ba-dum-tss*
"Ha! Nice try. Telling a bad joke to try to make your opponent drop their guard. Oldest trick in the book. Trust me, I was there."
*barbarian falling, sword in hands, from the top of the castle wall directly above the lich*
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2020-06-05, 03:06 PM (ISO 8601)
- Join Date
- Oct 2017
Re: How Solid is this build? It's a warlock
I know your worries about tomb of levistus. And I plan to use it as a way to buy my party time or to save myself because your healer cant always get to you and one round can help. Also I can stand in a doorway and go ice block blocking the door giving everyone a round to do something like heal, set up, ect. I can turn into a ice cube to avoid fall damage, or fall onto something damaging them. Remember it say as a reaction to taking damage. So I can punch myself dealing 1+str damage. There are enemy's following up stairs. I turn to a ice block and my party push me down the stairs. There are many more things I can think of but I think this gets the point across.
For everyone else I dont care about doing the most damage possible. As a DM for a game I understand how annoying summons are but as a player I like summoning things. But I dont like summoning a lot of things it just too annoying trying to keep up with everything. So I stick to summoning the 1 or 2 strongest thing I can.
I do like the spell fear. I just forgot about it I'll switch out something for it.
Yes using booming blade for attack of Opportunity and as a Pseudo-lock using teleporting to jump away when needed. I like the combo farstep and booming blade. But I might change up feat for pam or spellsniper I'll think about it.
Also the groups I play with we roll for stats so most of the time I have slightly better stats then standard array. And with this build I need a good Charisma, good con, ok dex I only need +2, everything else can be what I roll.Last edited by Throne12; 2020-06-05 at 03:08 PM.
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2020-06-05, 05:40 PM (ISO 8601)
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- May 2019
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Re: How Solid is this build? It's a warlock
Doesn't explain why you want Thirsting Blade, since you can't use two attacks when using Booming Blade. And it doesn't explain why you want all of Misty Step, Thunder Step, Dimension Door and Far Step. You get limited spells, having four different ways to teleport is redundant at best.
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2020-06-05, 06:02 PM (ISO 8601)
- Join Date
- Jul 2013
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2020-06-06, 01:48 AM (ISO 8601)
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- May 2019
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Re: How Solid is this build? It's a warlock
Yes, I figured as much initially. However, they do mention hit and running, and there's way too many teleportation spells in there for it to be rare.
Also, it's billed as a sword-and-board build. The benefits of a second attack over a SCAGtrip are marginal, or there's even a damage loss depending on the level and circumstances.
On top of that, warlocks only have four cantrips and eight invocations, with plenty of competition. Thirsting Blade is an invocation tax; you either need it because the build focuses on powerful hits and maximizing their number (use as many GWM attacks as possible, get many Hex procs etc.) or it offers little to nothing so you don't take it.
If you're not getting any mileage from the second attack, like the case here, Thirsting Blade is pointless. You're not an Eldritch Knight getting Extra Atttack for free, and spending from two limited resources is inefficient in the first place even when you gain something. Here, you don't even gain something.
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2020-06-06, 12:17 PM (ISO 8601)
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- Apr 2020
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- US
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Re: How Solid is this build? It's a warlock
Why is there no eldritch smite here? Also don't take tomb, using a once per rest resource that is also an invocation is a bad decision. The only times I've used it were at early levels to stave off instant death. If anyone has healing word, it's bad. Take eldritch smite instead.
As others have said, you want this to be better than a pact of the tome blaster, and without smites, PAM or GWM I'm really not seeing it happen. Replace gaze and tomb with smite and agonizing blastLast edited by WaroftheCrans; 2020-06-06 at 12:21 PM.
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2020-06-09, 08:58 PM (ISO 8601)
- Join Date
- Oct 2017
Re: How Solid is this build? It's a warlock
Also I people over look the party of Tomb of Levistus
Prerequisite: 5th level
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, [[[[[which take as much of the triggering damage as possible.]]]]] Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.