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2020-10-12, 05:01 AM (ISO 8601)
- Join Date
- Mar 2007
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- Durham, UK
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Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
Yeah, there are a lot of different angles on player skill. I guess the angle I’m thinking about is ‘does choice of secondary meaningfully matter, or are there some that a skilled player should always pick because they can reliably score them’.
This also ties into faction choice, ‘does choice of secondaries meaningfully change dependent on which faction you choose?’
The current hypothesis, which I’m inclined to agree with, is no to both: there are some secondaries that are clearly better and you should nearly always pick (all other things being equal), and that choice is the same regardless of faction (which leads into Marines being best, as they are designed as all-rounders). This is bad for the game.
But I’d be interested in seeing data on it. Ideally, the choice of best secondary should vary significantly based on the army you are playing and the army you are playing against, but I don’t expect that is the case atm?Evil round every corner, careful not to step in any.
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2020-10-12, 05:04 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
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2020-10-12, 05:30 AM (ISO 8601)
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- Jun 2010
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- Lima, Peru
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Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
Potato, fortified tomato.
‘does choice of secondary meaningfully matter, or are there some that a skilled player should always pick because they can reliably score them’.
This also ties into faction choice, ‘does choice of secondaries meaningfully change dependent on which faction you choose?’
But more to the point: you're looking at things backwards.
You dont select a faction, then a list, then secondaries based off that. You read the mission packet and see what gives VPs. Then, off those, which is more likely / easier. Then of those, which factions can either deny them easier or achieve them better or ideally both. Then you tweak your list either to proactively focus on getting there, or reactively keep the enemy from getting there.
So the existence of all secondaries first gets parsed through reliability then skill is in figuring out the puzzle of how to turn it into a certainty but in the context of the prevalent / expected meta which is the step everyone always forgets; its a game of chicken where people shift lists around to screw each other and leave them with dead objectives / dead points. But also, this ignores we're here because getting tied on Primaries is the default. If people could cinch a victory through Primaries alone then secondaries would matter way less; however, keeping 5/6 objectives under controll at all times to bring your oponents VP/round below 10 is stupid hard, so you cant count on that so back to secondaries it is.
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2020-10-12, 07:05 AM (ISO 8601)
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- Jan 2007
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Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
Last edited by Squark; 2020-10-12 at 07:07 AM.
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2020-10-12, 07:10 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
The correct answer would have been blue or purple crystals I think. I considered suggesting it. Something something colour theory.
Was it possible to buy replacement rods for necron gauss weapons in other colours? I think I remember 3rd parties selling that years ago. Or heck, do they even do the glossy green translucent plastic you had to be so careful gluing in or you frosted over it with superglue. Caught many of our Necron newbs in 3rd/4th out.
I never really realsied it but lucked into that the pink-purple-green-black "classic" scheme of Slaanesh sorta works on the opposite colour theory or however it goes. I was painting up old 3rd-4th ed Chaos Warrior metal figures (probably old champions of the gods models) for Chosen for WHFB and the colours I liked and ripped off old garish paint schemes worked really well together all of a sudden. Even when I was trying to go Slaansh OTT garish.
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2020-10-12, 08:15 AM (ISO 8601)
- Join Date
- Jan 2008
Re: Warhammer 40K Tabletop Thread XL: Bloated Rules
'Sup nerds.
New Thread...
...Now Get Outta Here!