New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Dwarf in the Playground
     
    MonkGuy

    Join Date
    Jul 2016

    Default D&D 5e Is this cantrip too OP?

    Hello playground, one of my players came up with a homebrew cantrip for our home game and wants to use. Is it too OP? At higher levels I feel it is but what about the first tier?

    BINDING BLOB:
    An adhesive blob bursts forth from your hand toward a single creature (Large or smaller), coating it and the ground around it. The blob becomes tough and resilient upon exposure to air. The target must make a Dexterity save or be glued to the floor, Grappling the target. On a success, the blob has no effect on the target, oozing off the creature instantly.

    At Higher Levels

    At 5th level, the area of effect expands, coating all creatures in a 5 ft. radius of a point in range. At 11th level the blob becomes more potent, effectively Restraining the targets. At 17th level the area of effect expands, coating all creatures in a 15 ft. radius of a point in range.

  2. - Top - End - #2
    Barbarian in the Playground
     
    PaladinGuy

    Join Date
    Sep 2016

    Default Re: D&D 5e Is this cantrip too OP?

    Compared to martials it does seem a bit OP effectively being at level 1 a Grapple without the disadvantages, and then getting better.
    Perhaps if it just reduces Spd and Dex until it completes it's save? That would allow you to fine tune it.
    Last edited by jayem; 2020-06-20 at 07:27 AM.

  3. - Top - End - #3
    Troll in the Playground
     
    DeTess's Avatar

    Join Date
    May 2017
    Gender
    Female

    Default Re: D&D 5e Is this cantrip too OP?

    It's a save-or-lose for any melee monsters, which is definitely way too powerful for a cantrip at any level. Move the base level up to a 1st level spell and give the victim another save during each of its turns to break free and it'll be more reasonable.
    Jasnah avatar by Zea Mays

  4. - Top - End - #4
    Barbarian in the Playground
     
    WhiteWizardGirl

    Join Date
    Aug 2017

    Default Re: D&D 5e Is this cantrip too OP?

    Depends entirely on the duration. If it's one round, it pretty much just skips an enemies turn in exchange for yours, with a risk of wasting your action. That seems pretty fair for a cantrip. However, how it scales and eventually turns into mass action denial, even if only for one turn, seems a bit too strong, even for one round duration.

    What list(s) would this cantrip be on?

  5. - Top - End - #5
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: D&D 5e Is this cantrip too OP?

    A 15' area save-or-restrained at-will is crazy strong.

    Here is one that isn't crazy strong:

    Glue Bomb
    Range: 15'
    Components: S, M (a pinch of slime)
    Duration: 1 round (concentration)

    You throw a blob of goo at a large or smaller creature within 15'. Make a ranged spell attack on the creature; if you hit, the creature is grappled (escape DC is your spellcasting DC). On a critical hit, the creature is also restrained while grappled by this spell.

    At higher levels: Starting at level 5, the duration increases to 2 rounds (concentration), and the creature takes 1d6 acid damage at the start of its turn while grappled by this spell (2d6 if critical hit). At level 11 it is 1 minute (concentration) duration, and at level 17 it no longer requires concentration.
    Artificer cantrip.
    Last edited by Yakk; 2020-06-24 at 01:47 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •