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  1. - Top - End - #1
    Dwarf in the Playground
     
    HalflingRogueGuy

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    Default Cannons and magic!

    i got a campaign going right now that, as most, have ships (both sea and sky). Now i put cannons into the game and as the DMG says, they can either be powered by arcana or explosives, up to the DM. In mine they are arcana. One of my players was wondering if dispel magic would work on a cannon because it is arcana. I know this is probably an "up to dm" thing but i wanted to see others opinions. Should dispel disable a cannon? If so, how long or does it permanently take it out?

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    Librarian in the Playground Moderator
     
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    Default Re: Cannons and magic!

    Not only up to the DM, but also somewhat up to the system... I could see the answer being different in AD&D v. 4e, certainly.

    My inclination? Dispel magic on a magic item like an arcana-powered cannon is only going to be short-term effective. Now, if the cannon itself is relatively non-magical, but the powder is magical, I could see a dispel magic spoiling a certain amount of powder. And, of course, there's always "slaver powder" from Guardians of the Flame.

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    Banned
     
    Beholder

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    Default Re: Cannons and magic!

    A magic cannon is a magic item and can be effected by dispel magical normally.

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    Troll in the Playground
     
    NecromancerGirl

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    Default Re: Cannons and magic!

    Quote Originally Posted by Zarrgon View Post
    A magic cannon is a magic item and can be effected by dispel magical normally.
    That is to say, it'll be suppressed for 1d4 rounds, and then function normally.

    1d4 rounds of suppression is a really bad deal if your cannon can only fire every minute or so anyway. So you might want to make an additional rule for cannon specifically, for example: "Loading a cannon takes 1 minute. If the cannon is dispelled while you're loading it, you'll have to start over once it becomes magical again". That way, you're at least getting about a minute out of one dispel (average ~7.5 rounds I think), instead of no effect at all.
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    Troll in the Playground
     
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    Default Re: Cannons and magic!

    It could help to indeed define where the magic comes from. Is the cannon merely a sort of spell focus for a caster using them? Is it a magic device that can be used by say spellcasters and use magic device like a wand? Is the cannon magical in its own right and useable by anyone? Or is the powder magical? Define that and the solution will probably come to you.
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    Ogre in the Playground
     
    Planetar

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    Default Re: Cannons and magic!

    For most intends and purposes, a canon is just a big magical ranged weapon, possibly using magic ammunitions too.
    So the answer is the same as for dispelling the magic of a magic bow and magic arrows.
    (ie it depends on usual rules about dispelling magic items)
    Last edited by MoiMagnus; 2020-06-21 at 07:37 AM.

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    Firbolg in the Playground
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    Default Re: Cannons and magic!

    Or you could make the cannon a permanent Animated Object, and the cannon ball a returning orcish shotput. Dispel Magic on the cannon does nothing; on the cannon ball, however, it forces the cannon to stop "sneezing", and engage in melee for 1d4 rounds (or longer, if the cannon ball was hit in flight / fired while disenchanted, and doesn't simply return once its magic comes back online).
    Last edited by Quertus; 2020-06-22 at 12:49 PM.

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    Default Re: Cannons and magic!

    In 3.5/PF, magic items can generally be affected by a targeted dispel - but (a) this requires a dispel check which may fail, and (b) even if it succeeds, will only suppress the magical properties of the item for a short amount of time (usually 1d4 rounds, i.e. less than 30 seconds maximum.) Depending on how exactly the cannon works, it may be usable as a normal cannon in the interim, or it may not.
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    Ogre in the Playground
     
    Clistenes's Avatar

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    Default Re: Cannons and magic!

    I suggest to combine a Decanter of Endless Water with Wands of Heat Metal to produce a steam-powered cannon...

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    Halfling in the Playground
     
    BarbarianGuy

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    Default Re: Cannons and magic!

    If cannons are powered with magical explosives then the spells "Detect Cannon" and "Detonate powder" will be swiftly developed.

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    Troll in the Playground
     
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    Default Re: Cannons and magic!

    Quote Originally Posted by Altheus View Post
    If cannons are powered with magical explosives then the spells "Detect Cannon" and "Detonate powder" will be swiftly developed.
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    Default Re: Cannons and magic!

    In Spelljammer, the cannons are mundane, but use magical Smoke Powder as a propellant. The primitive firearms in the game (arquebus, flint lock, wheel lock) use the same power, just in smaller amounts.
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  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Cannons and magic!

    Which edition? 5e Dispel Magic only affects spell effects and says nothing about magic items.

    And yeah, ultimately up to the dm how much magic is involved. Assuming you're playing an edition where Dispel does affect magic items, there's a difference between a world where the whole thing is a magic item, vs. one where you stick a nonmagical metal ball into a nonmagical metal tube and then rely on magical smokepowder as the propellant.

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