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  1. - Top - End - #1
    Firbolg in the Playground
     
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    Default Forests of the Darkmoon Vale [OOC]


    Iíve been to better places in this world,
    safer places. Iíve been to places with
    prettier people, more civilized people.
    But you know? Iíve never been to a place
    with such a swing between safety and
    danger. On the one hand, you can stand
    within Adamas and feel that not even a
    second Earthfall could threaten you. On
    the other, you can peer into the eyes of
    an angry dragon within the dark tangle of
    Arthfell Forest and know that not even
    divine intervention could save you.
    óLuna Aldred,
    Pathfinder and First Citizen of Olfden


    Spoiler: Rules stuff
    Show
    1. What game system are you running? Pathfinder 1st edition

    2. What is the setting for the game? A small fraction of Golarion, you will be starting in Falcon's Hollow, a settlement aroung a logging site led by the rather unscrupulous Lumber Consortium.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 4-5 players.

    4. What's the gaming medium? Mainly Forums, but I really like a Discord for ooc discussions and rolls. Not a major fan of the forum roller

    5. What is the characters' starting experience? 2nd level, with a fast pace to 3rd level.

    6. How much gold or other starting funds will the characters begin with? WBL for 2nd level, which is 1000 gold. No magic items outside potions and 1st level scrolls. Masterwork is fine.

    7.
    a. Are there any particular character classes, professions, orders, etc. that you want... or do not want? Core classes plus alchemist, oracle, inquisitor, cavalier and magus. Yes, this means no summoner, no gunslinger. Please limit yourself to a single archetype. No weird shenanigans like a draconic/orc crossblooded sorcerer half-elf (implying dragon, orc, elf and human blood). Please keep your concept basic in both fluff and crunch. Assume core rulebook, advanced player's guide, ultimate magic and ultimate combat your go-to choices: http://legacy.aonprd.com/

    b. What are your rules on 'prestige' and/or homebrewed classes? Bring homebrew up to me and we will talk about it. Preferably none. If you really REALLY hate a class feature, we can work on an alternate class feature (e.g. removing alchemist bombs and giving them instead of forcing you to apply three archetypes. If you work towards a prestige class, it is fine, but please tell me about your intent. You're starting up in bum-f*ck-nowhere, so applying for prestige classes with a bit of background requires preparation.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Limit yourself to core races.

    9. By what method should Players generate their attributes/ability scores and Hit Points? 15 point buy. Max hit points on first level, average rounded up after (avg. of d8 is 4,5; 5 is the number then)

    10. Does your game use alignment? What are your restrictions, if so? No Evils unless the group is Evil. Generally there will be classic Good vs. Evil, but there will be no "grey area stuff", but there will be "sensible choices." E.g. the Lumber Consortium is profit oriented but it does keep the citizens of Falcon's Hollow fed and clothed. There will not be a "but the foreman is suffering mental trauma and is actually the victim" here. But killing the evil foreman halts an operation, and will make people loose their jobs.

    11. Do you allow multi-classing? Yes, variant multiclassing will however not be available. Also multiclass with caution, Pathfinder really does not reward it.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? I may roll without your knowledge (ex. Stealth checks for monsters)."Spell attack" rolls have proven to speed up things. Generated as d20 + spell level + casting modifier (e.g. a DC 13 Sleep spell will be a check d20+3 vs. the monster's will save bonus+10). Spell results out of turn will be posted on Discord.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? The game will NOT use traits. They are often whole feats, and add things to classes, that are not balanced (starting with Magical Lineage Shocking Grasp Magus)

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes, but only what how you keep yourself fed, and how and why you came to Falcon's Hollow. Much more important is your character motivation, a decent personality (group focussed, yes even edgy lone wolves can and must see the benefit in a group) and a handful of drawbacks and fears.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? I have a horrible experience with puzzles. Expect dungeoncrawling, roleplaying with a dash, just a smidge of politics.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Use any SRD as needed. My ban on everything but CRB/APG/UM/UC is nothing but a strong indicator of what I prefer. Monks, rogues and barbarians should take the unchained versions.




    Discord invitation: https://discord.gg/yePMQZ

  2. - Top - End - #2
    Firbolg in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Spoiler: Geology
    Show
    Three distinct geologic areas comprise Darkmoon Vale.
    In the south climbs the Elberwick Rise, a low shelf
    of basalt upon which almost all of the Arthfell Forest
    grows and which eventually rises to a vast plateau covering
    most of Andoran. Darkmoon Plain forms most of the vale
    and contains vast swaths of grassland and dotted with
    geothermal vents small crags of granite and the occasional
    spruce or fir copse. In the north, the valley rises into a
    series of foothills, ending on the slopes of the Five Kings
    Mountains and anchored in the northwest by the imposing
    volcano, Droskarís Crag. The people of Darkmoon Vale
    refer to the three zones of the vale as the Uplands in the
    south, the Lowlands in the middle, and the Highlands in
    the north. Enclosing the vale further, the Wolfrun Hills
    rise in the east, while the Aspodell Mountains form the
    valeís border in the west.
    Darkmoon Vale is a geologically active region, producing
    several major events in recorded history and bearing
    evidence of even greater activity in the past. Most famous
    of the valeís geology is Droskarís Crag, an immense volcano
    that continues to puff out smoke and ash on occasion
    even 800 years after its last major eruption (known as the
    Rending). Lava tubes and other cavern structures wend
    throughout the lower sections of the volcano, as well as the
    Five Kings Mountains it anchors. Closer to civilization,
    the valley floor percolates with mudpots, geysers, and
    other geothermal phenomena.


    You however start off in the sleepy town of Falcon's Hollow.

    Spoiler: Falcon's Hollow
    Show
    Falconís Hollow
    A blunt, sawdust-choked stop on a winding trade route, a
    festering haven of injustice and cruelty, Falconís Hollow
    rests perilously close to the infamous Darkmoon Wood.
    The long shadow of Droskarís Crag casts a shroud of gloom
    on the desperate souls who call this place home. Many come
    here to make their fortune cutting darkwood lumber in
    the lush wood, while others journey to this remote fringe
    to start over, piecing together their shattered lives on the
    edge of an untouched wilderness far from the things of
    man. Persecuted zealots and outcasts flock to Falconís
    Hollow to practice their strange and often deviant rites
    unfettered by the mores of civilization. Finally, Falconís
    Hollow lures many explorers with the promise of great
    adventure nearby. The town, its people, and everything in
    it belong to the corrupt Lumber Consortium, controlled
    by the de facto leader of the town, the loathsome Thuldrin
    Kreed. His petty decrees and the consortiumís overpriced
    goods keep the people of the town prisoner as surely as if
    Kreed and his goons used manacles and chains.
    Home to fewer than 1,500 humans and a smattering
    of other races, most of the townsfolk care only for the
    paltry coins paid for their backbreaking work and what
    simple comforts they can buy. A few, however, understand
    that whatís bad for one is bad for all, and they struggle
    endlessly with the Lumber Consortium to improve the
    lives of their neighborsóand by extension, themselves.
    The community thrives on a tenacious mix of greed,
    debauchery, and stubborn self-reliance. As much property
    of the Lumber Consortium as the buildings, cut timbers,
    and other assets in the town, the people of Falconís Hollow
    live in abject poverty and unending misery. Those born
    into Falconís Hollow (or those foolish enough to move
    there willinglyóor even unwillingly) face lives filled with
    anguish and devoid of hope or betterment.


    You were drawn here by various reasons, united in the common goal to simply work. The Lumber Consortium - usually a hive of villainy underpaying even its most essential commanders - offered the hefty sum of a thousand gold pieces and settling rights in town for adventurers to protect their logging operations. Another thousand gold pieces would be paid if the adventurers would find the reason why the logging sites were attacked by a smorgasbord of varying monsters and beasts.

  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Aethon will speak in the colour of fire!

    Thoughts on his likely opinions of the rest of the group, once he gets to know them:

    Jhereg: I think Aethon will probably rather admire you. You have a strength and raw power which he lacks, and your combat style is straightforward and impressive. And if he learns about your recent loss that will also get a lot of sympathy points, given he lost his own parental figures at a young age (as well as, like, all the other short lived people he grew up with).

    Tavon: Oh, dear. A half elf, with elfish natury powers, seemingly seeking to appear more elven? Our characters are pretty severe opposites. I'm not sure as I can't see a personality entry, but I sense trouble brewing here. Out of character, I'll make sure it doesn't get as far as actually wanting to split the party, but I don't think we're going to get on well

    Teran: Easy magical healing is very useful for someone dabbling in alchemy, and for that reason alone I think Aethon would welcome your help. He'll also be quite curious about what your powers actually are.

    Tahjii: On seeing you, Aethon will sigh and prepare some Alchemist's Kindnesses. Otherwise, he'll remain unimpressed at least until he sees you in action.
    Last edited by pi4t; 2020-06-21 at 11:55 AM.

  4. - Top - End - #4
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    I will be taking Fire brick for talking.
    Last edited by DaOldeWolf; 2020-06-21 at 11:49 AM.
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  5. - Top - End - #5
    Troll in the Playground
     
    Mornings's Avatar

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    Default Re: Forests of the Darkmoon Vale [OOC]

    Tahjii will speak in Indigo.
    (i'll mark when he speaks shoanti as: *Shoanti*)

    Also, glad to be playing with you guys!


    Quote Originally Posted by pi4t View Post
    Aethon will speak in the colour of fire!

    Thoughts on his likely opinions of the rest of the group, once he gets to know them:

    -clip-

    Tahjii: On seeing you, Aethon will sigh and prepare some Alchemist's Kindnesses. Otherwise, he'll remain unimpressed at least until he sees you in action.
    Haha, a reasonable first impression!
    Last edited by Mornings; 2020-06-21 at 09:35 PM.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Jhereg will be talking in Bold Navy

  7. - Top - End - #7
    Bugbear in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Aria will use "This for speaking."

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  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Jhereg Diplomacy Check (1d20)[8].

  10. - Top - End - #10
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Perception roll to see what my char notices or doesnt about what he carries for Aethon. (1d20)[3]
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  11. - Top - End - #11
    Barbarian in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Reflex save:

    (1d20+8)[18]

    For future reference, I'm personally fine with you rolling saves on my behalf in situations like this where it would make the game go faster.

  12. - Top - End - #12
    Firbolg in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    I would do it, but I severely underestimated the time it takes to teach yourself roll20 and make a half-decent map at it. I have to go to work. I'll place the missing saves tonight.

  13. - Top - End - #13
    Ogre in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Reflex save for Jhereg's Mount (Vaerhys): (1d20+5)[9]

    Unfortunately at the office, so I won't be able to post until this evening ... sadly. Sorry for the delay!

    Thought it looks like my mount may be entangled, so my Surprise Round may be dismounting and heading towards the group to the south of the map.
    Last edited by Zero Prime; 2020-06-30 at 07:16 AM.

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Fast Dismount, DC 20 Ride check (If fail, it is Jhereg's move action), (1d20+7)[13]
    Jhereg's Reflex Save on dismounting: (1d20+1)[3]

    If both of the above are successful, full move action between the two carts towards the Kobold group to the south of the map.

    Looks like I am entangled right beside my mount. Dice hate me apparently, lol!
    Last edited by Zero Prime; 2020-06-30 at 07:45 AM.

  15. - Top - End - #15
    Bugbear in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Aria refle (1d20+2)[17]

  16. - Top - End - #16
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Here is Terranīs reflex save roll: (1d20+1)[2]

    Edit: Of course I get the worse score. I am always unlucky on the first encounter.
    Last edited by DaOldeWolf; 2020-06-30 at 11:52 AM.
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  17. - Top - End - #17
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Knowledge arcana roll: (1d20+8)[28]

    Wow. This is a first.
    Last edited by DaOldeWolf; 2020-07-01 at 12:09 PM.
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  18. - Top - End - #18
    Firbolg in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    Quote Originally Posted by DaOldeWolf View Post
    Knowledge arcana roll: [roll0]
    Since you get a few additional snippets for every 5 points you are over the DC, here are two additional snippets.

    White dragons are usually weak against fire.

    They are usually the least intelligent of the chromatic dragons, but they are stronger than their more cunning brethren.

  19. - Top - End - #19
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    This extra tidbit might be useful. Editing main post.

    Edit: Done.
    Last edited by DaOldeWolf; 2020-07-01 at 07:30 PM.
    Thanks to linklele for the amazing avvy.

    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    It can also turn into a Star wars debate.

  20. - Top - End - #20
    Troll in the Playground
     
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    Default Re: Forests of the Darkmoon Vale [OOC]

    screwed up the diplo roll (1d20+6)[24]

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