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  1. - Top - End - #1
    Titan in the Playground
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    Feb 2011

    Default De-Bamfing the Spore Stalker

    In my last session I was planning to drop a spore stalker on the party, since they’ve already encountered the mi-go on several occasions.

    But then I noticed the Reactive Escape ability, which would be too much for the party to handle at their current level. So my question is, how would removing this one ability affect the creature’s CR?

  2. - Top - End - #2
    Barbarian in the Playground
     
    DrMartin's Avatar

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    Oct 2014

    Default Re: De-Bamfing the Spore Stalker

    Why is it too much? It uses the creature's immediate action, so it can be used at most 1/round , and only when you are not using the paralytic spores ability (which also uses your immediate for that round).
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  3. - Top - End - #3
    Titan in the Playground
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    Feb 2011

    Default Re: De-Bamfing the Spore Stalker

    For the purposes of this thread, let's just say I want to remove the ability. What effect would that have on the creature's CR?

  4. - Top - End - #4
    Barbarian in the Playground
     
    DrMartin's Avatar

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    Oct 2014

    Default Re: De-Bamfing the Spore Stalker

    I would argue that, since the CR system is something that relies on very big assumption about party composition and abilities, and you are doing here a fine-tuned adjustment based on the specifics of your party composition and their abilities, it does matter why you think that the ability is too much.

    It might be that the spore-stalked is a bigger CR than "the norm" for you party, and removing the ability would bring it back to its intended challenge rating.

    But in general term: according to Pathfinder Bestiary Appendix 1 (Monster building), the spore stalker has the average HP of a creature of its CR (85), average ac (20), average attack & damage ("high attack" of 14 paired with "low damage" of 19), offensive abilities with a higher-than-normal-for-its-CR DC (19 instead of 17), and average saves. So one could argue that the extra offensive and defensive abilities already place the creature on the high bar of CR 7, and dropping the reactive escape would still leave it in the same general threat range.
    Hector Morris Ashburnum-Whit - Curse of the Crimson Throne - IC / OoC
    Bosek of Kuru - A Falling Star - IC / OoC
    Gifu Lavoi - Heritage of Kings - IC / OoC

  5. - Top - End - #5
    Ogre in the Playground
     
    PaladinGuy

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    Jun 2011
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    Default Re: De-Bamfing the Spore Stalker

    Instead of removing the ability, maybe randomize it. They can teleport reactively, but cannot choose where they go. They might end up teleporting 30' away from the party, or right into the party's best melee troops.
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  6. - Top - End - #6
    Dwarf in the Playground
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    Aug 2018

    Default Re: De-Bamfing the Spore Stalker

    The BAMF stops it being shot to pieces at a distance especially if there's some battlefield control effect pinning it down. Up close the paralyzing spores are how it should use its immediate action. If your players are completely reliant on the former tactic, or perhaps on a single tank to protect the squishies, then I could see losing a CR as it loses its ability to dodge to cover or to bypass the front line.

  7. - Top - End - #7
    Bugbear in the Playground
     
    RedWizardGuy

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    Default Re: De-Bamfing the Spore Stalker

    Honestly the ability isn't that powerful anyway, it'll save if from a melee full attack once per round, but (barring a few natural attack based builds) noone is going to have more than two attacks anyway, and given its complete lack of ranged abilities it's going to have to get back in melee range to hurt anyone anyway. It has ethereal jaunt anyway, so can already very easily escape a bad fight or movement hindering spells.

    I would expect it to use the paralytic spores most rounds anyway, unless the party has some sort of natural attacking blender or poison immunity they'll probably do more to protect it by forcing multiple saves vs paralysis.

    So I say it doesn't actually change the CR.

  8. - Top - End - #8
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: De-Bamfing the Spore Stalker

    It's purely defensive and can only be used when it's hit. And it doesn't stop that first hit, so it only really works against iteratives. I'd say removing it won't change the CR much if at all; -1 at absolute most.
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