Results 31 to 41 of 41
Thread: What Is A Monk?
-
2020-06-26, 11:21 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: What Is A Monk?
'You want to be a mystic swordsman, why not just play a magus/eldritch knight/whatever'.
It's less about subsystems (although spell slots can die in a hole for all I care about them), and more about me adding a note because I've seen people make the above mistake. Especially trying to force me into classes with fluff, limitations, and abilities I don't want (including at it's worst 'if you focus on DEX you must play a Rogue instead of a Fighter').
As for the difference between a magical and mystical effect? In this case the difference between a psionic effect and a magical effect. It's a 'don't bring up magical warrior X class here, because they are built towards a concept I'm not talking about it here'. Also 'don't use a system where yelling and making and gestures are important*, but Spell-Like Abilities are okay'.
*sure, a Mystic should need to move their body for at least some abilities, but Somatic Components are a terrible way to model this need.
-
2020-06-26, 02:01 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: What Is A Monk?
Yeah, Swordsage is good.
Swordsage is a great class to model both the mystical magic and perfectly mundane Monk.
To be mystical, pick some Supernatural maneuvers: Shadow Hand, Desert Wind, and such.
To be mundane, pick maneuvers which are not Supernatural.I want you to PEACH me as hard as you can.
-
2020-06-27, 12:52 AM (ISO 8601)
- Join Date
- May 2013
Re: What Is A Monk?
The Swordsage models the Mystic Monk decently well in most regards, particularly surrounding the stuff that's more the Ninja's ballpark. The two areas it misses that the Monk could be adjusted to cover well are self-perfection as pursuit of immortality, which the Monk's various automatic save advantages and Wholeness of Body apply to, alongside a Four Elements matter, as there's no Water effects, Stone Dragon doesn't do the terrain manipulation typical of Earth, and Desert Wind doesn't have much that's just Wind going for it. Additionally, the Swordsage has relatively little inbuilt battlefield control properties, which is a task the Monk could leverage its existing features to tackle fairly well.
So generally, the Monk's function could be directed heavily towards battlefield control and variety of damage, rather than scale of it. Mass of attacks more than bonuses to them, choice of damage type more than increasing amount, a shift somewhat more to per-hit rider effects than special attacks, and generally making it so that it's supremely effective mook-slaying for a Martial, but somewhat poor against equal-level opponents. In general something of a "dodge tank" class, largely based around not being really hit.
With Flurry of Blows, I'd make it directly be a Two Weapon Fighting adjustment. Such as ability to do so with a Standard Action attack, a Full Attack automatically scaling as a doubled number of hits, changing the initial penalties to -3/-6 for a Light off-hand, and doing it with an Unarmed Strike while wielding a two-handed weapon. The largest thing is that the Two Weapon Fighting feat then turns into a massive bonus to your accuracy with Flurry of Blows, while the gradual decrease of the penalties means that going double Rapier can see a non-trash chance to actually hit on your third-attack roll of 16.
Wholeness of Body is the other case where I have a very clear idea in mind for the end result I'd like to see. I'd want it at 1st or 2nd level, function as Fast Healing drawing from the pool rather than a direct point dump, and make it very front-loaded by scaling from Wisdom without including Monk level in the calculation. Possibly Con x Wis x 5. The purpose of this is to essentially remove the need for external healing in any not-immediately-fatal situation basically immediately, but not in a fashion that is conductive to face-tanking. Automatic stabilizing, and often a pop-up to run to safety.
Then the entire situation with Ki Strike, Stunning Fist, and Quivering Palm would turn into the rider effects mentioned above, with the DC math making a single roll at the end of your turn based on the number of attacks that landed on each enemy instead of rolling each save separately. Either by lookup table closely representing the actual math, or by being a flat +1-3 for each. And also a "Strong Fist" effect that makes one Standard Action attack with damage and save DC similar to the full Flurry of Blows against Touch AC, for when there's one target that needs shut down.Last edited by Morphic tide; 2020-06-27 at 12:52 AM.
-
2020-06-27, 01:18 AM (ISO 8601)
- Join Date
- Feb 2019
Re: What Is A Monk?
Is the elements thing actually a monk thing or is it just from that TV show?
This is what I replaced it with in the AOW PHB variant classes, which is not supposed to be a definitive fix, but still might interest you:
Cleansing Meditation (Ex): Starting at 5th level, you can meditate to purge your body of toxins and repair its wounds. By meditating for at least 10 minutes, you cure yourself of poisons and heal hit points equal to your class level plus your Wisdom modifier. By meditating for at least 24 hours, you cure yourself of all contagious diseases. You can meditate a maximum of once per hour.
In other words, making it an out-of-combat thing. In part because I don't really get the flavor behind Wholeness of Body as an instant thing. Of course, could have an ability later on that lets you get this benefit in a single action.
This is what I have ATM for flurry, and again this is not necessarily what I'd do for a true monk fix:
Flurry of Blows (Ex): Whenever you make an unarmed strike attack, including as part of a full attack, you can make a flurry of blows. If you choose to use this ability, your attack affects three spaces within your reach, applying to all creatures in those spaces, but deals only half damage.
Starting at 8th level, your flurry instead affects 4 spaces within your reach. Starting at xth level, it instead affects 5 spaces.Last edited by Elves; 2020-06-27 at 01:23 AM.
Join the 3.5e Discord server: https://discord.gg/ehGFz6M3nJ
-
2020-06-27, 05:16 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Italy
- Gender
Re: What Is A Monk?
the problem with monk is that it's mostly designed for defence (specifically what i call passive defence, i.e. AC, saving throws, SR, basically you need to match big numbers to affect him), while at high optimization defence is unfeasible (except active defence, i.e. making yourself untargettable). and at low optimization people try to use it for dps anyway.
i play at middle optimization and i find that monks work pretty well. but as far as fixing them, it would actually depend on the optimization level involved, because monks seem to play a different game than the other classes. everyone else tries to kill his opponent as fast as possible, not to make oneself untouchable.In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
-
2020-07-03, 05:29 AM (ISO 8601)
- Join Date
- Apr 2010
Re: What Is A Monk?
This is exactly the high-investment amounting to Flurry of Misses I was talking about.
My Monk gains 3 additional feats, but aesthetically, on the aspect of elegant design, it would be a shame to waste them on TWF.
I'm really curious to see your work.
From my PoV, the monk is supposed to easily outshine anybody in physical prowess's skills with little effort.
In my project, one of the roles a monk could take is Ninja (with a plethora of mystical abilities).
I'd like clarification how you'd do that, because I wouldn't want to open that door in my overhaul project either.
I don't see why Wis to attack & damage (for a MAD class with med. BAB) sould be better than full BAB on classes that are heavily Str-based.
The Monk is supposed to represent the peak of mental strength. This just means that the option of remote-controlling the character is off the table at the higher half of its power potential (which is light years beyond the limits of mortal men). The game suggests many other strategies and tactics to examine and exploite (divination and illusions are nothing to sneer at).
Uneartlhy Reactions is not a "no-you-don't" card. The defender's AoO is still resolved normally. It just so happens that it's resolved after the monk's attack is carried out to the fullest.
1. I've always considered the core Fighter class as a bad measuring tool.
2. I think it would be a good rule to dictate that the Monk – being a self-reliant class – cannot gain this benefit while using any physical or magical AC enhancements. This should balance things up in favor of gear-reliant classes. Now a heavily-armored character could use magical armor, rings, shields and bracers and easily reach higher AC values. That's another way to further distance monks from being walking Christmas-trees.Last edited by nonsi; 2020-07-03 at 05:35 AM.
-
2020-07-03, 02:11 PM (ISO 8601)
- Join Date
- Jan 2012
Re: What Is A Monk?
I've always wanted the monk to be the natural battlefield controller. Making a moving barrier of himself. I want him to be able to move enemies around, weaken or inhibit their attacks, do a bunch of hits for small damage but the more hits they get in, the better chance they have to debuff the enemy. I think they should have almost a foresight style of wisdom from their enlightenment, making them harder to hit and harder to avoid. I think they should be able to move in ways that almost seem to defy gravity like the wuxia jumping and running on trees, etc.
-
2020-07-09, 01:37 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: What Is A Monk?
I want you to PEACH me as hard as you can.
-
2020-07-09, 08:23 PM (ISO 8601)
- Join Date
- May 2013
Re: What Is A Monk?
This reminds me of my thoughts on making Flurry of Blows into another feat like Stunning Fist, and in a wider sense making the Monk's offensive backend a matter of their bonus feats. This'd mainly be a wider rework of Martial feats so they're consistently decent and follow a true "tree" structure that makes the Fighter good by way of having things branch out into a decent number of Nice Things after your two or three "tax" feats that give boring-but-useful bonuses, so the Fighter can grab a lot of the Nice Things because they have the feats to spare after the taxes to get more of them.
-
2020-07-10, 02:58 PM (ISO 8601)
- Join Date
- Sep 2010
- Location
- X/Z 12,550,821
Re: What Is A Monk?
A Monk (to me) is one that achieves their power through physical self-perfection and meditative introspection, whatever form that may take. This usually involves things like:
- Punching
- Punching fast
- Punching hard
- Punching fast and hard
- Kicking
- Ki techniques, such as bursts of incredible strength and agility, direct attacks on opponent's life force, and yes, KAMEHAMEHA
- Resilience against more mundane physical maladies, like exhaustion, poison, disease, and age
- Advanced physical capabilities, like parkour, wall-sliding/jumping, and quick dodges
- The ability to master a small selection of weapons with great depth (and importantly, the lack of a need for them in order to be effective)
- Stealth
Outside of combat, Monks also can be seen mastering arts designed for doing service to the outside world, such as:
- Surgery, herbalism, or other mundane healing arts
- Brewing and minor chemistry
- Philosophy, negotiation, or peacemaking
- Miscellaneous charitable acts, usually involving the monk in question not keeping wealth for themselves
That's more or less the Monk to me. I've probably missed a few things, but you get the idea. Things like psionics and Avatar-style elemental kata belong more to Mystic in my mind (heh), since the Mystic is essentially the Monk, except instead of focusing on curating their physical vessel first, they focus on refining their minds. Ninja-style stealth also fits into monk for me, although I feel like things such as Kenshi or other Samurai-like classes fit more into Fighter than into Monk. Monk doesn't really strike me as one to be in the rank and file of a fight.Sometimes, I have strong opinions on seemingly inconsequential matters.
-
2020-07-16, 02:29 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- In your head.
- Gender
Re: What Is A Monk?
Goku or a Street Fighter character.
What should the Monk be able to do, and do well?
What should they be able to do okay?
What should they be bad at?
What should they not be able to do at all?
They're probably OK in social situations due to mental discipline and a highly observant personality (so mostly skill-based), and they're so-so at debuffing (mostly close-range stun and daze effects) though this takes a back-seat to just beating the crap out of something with your fists.
They shouldn't be bringing additional creatures to the table, ensorcelling minds, buffing/healing others, or fighting from an obscene range.
Also, Monks absolutely should be killing (or trying to kill) whatever they engage. If I want to be a controller, I'll play a wizard; if I'm playing a Monk, it's primarily because I want to beat the crap out of something with my fists until it dies.
One of the issues I've seen people mention with 3.5's Monk is that it's not focused. It's a grab-bag of somewhat fun and interesting features, that just don't really mesh well together to make a cohesive whole. So, what SHOULD the Monk be redesigned to?"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?