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  1. - Top - End - #121
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Jun 2011

    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    Feeling beaten and burned, Melhved searches for Mother's touch. "Is this where I am to fall, Mother? If this is where I am to be, I accept, but I will not end without your clear wishes." She wraps herself in Mother's power and glows with primal force. A spectral visage of a wolf enfolds her as she steps carefully towards the acid-breather. "See what true majesty lives in the wild, beyond your desires of evil or avarice! Behold the Winter's Herald calls to you!" With a chilling howl, she swings about her leaving an icy trail that covers the trail around her.

    Spoiler: Actions
    Show
    Minor Action: Form of Winter's Herald
    Daily Cold, Polymorph, Primal
    Minor Personal
    Effect: Assume the form of winter's herald until the end of the encounter. While in this form, gain +1 AC and resist 5 cold. Each square within 2 squares, wherever you move, is difficult terrain for enemies.


    Move Action: shift NE 1 sq.

    Standard Action: Winter's Herald's attack
    Encounter* Cold, Primal, Polymorph, Weapon
    Form of Winter's Herald power must be active
    Standard Close burst 1
    Target: Each enemy in burst
    Attack: Strength vs AC
    Hit: 1[W] + Str modifier (+4) cold damage, and target is immobilized(save ends)
    Miss: Half damage, and target is immobilized until the end of your next turn.


    vs K2 AC - (1d20+8)[23] for (1d8+4)[5] damage and target is immobilized
    vs K5 AC - (1d20+8)[23] for same damage

    Free Action: Nature's Wrath, mark K2 and K5
    Last edited by WaffleLord; 2020-09-17 at 01:13 AM.
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    Thank you to all who have brought me joy in game and out.
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    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  2. - Top - End - #122
    Bugbear in the Playground
     
    TurboGhast's Avatar

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    Default Re: Keep on the Shadowfell IC

    The kobold away from the group yells a command to the others.

    Spoiler: For those who know draconic
    Show
    "Attack their healer, he's vulnerable!"

    The other kobolds clearly follow the command, with how much their tactics change. Both of them leave themselves open to counterattacks in order to attack Drang. This pays off, as they inflict enough damage to draw blood.

    Having been given an opportunity to flank, the third kobold charges at Drang. Fortunately, he deftly blocks this strike.

    Spoiler: Game Actions
    Show
    K3's Turn:
    Move: Walk around Drang to the south. (This provokes an opportunity attack from Drang.)
    Standard:Slash at Drang with a shortsword.
    Attack Roll: (1d20+8)[25] (+7 base, +1 mob attack). Hit.
    Hit: (1d6+3)[5] damage, and Drang is marked until the end of K3's next turn.

    K2's Turn:
    Standard:Slash at Drang with a shortsword. (This violates Melhved's mark)
    Attack Roll: (1d20+6)[22] (+7 base, +1 mob attack, -2 violation of Melhved's mark). Hit.
    Hit: (1d6+3)[9] damage, and Drang is marked until the end of K2's next turn. (This overrides K3's mark.)

    K1's Turn:
    Move: Move northeast a bit to get a better charge line.
    Standard:Charge at Drang with a shortsword.
    Attack Roll: (1d20+10)[12] True value of 14 (+7 base, +2 mob attack, +1 charge, +2 CA via flanking (forgot to apply before rolling)). Miss.
    Hit: (1d6+3)[4] damage, and Drang is marked until the end of K1's next turn.

    Everyone will take a turn, then the kobolds will take their turns.
    Last edited by TurboGhast; 2020-07-24 at 06:55 PM. Reason: Added the usual "take your turns" text, which I forgot about before.
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  3. - Top - End - #123
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    "Do not turn your back on me!" she growls as she takes a swing at the distracted kobold. Her anger at being ignored makes her swing go wild.

    Spoiler
    Show
    Immediate Interrupt: Warden's Fury
    At-Will Primal, Weapon
    Immediate Interrupt Melee weapon
    Trigger: An enemy marked by you makes an attack that does not include you as a target
    Target: the triggering enemy
    Attack: Strength vs Fortitude
    Hit: 1[W] + Str modifier (+4) damage, and target grants combat advantage to you and your allies until the end of your next turn. Swaying Branches allow prone or slide 1 sq. instead of damage.

    vs K2 Fort - (1d20+8)[9] for (1d8+4)[8] damage and grants CA until the EoMNT. CRUDSTICKS!! I blame the laggy server.
    Last edited by WaffleLord; 2020-07-24 at 04:03 PM.
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    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  4. - Top - End - #124
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    The OA that was provoked:
    (1d20+5)[6]
    (1d10+4)[8]

    Drang tries to swing, loses his footing because he was watching the caster, and almost throws his axe into the woods. "Urrgh!"
    Last edited by Phantom Genius; 2020-07-24 at 09:29 PM.

  5. - Top - End - #125
    Ettin in the Playground
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    Default Re: Keep on the Shadowfell IC

    With the caster going down, Sarathi turned back to the dragonshields- to find one nicely flanked for her. Still feeling the surge from earlier, she dropped her guard, winding up a powerful blow.

    Spoiler: OOC
    Show
    Standard: Brash Strike with Flank on K2- (d20+10)[18] vs AC, (d8+10)[11] damage (BV and Pack Attack), target has CA on Sarathi

    Move: Shift
    Last edited by Rakaydos; 2020-07-25 at 07:42 AM.

  6. - Top - End - #126
    Bugbear in the Playground
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    Default Re: Keep on the Shadowfell IC

    Regan continues to be ever vigilant, unleashing more of her arrows on the kobolds.

    Spoiler: Actions
    Show
    Rapid Shot centered on Drang(point of reference.). Targets K1, K2, and K3. If attack is critical does 14 damage.

    (1d20+6)[19] on K1 for (1d10+4)[6] damage if hit.
    (1d20+6)[22] on K2 for (1d10+4)[14] damage if hit.
    (1d20+6)[8] on K3 for (1d10+4)[14] damage if hit.
    Last edited by onlie2005; 2020-07-26 at 08:37 PM.

  7. - Top - End - #127
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    Filled with Mother's grace as the Winter's Herald, Melhved continues to leave a wake of frost wherever she treads. Looping around the gnoll, she comes at the kobold from behind. "The Winter Wolf never relents!" The startled kobold turns and blocks the goliath's sword.

    Spoiler: Actions
    Show
    Move Action: around Sarathi to flank with Drang

    Standard Action: Weight of Earth
    At-Will Primal, Weapon
    Standard Melee weapon
    Target: One creature
    Attack: Strength vs AC
    Hit:1[W] + Str mod and target slowed until end of my next turn

    vs K1 AC - (1d20+10)[11] for (1d8+4)[9] damage and target is slowed until the EoMNT WHAT IN THE WORLD!!!

    Free Action: Nature's Wrath, mark K1

    Last edited by WaffleLord; 2020-07-27 at 09:36 PM.
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    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  8. - Top - End - #128
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    Drang formulates his most brilliant plan ever:
    Minor: Surge+5 = 11, which brings him to 17hp
    Attack K1 from flanking
    Slide to get out of flanking.

    (1d20+6)[9]
    (1d10+4)[13]

    "By my beard! This axe must be unbalanced!"

    That's 1/8 successful attacks.
    Last edited by Phantom Genius; 2020-07-28 at 05:20 AM.

  9. - Top - End - #129
    Bugbear in the Playground
     
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    With a stern look, the kobold next to Melhved convinces their last remaining compatriot to keep fighting despite the odds. He takes up a position next to his ally in an attempt to keep both from being surrounded, and they attack Melhved in tandem. Their slashes reopen wounds Drang's magic had sealed shut.

    Spoiler: Game Actions
    Show
    K3's turn:
    Move: Move one space southeast and one space east.
    Standard: Slash at Melhved with a shortsword.
    Attack Roll: (1d20+8)[23] vs AC (+7 base, +1 mob attack). Hit.
    Hit: (1d6+3)[6] damage, and Melhved is marked until the end of K3's next turn.

    K1's turn:
    Standard: Slash at Melhved with a shortsword.
    Attack Roll: (1d20+8)[27] vs AC (+7 base, +1 mob attack). Hit.
    Hit: (1d6+3)[6] damage, and Melhved is marked until the end of K1's next turn. (K3's mark is overridden)

    Everyone will take a turn, then the kobolds will take their turns.
    Last edited by TurboGhast; 2020-07-29 at 12:51 AM.
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  10. - Top - End - #130
    Ogre in the Playground
     
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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    Wavering on her feet, the warden refuses to surrender, willing to give all to keep her group safe. She staggers back with caution, then reaches out with tendrils of Mother's love and tries to grab the nearest kobold, but her waning power is unable to find purchase. She stands resolute to accept the fate of Nature's law.

    Spoiler: Actions
    Show
    Move Action: shift one sq. SE

    Standard Action: Thorn Strike
    At-Will Primal, Weapon
    Standard Action Melee 2
    Target: One creature
    Attack: Strength vs. AC
    Hit: 1W + Strength modifier damage, and you pull the target 1 square.

    vs K1 AC - (1d20+8)[13] for (1d8+4)[8] damage and pull target 1 sq east. SO SAYETH THE GODS!

    Free Action: Nature's Wrath, mark K1 not close enough

    What a waste of a round.
    Last edited by WaffleLord; 2020-07-29 at 01:34 AM.
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    Thank you to all who have brought me joy in game and out.
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    PCs
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    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  11. - Top - End - #131
    Ettin in the Playground
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    Default Re: Keep on the Shadowfell IC

    Sarathi, annoyed that the kobolds had cleverly lined up to protect each other's flanks, moved slightly while preparing another easilly telegraphed haymaker.

    Spoiler: OOC
    Show
    Move: Shift south

    Standard: Brash Strike on K1- (d20+8)[18] vs AC, (d8+8)[13] damage (BV), target has CA on Sarathi, target is marked by Sarathi


  12. - Top - End - #132
    Bugbear in the Playground
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    Default Re: Keep on the Shadowfell IC

    Regan continues to pester the kobolds with her arrows. She must be diligent and not give up so easily. And if anything she is more dilligent in the way she maintains her weapons as evident when her two deadly arrows take down one kobold and seriously wound another.

    Spoiler: Actions
    Show

    Minor Action: Aspect of the Pouncing Lynx
    Standard Action: Rapid Shot centered on K1 targetting both K1 and K3. If critical hit does 14 max damage.

    (1d20+6)[24] Attack on K1 for (1d10+4)[12] damage if hit.
    (1d20+6)[26] Attack on K3 for (1d10+4)[6] damage if hit.
    Last edited by onlie2005; 2020-07-29 at 04:14 PM.

  13. - Top - End - #133
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    Drang sends positive thoughts and positive energy toward Melhved (surge+8) and swings at K3, wondering what the kobold word for surrender is. If he hits, Sarathi will get 3 temp hp.

    (1d20+5)[12]
    (1d10+4)[8]

    Whiff! 1/9!
    Last edited by Phantom Genius; 2020-07-29 at 05:50 PM.

  14. - Top - End - #134
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    Default Re: Keep on the Shadowfell IC

    Watching his ally fall, the last kobold remaining panics, and begins to flee along the road.

    Spoiler: Game Actions
    Show
    K3's Turn:
    Minor: Shift one space southwest.
    Move: Move six spaces south.
    Standard: Move two spaces southeast, two spaces east, then two more spaces southeast

    Everyone will take their turns, then K3 will take their turn. If nobody attempts to stop his retreat, then the battle will end.
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  15. - Top - End - #135
    Ettin in the Playground
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    Default Re: Keep on the Shadowfell IC

    Sarathi dashed behind some rocks, turning to cut the fleeing Kobold off.

    Spoiler: OOC
    Show

    Move: 6 squares south by southwest
    Standard: charge into the dragonshield's side. Melee basic attack. (d20+7)[20] vs AC, (d8+3)[5], mark, on a hit activate Iron Wolf charge for (d6)[2] damage, and (d20+3)[12] vs will in order to push 2 and -2 to all attack rolls.

  16. - Top - End - #136
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    "How dare you, coward!" The goliath's thundering footsteps are not far behind those of Sarathi, her wolf aspect giving her charge a galloping feel. No Mother's grace or love fills her swing this time. Nothing but raw disdain for a cowardly retreat. Her blade cuts deep into the dragonling's side, separating muscle from bone as it cleaves through. The body falls and slides to a halt in the dirt.

    Spoiler: Actions
    Show
    Move Action: 6 squares southish

    Standard Action: Charge - 5 more squares and a melee basic attack.
    vs K3 AC - (1d20+9)[20] for (1d8+4)[12] damage. BOOM!
    Last edited by WaffleLord; 2020-07-31 at 09:06 PM.
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    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  17. - Top - End - #137
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    Default Re: Keep on the Shadowfell IC

    Spoiler: OOC
    Show
    The last enemy was killed, so combat has concluded. You each get 156 experience points (625 divided evenly between four characters, rounded down).

    You're free to take a short rest.

    Looking around, you see no signs of further combatants in the area.

    Taking an inventory of your defeated foes' belongings, you find 5 gp, 23 sp, three shortswords, three suits of scale armor, three heavy shields, two spears, a light shield, a suit of leather armor, a suit of hide armor, the caster's bone mask, and a necklace. An obsidian dragon figurine dangles from the necklace, and on the bottom you see a skull with the horns of a ram etched in.

    Spoiler: For those who succeed on a DC 15 Religion check
    Show
    The etching is an abstract representation of Orcus, the demon lord of the undead.
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  18. - Top - End - #138
    Bugbear in the Playground
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    Default Re: Keep on the Shadowfell IC

    Regan frowns at the death of the last kobold. She held her fire because its death would be a waste. But she could not fault her friend from killing it anyways. After recollecting her arrows, she takes 1 gold and 5 silver. She also takes the necklace if no one objects and puts it in her backpack. She does not know what it represents but it might be useful later on. She reminds herself to visit the local temple when they get back to Winterhaven. Then she readies herself to prepare to go to the Dragon Burial Site.

  19. - Top - End - #139
    Ettin in the Playground
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    Default Re: Keep on the Shadowfell IC

    not really one for counting, Sarathi takes the same amount of money Regan takes.

  20. - Top - End - #140
    Ogre in the Playground
     
    WaffleLord's Avatar

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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    Melhved packs up the items that they may be able to sell in town, her wolf-like visage fading as the battle subsides. She cleans her sword as she watches the cleric create a pyre for the dead bodies. The goliath tends to her wounds, gives her thanks to Mother for her guidance, and readies to move on.

    Spoiler: Actions
    Show
    Spends 2 healing surges to fill up.

    Religion check - (1d20)[10]
    No longer active in forums.
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    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  21. - Top - End - #141
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    Drang prepares the little pyre and speaks the words of peace in dwarven, not knowing any Koboldish. "You are at peace now. No more pain, suffering, or torment."

    He also needs a healing surge, but is ready to move on, a little more carefully.

    (1d20+4)[19]
    Religion

  22. - Top - End - #142
    Bugbear in the Playground
     
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    Default Re: Keep on the Shadowfell IC

    The rest of your trip to the burial site goes smoothly. Moving from the road to unpaved wilderness slows you down a bit, but not more than expected. The sun hangs high in the sky as you arrive, although not at its peak.

    There, you see a steep-sided crater punctured into the wilderness. Near the center, several humanoid figures cluster around a collection of bones. Two small, dragonlike creatures stare at your approach from a rim jutting towards the crater's center. A halfling watches the proceedings from the westernmost rim.

    One of the figures notices you, and moves to get a better look at you. He calls out, "Who are you four, and why are you here?"
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  23. - Top - End - #143
    Bugbear in the Playground
     
    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    Quote Originally Posted by TurboGhast View Post
    The rest of your trip to the burial site goes smoothly. Moving from the road to unpaved wilderness slows you down a bit, but not more than expected. The sun hangs high in the sky as you arrive, although not at its peak.

    There, you see a steep-sided crater punctured into the wilderness. Near the center, several humanoid figures cluster around a collection of bones. Two small, dragonlike creatures stare at your approach from a rim jutting towards the crater's center. A halfling watches the proceedings from the westernmost rim.

    One of the figures notices you, and moves to get a better look at you. He calls out, "Who are you four, and why are you here?"
    Drang puts on his most diplomatic smile.
    Spoiler: Diplomacy
    Show
    (1d20+7)[14]

    "Good day! We are looking for a friend!"

  24. - Top - End - #144
    Bugbear in the Playground
     
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    Default Re: Keep on the Shadowfell IC

    He gives an uncordial reply to Drang's greeting. "Well look somewhere else, we don't have time for onlookers and I doubt whoever you're looking for is here."
    Last edited by TurboGhast; 2020-08-04 at 11:00 PM.
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  25. - Top - End - #145
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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    The goliath looks over the crater and the occupants within. She is unimpressed with the rude reception. She takes a closer look at what the people are doing with the bones. Bones means something was once alive.

    Spoiler: Actions
    Show
    Looking closer at the bones and those working with them. Perception - (1d20+7)[12]
    No longer active in forums.
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    PCs
    Melhved Brombriar, Goliath Warden - Keep of the Shadowfell (retired)
    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  26. - Top - End - #146
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    Default Re: Keep on the Shadowfell IC

    The bones are contained within a 25ft by 25ft outline of rocks, and their size and shape suggest that they were part of a dragon while alive. Taking a closer look, you can see that the figure speaking to you is a gnome, while the others in the crater are humans. The humans continue to pack up the digging equipment strewn about the crater as the gnome awaits a reply.

    They've almost finished packing up, yet nothing stands out as the thing they're looking for. Boxes of equipment are orderly piled along the northeastern edge of the crater. On the other side of the crater, just below the halfling, you can see a blanket thrown over a vaguely humanoid shaped object.
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  27. - Top - End - #147
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    DwarfClericGuy

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    Default Re: Keep on the Shadowfell IC

    Drang starts approaching the halfling, hoping the party will follow. "Hey, how is it going?"

    Spoiler: Diplomacy
    Show
    (1d20+7)[15]

  28. - Top - End - #148
    Ogre in the Playground
     
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    Default Re: Keep on the Shadowfell IC

    Melhved Brombriar

    Melhved sees the dwarf advancing and follows with a casual gait, keeping an eye on the dragonites for any aggression. She mumbles quietly to Drang in dwarven, "There is a body under the blanket."
    No longer active in forums.
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    Aeren Tatallaner, Eladrin Bard - Scales of War (retired)
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  29. - Top - End - #149
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    Default Re: Keep on the Shadowfell IC

    As Drang begins to advance, the gnome vocally interrupts him. "I can't let you distract any of my workers, but I am willing to give you a tour of the site to prevent that from happening. Come down into the crater without talking to anybody else and I'll let you properly appreciate what we discovered."

    Neither the workers nor the gone react to Melhved's comment.

    Spoiler: For those who make a DC 29 Insight check
    Show
    What he's saying is partly true, but even the true parts have an ulterior motive behind his decision to say it. He doesn't want his workers distracted, but isn't willing to give out a tour. He wants to draw you into the crater, but not for the reason he said.

    He wasn't able to overhear or translate Melhved's comment.
    Last edited by TurboGhast; 2020-08-08 at 02:45 PM.
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  30. - Top - End - #150
    Bugbear in the Playground
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    Default Re: Keep on the Shadowfell IC

    "I will try not to disturb your workers but I need to find my friend. Perhaps there are clues around here that might provide answers to his whereabouts.", Regan moves towards the blanket.

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