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  1. - Top - End - #1
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Planescape: Full Circle - IC

    Planescape: Full Circle OOC

    Chapter 1: Ribcage

    In Sigil, the Cage, with the Factions gone, an uneasy peace reigns. As long as a Cager keeps to the right Ward, the one he fits into, and stays reasonably peery, he will probably be safe - or at least hope to be. Venture into the wrong Ward, especially the Lower Ward with its numerous fiends, and all bets are off. But the place is easy to avoid, and any addle-cove who doesn't has no one to blame but himself if he gets lost there.

    Perhaps that why there's been a lot of wigwagging about a recent rash of barmies being put in the dead-book, all throughout the Cage. Though no one seems to know the dark of it, the rumor is that a serial killer is on the prowl. As for his choice of targets, it wouldn't be the first time that Sigil's barmies were targeted; most Cagers see them as sympathetic sods.

    But in this place, where you are now, you can't help feeling that danger may lurk around every corner. You all received a letter from your old friend Joel Tavarus, a human warlock who helped you tumble to the ways of the planes back when you were clueless and who went on some dangerous rides with you. In the letter he asked you to meet him here, in the gate-town to Baator, Ribcage, for a matter of great urgency. Perhaps you should have told him to pike it, but here you are.

    Ribcage is centered in the Vale of the Spine, named after the spires of the mountains surrounding it. They arch up in such a way to nearly meet overhead - hence the name. The residents have built up walls between these ribs, taking advantage of the natural architecture to build up their defenses against assault.

    Baatezu themselves are not welcome within the city limits, no doubt because the residents of the city have no desire to see it slide into the Hells. Guards are numerous, and you had to register upon your arrival, but the city watchmen seem more intent on preventing rebellion against Lord Paracs than on protecting citizens, and a bit of garnish is said to open doors here. You see some Mercykillers roaming the streets as well, proof that the Factions still survive in some form outside of the Cage. Most residents are humans or tieflings. You note chains on some; slavery is legal here.

    You pass an odd group: two grim-faced githyanki chatting with an easygoing half-drow man, accompanied by a skeletal wolf. As they pass you catch a few words about 'fighting demons'. That group heads off towards the Citadel, while your meeting with the warlock pulls you in the other direction, to a tavern called the Barbed Rib.

    Arriving at the doorway, you note the smell of barbeque.
    Last edited by kinem; 2020-07-08 at 08:14 PM.

  2. - Top - End - #2
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss

    The goliath stood out while walking through the streets of Ribcage. Extremely tall, massive, barely dressed showing off his naturally patterned skin, yet apparently well equipped short of a visible weapon. He turned and entered a well known weapon smithy home to a dwarven weapon blood. A good while later he exited back to the street. Strapped to his back was an exquisite and huge greatsword made of deep crystal. At the smithy he was able to test the sword in the back lot, but he knew better to draw it without cause out on the street.

    The timing had been perfect. He had received word his commissioned swordbow was ready for pickup the same day he received word from Joel Tavarus, all while he was already banging around Ribcage. He had his new sword, was meeting up with people he knew, and the smell of barbeque from the Barbed Rib just a few doors down really wet his appetite. He was in a great mood.

    He entered the Barbed Rib, looking forward to the food and learning what the meeting was about.

    Spoiler: OOC
    Show
    Spend 2PP to test the sword at the smithy.
    Being at least afternoon already, Inertial Armor at max augment. +9 AC for 11 hours. Used power points from his Third Eye.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  3. - Top - End - #3
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Walking through the streets of Ribcage, the broad shouldered man in black plate seems to ignore anyone in his way, calmly pushing them aside as he clanks through. An observant listener would hear him coming a block away, and they'd hear the soft voices surrounding him not long after. Tall for a human, although with his helm off, a hint of his heritage can be seen in the almost chiseled look of his face, and his gem like eyes. If people would complain about his rough treatment, they quickly fall silent in the face of the big man with a giant sword at his back, opting for not starting a brawl over something so minor.

    It doesn't take him too long to make his way through the portals towards the Barbed Rib, seemingly not caring about the potential dangers along the way in his narrow-minded focus. Reaching the building, he consults the letter, not minding just standing in the open as he carefully checks that the place was the right one, before putting the letter back, and pushing through the doors.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos made his way through the city, keeping his eyes out for any gleaming pips. Tall and gaunt, he made his way easily through, not quite graceful, but aware of his surroundings, keep clear of others. Joel, who had summoned him, had taught him to mind his own and keep out of others ways. Dannos learned it well and used it every day. Few gave noticed to his passing but he did hear someone mention his skulking but he paid it no mind. He knew he was close as he smelled the aroma of BBQ before he turned the corner to the Barbed Rib.
    With a sigh, he pushed on. He didn't enjoy being here but he owed a debt, on obligation, to Joel and he would see it through. Once in the tavern, he scans the area as he looks for Joel.

    Spoiler
    Show

    Dannon
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    Previous to leaving, Dannos will use Raptor's Sight and Primal Speed on himself.

    Effects~
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.


  5. - Top - End - #5
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    You enter the tavern and look around.

    In one corner sits a fire giant, with dark skin and bright orange hair and beard, carving into a cooked hog while sitting on the floor. He wears half-plate armor and a rather large sword rests at his feet.

    There are three Mercykillers at a table, identifiable by their stylized wyvern badges. Two men and a woman, all human, all tough-looking customers, and wearing full plate armor. For some reason, they shoot suspicious glares at the fire giant.

    At another table, six tieflings are enjoying a meal. These wear no armor, but have shortswords.

    Joel Tavarus waves you over to his table. The warlock looks very nervous, and though he has food on his plate, it seems hardly touched. He takes a drink from his mug.

    "Welcome! My old friends! Good to see you again! But I'll cut right to the point. I wouldn't have asked you here if it wasn't urgent. I'm sorry, but I need help, and didn't know who else to turn to. They're after me, the face changers are. You'll think me barmy, and well, maybe I am. We can discuss the details more privately but first I must ask, are you willing to risk your life to stop something very bad?"

    There is a hobgoblin behind the bar, and apparently, she is the one who takes the orders for food and drink.
    Last edited by kinem; 2020-07-10 at 08:08 PM.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos, on seeing Joel, walks over and shakes his hand. Joel mentions he is waiting on others, which piques his interest, and he'll wait until the other have joined before explaining. Gathering a drink at the bar, while noting the patrons, and getting a plate of just cheeses and bread, he makes his way back, making small talk with the warlock. As Adamant and Avakuss each enter, he greets them. He knew each a bit. His curiosity was raised a bit as more at the pair, wondering what Joel had brought them together for.
    Once settled, Joel laid out his story. "Honest, seems like you've gone a bit windy. Don't seem your style is all, Joel." the half-giant says as he brushes his hair out of his face. He ponders his words as the others do. "Draggin' others into who knows what ain't new... but this." he shakes his head, face long. With a big breath and without looking at Adamant or Avakuss, he nods his head. "This time, Joel, yes. If we live, though, consider us even... and then some. I owe you, no doubt, but this missions wear on a person, eh?" With that, he sits back in his chair and eats at the end of the loaf of bread, hard and crunchy.

  7. - Top - End - #7
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Seeing Dannos and Joel, Adamant approaches the man, dwarfing Joel, and being dwarfed by Dannos and Avakuss in turn. He doesn't buy anything, simply taking a seat near Joel and Dannos while he listens to Joel's offer, and Dannos's counter. After Dannos speaks, Adamant does as well, his graveley, deep voice conveying a sense of utter seriousness. "Yes."
    He doesn't speak further, instead waiting for either Joel, or Avakuss to speak.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  8. - Top - End - #8
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss saw Joel, Dannos, anf Adamant at a table and he smiled. He didn't know them well enough to call them tribe but past experiences had gone well so far. He first went to the bar and ordered some of the barbeque he had been smelling outside and an ale. Joining them at the table he greets them warmly. Joel gives his plead for aid which also tells Avakuss no others were expected.

    "I've risked for much less. I hope it's not suicidal like charging into a horde of demons like I think I saw some githyanki headed towards." The goliath chuckled.

    "Well if it is that bad, let's enjoy our plates quickly. Who knows when we'll get such luxury again. Feel safe here. You've got us three and the three eyeing the giant at the other table. Then we can go and you can tell us about these face changers."
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  9. - Top - End - #9
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    The barbeque meal costs 5 stingers, and it's five greens for the ale. The food is delicious, and spicy.

    Spoiler: money
    Show
    green = copper, stinger = silver (it is said to sting devils), jinx = gold, mert = platinum


    Joel says "You're right, Avakuss, we should be safe here, but I don't feel safe. What I know about ... well, it's like a basilisk, see. I don't mean literally. Once you see it, know the dark of it, you're in danger. But to stop it, I'll need help."

    A man in full plate armor opens the door, enters, and heads towards the bar.

    Suddenly, he veers toward your table while drawing his greataxe, and attacks Joel!

    Just afterwards, a skeleton in chain shirt armor suddenly appears next to him as it also attacks Joel with a greataxe!

    Joel slumps over, a bloody mess. Between the two strikes, it appears that the warlock is dead!

    OOC: Roll Initiative. Standing up is a move action.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X                    X
    X              BS    X
    X MM   ####   ##JA   X
    X #M   ####   ##VD   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   #TTT   X
    X FF   ####   #TTT   X
    X                    X
    X                    X
    XXX%XXXXX@@XXXX%XXXXXX
    A = Adamant (Archmage1) seated
    D = Dannos (razorback) seated
    V = Avakuss (Cavir) seated
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller seated
    T = Tiefling seated
    H = Hobgoblin bartender seated

    B = Stranger in full plate
    S = Skeleton in chain shirt

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-11 at 09:32 PM.

  10. - Top - End - #10
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    OOC: order of initiative:
    Mercykillers (1d20+4)[21]
    Avakuss (Cavir) (1d20+1)[20]
    Tieflings (1d20+2)[19]
    Bartender (1d20+1)[17]
    Skeleton (1d20+8)[15]
    Dannos (razorback) (1d20)[12]
    Fire Giant (1d20-1)[11]
    Stranger (1d20+1)[10]
    Adamant (Archmage1) (1d20+1)[3]

    True to their faction's philosophy, the Mercykillers are quick to react to the sudden outbreak of lawlessness. They rise and head towards the trouble while drawing their bastard swords and hoisting their shields. However, slowed down a bit by their full plate armor, they are not yet able to charge into the melee.

    OOC: Avakuss to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X                    X
    X     MM       BS    X
    X ##  M####   ##JA   X
    X ##   ####   ##VD   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   #TTT   X
    X FF   ####   #TTT   X
    X                    X
    X                    X
    XXX%XXXXX@@XXXX%XXXXXX
    A = Adamant (Archmage1) seated
    D = Dannos (razorback) seated
    V = Avakuss (Cavir) seated
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling seated
    H = Hobgoblin bartender seated

    B = Stranger in full plate
    S = Skeleton in chain shirt

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-12 at 09:27 AM.

  11. - Top - End - #11
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    "WHAT THE!?" Before any more words leave the goliath's mouth he's already out of his chair and darting around the table to get to the stranger while pulling out his new greatsword. Avakuss doesn't stop, he drives right into the assassin, driving to knock him into the skeleton and both to the ground.

    Spoiler: OOC
    Show
    Swift: Hustle power (3PP)
    Bonus move: stand up
    Move: around table to get adjacent to stranger
    Std: Shock Trooper's Domino Rush (bull rush attempt that forces a foe into the same square as another foe. You may make a free trip attempt against both foes at the same time, and neither foe gets a chance to trip you if your attempt fails. )

    Improved Bull rush (no AoO)
    Str check: (1d20+15)[34] (+7 str, +4 size, +4 Imp Bull feat)
    On success: push stranger 5' into skeleton. I end up in stranger's original square. Skeleton ends up just north of Adamant.

    Trips: Improved Unarmed Strike so no AoO back on each?
    Trip: Stranger
    Touch attack: (1d20+15)[35] (+7 str, +8 BAB)
    Str check: (1d20+11)[18] (+7 str, +4 size)

    Trip: Skeleton
    Touch attack: (1d20+15)[25] (+7 str, +8 BAB)
    Str check: (1d20+11)[24] (+7 str, +4 size)

    First time I've taken Imp Bull Rush never mind Shock Trooper, and I use both in Round 1 of the campaign :)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  12. - Top - End - #12
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss pushes into the murderous stranger, toppling both him and the skeleton.

    The tieflings at the other table exclaim in shock, get out of their seats, and begin to flee for the exit.

    The hobgoblin bartender dives behind the bar.

    The skeleton scrambles to its feet, steps around the prone stranger and closer to Avakuss, and attacks the Goliath with its greataxe.

    ooc: Attack (1d20+14)[20] vs AC 25, Damage (1d12+10)[18], Miss Chance (1d100)[44] vs 20%

    Dannos to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X               S    X
    X     MM       VB    X
    X ##  M####   ##JA   X
    X ##   ####   ###D   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X          TT        X
    X         TT         X
    XXX%XXXXXTTXXXX%XXXXXX
    A = Adamant (Archmage1) seated
    D = Dannos (razorback) seated
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (prone)
    S = Skeleton in chain shirt

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-12 at 02:12 PM.

  13. - Top - End - #13
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss avoide the skeleton's swing while he barks a command at the man still on the ground. "Stay down! You'll live longer."
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  14. - Top - End - #14
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos, listening intently to Joel, ignores the pair who enter until its too late and they strike him down. "Joel!" he rumbles like thunder as he stands as Avakuss goes crashing into the human. Pulling his chain out, he lashes out with the huge weapon as he seeks to take down the skeleton.

    Spoiler
    Show

    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    Move Action -
    Stand and pull out Spiked Chain

    Free Action
    Knowledge Devotion
    Kn:Local for human (1d20+11)[25]
    Kn: Religion for skeleton (1d20+7)[19]
    Spoiler
    Show

    Check Result Bonus Granted
    15 or below +1
    16—25 +2
    26—30 +3
    31—35 +4
    36 or higher +5


    Standard Action
    Trip attack Skeleton with his spiked chain
    (1d20+9)[22] touch attack + Knowledge Devotion bonus above
    If successful, opposed strength check
    (1d20+21)[31] includes Strength +2, Brains over Brawn +5, Powerful Build +4, Improved Trip +4, Chain +4, Armbands of Might +2 = +21


    If successful, follow up attack granted by Improved Trip
    (1d20+13)[31] includes +4 for prone + Knowledge Devotion bonus above

    Damage
    (2d6+4)[11] +2 if Arcanist (Favored Enemy)

    Critical 20/x2
    (1d20+13)[28] includes +4 for prone+ Knowledge Devotion bonus above
    (2d6+4)[12]+2 if Arcanist (Favored Enemy)

    Effects~
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.

    Last edited by razorback; 2020-07-12 at 12:55 PM.

  15. - Top - End - #15
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: Dannos
    Show
    Neither the stranger nor the skeleton appear to be arcanists. Also, you no longer sense the warlock Joel - he is indeed dead.


    Dannos lashes out with his spiked chain, tripping the skeleton and doing some damage to it, but its strange anatomy makes it less vulnerable than a human opponent would have been.

    The fire giant chuckles, enjoying the show, but continues munching on his roast rather than moving to join in.

    The killer in the plate armor says "I did what I had to do, for the benefit of the whole." He seems to speak with the self-righteous conviction of a fanatic.

    Rather than stand, he crawls 5' towards the bar and attempts to swing his greataxe at Avakuss repeatedly.

    OOC: Includes -4 to attack for being prone, vs AC 25, 20% miss chance
    Attack (1d20+14)[26], damage (1d12+8)[10], miss (1d100)[2]
    Attack (1d20+9)[26], damage (1d12+8)[13], miss (1d100)[70]
    Attack (1d20+4)[23], damage (1d12+8)[19], miss (1d100)[39]
    First 2 hits if any add +12 negative energy damage
    Total is 1 hit, 25 damage.

    Adamant to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X              BS    X
    X     MM       V     X
    X ##  M####   ##JAD  X
    X ##   ####   ####   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X          TT        X
    X         TT         X
    XXX%XXXXXTTXXXX%XXXXXX
    A = Adamant (Archmage1) seated
    D = Dannos (razorback)
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (prone)
    S = Skeleton in chain shirt (prone)

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-12 at 02:46 PM.

  16. - Top - End - #16
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Slamming his tankard onto the table, Adamant freezes for a brief moment while his brain catches up with what happened, before he hurls his chair back, drawing his sword as a part of the same motion, before taking a step towards the plate armored maniac with an axe, his sword suddenly glowing with a burning golden light as he swings it into the maniac with a guttural roar.

    Spoiler
    Show

    Stand up, five foot step to be adjacent to the full plate maniac, activate Mystic Pheonix Stance(Burning Stilled Fire Shield), and strike with Divine Surge. PA for 4

    (1d20+19)[38] Attack
    (2d6+21)[30] + (1d6)[3] Acid + (8d8)[46] divine

    40 for critical confirmation
    33 extra damage if confirmed

    (1d2)[2] Granted maneuver
    Last edited by Archmage1; 2020-07-12 at 03:05 PM.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  17. - Top - End - #17
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Adamant strikes a mighty blow that would be impressive by any standard. The plate-clad killer must have considerable skill of his own as he survives the blow, but barely, as he somehow clings to consciousness.

    The Mercykillers charge into the fray. The lead man brings down his bastard sword, causing the axe-wielding stranger on the floor to slide into unconsciousness after all.

    The female Mercykiller now has the chance to finish off the killer, but she holds her blow; after all, they are tasked with capturing lawbreakers. Execution, while inevitable, is left to other authorities.

    The skeleton, though prone, remains active.

    OOC: Avakuss to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X             MBS    X
    X            MMVA    X
    X ##   ####   ##J#D  X
    X ##   ####   ####   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X          TT        X
    X         TT         X
    XXX%XXXXXTTXXXX%XXXXXX
    A = Adamant (Archmage1)
    D = Dannos (razorback)
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (unconscious)
    S = Skeleton in chain shirt (prone)

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-13 at 04:55 PM.

  18. - Top - End - #18
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss shifts so there is no way for the skeleton to slip away then lays into it with his greatsword, backed by his physical and mental might.

    Spoiler: OOC
    Show
    5' step right so skele can't get out of my reach if it tries to stand up.
    Free: Put 2PP into sword for +2d6 damage on the first hit within a minute.
    Full attack with power attack 5 (+10 damage).

    Greatsword1: (1d20+15)[16] (with skele prone, Power attack 5) Adamantine
    damage: (3d6+21)[32]

    Greatsword2: (1d20+10)[28] (with skele prone, Power attack 5) Adamantine
    damage: (3d6+21)[34]

    If either hits, additional (2d6)[8] damage
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  19. - Top - End - #19
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss' first swing misses, but his second attack smashes into the skeleton, doing considerable damage.

    While the undead attempts to retaliate against the Goliath with its greataxe, the tieflings flee out through the front door.

    ooc: Attack (1d20+10)[20] vs AC 25, 20% miss (1d100)[73], damage [roll]1d12+10[roll]
    ooc: Attack (1d20+5)[20] vs AC 25, 20% miss (1d100)[12], damage [roll]1d12+10[roll]

    Dannos to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X             MBS    X
    X            MMVA    X
    X ##   ####   ##J#D  X
    X ##   ####   ####   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X                    X
    X                    X
    XXX%XXXXX@@XXXX%XXXXXX
    A = Adamant (Archmage1)
    D = Dannos (razorback)
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (prone, unconscious)
    S = Skeleton in chain shirt (prone)

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door

  20. - Top - End - #20
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    "Damned vermin." Dannos growls as he takes quick glance at the fallen Joel, realizing he is gone, before swinging his massive chain yet again.


    Spoiler
    Show

    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    5 foot step towards the bar


    Attack skeleton
    (1d20+15)[30] includes +4 for prone + 2 Knowledge Devotion

    Damage
    (2d6+6)[14]+2 Knowledge Devotion

    Critical 20/x2
    (1d20+15)[24] includes +4 for prone+ Knowledge Devotion bonus above
    (2d6+6)[11]+2 Knowledge Devotion

    Effects~
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.


  21. - Top - End - #21
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos strikes the skeleton with his chain, cracking something, but not slaying the creature.

    ooc: Adamant to act

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X             MBS    X
    X            MMVA D  X
    X ##   ####   ##J#   X
    X ##   ####   ####   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X                    X
    X                    X
    XXX%XXXXX@@XXXX%XXXXXX
    A = Adamant (Archmage1)
    D = Dannos (razorback)
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (prone, unconscious)
    S = Skeleton in chain shirt (prone)

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-13 at 08:52 PM.

  22. - Top - End - #22
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    With the one in full plate down, Adamant turns his attention to the prone skeleton, his sword flaring with flame as he swings it into the skeleton, seeking to reduce it to a pile of broken bones.

    Spoiler
    Show

    Swift: Searing Blade
    Attacks, PA for 5
    (1d20+19)[36]
    (2d6+24)[26] Slashing + (1d6)[1] Acid + (2d6+9)[16] Fire

    (1d20+14)[17]
    (2d6+24)[33] Slashing + (1d6)[2] Acid + (2d6+9)[17] Fire
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  23. - Top - End - #23
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    One of Adamant's swings strikes true, chopping a few more bits off of the skeleton and charring it, but not enough to destroy it.

    The Mercykillers keep their guard up. One of the men steps forward over the downed killer and attempts to strike the skeleton with his bastard sword.

    ooc: Attack (1d20+14)[32], damage (1d10+6)[14]
    Attack (1d20+9)[19], damage (1d10+6)[10]

    He succeeds in striking it with his first attack, and damages it further, but not quite enough to finish it off.

    OOC: Avakuss to act.

    Spoiler: map
    Show
    Code:
    X&XXXXXXXXXXXXXXXXXX&X
    X        H           X
    X ================== X
    X              QS    X
    X            MMVA D  X
    X ##   ####   ##J#   X
    X ##   ####   ####   X
    X                    X
    X                    X
    X ##   ####   ####   X
    X ##   ####   ####   X
    %                    %
    %                    %
    X FF   ####   ####   X
    X FF   ####   ####   X
    X                    X
    X                    X
    XXX%XXXXX@@XXXX%XXXXXX
    A = Adamant (Archmage1)
    D = Dannos (razorback)
    V = Avakuss (Cavir)
    J = Joel (warlock) dead

    FF
    FF = fire giant sitting

    M = Mercykiller
    T = Tiefling
    H = Hobgoblin bartender (prone)

    B = Stranger in full plate (prone, unconscious)
    S = Skeleton in chain shirt (prone)

    Q = B + M = Stranger in full plate (prone, unconscious) + Mercykiller

    = = the bar
    # = table (space with no one seated)
    % = window
    @ = front door
    & = inner door
    Last edited by kinem; 2020-07-14 at 05:59 PM.

  24. - Top - End - #24
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss uses a crisscross of greatsword attacks to end the unholy magic holding the prone skeleton together.

    Spoiler: OOC
    Show
    Full attack. PA 5.

    Greatsword: (1d20+15)[19] (with skele prone, Power attack 5) Adamantine
    damage: (3d6+21)[35]

    Greatsword: (1d20+10)[28] (with skele prone, Power attack 5) Adamantine
    damage: (3d6+21)[38]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  25. - Top - End - #25
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    The sound of metal striking stone rings out as Avakuss' greatsword thrust misses.

    The animated skeleton begins to swing its huge axe as the Goliath's next swing strikes true, severing the spine of the undead. A wave of cracking black energy explodes outward from the now dead skeleton!

    The black energy painfully washes over Avakuss, as well as Adamant, Dannos, and two of the Mercykillers. The Mercykiller who had been bringing up the rear is far enough to escape harm from the blast.

    Although they look the worse for wear, none of the Mercykillers was downed by the blast.

    OOC:

    Male Mercykiller Reflex (1d20+5)[12]
    Female Mercykiller Reflex (1d20+5)[18]

    Dannos to act.
    Last edited by kinem; 2020-07-14 at 07:07 PM.

  26. - Top - End - #26
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    OOC: (7d6)[26] negative energy damage, Reflex half DC 15

  27. - Top - End - #27
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Still standing, but reeling a bit from the blast, the half-giant steadied himself as he let his weapon drop, not giving any reason to provoke the Mercykillers. "Mercy is for the weak." he mutters, voice still a bit rough, though Adamant and Avakuss have a hard time telling if it's from Joel's death, the blast, or both. Carefully, he steps forward and crouches as he looks at the man, trying to discern if he recognizes him or any other markings on the body. "Do any of you recognize this deader?"

    Spoiler
    Show

    Search the body for clues
    (1d20+28)[45]

    Spoiler: Investigate feat
    Show

    Benefit
    This feat expands the way you can use the Search skill by allowing you to notice and analyze available clues in a specific area. This use of the Search skill is a full round action. Clues are pieces of evidence that lead to the solution of a mystery. Clues are physical and can be seen, heard, touched, smelled, or tasted. A clue stands out because it's not a normal feature of the area being searched. Examples of clues include a trampled flowerbed, a broken urn, a pin snapped off in a lock, a torn strip of cloak, a burnt scrap of scroll, or a brooch clutched in a dead man's fist.

    Add the following task to the list provided in the Player's Handbook description of the Search skill.

    Task Search DC.
    Find a clue 10.
    So, in addition to using Search to find a certain item, notice a secret door, or find a footprint, you have the additional training and experience necessary to find clues of all sorts. Modify the Search DC according to the nature of the scene being examined, as indicated below. (This function of the Search skill doesn't reveal clues when there are no clues to find.)

    Scene Condition Search DC Modifier
    Undisturbed +0
    (The scene has not been touched or contaminated in any way.)
    Disturbed +5
    (Someone or something has slightly and perhaps unintentionally contaminated the scene; for example, a book was picked up and put back or a guard walked cautiously across the area.)
    Greatly disturbed +10
    (Someone or something has massively and intentionally contaminated the scene; for example, the area has been cleaned and scrubbed, or the area was intentionally disturbed after the primary event occurred.)
    When a successful Search check turns up a clue, you can make a second check to discern patterns, analyze evidence, and draw conclusions about what occurred in a specific area. In other words, the first Search check lets you find something, and the second check allows you to figure out what you've found.

    You can make a DC 15 Search check to analyze a clue. By examining a body, you might determine whether the victim fought back or provided no struggle at all, or if claws, a weapon, or a spell killed the victim. By looking at a scorch mark on a wall, you might approximate the location of the spellcaster when the spell was cast.

    The DC for the check is modified by the time that has elapsed since the event occurred and how significant the clue is, as indicated below. All other rules concerning the Search skill otherwise apply.

    Circumstance (example) DC Modifier
    Each day past since event +2
    (Maximum modifier +10)
    Minor clue +0
    (Provides only a piece of the solution to a puzzle and requires additional data for the investigator to reach a conclusion.)
    Moderate clue +2
    (Provides significant data toward the solution of a puzzle and could lead to a conclusion without additional data.)
    Major clue +5
    (Provides everything an investigator needs to solve a puzzle, even if the solution isn't immediately obvious.)
    The DM should secretly make the second Search check to analyze a clue. If the check succeeds, the DM provides a truthful, objective analysis of the clue that can help the investigator reach a reasonable and logical conclusion. For example, analyzing a brooch clutched in the hand of a murdered dwarf (a major clue) reveals that it was torn from a blue cloak or tunic (it bears strands of a blue material). It bears the symbol of House Cannith, but the brooch isn't of the quality that a house noble would normally wear. These true and objective facts are now left for the investigator to consider and follow up on.

    If the check fails, the DM provides analysis of the clue that sounds plausible but is actually flawed in some manner. For example, a flawed analysis of the major clue discussed above would reveal only that the brooch bears the symbol of House Cannith.

    Even a successful analysis won't reveal the actual authenticity of a clue. False clues planted at a scene could provide truthful and objective data that leads an investigator in the wrong direction.

    Generally, investigating a scene a second time doesn't add new insight unless another clue is discovered. You can take 10 when making a Search check to find a clue, but you can't take 20.

    Synergy: If you have 5 or more ranks in an appropriate Knowledge skill, you get a +2 bonus on Search checks to find or analyze clues



  28. - Top - End - #28
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: Old
    Show
    Avakuss growled. He was a warrior with wisdom. He lowered his sword and looked at the unconscious assassin.

    "The man was a skilled warrior and a fanatic. Can probably get him to talk when he's awake. He didn't make that skeleton nor made it invisible. Someone sent them and was close enough to cast the spell shortly before they entered. Could still be banging about! Worth a look. Still plenty of justice to be done on those who sent these two." He looked at the MercyKillers during the last half of that statement. "I'm taking a look outside. Don't kill him yet."

    The goliath heads past the MercyKillers to the door while sheathing his sword. At the door he follows the tieflings out, trying to blend into the crowd of those trying to escape. Once outside he'll stay close to the tieflings briefly but his goal is to see who stands out. Who sees him and suddenly doesn't want to be seen being there? Who was expecting results from inside the inn?

    Spoiler: OOC
    Show
    Spot (1d20+9)[19]
    Sense Motive (1d20+10)[29]

    Last edited by Cavir; 2020-07-16 at 08:42 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #29
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    OOC: The above posts will be revised to take into account the events revealed in this post.

    ---------------------------------------------------------------------------------------------------------

    As Dannos pulls open the visor on the assassin's helmet, the half-giant comes to a startling realization: The man is no longer unconscious!

    It would seem that the wash of negative energy actually injected new vitality into the tomb-tainted soul of the assassin. The man grabs his axe and speaks what must be a command word for one of his items, for he vanishes in a cloud of smoke!

    The assassin didn't become invisible; he must have triggered some sort of teleportation effect, as Dannos can no longer feel him.

    From what Dannos saw, the assassin is a half-orc man; Dannos believes that he will now recognize the face.

    With their quarry gone, the Mercykillers fume. The female among them, apparently the leader, demands to know "What the Hell is going on here?"
    Last edited by kinem; 2020-07-15 at 07:08 PM.

  30. - Top - End - #30
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss looks at the woman. "Exactly our question too. He's escaping! May be a short range teleport. Let's go!" The goliath rushes for the door.

    Spoiler: OOC
    Show
    If I make it outside, I guess use the same rolls as my last post.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

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