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  1. - Top - End - #121
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: Will Save Passed
    Show
    DC 15 (1d20+16)[19]
    Guessing we'll all only fail on a 1.
    Last edited by Cavir; 2020-08-16 at 09:43 PM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  2. - Top - End - #122
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Stepping through the portal first Adamant continues walking forward, heading further down the tunnel, to make sure there was room for everyone to enter. He tries speaking, but finds that even his voice is lost on the wind, so instead, he points down the tunnel, in the direction he was facing as he left the portal.
    If the Cultist came through here, then it's probably this way. We'll know in a few hundred feet.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  3. - Top - End - #123
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    With Adamant looking one way, Avakuss looks the other for any threats since listening wasn't going to be of much use. He uses his skills learned as a monk to keep the sound of the wind from annoying him. Barring any threats that way he checks the area they just came through at. If there is nothing signifying the spot he uses his adamantine powered claw to scratch a line in the floor where they came through. He makes another mark on the wall above his head level, well above what a human can reach.

    It's then Avakuss remembers the the half-giant needed light. If there is no light in the tunnel he'll pull out a necklace shining like a torch would and puts it on. When the party moves out, the goliath keeps watch at the rear of the group.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  4. - Top - End - #124
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Prepping his last few spells before entering the portal, Dannos puts his ear plugs in before he disappears from view as he crosses. The howl, and crazy landscape, causes him to misstep a bit but he quickly gains hs bearing. Seeing Avakuss turn on his light and then Adamant pointing, the half-giant leads forward, scouting out ahead as he searches the tunnel for the side passages.

    Spoiler
    Show


    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    Hide
    (1d20+52)[53] (22+20 invisibility +10 Camouflage)

    Move Silently (probably not needed)
    (1d20+22)[35]

    Spot
    (1d20+23)[31] (14 + 5 Raptor's Sight +4 Tojanida Sight)



    Effects~
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.


  5. - Top - End - #125
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Joel nods in approval as Avakuss marks the spot where the party entered the tunnel.

    Rather than fight the chilly wind, the party proceeds forward from the gate, downwind. The gate itself lets some light into the tunnel coming from Sigil, but it closes off as soon as you are about 10' away from it.

    The tunnel has a few outcroppings and minor bends, but is fairly straight.

    Carefully making your way forward, you look for an opening that could be the cave Rule told you about ... but after traveling in this manner for some time, enough time, you still haven't found one ...

    It's loud cracks of stone on stone that are your only warning, hard to hear over the howling wind, as a group of small boulders comes from up the tunnel, bouncing and flying in the wind. One of them clocks Joel, though he seems to be mostly fine.

    OOC: The rocks cause 2d8 damage, Reflex half DC 20; DR applies:
    vs Adamant (2d8)[4], Avakuss (2d8)[11], Dannos (2d8)[11]

  6. - Top - End - #126
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: OOC
    Show
    Reflex save DC 20 (1d20+9)[20]
    Do the rocks seem to be a directed attack? Are there more coming? Did they cover the width of the tunnel? No enemy seen?

    Don't forget the others have DR2.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  7. - Top - End - #127
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Adamant, still rocking DR 10/Evil from his stance, tries to shield the others from the rocks as best he can.
    (1d20+12)[21] Reflex
    He also pauses, and looks around for any tunnels up ahead.
    (1d20+1)[4] Spot
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  8. - Top - End - #128
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    As the boulders come tumbling down the tunnel, Dannos tries his best to dodge the stones.


    Spoiler
    Show

    Dannos
    HP - 99 Current 95
    AC - 20 Current 20/T13/FF18

    Reflex vs DC 20
    (1d20+14)[28]


    Effects~
    Cornucopia of the Needful (24 hours) : Apple (Heal)
    Stoneskin (1 hours) : 2/Adamantine, [20] - 18
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.
    Last edited by razorback; 2020-08-18 at 01:50 PM.

  9. - Top - End - #129
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    The group of stones passes, leaving the group somewhat battered but temporarily safe. The stones seem to be a natural hazard of the place; more windborne rocks could come along at any time. Perhaps, some distance up the tunnel, there is a source of the stones. Equally plausible is that once one loose rock gets airborne, it slams into the tunnel walls, and sometimes smashes loose more pieces of rock, until there's a cascade of them like what just passed by.

    Continuing to search forward, it has become rather obvious that you have gone further from the gate than Rule's 300 foot estimate, with still no sign of the cave. It would seem that the path of least resistance has not proven fruitful here.

    Joel motions to indicate that the party should turn back, against the wind.

  10. - Top - End - #130
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss nods and motions for the others to turn around and pass him so he's guarding the rear again. As they are passing he says "When you find the tunnel let me get ready."

    Spoiler: OOC
    Show
    If we see more rocks coming, manifesting Vigor before getting hit.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  11. - Top - End - #131
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Adamant also nods, and takes the lead, keeping a wary eye out as he goes, wondering if the rocks had woken anything up.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  12. - Top - End - #132
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos nods, not sure if anyone can see him, before turning around and again searching for the a side passage. Once the pass the marker Avakuss left on the ground, the half-giant mentally renews his invisibility.

    Spoiler
    Show


    Dannos
    HP - 99 Current 95
    AC - 20 Current 20/T13/FF18

    Hide
    (1d20+52)[61] (22+20 invisibility +10 Camouflage)

    Move Silently (probably not needed)
    (1d20+22)[32]

    Spot
    (1d20+23)[24] (14 + 5 Raptor's Sight +4 Tojanida Sight)


    Effects~
    Cornucopia of the Needful (24 hours) : Apple (Heal)
    Stoneskin (1 hours) : 2/Adamantine, [20] - 18
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.


  13. - Top - End - #133
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Fighting the howling cold wind, you slowly make your way back. This takes noticeably longer than traveling with the wind. As Adamant approaches the place where Avakuss scratches the stone, it's no doubt a relief that the gate flares open. You can see Rule of Three out there, waiting expectantly. The gate closes again as you continue on.

    About 100' further up the tunnel, just past an outcropping, there is indeed an opening in the tunnel wall, about 10' in diameter. It leads into a cavern, which might be about 100' in diameter.

    Once you pass the threshold, the wind dies down a bit ... but now, the sound of wind rushing past the opening produces a loud, eerie howl ... It almost sounds like you can make out voices within the noise, but you can't quite make out any words ... it's maddening ...

    From deep within the cave, you hear another sound. Something is heading this way ...

    OOC:
    Will save DC 20 or be Confused for one round. Ear plugs give a +2 circumstance bonus on the save.

    This effect will be repeated every round within the cave.

    Joel made his save for the first round.

    Spoiler: Dannos
    Show
    You don't see anything there but you sense the presence of an 'arcanist' within the cave.


    Roll for initiative. The cave floor is rough terrain (half movement speed).

  14. - Top - End - #134
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: Will save
    Show
    DC 20 (1d20+16)[26]
    If fail, confusion roll: (1d100)[28]
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  15. - Top - End - #135
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    "Something's coming... magic user of some variety." Dannos voice says from within his invisibility.


    Spoiler
    Show

    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    Initiative
    (1d20)[16]


    Effects~
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.

  16. - Top - End - #136
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Not seeing the foe, Joel delays his action.

    The unseen enemy pauses its advance and concentrates. Suddenly the howling of the wind is not the only source of confusion!

    OOC: Confusion SLA, centered on the party, Will DC 17 or be confused for 15 rounds. This is not a sound based effect.

    Joel's Will save (1d20+12)[29]

    Order of initiative:

    Joel (delaying)
    Monster
    Adamant
    Dannos
    Avakuss
    Last edited by kinem; 2020-08-20 at 08:58 PM.

  17. - Top - End - #137
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Confused, hallucinating, Adamant tries to charge at the enemies only he could see.

    Sadly, they were only in his head.

    Run 60 feet back down the tunnel, away from the fight.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  18. - Top - End - #138
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Joel shouts to be heard above the wind "He might ... good idea ... withdraw, prepare, return."

    OOC: Dannos to act

  19. - Top - End - #139
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannnos nods, realizing no one can see him, then says "Yes, let us try to gain cover avoid... whatever is coming." as he is overcome by the area and goes charging deeper into the cave, swords swinging in both hands.

    Spoiler
    Show

    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    Hide, if he needs to again.
    (1d20+52)[57](22+20 invisibility +10 Camouflage)
    Changed to charging attack, still invisible, see OOC.

    Will save vs DC 17
    (1d20+13)[14]

    Effects~
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.

    Last edited by razorback; 2020-08-23 at 09:35 AM.

  20. - Top - End - #140
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos' actions don't seem to match his words, as he charges into the room.

    Dannos closes with the monster, but can't attack it this turn.

    Spoiler: Dannos
    Show
    From deeper in the cave, you notice a few things, even in your confused state.

    First, you passed near a backpack on the cave floor - very likely, this contains the object of the quest.

    There seems to be some kind of pattern to the way the cave is laid out, but you can't quite make anything of it.

    Finally, across the cave, you can now see what looks to be a closed stone door.


    ooc: Avakuss to act

  21. - Top - End - #141
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: OOC
    Show
    Will DC 17 (1d20+14)[18]
    Listen (1d20+5)[14] (-x for the environment not included)
    Spot (1d20+9)[22]

    If I pass the save and don't notice Dannos going the wrong way I'll be taking an action then pulling back.
    Last edited by Cavir; 2020-08-24 at 06:33 AM.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  22. - Top - End - #142
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    "Yes, make it come to us." Avakuss starts to turn back but notices rocks on the ground from where Dannos's voice came from was being disturbed. More rocks are disturbed. The goliath realizes the half giant was charging into the tunnel. "No!" He calls back to the others. "Dannos is heading in!"

    With a thought, the goliath nearly instantly grew to the size of a storm giant. He now stood twenty feet tall, with claws that seemed too big even at this size. Not wanting to squash the now-relatively small half giant he mentally traced Dannos' probable course down the tunnel. Avakuss didn't bother trying to run through the rubble to catch up. That wasn't the goliath way whose upbringing was in steep mountainous terrain. Instead he leapt with incredible strength and skill. As he landed he was already eyeing the situation all around him.

    Spoiler: OOC
    Show
    Std Action: Expansion, 9PP. Grow to size Huge for 110 minutes. 15' space, 15' reach. My extra squares will extend toward the cave and to the side away from Dannos.
    +4 size bonus to Strength, a -4 size penalty to Dexterity (min 1), -2 size penalty on attack rolls, -2 size penalty to AC

    Move action: Jump, avoiding Dannos' path.
    Jump1: (1d20+18)[37]
    Jump2: (1d20+18)[30]
    Spot: (1d20+9)[18]
    Listen: (1d20)[4] (with hearing plug penalty)

    Goliath special: Mountain Movement = all jumps are considered running jumps.

    Huge + Powerful Build: claws are Gargantuan size

    I have speed 30'. I don't know how it's handled if my Jump check is move than that. Do I pull a Belkar and are stuck in mid-air until my next turn? If I end up under 30' I'll do a second jump (the above second roll) with the same result question.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  23. - Top - End - #143
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Joel leaves the cave and readies himself to blast the monster if it shows itself. "Retreat! I know now what we face and ... not ready for it!"

    Avakuss is suddenly attacked by a nightmarish monster! The most horrible thing he has ever seen! No one else sees it ...

    OOC: Phantasmal Killer SLA. Will DC 17 negates; if that fails, Fort DC 17 or die; if the Fort save succeeds take (3d6)[11] damage.

    Those in the cave (namely Avakuss) will roll again this round Will DC 20 or be Confused one round. If already Confused due to SLA (namely Dannos), the effects do not stack.

    Adamant to act.

  24. - Top - End - #144
    Colossus in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2012
    Location
    UTC-5

    Default Re: Planescape: Full Circle - IC

    Calming now that the deadly windmills in front of him were gone, Adamant looks to Joel. "Not an option, if we're abandoning Dannos. This is why this was a bad idea. If it's got weaknesses, or abilities, let us know."

    With that, he reverses his abrupt retreat, heading back towards the entrance to the cavern.

    Spoiler: OOC
    Show

    Running BACK to the cavern entrance.
    Will roll will save next round.
    Spoiler: Current Character List:
    Show

    John Smith, Playing in the Dollhouse
    Adam of Cyre, Cyre Red
    Grok Magmaforge, Iron Crisis
    ALADIN, Out of the Abyss

  25. - Top - End - #145
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: Phantasmal Killer Saves
    Show
    Will DC 17 (1d20+14)[18]
    If Fail, Fort DC 17 or die (1d20+16)[33]

    What do I see? (hopefully not the pearly gates...) How far away is it?
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  26. - Top - End - #146
    Titan in the Playground
    Join Date
    Dec 2010
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    The invisible half-giant continues to run about the cave, probably unseen by anyone, as he moves about in a chaotic manner.

    Spoiler
    Show

    Those in the cave (namely Avakuss) will roll again this round Will DC 20 or be Confused one round. If already Confused due to SLA (namely Dannos), the effects do not stack.
    Not sure if Dannos needs to roll, but if he does
    (1d20+13)[25]
    (1d100)[38]

    Dannos
    HP - 99 Current 99
    AC - 20 Current 20/T13/FF18

    If he is still under the effect of Confusion where he has to attack
    (1d20+14)[23]
    (1d8+4)[9]

    Crit 19-20/x2
    (1d20+14)[33]
    (1d8+4)[9]

    If he isn't under that effect and is under his own control, he (still invisible) grabs the bag and make a run for the entrance.


    Effects~
    Swift and Silent(Feat) : No Penalty on Hide and Move Silently checks when you move at your normal speed.
    Invisibility : At-will; If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
    Nemesis(BE 44) (Arcanists) : Detect presence of favored enemies.
    Raptor's Sight (4 hours)- You gain a +5 competence bonus on Spot checks. If you have 5 or more ranks in Spot, you take only half the normal range increment penalty for ranged attacks (-1 per range increment instead of -2).
    Primal Speed (24 hours) - You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.
    Tremorsense (40 minutes) - You can automatically pinpoint the location of any object or creature within 30 feet that is in contact with the ground.
    Tojanida Sight (40 minutes) - You gain all-around vision, allowing you to see in any direction. You gain a +4 bonus on Spot and Search checks, and you cannot be flanked for the duration of the spell.
    Camouflage (40 minutes) - This effect grants you a +10 circumstance bonus on Hide checks.



  27. - Top - End - #147
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Dannos does nothing but babble incoherently, a sure clue that he has become confused!

    Spoiler: Avakuss
    Show

    Quote Originally Posted by Cavir View Post
    What do I see?
    Good question!

    You passed near a backpack on the cave floor - very likely, this contains the object of the quest.

    There seems to be some kind of pattern to the way the cave is laid out, but you can't quite make anything of it.

    Finally, across the cave, you can now see what looks to be a closed stone door.

    As for the monster, it's still invisible.


    OOC: Avakuss to act

  28. - Top - End - #148
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Spoiler: OOC
    Show
    Already made the Phantasmal Killer save.
    Cave: Will Save DC20 (1d20+14)[34]

    If Dannos is babbling incoherently, I can make out where he is? Plus there's something else around here...
    Spot (1d20+9)[20]
    Listen (1d20)[10] (with plugs penalty)
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  29. - Top - End - #149
    Firbolg in the Playground
    Join Date
    May 2013
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss sees the backpack. He knows Dannos and their foe are around but he can't see either. He grabs the backpack and calls out to Dannos.

    "Come on, grab hold of me and I'll get us out of here."

    Spoiler: OOC
    Show
    Grab backpack and ready a Dimension Door for when (if?) Dannos makes contact. Readied until my next turn at least.
    Spoiler: Games
    Show
    Keston Tornok for GF's AoW
    Loradralsornux for GF's Savage Tide
    Avakuss for kinem's Planescape: Center of All
    Sgt Ladaran Xiloscient for MrAbdiel's D&D-Day: The Ballad of Echo Company (WW2 with D&D Rules)
    Ganzak for Toliudar's Coming Unstuck

    Extended Signature - More detailed game/character notes

  30. - Top - End - #150
    Troll in the Playground
     
    Imp

    Join Date
    Nov 2011
    Gender
    Male

    Default Re: Planescape: Full Circle - IC

    Avakuss feels a bit disoriented ...

    OOC: Insanity SLA, Will DC 20 or be permanently confused. He must also roll Will DC 20 for the cave sounds' 1 round Confusion.

    PCs to act.

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