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  1. - Top - End - #121
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    Rizban's Avatar

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    Default Re: Portal to D&D IC - Deadguy

    You find yourself floating in the now familiar dark, featureless void of Character Advancement.

    Character Advancement
    You have 1325.375 experience.
    Select an option
    Advance Primary
    Class Slot
    Advance Secondary
    Class Slot
    Unlock Tertiary
    Class Slot
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  2. - Top - End - #122
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    Default Re: Portal to D&D IC - Deadguy

    Ssrask selected advancing primary option.

  3. - Top - End - #123
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    Default Re: Portal to D&D IC - Deadguy

    When you select "Advance Primary Class Slot," your experience total rapidly ticks down.

    Character Advancement
    You have 325.375 experience.
    You gain two [2] Ability Points.

    As before, you must spend them on different ability scores.
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  4. - Top - End - #124
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    Default Re: Portal to D&D IC - Deadguy

    Ssrask advances his Charisma and Intelligence by 1 each.

  5. - Top - End - #125
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    Character Advancement
    Select a Primary Class

    You have the same class options as before—Warblade, Barbarian, Bard, Beguiler, Dragon Shaman, Duskblade, Fighter, Ranger, Sorcerer, and Soulborn—plus a few new choices: Hexblade, Psion, Warmage, Wilder, and Wizard.
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  6. - Top - End - #126
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    Default Re: Portal to D&D IC - Deadguy

    Not going to make the same mistake as before. I should have started this way to begin with! He selected Dragon Shaman.

  7. - Top - End - #127
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    You immediately hear roaring load enough to shake you to your very soul. The sounds of draconic combat are overwhelming.

    From among the din, you hear several distinct voices emerge, each a different dragon of enormous power offering to accept you as their shaman.
    (4d10)[4][3][2][7](16)
    "Pledge yourself to me, and I will grant you the power to burn your enemies to ash and make this world your own!"

    "Join me! Give you strength! Fight! Kill! Loot!"

    "The path of glory stands before you, child. Do not let temptation sway you from righteousness. Together, we can purge evil from this world."

    "Ha! Don't listen to these fools. Together, we can have endless fun and take hold of all this world's pleasures!"

    You may respond to one of them or rebuff them all and hope to find a different patron.
    Last edited by Rizban; 2020-08-11 at 12:37 PM.
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  8. - Top - End - #128
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    Ssrask's eyes widened as the sounds of battle raged. Are they fighting over me...?

    He wondered if they might be akin to deities, gaining power from those that would pledge themselves. It made sense. He pondered each of their responses. He also noted the colors of their words. Red... white, I think... gold... copper, maybe...

    The last two seemed far less appealing. He had chosen white based off looks initially, and knew that fire in the regular game was the most resisted element. Cold was second. While acid was the most optimal choice, he was drawn to the cold. It had always been his favorite season, in his other life. There was an inherent toughness that came with it.

    His only hesitation was that the speech of the second was simple, bordering on slow. When accepting power from some greater being, that might actually be an advantage. They were probably far less likely to attempt some sort of manipulation.

    "I've decided! Great dragon of the desolate frozen wastes, I submit to you!" He selected the second option.

  9. - Top - End - #129
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    You hear a victorious roar of triumph from the white dragon.

    The sounds of battle grow dimmer, fading into the background as if the battle is moving away from you, but the intensity of the fight does not seem to have lessened, even after you can hear it no more.

    The feeling of frigid cold pervades you, chilling your soul until it feels as though you must die from it. Then, within the span of a heartbeat, the cold becomes one with you, and you no longer suffer from its bite.

    You gain Draconic Heritage (White Dragon) as a bonus feat.

    Your base attack bonus and saves and hit points all increase.

    You gain five [5] skill points. Your class skills are Climb, Craft, Hide, Intimidate, Knowledge (arcana), Move Silently, Search, and Swim.
    Last edited by Rizban; 2020-08-11 at 01:07 PM.
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  10. - Top - End - #130
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    Yes! Exactly what I desired.

    He looked at his skill options and was slightly disappointed. I was hoping for more skill points based on the increase of his intelligence stat. Apparently they weren't retroactive.

    Regardless, he pushed forward, placing his points as follows:
    Intimidate +1
    Knowledge (Arcana) +3
    Search +1

  11. - Top - End - #131
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    You gain knowledge of 3 draconic auras. (Link sent via discord)
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  12. - Top - End - #132
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    Ssrask studied each of his new options before deciding on the three starting auras. His choices were based off what he had already experienced in this life, and what would make the most impact currently.

    He chose:
    Arcane Vigor
    Energy Aura
    Draconic Prowess

  13. - Top - End - #133
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    You're given a chance to review your sheet and make any final updates, then Character Advancement ends.
    Last edited by Rizban; 2020-08-11 at 01:31 PM.
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  14. - Top - End - #134
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    Default Re: Portal to D&D IC - Deadguy

    Ssrask closed the window after double checking his selections. Once he was back out of the void, he checked the time on his buffs and the location of the Sun again.

    If everything looked like it had more than two hours remaining, he would head back toward the fields, searching for gatherings of rabbits.

  15. - Top - End - #135
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    Without double checking the times given in the party thread, it's been about 1 hour since the last time you were given the durations.

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    I really need to start keeping better track of time elapsed. I even have really nice, useful homebrew systems for keeping track. I'm just not using them...
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  16. - Top - End - #136
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    Lol, I get that! I think when I make my info section, I'm going to add those buffs to the list for ease of checking.


    Ssrask headed toward the woods in the direction of the structure he had seen. As he crosses the field, he keeps an eye out for any rabbits, as there might be another burrow in the area.

    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 22/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 0, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition
    Last edited by Deadguy; 2020-08-11 at 02:15 PM.

  17. - Top - End - #137
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    You find two dozen rabbits in the area. All of them appear to have been slaughtered and left for dead. A closer examination reveals that they appear to have been torn apart by very small enemies, leaving no useful materials.

    It seems that, without the dungeon, the spawn rate of rabbits in the area has dropped to normal reproduction rates for the species, and someone or something has been rapidly slaughtering any that can still be found.
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  18. - Top - End - #138
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    Hmm... Disappointing, but that means where I find an abundance, there's likely a dungeon as well.

    He continued on into the forest. His stance giving him the Scent ability and his Energy aura were both active incase he came upon a sudden threat as he made his way toward that structure.

    Spoiler: OOC: Checks
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    ✥ Spot Vs Ambush (1d20)[17]
    ✥ Survival Vs Tracks (1d20+1)[20]


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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 22/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 1, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition
    Last edited by Deadguy; 2020-08-11 at 02:32 PM.

  19. - Top - End - #139
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    You soon stumble upon a badger nearly as large as you are. It sniffs at the air and turns towards you to drive you from its territory!

    Initiative
    (1d20+3)[22]
    (1d20-1)[0]
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  20. - Top - End - #140
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    The giant badger charges, its jaws wide open as it tries to make a quick snack of you!

    (1d20+6)[17]
    (1d6+1)[3]
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  21. - Top - End - #141
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    The Dragonborn roars in surprise. The energy from his aura creating a frigid cold around his enemy even as it moved to bite him.

    With a flap of the powerful wings, he created distance between them, only to charge in violently with a full body tackle.

    Spoiler: OOC: Checks
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    ✥ Energy Aura; reflex dc 11 for half (1d6)[2] cold damage
    ✥ Sudden Leap (10 ft dc 20) (1d20+16)[22]
    ✥ Charging Minotaur: Attack (1d20+7)[22] / Bullrush (1d20+3)[23]
    ✥ Damage (1d6+2)[8] / Bonus Damage (2d6+1)[11]


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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 19/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 1, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition

  22. - Top - End - #142
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    Energy actually triggers at the start of the target's turn if they're within your aura at that point. Entering and passing through it doesn't harm them. Thematically, it takes a moment for the energy to build up and discharge to harm them. Balance wise, this is to limit the power of an always on AoE damage source.

    It also helps keep things straight by rolling saves/damage at start of each affected creature's turn rather than trying to go through and roll them all at once on the player's turn.


    The badger attempts to resist your bull rush Str - (1d20+2)[14]
    but is slammed backwards 10 feet from the force of your impact.
    Last edited by Rizban; 2020-08-11 at 03:04 PM.
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  23. - Top - End - #143
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    Default Re: Portal to D&D IC - Deadguy

    The badger flies into a rage as it takes Cold - (1d6)[5] Ref - (1d20+3)[4] = [5] damage from your energy aura.

    It then goes wild charging and attacking you with everything it has.

    Claw - (1d20+6)[22]+2=[24] - (1d4+4)[7]
    Claw - (1d20+6)[18] - (1d4+4)[8]
    Bite - (1d20+1)[4] - (1d6+2)[4]
    Last edited by Rizban; 2020-08-11 at 03:14 PM.
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  24. - Top - End - #144
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    This was one of those 'do or die' moments. Ssrask attempted to rip the massive frenzied creature apart with his own set of claws.

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    ✥ Claws (2) (1d20+5)[10] (1d20+5)[20]
    ✥ Damage [roll1d6+2[/roll] [roll1d6+2[/roll]


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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 12/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 1, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition

  25. - Top - End - #145
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    Your claw tears into the badger, opening deep furrows in its shoulder. The massive rage-filled badger is a bloody mess, but that seems to only make it fight with even more ferocity.

    Claw - (1d20+6)[15] - (1d4+4)[8]
    Claw - (1d20+6)[14] - (1d4+4)[7]
    Bite - (1d20+1)[14] - (1d6+2)[7]
    Last edited by Rizban; 2020-08-11 at 04:01 PM.
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  26. - Top - End - #146
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    Default Re: Portal to D&D IC - Deadguy

    But, first, it takes damage from your aura...
    (1d6)[6] Ref - (1d20+3)[17]

    Which is enough damage to incapacitate it, ending its rage.

    With a final, rattling huff, it expels its last breath. The badger dies.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    600
    Last edited by Rizban; 2020-08-11 at 04:02 PM.
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  27. - Top - End - #147
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    The Dragonkin slumped over, his claws on his knees as he breathed heavily. "Too close..." Being able to see his imminent death was rattling. Yet, he had overcome it.

    Willing himself to stand, he altered his aura in order to recover some of his vitality. Circling the fallen beast, he searched the local area for a possible den or where it might have drug it's previous kills.

    Spoiler: OOC: Checks
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    ✥ Search (taking 20) - 23


    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 12/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 1, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +4/+4 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Arcane Vitality (fast healing 1; up to half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-11 at 04:22 PM.

  28. - Top - End - #148
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    You find a large hole nearby, clearly the den of this particular badger. Inside, you find grasses and leaves lining the ground but nothing much else. It seems that this was just a relatively normal badger.
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  29. - Top - End - #149
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    As Ssrask gave his body time to mend through the arcane power of his blood, he opened his sheet and checked his experience total.

    If the pop-up presented itself, he would select 'Yes' and 'Secondary Class'.

    Spoiler: OOC: Checks
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    ✥ None


    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonborn | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 12/28
    ⛨ AC 12, Touch 9, Flat-footed 12
    Fort 5, Ref 1, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +4/+4 (1d6+2, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 12, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Arcane Vitality (fast healing 1; up to half)
    Active Stance - Hunter's Sense (scent)

  30. - Top - End - #150
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    Default Re: Portal to D&D IC - Deadguy

    Experience Notice
    You have earned enough experience to level up.
    Begin Character Advancement?
    Yes
    No

    You select "Yes" and find yourself in the familiar void.

    Character Advancement
    You have 1,105.375 experience.
    Select an option
    Advance Primary
    Class Slot
    Advance Secondary
    Class Slot
    Unlock Tertiary
    Class Slot
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