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  1. - Top - End - #151
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    Ssrask mentally selected advancing the secondary class.

  2. - Top - End - #152
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    Default Re: Portal to D&D IC - Deadguy

    When you select "Advance Secondary Class Slot," your experience total rapidly ticks down.

    Character Advancement
    You have 105.375 experience.
    You gain one [1] Ability Point.
    Select a Secondary Class

    You have the same class options as before—Totemist, Barbarian, Bard, Beguiler, Duskblade, Fighter, Ranger, Sorcerer, and Soulborn.
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  3. - Top - End - #153
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    Default Re: Portal to D&D IC - Deadguy

    Ssrask places the ability point in constitution, and selects Totemist.
    Last edited by Deadguy; 2020-08-11 at 07:55 PM.

  4. - Top - End - #154
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    Your hit points and saves increase.

    You gain two [2] Skill Points. Totemist class skills.
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  5. - Top - End - #155
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    Default Re: Portal to D&D IC - Deadguy

    He places a point in concentration and a point in spellcraft.

  6. - Top - End - #156
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    You are able to shape one [1] additional Totemist soulmeld and may choose to bind any of the three you have shaped to your totem chakra.

    Then, unless something was missed, Character Advancement ends.
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  7. - Top - End - #157
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    Default Re: Portal to D&D IC - Deadguy

    Ssrask formed the Wormtail Belt for additional protection. He bound the Claws of the Wyrm to his totem and filled them with his spiritual energy. Once that was completed, he closed out the leveling process.

    Back in the world, he put his new abilities to the test. He adjusted his aura, the chill of the bleak wastelands surrounding him again. Using the climbing ability granted by his claw totem, he made easy work of scaling one of the trees. Then, using his wings to glide, he began moving from tree to tree in the direction of the structure he had seen.

    Each jump, he paused to assess the ground, looking for any animals that he might fight to continue to increase his strength.


    Spoiler: OOC: Checks
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    ✥ Climb [15 ft speed] - take 10 [20]
    ✥ Spot (1d20)[17]


    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-12 at 12:36 PM.

  8. - Top - End - #158
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    You see a wolf standing in the middle of a small clearing. It seems to be swaying back and forth slightly but is otherwise completely still. Its back is towards you.
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  9. - Top - End - #159
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    Ssrask moved toward the clearing while maintaining his height in the trees. Once he was within 30 feet of the strange acting wolf, he concentrated on condensing his energy aura to inflict the cold on his target.


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    ✥ None


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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)

  10. - Top - End - #160
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    Default Re: Portal to D&D IC - Deadguy

    The wolf doesn't react to your aura.
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  11. - Top - End - #161
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    Ssrask shifted his aura again, feeling the surge of energy increase his physical prowess. He leapt from the tree, barreling toward the wolf in a controlled dive to full-body tackle it.


    Spoiler: OOC: Checks
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    ✥Swift Action: Aura - Draconic Prowess
    ✥Full Round: Charging Minotaur - Charge (1d20+7)[17] | Bullrush (1d20+2)[15]
    ✥Damage: (1d6+4)[8] | Bullrush (2d6+2)[7]

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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14 (-2 charge), Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Prowess (+1 str checks / damage)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-12 at 02:52 PM.

  12. - Top - End - #162
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    Bull Rush
    Str - (1d20+1)[20]
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  13. - Top - End - #163
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    The smell of decay slams into your nose just before you slam into the wolf. The cracking of bones and the tearing of skin echo in your ears, but the creature doesn't move. The canine turns to bite you, revealing a yellowed skull with only patchy bits of fur still stuck to it!

    (1d20+2)[14] - (1d6+1)[7]
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  14. - Top - End - #164
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    Ssrask stands his ground for the moment. Slashing it the undead with his claws, while refocusing his martial ability.


    Spoiler: OOC: Checks
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    ✥Swift Action: Maneuver recovery
    ✥Full Attack: Claws (2) (1d20+5)[13] | (1d20+5)[11]
    ✥Damage: (1d6+4)[8] | (1d6+4)[6]

    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 9/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Prowess (+1 str checks / damage)
    Active Stance - Hunter's Sense (scent)

  15. - Top - End - #165
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    Your claws scrape across the bone, barely doing any damage.

    The skeletal wolf bites!
    (1d20+2)[17] - (1d6+1)[4]3
    Last edited by Rizban; 2020-08-13 at 09:16 AM.
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  16. - Top - End - #166
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    Ssrask winced. He knew he needed to maintain some manner of advantage, since his aura was not working to tip the scales for him. He withdrew to his tree, climbing up and out of the undead's reach. He focused his draconic aura to regenerating the damage inflicted by the wolf.


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    ✥Swift Action: Swift aura to Vigor
    ✥Withdraw (double movement; 30 land speed and 15 climb)

    He will stay there until healed to 1/2 hp. The wolf can't really win. Ssrask will just Charging Minotaur and withdraw to safe height to heal. This only gives the wolf a single bite each engagement. Even a critical won't be enough to prevent the strategy from wearing it down.

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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 6/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Vigor (fast healing 1; up to half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-13 at 09:37 AM.

  17. - Top - End - #167
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    Agreed.

    However, please roll for several of the attack routines. I'd like to see just how long it takes you to defeat it.

    Wolf Attacks
    (1d20+2)[14] - (1d6+1)[5]
    (1d20+2)[3] - (1d6+1)[7]
    (1d20+2)[20] - (1d6+1)[4]
    (1d20+2)[5] - (1d6+1)[2]
    (1d20+2)[14] - (1d6+1)[3]
    (1d20+2)[11] - (1d6+1)[5]
    (1d20+2)[13] - (1d6+1)[6]
    (1d20+2)[9] - (1d6+1)[6]
    (1d20+2)[8] - (1d6+1)[5]
    (1d20+2)[21] - (1d6+1)[6]
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  18. - Top - End - #168
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    ✥Attack Routines
    Attack: (1d20+7)[26] | Bullrush: (1d20+2)[10] || Damage: (1d6+4)[6] | Bonus: (2d6+2)[6]
    Attack: (1d20+7)[26] | Bullrush: (1d20+2)[6] || Damage: (1d6+4)[8] | Bonus: (2d6+2)[7]
    Attack: (1d20+7)[24] | Bullrush: (1d20+2)[8] || Damage: (1d6+4)[7] | Bonus: (2d6+2)[11]
    Attack: (1d20+7)[11] | Bullrush: (1d20+2)[9] || Damage: (1d6+4)[8] | Bonus: (2d6+2)[9]
    Attack: (1d20+7)[23] | Bullrush: (1d20+2)[3] || Damage: (1d6+4)[9] | Bonus: (2d6+2)[5]
    Attack: (1d20+7)[22] | Bullrush: (1d20+2)[20] || Damage: (1d6+4)[9] | Bonus: (2d6+2)[7]
    Attack: (1d20+7)[17] | Bullrush: (1d20+2)[14] || Damage: (1d6+4)[8] | Bonus: (2d6+2)[13]
    Attack: (1d20+7)[20] | Bullrush: (1d20+2)[17] || Damage: (1d6+4)[5] | Bonus: (2d6+2)[5]
    Attack: (1d20+7)[12] | Bullrush: (1d20+2)[21] || Damage: (1d6+4)[8] | Bonus: (2d6+2)[11]
    Attack: (1d20+7)[8] | Bullrush: (1d20+2)[18] || Damage: (1d6+4)[5] | Bonus: (2d6+2)[10]

    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Vigor (fast healing 1; up to half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-13 at 10:17 AM.

  19. - Top - End - #169
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    Default Re: Portal to D&D IC - Deadguy

    On the fourth cycle, you finally manage to destroy the wolf skeleton, never having managed to successfully bull rush it but eventually whittling away enough shards of bone with your claws to end its cursed existence.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    300
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  20. - Top - End - #170
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    Default Re: Portal to D&D IC - Deadguy

    Ugh... while not a real threat, it sure was tough. Still, the experience versus the chance of dying was far better than that badger. Ssrask looked to see if there was anything of notice on, or in, or around the body before climbed back up into the trees. He let himself heal to half his maximum health before continuing on toward the building, still keeping an eye out for any possible encounters.
    Spoiler: OOC: Checks
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    ✥Search - Taking 20 [23]
    ✥Shift Action: change Aura to Energy
    ✥Spot - [roll1d20[/roll]


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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold each round; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-13 at 10:34 AM.

  21. - Top - End - #171
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    Default Re: Portal to D&D IC - Deadguy

    The body of the wolf dissolves into dust a few short seconds after its re-death. However, when you Inspect the dust, you get the following notification.

    Inspect
    Bone Dust

    You aren't sure what it might be used for or if it's valuable, but the System does recognize it as an item that you can collect, if you so choose. The biggest problem is going to be figuring out how to transport it after collecting it.
    Last edited by Rizban; 2020-08-13 at 10:43 AM.
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  22. - Top - End - #172
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    Default Re: Portal to D&D IC - Deadguy

    FAH! Dragons have no interest in dust! Ssrask made a mental note of it but continued with his planned course of action.

    Spoiler: OOC: Checks
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    ✥Spot - (1d20)[19] (fixed)


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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold each round; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-13 at 10:47 AM.

  23. - Top - End - #173
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    Default Re: Portal to D&D IC - Deadguy

    Moving closer to the building, you spot a pair of skeletal wolves, much like the first.
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  24. - Top - End - #174
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    Default Re: Portal to D&D IC - Deadguy

    Two could definitely kill me if there was a critical... Ssrask checked to see if he might be able to separate them by breaking off a tree limb and throwing it in the direction of one of them.

    If he couldn't get them separated, he would circle around to look for any lone guards.

    Spoiler: OOC: Checks
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    ✥Ranged Attack (1d20+1)[8]


    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold each round; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)

  25. - Top - End - #175
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    Default Re: Portal to D&D IC - Deadguy

    The limb lands harmlessly next to the skeletal wolves; however, they immediately go on alert and attack the limb. Finding it to not be an intruder, they begin searching for you. Within a few seconds, they seem to detect your location and begin to circle your tree, looking for a means to reach you.
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  26. - Top - End - #176
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    Default Re: Portal to D&D IC - Deadguy

    He broke off a second limb and threw it down with enough force to attempt some damage. He might be able to stay in the trees and simply pummel them to dust as they circled.

    If that didn't work, he moved back away from the building, to see if they had some kind of leash or tether to the area.

    Spoiler: OOC: Checks
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    ✥Ranged Attack (1d20+1)[15]

    Spoiler: Character Details
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    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Energy (1d6 cold each round; reflex dc 11 for half)
    Active Stance - Hunter's Sense (scent)
    Last edited by Deadguy; 2020-08-13 at 11:09 AM.

  27. - Top - End - #177
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    Default Re: Portal to D&D IC - Deadguy

    You manage to hit one of the wolves, but the limb does a measly [1] damage.

    Dropping big sticks on them will work—eventually—so long as you don't run out of sizable branches...

    As you back away, the undead continue to hound you.
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  28. - Top - End - #178
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    Default Re: Portal to D&D IC - Deadguy

    Painfully slow... but not so painful as being bitten in the face. Ssrask settled in for the long hall. Taking limbs as he could from each tree before moving to the next tree. He switched his aura to one of prowess. It helped with damage, so perhaps it might speed up the process.

    Once he had smashed one to dust, he could comfortably take out the other using his charging and withdrawing tactic.

    Spoiler: OOC: Checks
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    ✥Ranged Attack Routine
    (1d20+1)[19]
    (1d20+1)[19]
    (1d20+1)[4]
    (1d20+1)[2]
    (1d20+1)[11]
    (1d20+1)[17]
    (1d20+1)[8]
    (1d20+1)[4]
    (1d20+1)[12]
    (1d20+1)[16]

    Spoiler: Character Details
    Show
    Ssrask
    Sheet

    Lizardfolk (Dragonkin) | Dragon Shaman
    Player: Deadguy

    DEFENSE
    ⛨ HP 16/32
    ⛨ AC 14, Touch 9, Flat-footed 14
    Fort 5, Ref 2, Will 1
    Speed 30 (15 climb) | Init -1

    OFFENCE
    Base Attack Bonus +2

    MELEE
    Claws +5/+5 (1d6+3, x2)

    STATISTICS
    Abilities Str 12, Dex 8, Con 13, Int 12, Wis 8, Cha 12

    Condition
    Active Aura - Prowess (+1 damage / strength checks)
    Active Stance - Hunter's Sense (scent)

  29. - Top - End - #179
    Titan in the Playground
     
    Rizban's Avatar

    Join Date
    Mar 2008
    Location
    Aldhaven
    Gender
    Male

    Default Re: Portal to D&D IC - Deadguy

    It takes you five full minutes of pruning, dropping, gliding, and more pruning before you finally re-kill the first undead wolf.

    Then another full minute of your charging minotaur routine before you manage to drop the second.

    Thankfully, it seems like you haven't drawn the attention of any additional nearby enemies in that time.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    2
    600
    Spoiler: Links to my content threads
    Show
    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

    Character Repository
    Homebrew List
    Quod tibi vis fieri, facias.

  30. - Top - End - #180
    Titan in the Playground
     
    Rizban's Avatar

    Join Date
    Mar 2008
    Location
    Aldhaven
    Gender
    Male

    Default Re: Portal to D&D IC - Deadguy

    You note that you don't have enough experience to level up your primary or secondary class slots, but you think you should have enough to unlock a tertiary class slot. When you poke at the Experience field, you indeed receive a notification popup.

    Experience Notice
    You have earned enough experience to level up.
    Begin Character Advancement?
    Yes
    No
    Spoiler: Links to my content threads
    Show
    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

    Character Repository
    Homebrew List
    Quod tibi vis fieri, facias.

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