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  1. - Top - End - #301
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    She successfully crawls back to safety and heals, taking 1 hour 15 minutes to make the trip and heal.

    In the 8 rounds of time, her swarm manages to find and kill one group of [roll0] rabbits. They seem to be increasingly rare.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    2
    60
    Arelyn surfaces and maintains concentration on the swarm, and looks around to see if she can spot it. If it’s nowhere to be found she takes some time to clean herself up in the stream and drinks her fill. She heads to the north end of the valley, slowly, and then back to the rabbit hole.

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    standard to maintain the swarm, move actions up the valley and back to the rabbit hole.
    Last edited by Thundercracker; 2020-08-06 at 09:51 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #302
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    Default Re: Portal to D&D IC - Thundercracker

    You sense the summoned swarm dissipate. It seems that there is either a maximum distance involved past which the System doesn't allow you to maintain it, or... something killed enough members of the swarm to disperse it.

    You find the hole much as you last saw it, partially excavated with signs of battle.
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  3. - Top - End - #303
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You sense the summoned swarm dissipate. It seems that there is either a maximum distance involved past which the System doesn't allow you to maintain it, or... something killed enough members of the swarm to disperse it.

    You find the hole much as you last saw it, partially excavated with signs of battle.
    Arelyn heads back to the grove to eat and checks how much meat remains. If there’s enough for another meal, she’ll head back to the hole.

    If not, she’ll cook the second basher whose corpse she dragged into the grove, and store it under the rocks like the first, then go to the rabbit hole.

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    Survival: take 10 for 10 to start a fire and cook, if that’s not enough, take 20
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #304
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    Default Re: Portal to D&D IC - Thundercracker

    There's enough for one more meal after this, though it's starting to taste a little funky and likely won't last until tomorrow without going rancid.
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  5. - Top - End - #305
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    There's enough for one more meal after this, though it's starting to taste a little funky and likely won't last until tomorrow without going rancid.
    Arelyn takes the time to cook the second basher, then heads to the edge of the woods where the stream enters it. She will repeat her trick of sending a bat swarm in while staying submerged for 8 rounds to see if she can get it running around in there.
    Last edited by Thundercracker; 2020-08-06 at 10:22 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  6. - Top - End - #306
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    You successfully cook the basher, tossing away the bits that you think were starting to go bad in the process. You produce enough meat for 4 more meals, but you're not entirely sure how long it will last without some way to preserve it longer.

    Sending the swarm where? Against random rabbits?
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  7. - Top - End - #307
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You successfully cook the basher, tossing away the bits that you think were starting to go bad in the process. You produce enough meat for 4 more meals, but you're not entirely sure how long it will last without some way to preserve it longer.

    Sending the swarm where? Against random rabbits?
    Arelyn will send the swarm into the forest, then while it is munching on the critters there, she will walk the length of the valley to the mountains, and repeat, sending the swarm into the mountains. She thinks the critters in both areas will respawn in the time it takes to walk the valley, and her plan is to cycle both areas until she has enough xp to advance her main class again.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #308
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    Default Re: Portal to D&D IC - Thundercracker

    You send your swarm off into the distance to hunt down random monsters.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    2
    20

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    3
    15

    However, you get no notifications about the types of enemies defeated, and you kill counts don't increment.


    And then you stop receiving the normal encounter notices. You maintain the swarm for nearly an hour before you feel your invocation end as the summoned swarm is destroyed.

    Encounter Notice
    Summons Combats Completed:
    Experience Gained:
    (3d6)[12]
    24

    It seems that you're only gaining 2 experience points for each combat encounter your summoned swarm successfully completes when you aren't involved and that you only receive that experience after the invocation is ended.
    Last edited by Rizban; 2020-08-10 at 12:30 PM.
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  9. - Top - End - #309
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    Default Re: Portal to D&D IC - Thundercracker

    Hmm, that’s not exactly worth it,” Arelyn thought.

    She decided to check the rabbit den she saw the lizard folk fighting in earlier to see if there were any straggler rabbits there.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #310
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    You find that the rabbit den has disappeared completely and that the number of rabbits in the area is almost zero.

    In fact, it might actually be zero after the heavy hunting in the area.
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  11. - Top - End - #311
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You find that the rabbit den has disappeared completely and that the number of rabbits in the area is almost zero.

    In fact, it might actually be zero after the heavy hunting in the area.
    Wonderful.

    Arelyn heads into the woods, waking straight south from the fork in the path to explore that area and try to find some way of earning xp without dying.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  12. - Top - End - #312
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    Default Re: Portal to D&D IC - Thundercracker

    You soon come across a badger minding its own business.
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  13. - Top - End - #313
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You soon come across a badger minding its own business.
    Arelyn approaches to 30’ and hits it with a spider swarm, and backs up 30’, dropping her concentration immediately.

    If it’s still up, she hits it with an eldritch blast:(1d20+2)[10]
    Damage: (1d6+1)[5] and moves back another 30’ to give the swarm time to dissipate.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #314
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    Default Re: Portal to D&D IC - Thundercracker

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    When you drop a swarm on an enemy, go ahead and roll swarm damage.


    The swarm deals (1d6)[6] damage to the badger. Fort - (1d20+4)[22]

    The badger falls unconscious and is quickly torn apart by the spiders.

    The swarm turns to seek additional prey, heading your direction briefly before dissipating.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    150
    Last edited by Rizban; 2020-08-11 at 07:48 PM.
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  15. - Top - End - #315
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn continues to head south, in search of more critters to kill.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  16. - Top - End - #316
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    Default Re: Portal to D&D IC - Thundercracker

    You can continue hunting, if you want; however...

    Experience Notice
    You have earned enough experience to level up.
    Begin Character Advancement?
    Yes
    No

    In the distance, you spot a strange wolf just standing there, doing nothing.
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  17. - Top - End - #317
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn hits yes on the advancement notice. If she can advance her primary she will do that, but she doesn’t want to advance her secondary yet.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #318
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    Default Re: Portal to D&D IC - Thundercracker

    You note that you only have enough experience to unlock your secondary class slot and cancel out of the program.
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  19. - Top - End - #319
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn inspects the wolf. If it’s undead, she’ll hit it with an eldritch blast.

    Attack: (1d20+2)[17]
    Damage: (1d6+1)[4]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  20. - Top - End - #320
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    Default Re: Portal to D&D IC - Thundercracker

    You can't tell for sure whether or not it's undead, but you go ahead and blast it just to be safe.

    The wolf staggers slightly until the blast and turns to face you. Its rotting face reveals only bone with a bit of fur still stuck to it in places. Definitely undead.

    It moves towards you with all the speed of a wolf and attempts to bite.
    (1d20+2)[19] - (1d6+1)[6]
    Last edited by Rizban; 2020-08-12 at 01:12 PM.
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  21. - Top - End - #321
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    Default Re: Portal to D&D IC - Thundercracker

    Ow dammit.
    Arelyn had been hoping it wouldn’t land such a solid blow quite so quickly. Nothing for it now....

    5’ step back.
    Attack: (1d20+2)[8]
    Damage: (1d6+1)[6]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #322
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    Default Re: Portal to D&D IC - Thundercracker

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    Sorry for the double post but figure we can take care of this faster.
    forgot initiative to see if my second attack goes off before the wolf's first:
    initiative: (1d20+5)[6]
    fight to the death taking 5' steps back each time:

    ranged touch: (1d20+2)[15]
    damage: (1d6+1)[7]

    ranged touch: (1d20+2)[13]
    damage: (1d6+1)[6]

    ranged touch: (1d20+2)[17]
    damage: (1d6+1)[6]

    ranged touch: (1d20+2)[5]
    damage: (1d6+1)[6]

    ranged touch: (1d20+2)[15]
    damage: (1d6+1)[7]


    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #323
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    Default Re: Portal to D&D IC - Thundercracker

    The wolf is able to attack twice before you're able to kill it, missing both times.

    (1d20+2)[4] - (1d6+1)[7]
    (1d20+2)[6] - (1d6+1)[3]

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    300
    Last edited by Rizban; 2020-08-13 at 09:25 AM.
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  24. - Top - End - #324
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn puffed out her cheeks as she breathed a sigh of relief. That was too close. She returned to the grove to recover, then ate to reset the bonus timer, then continued on south along her previous path, keeping an eye out for critters, especially another badger, and also a decent sized stick she could use to ward off enemies who try to get close.
    Last edited by Thundercracker; 2020-08-13 at 09:40 AM.
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  25. - Top - End - #325
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    Default Re: Portal to D&D IC - Thundercracker

    You find a large, leafy branch which can be held between you and an enemy, which will force them to maneuver around it, giving you an awkward improvised shield of sorts. (+1 shield AC) It will impose a -2 on your attack rolls while using it though.
    (3d100)[10][30][72](112)
    You soon encounter a a large spider web with a tiny monstrous spider in the middle of it that begins hissing at you angrily.
    Last edited by Rizban; 2020-08-13 at 10:17 AM.
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  26. - Top - End - #326
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You find a large, leafy branch which can be held between you and an enemy, which will force them to maneuver around it, giving you an awkward improvised shield of sorts. (+1 shield AC) It will impose a -2 on your attack rolls while using it though.
    (1d20+2)[5]
    You soon encounter a a large spider web with a tiny monstrous spider in the middle of it that begins hissing at you angrily.
    Arelyn ignores the branch and keeps her rock.

    Arelyn readies an action to attack the spider if it tries to attack her, slowly backs away from the spider, until she’s 50’ back, then hits it with an eldritch blast.
    Attack: (1d20+2)[5]
    Damage: (1d6+1)[3]
    TC for short

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  27. - Top - End - #327
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    Default Re: Portal to D&D IC - Thundercracker

    You miss horribly.

    The spider lets out a piercing screech and leaps of the web to run after you.

    (2d6)[11] additional spiders crawl out of the trees and join the pursuit.
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  28. - Top - End - #328
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn drops a swarm of rats on top of the leading edge of the xp bubbles pursuing spiders, then retreats another 30’.

    At the least the rats should distract the attacking spiders..,

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    swarm damage: (1d6)[2]

    Will need to know whereabouts the attacking spiders and the rat swarm are in relation to me at the start of my next turn, thanks.
    Last edited by Thundercracker; 2020-08-14 at 01:00 AM.
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    Default Re: Portal to D&D IC - Thundercracker

    The spiders are swarmed, taking out (1d12)[4] of them almost immediately.
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  30. - Top - End - #330
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    Default Re: Portal to D&D IC - Thundercracker

    The remaining 8 are distracted and begin attacking the rats rather than chasing after you.

    1. (1d20+5)[20] - [1]+poison - (1d2)[2] Str damage (Fort DC 10 negates) Fort - (1d20+2)[4]
    2. (1d20+5)[9] - [1]+poison - (1d2)[1] Str damage (Fort DC 10 negates) Fort - (1d20+2)[22]
    3. (1d20+5)[7] - [1]+poison - (1d2)[2] Str damage (Fort DC 10 negates) Fort - (1d20+2)[5]
    4. (1d20+5)[19] - [1]+poison - (1d2)[1] Str damage (Fort DC 10 negates) Fort - (1d20+2)[12]
    5. (1d20+5)[21] - [1]+poison - (1d2)[1] Str damage (Fort DC 10 negates) Fort - (1d20+2)[12]
    6. (1d20+5)[6] - [1]+poison - (1d2)[2] Str damage (Fort DC 10 negates) Fort - (1d20+2)[14]
    7. (1d20+5)[10] - [1]+poison - (1d2)[1] Str damage (Fort DC 10 negates) Fort - (1d20+2)[6]
    8. (1d20+5)[19] - [1]+poison - (1d2)[2] Str damage (Fort DC 10 negates) Fort - (1d20+2)[6]


    A few bites leave the rat swarm paralyzed by the spiders' venom draining their strength. The surviving rats huddle in fear, striking back at the spiders that get too close.

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    I went ahead and rolled the swarm's fort saves to save time.
    Last edited by Rizban; 2020-08-14 at 09:07 AM.
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