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  1. - Top - End - #331
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    Default Re: Portal to D&D IC - Thundercracker

    The 8 surviving spiders take swarm damage (1d6)[6].

    Then the swarm disperses, not enough members still have enough strength to move, let alone maintain the swarm.

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    Swarm has lost half its health and would be well into the negatives for Str damage if that could go negative.


    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    12
    600
    Last edited by Rizban; 2020-08-14 at 09:08 AM.
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  2. - Top - End - #332
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    Default Re: Portal to D&D IC - Thundercracker

    "Huh," Arelyn said, "that worked out better than I expected."

    Arelyn took a few steps back and if the option to advance her primary class comes up, she will activate it.

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    that puts me over 2k xp
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #333
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    Default Re: Portal to D&D IC - Thundercracker

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    Honestly, I'm not sure whether or not a Str 0 swarm can even make a swarm attack. It's called an attack, but it's explicitly "automatic damage." Swarms "don’t make standard melee attacks."

    Unless I see rules otherwise, I'm going to leave it as the automatic damage still happens, but a paralyzed swarm isn't able to move or take actions. Not all members are paralyzed, so it can still damage, but enough are paralyzed that the mass doesn't move.

    After a paralyzed swarm loses half hit points, I'll make secret rolls each round to determine if it continues to swarm or dissipates as the mobile members abandon the paralyzed ones.


    Experience Notice
    You have earned enough experience to level up.
    Begin Character Advancement?
    Yes
    No

    The instant you mentally select "Yes," your vision goes black, and you find yourself floating in the same featureless, dark void that you have experienced twice before.

    Character Advancement
    You have 2251.7 experience.
    Select an option
    Advance Primary
    Class Slot
    Unlock Secondary
    Class Slot
    Last edited by Rizban; 2020-08-14 at 10:14 AM.
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  4. - Top - End - #334
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn (after the obligatory easter egg check) advances her primary class slot, then assuming stats come up, adds charisma and wisdom.

    She tries to recall if she knows how to acquire a patron deity, knowledge religion take 10 for 10.

    She'll want to check if rogue comes up despite not adding dex, but for her third level she will pick warlock again, and select see the unseen as the invocation. She'll add another two points into knowledge geography (cross class), and one point into knowledge: religion, then wonders again if she knows how to acquire a patron deity: (1d20+1)[16]

    For her level 3 feat she hopes for arcane mastery, but waits for the selection screen to come up to see what's available.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #335
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    Default Re: Portal to D&D IC - Thundercracker

    You could maybe try praying... You don't know if that would work or not though.

    You might have better luck traveling to an existing temple/church/shrine/etc.



    When you select "Advance Primary Class Slot," your experience total rapidly ticks down.

    Character Advancement
    You have 251.7 experience.
    You gain two [2] Ability Points.

    You apply the ability points to Wis and Cha.




    Character Advancement
    Select a Primary Class

    You have the same class options as before—Rogue, Warlock, Bard, Battle Dancer, Ninja, Psion, Scout, Sorcerer, Spellthief, and Warmage—plus a few new choices: Ardent, Factotum, Marshal, Mystic, and Sohei.
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  6. - Top - End - #336
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    Default Re: Portal to D&D IC - Thundercracker

    Good, looks like an existing class can always be taken regardless of which stats are chosen during advancement.

    Arelyn chooses warlock and see the unseen invocation.
    Last edited by Thundercracker; 2020-08-14 at 12:11 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #337
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    Default Re: Portal to D&D IC - Thundercracker

    Character Advancement
    You gain one [1] Feat.
    You gain three [3] Skill Points.
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  8. - Top - End - #338
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    Default Re: Portal to D&D IC - Thundercracker

    Feat: extend spell.
    Skills: 2 knowledge geography
    1 knowledge religion.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #339
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    Default Re: Portal to D&D IC - Thundercracker

    Unless I've missed something, Character Advancement ends. You find that no more time has passed than it takes to blink your eyes.
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  10. - Top - End - #340
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn checks her hit points to see if she received max hit points again, then used her new invocation, and tried out her detect magic at will ability.

    Arelyn heads to the east until she reaches the mountain border, then moves south to the bat cave, once again hustling along the path at the edge of the cliff.
    Last edited by Thundercracker; 2020-08-15 at 05:50 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #341
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    Default Re: Portal to D&D IC - Thundercracker

    You received 6 hit points, but you did not heal any of your lost hit points.
    (2d100)[78][46](124)
    Last edited by Rizban; 2020-08-15 at 10:51 PM.
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  12. - Top - End - #342
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    Default Re: Portal to D&D IC - Thundercracker

    You hear a loud croak just before a fat, sticky tongue flicks towards you, slamming into the rock wall directly in front of you.

    (1d20+3)[4] - grapple - (1d20+2)[3]

    You turn to see a giant frog emerging from the swamp.
    Last edited by Rizban; 2020-08-15 at 10:53 PM.
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  13. - Top - End - #343
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn backed up 30’ and dropped a rat swarm on top of the toad.

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    Swift: inspect the toad.
    Damage : (1d6)[1]
    DC 12 fort save or nauseated.
    Last edited by Thundercracker; 2020-08-15 at 11:55 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #344
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    Default Re: Portal to D&D IC - Thundercracker

    Inspect
    Giant Frog (medium): A common inhabitant of the local swamp, this species of frog prefers to feed on birds and large mammals.
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  15. - Top - End - #345
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    Default Re: Portal to D&D IC - Thundercracker

    Fort - (1d20+6)[13]

    The frog ignores the rat swarm and swims towards you, flicking its tongue towards you again.
    Attack - (1d20+3)[14] - Grapple - (1d20+3)[4]
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  16. - Top - End - #346
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn dropped a second swarm on top of the frog, this time spiders, then backed up another 30’
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    Rats: DC12 fort or nauseated, damage, (1d6)[2]
    Spiders: DC11 fort or nauseated, DC11fort or (1d3)[2] str damage. Damage: (1d6)[3]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #347
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    Default Re: Portal to D&D IC - Thundercracker

    Rat swarm
    Swim - (1d20+10)[16]

    The rats swim 10 feet towards the giant frog.

    Frog
    Fort vs nausea - (1d20+6)[9]
    Fort vs poison - (1d20+6)[8]

    It swims towards you 30 feet and attempts to grab you with its tongue again!
    Attack - (1d20+3)[7] - Grapple]1d20+3[/roll]


    The frog is nauseated and unable to attack. It swims 30 feet towards you, maintaining its distance.
    Last edited by Rizban; 2020-08-18 at 11:04 AM.
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  18. - Top - End - #348
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn drops a bat swarm on top of the frog and retreated another 30’.

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    Bat swarm damage: (1d6)[3]
    DC11 fort or nauseated
    Bleeding 1
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #349
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    Default Re: Portal to D&D IC - Thundercracker

    Rats
    Swim - (1d20+10)[20]

    The rats approach another 10 feet, leaving them now 40 feet away.

    Spiders
    Swim - (1d20-5)[14]

    The spiders, against all odds, manage to not sink to the bottom and follow the frog, leaving them 20 feet away.
    Last edited by Rizban; 2020-08-18 at 11:14 AM.
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  20. - Top - End - #350
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    Default Re: Portal to D&D IC - Thundercracker

    Giant Frog
    Fort vs nausea - (1d20+6)[7]

    The giant frog, suffering from persistent nausea and faced by way too many hostile enemies, ducks under the water and disappears from sight.

    This leaves you as the closest living creature...
    Last edited by Rizban; 2020-08-18 at 11:23 AM.
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  21. - Top - End - #351
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    Giant Frog
    [roll0]

    The giant frog, suffering from persistent nausea and faced by way too many hostile enemies, ducks under the water and disappears from sight.
    Arelyn runs back towards to forest to get away from the swarms and Hides behind a tree to wait for an xp notice to come up.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #352
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    Default Re: Portal to D&D IC - Thundercracker

    The bats are significantly faster than you and manage to catch up.

    swarm - (1d6)[2] DC 11 vs nausea

    Then they disappear.
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  23. - Top - End - #353
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    The bats are significantly faster than you and manage to catch up.

    [roll0] DC 11 vs nausea

    Then they disappear.
    Arelyn presses a hand to the wound to stop the bleeding, then returns to the grove to heal up.
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    Heal take 10 for 10.


    She eats if the timer is down below 90 minutes, then jogs back down the edge of the bog towards the bat cave.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #354
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    Default Re: Portal to D&D IC - Thundercracker

    The System regrets not making Heal be Trained Only, as that would have been hilarious.

    You still need to roll vs nausea.
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  25. - Top - End - #355
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    Default Re: Portal to D&D IC - Thundercracker

    Fortitude save: (1d20)[3]

    Arelyn dry heaves for a few seconds until the sickness passes.
    Last edited by Thundercracker; 2020-08-18 at 11:38 AM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #356
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    Default Re: Portal to D&D IC - Thundercracker

    You take 1 damage from the bleeding, but you are too nauseated to try to stop it.

    You take 1 damage from the bleeding then apply direct pressure until it stops.

    About a minute later, you receive a notification.

    Encounter Notice
    Enemies Defeated:
    Experience Gained:
    1
    300
    Last edited by Rizban; 2020-08-18 at 11:43 AM.
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  27. - Top - End - #357
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn heads back to the grove to recover her lost hit points and eat food if she’s less than 90 minutes from the end of the bonus.

    Then she returns to the bat cave, jogging along the path next to the bog.
    Last edited by Thundercracker; 2020-08-18 at 11:44 AM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #358
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    Default Re: Portal to D&D IC - Thundercracker

    You heal up and eat, which takes about 20 minutes. Then you spend the hour it takes to reach the bat cave without further encounters.
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  29. - Top - End - #359
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn stepped up and peered around the corner of the entrance of the cave and checked whether there was still a bunch of bats inside. If there are, she will drop her own bat swam inside to take them out, sliding back along the wall to get out of sight after casting.
    Last edited by Thundercracker; 2020-08-18 at 11:54 AM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #360
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    Default Re: Portal to D&D IC - Thundercracker

    The bats inside are clearly sleeping and don't seem a threat to you. You may still try to kill them if you so choose.
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