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  1. - Top - End - #61
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    Your rock misses completely.

    The two rabbits dart off into the grass and quickly disappear from sight.

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    The rocks deal 1d4 damage.
    Arelyn retrieved her rock and started trying to move more stealthily to try and get the drop on another rabbit she might come across.
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    hide / move silently take 10 for 14
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #62
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    Default Re: Portal to D&D IC - Thundercracker

    You sneak around, but rabbits have exceptionally good hearing.

    You do eventually stumble across a hole in the ground, which you suspect the rabbits disappeared into.
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  3. - Top - End - #63
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You sneak around, but rabbits have exceptionally good hearing.

    You do eventually stumble across a hole in the ground, which you suspect the rabbits disappeared into.
    Arelyn looked around for anything she could use to block the hole, so no other rabbits could get in. If there’s nothing immediately at hand or if there’s no easy way to collapse it, she’ll continue walking to the stream.
    Last edited by Thundercracker; 2020-07-17 at 11:03 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #64
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    Default Re: Portal to D&D IC - Thundercracker

    If she wants to block the hole, there are rocks around large enough for the job; however, it will probably also prevent any rabbits that are inside from getting back outside.
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  5. - Top - End - #65
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    Default Re: Portal to D&D IC - Thundercracker

    Figuring the rabbits would just be able to burrow around the rocks, Arelyn let them be and continued on towards the stream.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  6. - Top - End - #66
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    Default Re: Portal to D&D IC - Thundercracker

    The stream continues uphill through the valley. Apart from the buzzing dragonflies, you see no signs of animal life within the valley at all. No rabbits, no birds. Just the occasional dragonfly.

    The valley is fairly straight, and about a mile in the distance, you can see it narrow and become rocky as it heads into the mountains.
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  7. - Top - End - #67
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    Arelyn turns downstream, following along the bank, keeping an eye out for other animals or signs of civilization.

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    spot take 10 for 14
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  8. - Top - End - #68
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    Just to be clear, downstream is out of the valley and into the woods. Is this the direction you want to go?
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  9. - Top - End - #69
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
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    Just to be clear, downstream is out of the valley and into the woods. Is this the direction you want to go?
    Arelyn thinks back to whether she saw any signs of civilization, fishing nets or a dock or paths. She also scoured her memory for whether she recognized this area of the game and if there were any settlements nearby.

    If not, she will follow the stream downriver, looking for a town or village or even a cabin where she could possibly equip herself.

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    Knowledge local take 10 for 14.
    Heading away from the mountains because those are typically harder areas of games and would also have to deal with elements. Villages and towns are usually along streams and rivers so the idea is to follow downstream as the river gets larger and hopefully find one. Let me know if my line of thinking is mistaken.
    Last edited by Thundercracker; 2020-07-17 at 06:33 PM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  10. - Top - End - #70
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    Default Re: Portal to D&D IC - Thundercracker

    You have seen no signs of civilization, nor does the valley look like any location you remember from the game.

    The forest, however, seems very similar to the Venomous Grove, a wilderness starter zone just outside of the noob villages. You recall there being at least one starter village on the south end of the Venomous Grove, if that is indeed where you are.
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  11. - Top - End - #71
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You have seen no signs of civilization, nor does the valley look like any location you remember from the game.

    The forest, however, seems very similar to the Venomous Grove, a wilderness starter zone just outside of the noob villages. You recall there being at least one starter village on the south end of the Venomous Grove, if that is indeed where you are.
    If there is a way to circle around the woods, Arelyn will try to do that, otherwise she’ll head through it, following the stream.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  12. - Top - End - #72
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    Default Re: Portal to D&D IC - Thundercracker

    The forest grows right up to the edge of the mountains, which make a fairly solid wall. You could theoretically circle around to the right or the left by sticking next to the mountains' edge.

    The stream turns to the left just as it enters the forest, following the terrain to lower ground.

    There appears to be a small game trail following the stream to the left, more or less following the mountains.

    A slightly larger game trail can be seen heading off to the right into the woods but heading away from the mountains at an angle.
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  13. - Top - End - #73
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    The forest grows right up to the edge of the mountains, which make a fairly solid wall. You could theoretically circle around to the right or the left by sticking next to the mountains' edge.

    The stream turns to the left just as it enters the forest, following the terrain to lower ground.

    There appears to be a small game trail following the stream to the left, more or less following the mountains.

    A slightly larger game trail can be seen heading off to the right into the woods but heading away from the mountains at an angle.
    Arelyn follows the small game trail along the stream, thinking that it will eventually lead to a village, or something. She moved quietly to try and get the drop on any animals before they notice her.

    Edit: Arelyn tried to pull up a map.
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    if there is no map I will start to create one on the back of my character sheet
    Last edited by Thundercracker; 2020-07-18 at 01:14 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  14. - Top - End - #74
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    Default Re: Portal to D&D IC - Thundercracker

    You hear rustling in the undergrowth and then the horrific screaming of what reveals itself to be an angry rabbit significantly larger than the other's you've encountered. Also unlike the other two rabbits, this one sports a prominent bony knob covering its forehead like a helmet.

    It's about 10 feet away.

    (1d20+4)[22]
    (1d20+3)[4]

    You have the initiative.

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    Using Inspect in battle can be done as a Swift, Move, or Standard action on your turn, but you must spend some action to use it.
    Last edited by Rizban; 2020-07-18 at 01:25 AM.
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  15. - Top - End - #75
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    Default Re: Portal to D&D IC - Thundercracker

    You discover that your interface lacks a minimap function or any mapping function whatsoever. Your character sheet isn't a physical object you can draw a map on, nor do you have anything to draw a map with. Good try though.
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  16. - Top - End - #76
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn inspects it as a swift action, then backs up 30’ and readies an action to throw a rock at it if it comes after her.

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    check out the back of my character sheet.
    Last edited by Thundercracker; 2020-07-18 at 03:57 AM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #77
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    Default Re: Portal to D&D IC - Thundercracker

    Ready action: (1d20+1)[7]
    Damage: (1d4+1)[3]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  18. - Top - End - #78
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    The rabbit leaps at you, head lowered for a headbutt.

    (1d20+4)[20] (1d4)[1]
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  19. - Top - End - #79
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn took a swipe at the rabbit then takes a step towards where her rock landed.

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    Swift, inspect it again.
    tiny creature, attack of opportunity as it enters my space, (1d20)[3]
    Damage: (1d4)[4]
    edit : no aoo, disregard.
    standard attack it again,
    (1d20)[12]
    Damage: (1d4)[4]
    then move action as another inspection on the rabbit.
    5’step towards the first rock.
    Last edited by Thundercracker; 2020-07-18 at 05:23 AM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  20. - Top - End - #80
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    Default Re: Portal to D&D IC - Thundercracker

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    It's actually Small, not Tiny. This is a very large rabbit. So, no AoO for entering your square.
    That may also change your actions for the round. I'll allow an edit due to miscommunication.

    Inspect
    Basher
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  21. - Top - End - #81
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    You swing your rock at the basher, just grazing the bone plate on its forehead but not getting a solid enough hit to deal any damage.

    It attempts to headbutt you again.

    (1d20+4)[6] (1d4)[4]

    But you deftly avoid it.
    Last edited by Rizban; 2020-07-18 at 06:24 PM.
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  22. - Top - End - #82
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn takes another swipe at the rabbit.

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    attack: (1d20)[19]
    Damage:(1d4)[1]
    Swift and move to inspect the rabbit again.
    Not liking my odds in this fight..
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #83
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    Default Re: Portal to D&D IC - Thundercracker

    Inspect
    Basher

    You smash your rock into the rabbit's side as you jump out of the way of its attack.

    It shakes off the damage and turns back to face you, lowering its head for another attack.

    (1d20+4)[12] (1d4)[4]
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  24. - Top - End - #84
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    Default Re: Portal to D&D IC - Thundercracker

    The rabbit hits your square in the chest, knocking the wind from your lungs as you lose more than half your total hit points.

    Fort save - (1d20)[20]

    You are momentarily disoriented but manage to easily shake off the effects.
    Last edited by Rizban; 2020-07-18 at 06:58 PM.
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  25. - Top - End - #85
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    Default Re: Portal to D&D IC - Thundercracker

    Nope,” Arelyn thought.

    She withdrew from the fight, moving 60’ and putting a tree between herself and the killer rabbit as far away as she could, so it wouldn’t be able to charge her.

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    going to generally try to move back towards the valley, but more important is the cover from the tree to get out of immediate danger.
    Last edited by Thundercracker; 2020-07-18 at 07:11 PM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #86
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    Default Re: Portal to D&D IC - Thundercracker

    The basher is way faster than you and easily chases after you.

    (1d20+4)[15] (1d4)[1]
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  27. - Top - End - #87
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn is now at zero hps and disabled. She takes her last standard action to try and take the rabbit down with her.

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    attack: (1d20)[12]
    Damage: (1d4)[3]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #88
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    Default Re: Portal to D&D IC - Thundercracker

    The rabbit watches you flail helplessly and fall to the ground, unconscious.

    System Notice
    Enemies Defeated: 1
    Experience gained: 50

    You cough and jerk awake as you regain (1d8+1)[2] hit points.

    You see a short woman, no more than about 3 feet in height, wreathed in shadows that seem to form armor. An empty potion vial in her hand dissipates into nothingness as she silently turns and begins searching the fallen Basher for loot.

    After a second, she says over her shoulder to you,
    Quote Originally Posted by Jeriah;
    "You almost ended up back at your Hearthstone."
    Last edited by Rizban; 2020-07-18 at 09:12 PM.
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  29. - Top - End - #89
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    Default Re: Portal to D&D IC - Thundercracker

    “Oh hi, thanks, that was lucky,” Arelyn said, sitting up.

    “Hearthstone? Hmm. Weird, mine never activated. My game looks like it’s a bit glitchy, would you mind contacting an admin on my behalf, since all my comm channels are disabled?” she asked.
    Last edited by Thundercracker; 2020-07-18 at 11:12 PM.
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    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #90
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    Default Re: Portal to D&D IC - Thundercracker

    Skill Gain
    You have gained 1 rank in Knowledge (Gerography).
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