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  1. - Top - End - #91
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Jeriah
    "There was a hearthstone near where I started. You should probably go back and check it out if you have not activated yours.

    What class are you anyway?"
    1234567890
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  2. - Top - End - #92
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    1234567890
    “Oh alright, whereabouts was it?” Arelyn asked, “was there a pool where you started as well?”

    “This a rogue, but my main is a dervish, what about you?” Arelyn said, “so are you able to contact any of the higher ups? Or any other players at all? I need to at least let my kids know what happened.”
    Last edited by Thundercracker; 2020-07-19 at 06:23 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #93
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Jeriah View Post
    "Near the exit. On the ground. Only about six inches tall. Probably easy to miss.

    Yes.

    Then why were you fighting this thing head on? Shouldn't you be sneaking about staying out of sight?"


    She shrugs.

    "I haven't tried to contact anyone, but it looks like there's no Help option.

    You should probably go bind before something bad happens. There's no telling when you might die..."
    Believe it or not, I don't enjoy just copy pasting posts. :( Let's get back to the action!
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  4. - Top - End - #94
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn

    Arelyn sighed.

    “I swear, multi million dollar investment and I must have told those guys a dozen times we needed more comprehensive QA and client support so we could leverage the positive feedback but it’s like talking to a brick wall,” Arelyn said.

    “Yeah, I was trying to stay out of sight and get to town, but that thing saw or heard me, and it’s too fast to get away from,” Arelyn said, walking over to a fist-sized rock and picking it up.

    “Which exit was it at?” she asked.

    “not that it matters because it’s not like I _have_ anything at the moment,” she added, “maybe if I die and respawn I’ll actually get some starting equipment...”

    “I’m heading that way, I think there’s a village, if you care to join up,” she said, pointing down the path, “maybe we can get some answers there.”
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #95
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Jeriah
    "The exit from your starting space, near the pool."
    The short, shadowy woman hesitates a moment as you point down the path.

    Quote Originally Posted by Jeriah
    "Are you really not going to go back and bind?"
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  6. - Top - End - #96
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    The short, shadowy woman hesitates a moment as you point down the path.
    “Eh, I guess I probably should,” Arelyn said, “I’m literally at one hit point, care to come with?”

    “I made a big loop to get here but it’s just that way,” she said, pointing across the stream.
    Last edited by Thundercracker; 2020-07-19 at 11:27 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #97
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Jeriah
    "You go ahead and do that. I can wait."
    She stands there and watches you leave for a moment before she starts to scan the trees, likely looking for potential threats.
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  8. - Top - End - #98
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn moved as quietly an unobtrusively as she could across the stream and back to the grove where her pool is.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #99
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    You quickly and safely reach the entrance to your glade.

    You feel as though you are being watched, but you neither see nor hear anything. Looking back to the woman who never gave you her name, you notice that she is gone.
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  10. - Top - End - #100
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn tried eating one of the flowers to see if it would restore any of her hit points. Then she looks around for the hearthstone that is supposed to be nearby.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #101
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    Default Re: Portal to D&D IC - Thundercracker

    Eating the flower makes you feel slightly nauseated for about a minute, though not enough to cause a debuff effect to pop up.

    As you reenter the glade, you see a small wooden obelisk about six inches tall just inside the glade near the right side of the tunnel. It looks more like a root than what you expected from a hearthstone. Now that you've noticed it though, you know that's exactly what you're looking at, because, well...

    Inspect
    Hearthstone

    You feel drawn to touch it.
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  12. - Top - End - #102
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn touches the hearthstone, hoping for an hp recharge.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #103
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    You regain 1 hp before touching the hearthstone.

    Hearthstone Discovered
    Do you wish to bind your soul to this hearthstone
    to be revived here upon death?
    | Yes | No |
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  14. - Top - End - #104
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    Arelyn picks yes. Then tries touching the hearthstone again.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #105
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    You feel a sense of peace in your glade, a feeling of coming home at the end of a long day.

    Hearthstone Activated
    Do you wish to cancel your soul bind with this hearthstone?
    | Yes | No |
    Last edited by Rizban; 2020-07-20 at 12:05 PM.
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  16. - Top - End - #106
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn declined, then returned to the path on the far side of the stream.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #107
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    As you are about to leave your glade, you heal 1 hit point, bringing you up to 3.

    You return to the path and find the rabbit where it fell. The other woman is gone.
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  18. - Top - End - #108
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    Default Re: Portal to D&D IC - Thundercracker

    Well, she should at least be grateful the other player took the time to feed her the potion. Arelyn picked up the rabbit corpse, slinging it over her shoulders, and continued on down the game trail with a rock in each hand, following the stream. She tried to move as quietly as possible, sticking to the shadows as much as she could and keeping her eyes open for potential threats.

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    trying to be stealthy, taking 10's for 14 hide, move silent, and spot.


    "What I wouldn't give for an old school set snares non weapon proficiency right about now..." she thought.
    Last edited by Thundercracker; 2020-07-21 at 10:32 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #109
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    The 35 lb rabbit puts you at medium encumbrance, reducing your speed and giving a penalty to certain skills, including Hide and Move Silently.

    You follow the stream for about 3/4 of a mile before you notice that the stream has grown wider and slower and eventually is lost into a bog. The swampland in front of you looks treacherous.

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    Spoiler: Not important. No need to check.
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    Spoiler: What are you doing?
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    Spoiler: Seriously. No need to open this spoiler
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    (6d20)[19][10][2][10][1][19](61)
    (3d100)[14][73][77](164)


    You notice something large moving just below the surface of the water, creating small ripples on the surface.
    Last edited by Rizban; 2020-07-21 at 12:48 PM.
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  20. - Top - End - #110
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    Default Re: Portal to D&D IC - Thundercracker

    “Probably a crocodile,” Arelyn thought. With her chances of finding a town spoiled by the stream turning into a big and the trail vanished, she backed up away from whatever was beneath the water and backtracked to the fork in the path and took the larger game trail.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  21. - Top - End - #111
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    Like most game trails, the path seemingly vanishes and reappears at random. Please roll six Survival checks to determine how well you follow this path.
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  22. - Top - End - #112
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    Like most game trails, the path seemingly vanishes and reappears at random. Please roll six Survival checks to determine how well you follow this path.
    If Arelyn cannot follow the trail, she will continue in a southerly direction as best she can.

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    Survival: (1d20+4)[16]
    Survival: (1d20+4)[20]
    Survival: (1d20+4)[23]
    Survival: (1d20+4)[7]
    Survival: (1d20+4)[9]
    Survival: (1d20+4)[6]
    Edit: don’t have tanks in survival so just subtract 4 from everything.
    Last edited by Thundercracker; 2020-07-22 at 05:19 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  23. - Top - End - #113
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    Default Re: Portal to D&D IC - Thundercracker

    You manage to easily follow the trail. Unfortunately, you don't manage to notice the snares setup along the way until you've stepped in one.

    The snare, thankfully, is too small to really do more than entangle you a bit, but a clanging noise indicating the trap has been sprung sends your adrenaline racing.
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  24. - Top - End - #114
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    Default Re: Portal to D&D IC - Thundercracker

    Good, signs of life.

    She inspected the snare, is it something she could take with her? As she continues on the trail (which direction is it headed?) she keeps an eye out for more snares.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  25. - Top - End - #115
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    Default Re: Portal to D&D IC - Thundercracker

    The snare has you entangled and has your movement limited until you make a successful check to remove it before you can resume your journey.

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    Check could be escape artist, survival, maybe grapple, knowledge-nature to know more about animal snares, or just cut it off if you have a cutting tool. Figure out how you want to approach it and make the roll you think best fits the situation.
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  26. - Top - End - #116
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn has no knowledge of snares, so she just starts trying to disentangle herself from it.

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    escape artist untrained: (1d20)[5]
    (1d20)[16]
    (1d20)[12]
    (1d20)[2]
    (1d20)[1]
    (1d20)[5]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  27. - Top - End - #117
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    Default Re: Portal to D&D IC - Thundercracker

    As you are struggling to remove the snare, a person emerges from the woods with bow nocked, drawn, and aimed directly at you. The person is heavily garbed in greens and browns.

    They speak a few words in a lyrical tongue you don't recognize.

    They seem to waiting for a response.
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  28. - Top - End - #118
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    As you are struggling to remove the snare, a person emerges from the woods with bow nocked, drawn, and aimed directly at you. The person is heavily garbed in greens and browns.

    They speak a few words in a lyrical tongue you don't recognize.

    They seem to waiting for a response.
    Arelyn slowly stands up and puts her hands in the air.

    “Hi,” she said, “sorry about the trap.”
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  29. - Top - End - #119
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    Default Re: Portal to D&D IC - Thundercracker

    The person speaks again, and you again understand nothing but the final word: human.

    They loose their arrow, catching you flat-footed and entangled.

    (1d20+3)[23] - (1d6+2)[8]
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  30. - Top - End - #120
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    Default Re: Portal to D&D IC - Thundercracker

    YOU HAVE DIED




    You awaken with a gasp an unspecified time later to find yourself back in your forest glade. The sun overheard has changed position drastically, and the last light of day is quickly fading.

    A dark red icon slowly pulses ominously in the top left corner of your vision, right next to the icon for your Sacred Water buff.
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