Results 181 to 210 of 567
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2020-07-31, 09:13 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You kill the bat.
Unfortunately, you accidentally disturb the entire colony. They begin to take flight, rapidly forming a swarm.Last edited by Rizban; 2020-07-31 at 09:13 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-07-31, 09:24 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 09:47 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You are engulfed by the swarm after tossing the bat but before you can escape the cave.
You take (1d6)[1] swarm damage.
Thankfully, the swarm is just trying to exit the cave, and the injuries you take are more accidental than intentional.
When you make it beyond the mouth of the cave, the bats ignore you and are quickly out of sight.
Encounter Notice Enemies Defeated:
Enemies Avoided:
Experience Gained:
1
1
180Last edited by Rizban; 2020-07-31 at 09:50 PM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-07-31, 09:50 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn slides along the rock face, attempting to get back to the wider portion where she can jog again, and hoping whatever is in the water is drawn to the bloody bat corpse she just tossed in.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 09:55 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You have no difficulty making your way along the ledge.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-07-31, 10:23 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
A bit battered, Arelyn jogs back along the path to the forest, then tries to stay unnoticed as she makes her way back to the grove.
Spoiler
Hide / move silent: (2d20)[1][6](7) + 4 each.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 10:27 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You have difficulty hiding, and your footsteps echo in your ears. You make it back to your glade without encountering more than a lone rabbit that mostly ignores you as you run past it.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-07-31, 10:31 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn eats some more of the meat (until she is full) and then rests until she is back at full hit points.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 10:36 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You are Satiated. You gain 5% increased Experience.
(3:59:58)
By the time you finish eating, you are already healed. It seems that you regain 1 hit point roughly every 5 minutes while inside your glade.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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2020-07-31, 10:58 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn replaces the rocks around and over the remainder of the meat, and then heads out to explore the western edge of the valley.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 11:03 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
The valley is unchanged since you last visited it. There is little more than grass, the occasional bush, the stream, and dragonflies buzzing around the water.
Near the steep walls of the valley, you encounter an occasional area of scree where you can easily find more rocks.
Other than the dragonflies, you see no signs of animal life within the valley.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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-
2020-07-31, 11:07 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 11:11 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
It takes several attempts, but you eventually nail one, knocking it from the air.
You receive no notifications or experience rewards.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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2020-07-31, 11:28 PM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Last edited by Thundercracker; 2020-07-31 at 11:28 PM.
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-07-31, 11:44 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
Spoiler: DMI'm not sure I understand where you're trying to go. Can you mark it on the map?Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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-
2020-07-31, 11:51 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You head back towards the trees and see a group of (1d3+1)[3] rabbits nibbling on clover.
You're back to the "crossroads" at the valley entrance.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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2020-08-01, 12:11 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn charges the group, trying to position herself to threaten two of them.
Spoilercharge; (1d20+2)[6]
Damage: (1d4)[3]
Sneak attack: (1d6)[2]
Initiative: (1d20+4)[23]
If initiative is won, attack a second rabbit (charge if the first one is dead): (1d20+2)[7]
Damage: (1d4)[1]
Sneak attack: (1d6)[5]
Then move to threaten the third.TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-08-01, 12:14 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You run in, swing and miss, win initiative, swing and miss, and then the rabbits flee, provoking an AoO.
Spoiler: OOCThe rabbits have a +3 modifier to Init. Even with a nat 20, your higher modifier means you go first.Last edited by Rizban; 2020-08-01 at 12:14 AM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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-
2020-08-01, 12:15 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Attack of opportunity: (1d20)[5]
Damage: (1d4)[4]TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-08-01, 12:16 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
The three rabbits escape unharmed, leaving you standing there looking a bit silly.
Okay, maybe more than just "a bit."
Encounter Notice Enemies Dispersed:
Experience Gained:
3
45Last edited by Rizban; 2020-08-01 at 12:22 AM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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-
2020-08-01, 12:19 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2020-08-01, 12:24 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You enter the forest and begin moving roughly parallel to the game trail heading to the right.
There's no clear path near the cliffs, with trees occasionally growing almost up against the rock face.
How do you proceed?Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-08-01, 12:29 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2020-08-01, 12:44 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You encounter no such things... until you see a vine start to move.
Wait! That's no vine!
A green snake of some sort drops down out of a tree almost on top of you, but you spotted it and deftly avoided its ambush.
It hisses at you as it coils to strike.
You have Initiative.
Edit: It is adjacent to you.Last edited by Rizban; 2020-08-01 at 12:44 AM.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
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2020-08-01, 12:48 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn takes a step back then throws one of her rocks at the snake.
(1d20+1)[18]
damage: (1d4+1)[2]TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
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2020-08-01, 12:59 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You easily strike the snake. It seems to be dazed and unable to act.
Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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2020-08-01, 01:05 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn steps right up to the snake, throws her rock down at it, then picks the rock up again.
Spoiler5' step to get up to the snake.
attack: (1d20+1)[11]
damage: (1d4+1)[4]
move: pick up the rock.TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2020-08-01, 01:12 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You easily kill the snake. Huh. That wasn't hard at all...
Encounter Notice Enemies Defeated:
Experience Gained:
1
100Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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2020-08-01, 01:24 AM (ISO 8601)
- Join Date
- Oct 2011
- Location
- Singapore
Re: Portal to D&D IC - Thundercracker
Arelyn hits the snake again to make sure it's dead, picks up her other thrown rock, and continues on, hugging the mountains as best she can.
Spoilerspot, hide, move silent take 10's for 14.TC for short
"I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig
-
2020-08-01, 10:18 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Aldhaven
- Gender
Re: Portal to D&D IC - Thundercracker
You continue to make your way along the cliff wall and soon find yourself on the edge of a familiar clearing. A very familiar clearing.
In fact, you easily spot a very familiar looking snare right in the middle of the game trail as it passes through the clearing.Quod tibi vis fieri, facias.Spoiler: Links to my content threadsAldhaven - May 27, 2010 and ongoing.
Aldhaven Rules and Homebrew (aldhaven.com)
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