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  1. - Top - End - #241
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    Rizban's Avatar

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    Default Re: Portal to D&D IC - Thundercracker

    It takes the full 12 hours on the buff for your hearthstone to recharge. You can definitely tell that the two are directly linked.

    You drink and eat, gaining the 25% for 24 hours and the 5% for 4 hours XP boosts.

    You find (1d4)[3] rabbits easily enough but have no weapons... Fortunately, rocks are common in the valley.
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  2. - Top - End - #242
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn picks up a pair of rocks and goes back to her tried and true method of attacking the rabbits, throwing first then charging.

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    attack: (1d20+1)[3]
    Damage: (1d4+1)[3]
    Initiative: (1d20+4)[11]
    Charge: (1d20+2)[6]
    Damage: (1d4)[3]
    Attack of opportunity: (1d20)[5]
    Damage: (1d4)[1]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  3. - Top - End - #243
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    Default Re: Portal to D&D IC - Thundercracker

    You win initiative but flail about ineffectively while driving the rabbits away.

    Encounter Notice
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    Experience Gained:
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    45
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  4. - Top - End - #244
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn retrieved her rocks and moved towards the rabbit hole, looking for more critters to defeat.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  5. - Top - End - #245
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    Default Re: Portal to D&D IC - Thundercracker

    As you approach the rabbit hole, you find that someone has taken the time to dig it out.

    You hear the sounds of combat from within and spot two large lizardfolk fighting a horde of rabbits in an underground room.
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  6. - Top - End - #246
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    Default Re: Portal to D&D IC - Thundercracker

    Nope.

    Arelyn avoids the combat and quietly moves north along the valley, looking for more rabbits to scatter.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  7. - Top - End - #247
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    Default Re: Portal to D&D IC - Thundercracker

    You move far enough that you think your own combat won't be heard by the lizardfolk and find (1d3)[3] rabbits.
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  8. - Top - End - #248
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You move far enough that you think your own combat won't be heard by the lizardfolk and find [roll0] rabbits.
    Arelyn rushes at the rabbits to scatter them, then proceeds in a westerly direction to find some more.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  9. - Top - End - #249
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    Default Re: Portal to D&D IC - Thundercracker

    Rabbits hop a few feet away and watch you warily.
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  10. - Top - End - #250
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    Rabbits hop a few feet away and watch you warily.
    Charge: (1d20+2)[3]
    Damage: (1d4)[1]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  11. - Top - End - #251
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    Default Re: Portal to D&D IC - Thundercracker

    The three rabbits dart away into the grass, and you hear a familiar horrible screaming. A Basher appears and looks for the source of the threat.
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  12. - Top - End - #252
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    Default Re: Portal to D&D IC - Thundercracker

    If the valley remains quiet, Arelyn goes in search of more rabbits.

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    charge: (1d20+2)[20]
    Damage: (1d4)[3]

    Attack of opportunity: (1d20)[18]
    Damage: (1d4)[2]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  13. - Top - End - #253
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    Default Re: Portal to D&D IC - Thundercracker

    It's far from quiet with all the screaming that basher is doing.
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  14. - Top - End - #254
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    It's far from quiet with all the screaming that basher is doing.
    Arelyn runs for the safety of the grove, checking to make sure the basher is following her.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  15. - Top - End - #255
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    Default Re: Portal to D&D IC - Thundercracker

    It follows after you but is distracted somewhat as it spots the destroyed entrance to the rabbit warren. It seems unsure whether to pursue you or to defend its home.
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  16. - Top - End - #256
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    It follows after you but is distracted somewhat as it spots the destroyed entrance to the rabbit warren. It seems unsure whether to pursue you or to defend its home.
    Arelyn chucks a rock at it to get its attention:
    (1d20+1)[15]
    Damage: (1d4+1)[5]
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  17. - Top - End - #257
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    Default Re: Portal to D&D IC - Thundercracker

    You get its attention a little too abruptly, leaving it twitching on the ground.
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  18. - Top - End - #258
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You get its attention a little too abruptly, leaving it twitching on the ground.
    Arelyn steps up and delivers a coup de grace, then retrieves her rock and looks for more rabbits.

    “Kill da wabbit, Kill da wabbit,” she mutters.

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    Charge and attack any rabbits I see, melee only so I don’t have to stop and pick up the rocks.

    Attack: (1d20+2)[16]
    Damage: (1d4)[2]
    Aoo: (1d20)[13]
    Damage: (1d4)[3]

    Attack: (1d20+2)[17]
    Damage: (1d4)[3]
    Aoo: (1d20)[5]
    Damage: (1d4)[3]

    Attack: (1d20+2)[17]
    Damage: (1d4)[3]
    Aoo: (1d20)[8]
    Damage: (1d4)[3]

    Attack: (1d20+2)[6]
    Damage: (1d4)[2]
    Aoo: (1d20)[1]
    Damage: (1d4)[1]

    Attack: (1d20+2)[16]
    Damage: (1d4)[3]
    Aoo: (1d20)[6]
    Damage: (1d4)[2]

    Attack: (1d20+2)[6]
    Damage: (1d4)[4]
    Aoo: (1d20)[5]
    Damage: (1d4)[1]

    Attack: (1d20+2)[11]
    Damage: (1d4)[2]
    Aoo: (1d20)[15]
    Damage: (1d4)[4]

    Attack: (1d20+2)[5]
    Damage: (1d4)[2]
    Aoo: (1d20)[3]
    Damage: (1d4)[4]

    Attack: (1d20+2)[18]
    Damage: (1d4)[4]
    Aoo: (1d20)[8]
    Damage: (1d4)[2]

    Attack: (1d20+2)[10]
    Damage: (1d4)[3]
    Aoo: (1d20)[3]
    Damage: (1d4)[1]

    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  19. - Top - End - #259
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    Default Re: Portal to D&D IC - Thundercracker

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    3
    145


    Groups of rabbits

    (1d3)[3]
    (1d3+1)[3]
    (1d2+1)[3]
    (1d3)[1]
    (1d2+2)[4]
    Last edited by Rizban; 2020-08-04 at 11:02 AM.
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  20. - Top - End - #260
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    Default Re: Portal to D&D IC - Thundercracker

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    A Basher spawns after the third group, interrupting your grinding!

    It charges you with a headbutt!

    (1d20+6)[9] - (1d4)[1]
    Last edited by Rizban; 2020-08-04 at 02:40 AM.
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  21. - Top - End - #261
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    Encounter Notice
    Enemies Defeated:
    Enemies Dispersed:
    Experience Gained:
    1
    2
    60

    A Basher spawns after the third group, interrupting your grinding!

    It charges you with a headbutt!

    [roll0] - [roll1]
    Arelyn turns and runs for the safety of the grove.

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    i figure with 3+ moves of distance, a single run action should do it, and I can take the potential hit and heal up inside the grove while it tries to figure out where I went.
    Last edited by Thundercracker; 2020-08-04 at 03:14 AM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  22. - Top - End - #262
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    Default Re: Portal to D&D IC - Thundercracker

    You make it back near your starting grove, but you have to stop and change direction to dive into it.

    The basher charges after you and attacks for (1d20+6)[10] - (1d4)[2]
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  23. - Top - End - #263
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You make it back near your starting grove, but you have to stop and change direction to dive into it.

    The basher charges after you and attacks for (1d20+4)[13] - (1d20+1)[15]
    Arelyn takes the hit from the basher then withdraws into the grove, hoping it will once again be unable to follow. Assuming it can’t, she once again waits until it loses interest and starts to move away then creeps out to attack it from behind with a thrown rock.

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    move silent: (1d20+4)[13]
    Surprise: (1d20+1)[15]
    Damage: (1d4+1)[5]
    Sneak attack: (1d6)[3]
    Initiative:(1d20+4)[10]
    If initiative is won:
    Charge: (1d20+2)[8]
    Damage: (1d4)[4]
    If it’s still up, withdraw back into the grove on my next turn.
    Last edited by Thundercracker; 2020-08-04 at 05:58 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  24. - Top - End - #264
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    Default Re: Portal to D&D IC - Thundercracker

    You successfully do exactly that.

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  25. - Top - End - #265
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    Default Re: Portal to D&D IC - Thundercracker

    Arelyn finishes off the basher (coup de grace) then drags the corpse into the grove.

    If a notification to advance comes up, Arelyn will check for Easter eggs first, then inspect it, and if there’s nothing special, activate it (after getting to full hps first).
    Last edited by Thundercracker; 2020-08-04 at 08:58 PM.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  26. - Top - End - #266
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    Default Re: Portal to D&D IC - Thundercracker

    Experience Notice
    You have earned enough experience to level up.
    Begin Character Advancement?
    | Yes | No |
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  27. - Top - End - #267
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    Default Re: Portal to D&D IC - Thundercracker

    Check for a third option to the right of no, to the left of yes, above and below yes, before hitting yes.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  28. - Top - End - #268
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    Default Re: Portal to D&D IC - Thundercracker

    You find no other options or hidden links.
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  29. - Top - End - #269
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    Default Re: Portal to D&D IC - Thundercracker

    Quote Originally Posted by Rizban View Post
    You find no other options or hidden links.
    Yes , advance, confirm would like to commence character advancement.
    TC for short

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  30. - Top - End - #270
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    Default Re: Portal to D&D IC - Thundercracker

    The instant you mentally select "Yes," your vision goes black, and you find yourself floating in the same featureless, dark void that you experienced during Character Generation.

    Character Advancement
    You have 1046 experience.
    Select an option
    Advance Primary Class Slot
    Unlock Secondary Class Slot
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