Results 31 to 60 of 76
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2020-07-24, 08:46 AM (ISO 8601)
- Join Date
- Apr 2018
Re: Iron Chef Optimization Challenge in the Playground CIV
Sorry for the double post...is there any chance for a short time bonus? my build got a lot more complicated (and fun!) than I thought, and I reaallly want to submit this round...pretty please?
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2020-07-24, 10:12 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
I've currently got no submissions, so I think and extension might be helpful for everyone. My ability to post during the week is essentially nonexistant, so would we be ok with an extra week?
Kolyarut Avatar by Potatocubed.
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2020-07-24, 11:47 AM (ISO 8601)
- Join Date
- May 2017
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
That'd work for me. I've got a mostly finished build, but I don't think I can finish the write-up over this weekend, and I definitely should be able to fix it over the next.
Jasnah avatar by Zea Mays
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2020-07-24, 04:35 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Iron Chef Optimization Challenge in the Playground CIV
Another week would let me maybe come up with a backstory, and I wouldn't mind some more time to play with the crunch to see if I can iron out some rough spots. I'm definitely intending to get a build in though!
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2020-07-24, 05:44 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
Then it's settled. In the interests of better competition (and because the forum is acting up), the deadline is extended 1 week until Sunday August 2nd.
Kolyarut Avatar by Potatocubed.
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2020-07-24, 07:01 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
I am basically finished, and have been for days, just need to touch up some things. I've had no time for this, mostly for nice reasons, but I can surely submit 1 dish and perhaps even 2 if we have an extra week.
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2020-07-29, 07:35 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Submitted!
(I think. I don't really know the PM system that well and I had some issues wrapping my head around the code formatting for the tables. Hopefully everything'll turn out fine.)
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2020-08-02, 10:13 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
And that's time! Step back from your stations. Let's see what the chefs have prepared for us today!
(Please hold off on posting until I give the all clear)Kolyarut Avatar by Potatocubed.
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2020-08-02, 10:16 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
Kalashtar Jones/I got them Kalashtar Jones
Originally Posted by Kalashtar JonesLast edited by The Viscount; 2020-08-02 at 10:19 AM.
Kolyarut Avatar by Potatocubed.
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2020-08-02, 10:22 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
They said you had to be crazy to enter this class.
Originally Posted by Anidina the MadKolyarut Avatar by Potatocubed.
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2020-08-02, 10:24 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
Gee Bill! How come your mom lets you have two epithets?
Originally Posted by KaisilLast edited by The Viscount; 2020-08-02 at 10:26 AM.
Kolyarut Avatar by Potatocubed.
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2020-08-02, 10:27 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
Mother, may I bond with Quori?
Originally Posted by Mother JonesKolyarut Avatar by Potatocubed.
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2020-08-02, 10:29 AM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
That's our entries for this round. Judges, do your stuff!
Kolyarut Avatar by Potatocubed.
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2020-08-02, 10:51 AM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Some grade-A fluff going around, and definitely some builds I didn’t expect! Good stuff, team!
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2020-08-02, 11:45 AM (ISO 8601)
- Join Date
- Nov 2019
Re: Iron Chef Optimization Challenge in the Playground CIV
I kinda wish I'd managed to get my Soulbound Weapon PsiWar build to a good point past 15, because I was expecting at least somebody else to enter it on (jokingingly) advancing both. Which is why the last five levels fell apart on me.
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2020-08-02, 12:07 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Michigan
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
I had my table done, but didn't buckle down to write up in time. The idea was a ranged build that used Decisive Strike with Ring the Golden Bell followed by double Spiritual Union via Psicrystal Containment for double damage Soulbow Manyshots, with Atavist advancing both unarmed damage and mindblade progression.
SpoilerAbility Scores
12 Str, 18 Dex, 12 Con, 8 Int, 14 Wis, 10 Cha
Increase Dex at all opportunities.
Build Table
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st Mind’s Eye Soulknife 1 +0 +0 +2 +2 Concentration 4, Autohypnosis 4, Spot 4 Point Blank Shot, Weapon Focus (Mind Blade)B, Hidden Talent (Offensive Precognition)B Mind Blade 2nd Soulknife 2 +1 +0 +3 +3 Concentration 5, Autohypnosis 5, Spot 5 - Throw Mind Blade 3rd Monk 1 +1 +2 +5 +5 Concentration 6, Autohypnosis 5.5, Spot 6 Dead Eye, Improved Unarmed StrikeB, Stunning FistB Unarmed Strike, AC Bonus, Decisive Strike 4th Hit-and-Run Fighter 1 +2 +4 +5 +5 Concentration 6, Autohypnosis 6, Spot 6 Rapid Shot Hit-and-Run Tactics 5th Invisible Fist Kalashtar Monk 2 +3 +5 +6 +6 Concentration 8, Autohypnosis 7, Spot 6 Psicrystal AffinityB Invisible Fist 6th Atavist 1 +3 +5 +8 +8 Concentration 9, Autohypnosis 9, Spot 6 Weapon Focus (Unarmed Strike) Call to Mind, Spiritual Lineage (Sociable), Unarmed Strike/Mind Blade Improvement 7th Atavist 2 +4 +5 +9 +9 Concentration 10, Autohypnosis 10, Spot 6, Sense Motive 1 - Augmented Mindlink, Defensive Insight 8th Atavist 3 +5 +6 +9 +9 Concentration 11, Autohypnosis 11, Spot 6, Sense Motive 2 - Supportive Mindlink +1 9th Atavist 4 +6 +6 +10 +10 Concentration 12, Autohypnosis 12, Spot 6, Sense Motive 3 Ring the Golden Bell Detect Possession 10th Atavist 5 +6 +6 +10 +10 Concentration 13, Autohypnosis 13, Spot 6, Sense Motive 4 - Spiritual Focus 11th Atavist 6 +7 +7 +11 +11 Concentration 14, Autohypnosis 14, Spot 6, Sense Motive 5 - Supportive Mindlink +2 12th Atavist 7 +8 +7 +11 +11 Concentration 15, Autohypnosis 15, Spot 6, Sense Motive 5, Diplomacy 1 Martial Study (Shadow Garrote) Quori Hunter 13th Atavist 8 +9 +7 +12 +12 Concentration 16, Autohypnosis 16, Spot 6, Sense Motive 5, Diplomacy 2 - Dismissing Strike 14th Atavist 9 +9 +8 +12 +12 Concentration 17, Autohypnosis 17, Spot 6, Sense Motive 5, Diplomacy 3 - Personal Mind Blank, Supportive Mindlink +3 15th Atavist 10 +10 +8 +13 +13 Concentration 17, Autohypnosis 18, Spot 6, Sense Motive 5, Diplomacy 5 Psicrystal Containment Spiritual Union 16th Soulbow 1 +10 +8 +15 +15 Concentration 19, Autohypnosis 19, Spot 6, Sense Motive 5, Diplomacy 5 ManyshotB Mind Arrow 17th Fighter 2 +11 +9 +15 +15 Concentration 19, Autohypnosis 19, Spot 6, Sense Motive 5, Diplomacy 5, Intimidate 1 Martial Stance (Assassin’s Stance)B - 18th Soulbow 2 +12 +9 +16 +16 Concentration 20, Autohypnosis 21, Spot 6, Sense Motive 5, Diplomacy 5, Intimidate 1 Craven Mind Arrow (+1 equivalent ability) 19th Soulbow 3 +13 +10 +16 +16 Concentration 22, Autohypnosis 22, Spot 6, Sense Motive 5, Diplomacy 5, Intimidate 1 Greater ManyshotB Mind Arrow +1 20th Mind’s Eye Soulknife 3 +14 +11 +16 +16 Concentration 23, Autohypnosis 23, Spot 7, Sense Motive 5, Diplomacy 5, Intimidate 1 Precise ShotB - Last edited by WhamBamSam; 2020-08-02 at 12:16 PM.
Iron Chef Medals
SpoilerSir Driscoll Conia - Silver - IC L
Nick Snarespan - Gold - IC LIII
Lucy "Legs" Silvertail - Bronze - IC LXVIII
Bolfarg of Knoss - Gold - IC LXXVII
Ivarr Deathborn - Bronze - IC LXXVII
Ahmtel - Silver - IC LXXVIII
Tocke of Nessus - Gold - IC LXXIX
The Blessed Third - Silver - IC LXXXI
Galahad Galapagos - Gold - IC LXXXIV
Sai-don, Knight of the Tide - Bronze - IC LXXXIV
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2020-08-02, 12:25 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Bellona
Re: Iron Chef Optimization Challenge in the Playground CIV
Once again I had a build with completed write-up but I stalled out when it came down to fluff. My idea was an idiot Crusader/Mo9 who uses the atavist capstone to spam swooping dragon strike + ballista throw or rallying strike every single turn, and gets really silly jump checks with aggressive personality. Oh, and I had a half-hearted idea to use the strategic advantage rules in Heroes of Battle to make call to mind useful? I never really developed that well though.
Here's the build, if anyone's interested:
Spoiler: unsubmitted build
Spoiler: Build Details
Level Class Base Attack Bonus Fort Save Ref Save Will Save Skills Feats Class Features 1st Unarmed Swordsage 1 +0 +0 +2 +2 Autohypnosis 1 rank (cc), balance 4 ranks, concentration 4 ranks, jump 4 ranks, knowledge (history) 4 ranks, knowledge (local) 1 rank, knowledge (nature) 1 rank, knowledge (psionics) 1 rank (cc), knowledge (the planes) 1 rank (cc) tumble 4 ranks, knowledge (local) 1 rank, knowledge (nature) 1 rank, knowledge (nobility and royalty) 1 rank, knowledge (psionics) 1 rank (cc), Improved Unarmed StrikeB, Desert Wind Dodge Quick to act +1, discipline focus (weapon focus) 2nd Crusader 1 +1 +2 +2 +2 Balance 5 ranks (+1), concentration 5 ranks (+1), jump 5 ranks (+1), tumble 5 ranks (+1, cc) Furious counterstrike, steely resolve 5 3rd Crusader 2 +2 +3 +2 +2 Balance 6 ranks (+1), concentration 6 ranks (+1), jump 6 ranks (+1), tumble 6 ranks (+1, cc) Adaptive Style Indomitable soul 4th Fighter 1 +3 +5 +2 +2 Jump 7 ranks (+1), tumble 7 ranks (+1), knowledge (religion) .5 ranks (+.5, cc) Blind-FightB Bonus feat 5th Unarmed Swordsage 2 +4 +5 +3 +3 Balance 8 ranks (+2), concentration 8 ranks (+2), jump 8 ranks (+1), knowledge (history) 5 ranks (+1), tumble 8 ranks (+1) AC bonus 6th Atavist 1 +4 +5 +5 +5 Balance 9 ranks (+1), concentration 9 ranks (+1), jump 9 ranks (+1), knowledge (history) 6 ranks (+1), tumble 9 ranks (+1) Improved Initiative Call to mind, spiritual lineage (aggressive), unarmed strike improvement 7th Atavist 2 +5 +5 +6 +6 Balance 10 ranks (+1), concentration 10 ranks (+1), jump 10 ranks (+1), knowledge (history) 7 ranks (+1), tumble 10 ranks (+1) Augmented mindlink, defensive insight 8th Master of Nine 1 +5 +5 +6 +8 Balance 11 ranks (+1), concentration 11 ranks (+1), jump 11 ranks (+1), knowledge (history) 10 ranks (+3), tumble 11 ranks (+1) 9th Master of Nine 2 +6/+1 +5 +6 +9 Balance 12 ranks (+1), concentration 12 ranks (+1), jump 12 ranks (+1), knowledge (history) 12 ranks (+2), knowledge (religion) 1 rank (+.5, cc), tumble 12 ranks (+1) Extra Granted Maneuver Dual stance 10th Atavist 3 +7/+2 +6 +6 +9 Balance 13 ranks (+1), concentration 13 ranks (+1), jump 13 ranks (+1), knowledge (history) 13 ranks (+1), tumble 13 ranks (+1) Supportive mindlink +1 11th Atavist 4 +8/+3 +6 +7 +10 Balance 14 ranks (+1), concentration 14 ranks (+1), jump 14 ranks (+1), knowledge (history) 14 ranks (+1), tumble 14 ranks (+1) Detect possession 12th Atavist 5 +8/+3 +6 +7 +10 Balance 15 ranks (+1), concentration 15 ranks (+1), jump 15 ranks (+1), knowledge (history) 15 ranks (+1), tumble 15 ranks (+1) Kalashtar Mindlink Spiritual focus 13th Atavist 6 +9/+4 +7 +8 +11 Balance 16 ranks (+1), concentration 16 ranks (+1), jump 16 ranks (+1), knowledge (history) 16 ranks (+1), tumble 16 ranks (+1) Supportive mindlink +2 14th Atavist 7 +10/+5 +7 +8 +11 Balance 17 ranks (+1), concentration 17 ranks (+1), jump 17 ranks (+1), knowledge (history) 17 ranks (+1), tumble 17 ranks (+1) Quori hunter 15th Atavist 8 +11/+6/+1 +7 +9 +12 Balance 18 ranks (+1), concentration 18 ranks (+1), jump 18 ranks (+1), knowledge (history) 18 ranks (+1), tumble 18 ranks (+1) Psionic Meditation Dismissing strike 16th Atavist 9 +11/+6/+1 +8 +9 +12 Balance 19 ranks (+1), concentration 19 ranks (+1), jump 19 ranks (+1), knowledge (history) 19 ranks (+1), tumble 19 ranks (+1) Personal mind blank, supportive mindlink +3 17th Atavist 10 +12/+7/+2 +8 +10 +13 Balance 20 ranks (+1), concentration 20 ranks (+1), jump 20 ranks (+1), knowledge (history) 20 ranks (+1), tumble 20 ranks (+1) Spiritual union 18th Master of Nine 3 +13/+8/+3 +9 +11 +13 Balance 21 ranks (+1), concentration 21 ranks (+1), jump 21 ranks (+1), knowledge (history) 21 ranks (+1), tumble 21 ranks (+1), Collector of Stories skill trick Superior Unarmed Strike Perfect form
Final skill outlay:
- Balance 23 ranks
- Concentration 23 ranks
- Jump 23 ranks
- Knowledge (history) 23 ranks
- Tumble 23 ranks
- Autohypnosis 1 rank
- Knowledge (local) 1 rank
- Knowledge (nature) 1 rank
- Knowledge (psionics) 1 rank
- Knowledge (religion) 1 rank
- Knowledge (the planes) 1 rank
- Collector of Stories skill trick
- Extreme Leap skill trick
- Acrobatic Backstab skill trick
Spoiler: Maneuvers and Stances Known
Swordsage
1- Stone bones, charging minotaur, sudden leap, wolf fang strike, distracting ember, counter charge
2- Shadow jaunt
3- Soaring raptor strike, devastating throw
6- Order forged from chaos
7- Shadow blink
Crusader (8 granted maneuvers):
1- Crusader’s strike, douse the flames, leading the attack, vanguard strike
3- White raven tactics
6- Rallying strike, ballista throw
7- Swooping dragon strike
Stances:
1- Child of shadow, leading the charge, martial spirit, hunter’s sense
3- Leaping dragon stance
6- Aura of perfect order
Spoiler: Stats
Starting Stats (32 PB):
Str 17 / Dex 14 / Con 12 / Int 12 / Wis 13 / Cha 8
Level 4: Str +1
Level 8: Str +1
Level 12: Str +1
Level 16: Str +1
Level 20: Str +1
Spoiler: Who you calling an idiot?
For whatever reason, I feel like the idiot crusader has gotten a bad rap. I often see it rolled in with clearly abusive or rules-shaky exploits like the d2 crusader, or I see people discussing it who just aren’t clear on what exactly it means to be an idiot crusader. However, on its own, there’s nothing particularly wonky or abusive about it. It doesn’t require any elaborate and dubiously legal shenanigans to access, and can be a really fun and flavorful way of playing a crusader.
For those not familiar, the idiot crusader is actually fairly simple. (If you’re already well familiar with the concept, you can skip this section.) Crusaders get a certain number of granted maneuvers every encounter (usually 2, but there are lots of ways to increase this number). These are the maneuvers they have available to them at the beginning of every encounter. Their granted maneuvers are randomly assigned from their total pool of readied maneuvers. At the end of every turn, they automatically get another of their readied maneuvers granted. If all of their readied maneuvers are granted, their maneuvers automatically refresh, and they get a new set of granted maneuvers.
The idiot crusader works within this existing mechanic, but by keeping their total number of maneuvers known as low as possible, they ensure their maneuvers refresh more quickly. (That’s where the name comes from: the ideal crusader knows as little as possible, and hence is an idiot.) The ideal is to have your total maneuvers known equal to or lower than your maneuvers granted. In that case, your maneuvers automatically refresh at the end of every single turn, letting you spam them to your heart’s content.
This is most commonly achieved in two ways, both involving multiclassing:
- Reducing the pool of available maneuvers by taking them with another class. ToB states that you cannot learn a maneuver that you already know. Crusaders only have 6 total 1st-level maneuvers that they can choose from, of which they can pick 5. If you start out with levels in swordsage or warblade, you can take several of those maneuvers early. This means that they won’t have 5 legal maneuvers they can pick at 1st-level, and will have to start with a lower number of maneuvers than normal.
- Assigning maneuvers known to another class. The prestige class rules in ToB state that if you have levels in multiple initiating classes before you take levels in a prestige class, you can choose to which class you assign your maneuvers known and maneuvers readied/granted. Therefore, you can assign maneuvers known to another class, but maneuvers readied/granted to crusader, increasing the total number of crusader maneuvers granted while keeping your crusader maneuvers known low.
The end result is that in exchange for the versatility of knowing many different maneuvers, you gain the ability to spam the few maneuvers that you do know. That’s really all there is to it.
Spoiler: Level snapshots
ECL 1-5: (Unarmed Swordsage 2/Crusader 2/Fighter 1)
ToB classes in general tend to excel in the low levels, and you’re no exception. You’re a hyper-mobile hit-and-run fighter with a number of maneuvers and stances to benefit your mobility, including child of shadow and leading the charge to either create miss chances or increase damage as you move and attack, and maneuvers such as sudden leap or wolf fang strike to effectively pounce attack. While you aren’t a high-damage striker (yet), a lot of your maneuvers can hit multiple foes or reposition enemies, and you have some neat tricks up your sleeve like using hunter’s sense plus Blind-Fight to help track and deal with hidden foes.
ECL 6-10: (Unarmed Swordsage 2/Crusader 2/Fighter 1/Atavist 3/Master of Nine 2)
Right off the bat, you’ll jump into atavist for a couple of levels. This increases your unarmed strike damage and gives you a few useful (if not gamebreaking) abilities. The call to mind power is a nice way to turn a single rank in most knowledge skills into a fairly reliable know-it-all build, but its uses go further: as a commander you can specifically use it to receive strategic advantage in large-scale battles (Heroes of Battle p70). This requires a DC 20 check across a wide variety of knowledge skills that might potentially apply, including knowledge (history), which you particularly excel at. Call to mind all but guarantees a great start to any battles that allow for planning, allowing your party to accrue victory points well before a battle even begins. You can further assist your party with the telepathy provided by your kalashtar mindlink, which is improved by the prestige class.
You also take your first couple of levels of Master of Nine. Most of your maneuvers known will be going to swordsage, giving you soaring raptor strike (which is further improved by access to leaping dragon stance) and devastating throw to damage and reposition foes. However, you do add one maneuver to your crusader list: the incomparable white raven tactics. And with Extra Granted Maneuver, you’re up to five maneuvers known and five maneuvers granted, meaning you hit full idiot mode and can spam it every single round, manipulating when your allies act and even giving them extra turns.
ECL 11-15: (Unarmed Swordsage 2/Crusader 2/Fighter 1/Atavist 8/Master of Nine 2)
The next five levels all focus on atavist. To fully take advantage of your expanded mindlink powers to help lead your party, you’ve taken Kalashtar Mindlink, which increases the manifester level of your mindlink power and the number of uses per day. Meanwhile, in addition to keep your unarmed damage up fairly high, atavist also gives all of your attacks reach - a huge boon for any melee fighter.
ECL 16-20: (Swordsage 2/Crusader 2/Fighter 1/Atavist 10/Master of Nine 5)
With the last two levels of atavist, the build takes a major leap (no pun intended?) in power thanks to spiritual union. In addition to providing a decent bonus to the physical skills (jump in particular being much appreciated), spiritual union also allows you to expend your psionic focus to gain a standard action. Combined with Psionic Meditation, this becomes an easy way to convert a move action into a standard action every single round. (Instant Clarity was also an option, which would allow for refocusing 3/day as a swift action, but swift actions are actually more valuable for you than move actions.)
As a strike-focused Mo9, the benefits here should be obvious. And speaking of Mo9, go ahead and jump back into it for your last three levels to get some nice high level maneuvers. On your swordsage side you’ll pick up order forged from chaos and shadow blink for some excellent repositioning options. Meanwhile, as a crusader, go ahead and get rallying strike, ballista throw and the pièce de résistance: swooping dragon strike. With your aggressive personality and leaping dragon stance, you can even leap over huge creatures to strike them with this, which not only deals excellent damage but also comes with an extremely powerful save-or-lose. This brings you up to a total of 8 crusader maneuvers known… and since you have 8 maneuvers granted (2 from crusader levels, 1 from Extra Granted Maneuver and 5 from master of nine), that means you stay in full-on idiot mode, refreshing your maneuvers every single round.
What does this look like in practice? Well, it’s simple: if you’re not already in melee range, use shadow blink or sudden leap to get there. Swooping dragon strike your enemy for +10d6 damage and a tremendously difficult save versus stun (they have to save against the results of your jump check, which should have a bonus in the high 40s by this point). Then expend your psionic focus for another standard action, which you can either use for ballista throw or rallying strike, depending on whether repositioning and extra damage or party healing is more useful. With your move action, either refocus yourself or use order forged from chaos. And finally, if you didn’t need your swift to close with your enemy, close things out with white raven tactics, shuffling up one of your allies in the initiative order so that they can finish things off.
Because you’re an idiot crusader, white raven tactics/swooping dragon strike/rallying strike/ballista throw will refresh every round, meaning that you are far from the typical “one and done” style swordsage. You can spam at least two of your strongest attacks, as well as white raven tactics, every single round.
Some fun builds here! I also really love that we got two folk song entries with the surname Jones. Any relation?
EDIT: I also really really really wanted to make something work with the Dancing with Shadows feat, which is one of my favorite feats. I had a general idea of some sort of decisive strike monk that used Dancing with Shadows + Improved Combat Expertise + Power Attack + Decisive Strike for a high damage combo. The problem I kept running into was the lack of decent two-handed options, which was necessary for good enough PA returns. I could use a quarterstaff, but that meant throwing away the fact that atavist advances unarmed strike progression. I could dip into drunken master for the ability to wield improvised weapons that used my unarmed strike damage, but that required dropping decisive strike, since it requires flurry of blows. I could hope that a golden scorpion kama counted as a two-handed weapon, but that was some weird RAW territory and put me entirely reliant on certain items. In the end I just dropped the idea, though I'm still a bit sad about that one.Last edited by Piggy Knowles; 2020-08-02 at 12:33 PM.
Optimization Showcase in the Playground
Former projects:
Shadowcaster Handbook
Archer Build Compendium
Iron Chef Awards!
Spoiler
GOLD
IC LXXVI: Talos
IC LXXV: Alphonse Louise Constant
IC XLIX: Babalon, Queen of Bones
IC XLV: Dead Mists
IC XL: Lycus Blackbeak
IC XXXIX: AM-1468
IC XXXV: Parsifal the Fool
IC XXX: Jal Filius
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2020-08-02, 01:48 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Good job everyone! I enjoyed reading the builds, and since I was not expecting to win anything, I am not upset by being completely outmatched. Nicely done!
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2020-08-02, 02:23 PM (ISO 8601)
- Join Date
- Nov 2018
Re: Iron Chef Optimization Challenge in the Playground CIV
Will be judging. Looking forward to this one
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2020-08-02, 02:59 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Iron Chef Optimization Challenge in the Playground CIV
I had two builds stubbed out for this.
Miss Diss
OA shaman 5/runecaster 3/atavist 4/contemplative (diabolical)/atavist.
Shaman gives ius, the ability to literally see outsiders possessing people, and an animal companion.
Runecaster let's you apply spells to runes. There's 2 third level spells that you inflict on your enemies: devils ego (turns them to outsider) and possess animal, which your AC can make use of. Then you punch them to hell.
The other was a monk/soulknife theurge.
1 decisive strike monk: IUS, monastic training, narrow mind
2 hidden talent (synchronicity) soulknife hidden talent, weapon focus (mind blade)
3 soulknife 2 ascetic psion
4 bonus feats soulknife 3 psionic weapon
5 soulknife 4
6 soul knife 5 monks spade mindblade
7 kalashtar soulknife 6
8 kalashtar monk craft psionic arms (
9 monk linked power
10 atavist 1
11 atavist 2
12 atavist 3 tashalatora
13 atavist 4
14 atavist 5
15 Monk 4 lightning fists
16 atavist 6
17 atavist 7
18 atavist 8 greater psionic weapon
19 atavist 9
20 atavist 10
Make a mindblade gauntlet that shapes you mindblade into gauntlets by giving it the aptitude property, and you can swap the monks spade with gauntlets using that, so you can have enhancements on your unarmed strikes
Linked synchronicities for focus retrieval, 5 attacks at 4d10 +4d6 +8 + 2xStr for doubled viscious enhancement and soulknife enhancement bonus, the first of which can gain an additional 8d6 in psionic weapon damage. Ascetic psion gets your focus back as a standard, so start linking them and setting them to be regain focus.
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2020-08-03, 02:56 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
After reading through the entries that were not submitted, I was very impressed with the hybrid builds. I tried to make one (didn't work out), and it was significantly lesser to the ones proposed here.
I was also trying really hard to do something with 2 levels of CW occult slayer, as some sort of caster-killer. Use spiritual union to ready an attack against a spellcaster, do double damage.
Anyone else wants to share an idea they had that didn't work out?
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2020-08-03, 05:43 PM (ISO 8601)
- Join Date
- Dec 2017
- Location
- Karrnath
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
I failed again >.> Had my build mostly ready, had most everything typed up, just forgot to finish it.
Spoiler: an incomplete entry
Spoiler: UnnamedKalashtar Paladin 2/Cleric 1/Monk 2/Soulknife 1/Argent Fist 2/Atavist 10/SaintSpoiler: Unnamed
Stat Base Level Up Template Vow Final Strength 8 8 Dexterity 10 +2 12 Constitution 14 +2 16 Intelligence 12 12 Wisdom 16 4, 8, 12, 16 +2 +6 28 Charisma 16 +4 +4 24 Spoiler: stub
LevelClassBase Attack BonusFort SaveRef SaveWill SaveSkillsFeatsClass Features1st Paladin +1 +2 +0 +0 Concentration +4, Autohypnosis +2, Knowledge Religion +4 Sacred Vow Aura of Good, Detect Evil, Smite Evil 1/day 2nd Paladin +2 +3 +0 +0 Concentration +5, Autohypnosis +2.5, Knowledge Religion +4, Sense Motive +1 Divine Grace, Lay on Hands 3rd Cloistered Cleric +2 +5 +0 +2 7 points Vow of Poverty Lore, Knowledge Domain, Wrath Domain, Exorcism Domain, Turn Undead, Endure Elements, +5 Exalted Armor 4th Monk +2 +7 +2 +4 5 points Monastic Training: Atavist(b), Gift of Discernment(b), Improved Unarmed Strike(B) Flurry of Blows, Unarmored Defense, 1d6 Unarmed Strike, Exalted Strike +1 5th Monk +3 +8 +3 +5 5 points Combat Reflexes(b) Evasion, Sustenance 6th Soulknife +3 +8 +5 +7 5 points Hidden Talent: Stygian Discernment(b), Intuitive Attack(b), Weapon Focus: Mind Blade(b), Tashlatora Mindblade, +6 Exalted Armor, +1 Deflection 7th Argent Fist +3 +10 +5 +9 5 points Ascetic Knight, Ki Focus, Stunning Smite, +1 Resistance, +2 Wisdom, 1d8 Unarmed Strike 8th Argent Fist +4 +11 +5 +10 5 points Touch of Golden Ice(b) Holy Armor, Ki Strike (Silver), +1 Natural, Mind Shielding 9th Atavist +4 +11 +7 +12 5 points Shield of Thought Call to Mind, Spiritual Lineage, Mind Blade Improvement/Unarmed Strike Improvement, +7 Exalted Armor 10th Atavist +5 +11 +8 +13 5 points * Defensive Insight, Augmented Mindlink, DR 5/magic, Exalted Strike +2 (Good), 1d10 Unarmed Strike 11th Atavist +6 +12 +8 +13 5 points Supportive Mindlink +1, +4 Wisdom, +2 Charisma 12th Atavist +7 +12 +9 +14 5 points Shape Soulmeld: Ankheg Breastplate, * Detect Possession, +8 Exalted Armor, +2 Deflection, Greater Sustenance, 2d6 Unarmed Strike 13th Atavist +7 +12 +9 +14 5 points Spiritual Focus, +2 Resistance, +5 Universal Energy Resistance 14th Atavist +8 +13 +10 +15 5 points * Supportive Mindlink +2, Exalted Strike +3 (Good), Freedom of Movement, 2d8 Unarmed Strike 15th Atavist +9 +13 +10 +15 5 points Extra Essentia Quori Hunter, +9 Exalted Armor, +6 Wisdom, +4 Charisma, +2 Dexterity, DR 5/Evil 16th Atavist +10 +13 +11 +16 5 points * Dismissing Strike, +2 Natural, 2d10 Unarmed Strike 17th Atavist +10 +14 +11 +16 5 points Personal Mind Blank, Supportive Mindlink +3, +3 Resistance, Exalted Strike +4 (Good), Regeneration 18th Atavist +11 +14 +12 +17 5 points Divine Soultouch, * Spiritual Union, +10 Exalted Armor, +3 Deflection, True Seeing 20th Saint +11 +14 +12 +17 - - Outsider, +Wis as Insight bonus to AC, Holy Power, Holy Touch, SLAs, DR 10/Evil, Fast Healing 9, Immunity to Acid, Cold, Electricity, and Petrification, Keen Vision, Protective Aura, Fire Resistance 10, +4 saves vs poison, Tongues, +2 Constitution, +2 Wisdom, +4 Charisma
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2020-08-09, 03:13 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Any word from our esteemed judge(s)?
Very excited!
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2020-08-10, 11:58 PM (ISO 8601)
- Join Date
- Nov 2018
Re: Iron Chef Optimization Challenge in the Playground CIV
Have some stuff going down in personal life, havent had the chance to finish judging. I'm sorry for the delay.
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2020-08-11, 11:44 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
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2020-08-12, 09:26 PM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
My compiled Iron Chef stuff!
~ Gay all day, queer all year ~
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2020-08-14, 08:48 AM (ISO 8601)
- Join Date
- Sep 2016
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Sorry for the delay. Added stub and dishes to ICO Spreadsheet.
Last edited by Wolfem; 2020-08-14 at 12:26 PM.
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2020-08-15, 08:36 PM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Question: if Empyreal can't judge in time, will we be starting the next round while they work, or will we wait for them to finish working so they aren't disadvantaged, time-wise, on the next round?
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2020-08-15, 10:52 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Iron Chef Optimization Challenge in the Playground CIV
The judging deadline isn't hard set, it's just a guideline. We will wait to move to the next round until we have scores for this one. It's been batted about in a few rounds past, but I agree with past Chairs. If we start the new round, it's too easy to forget about the last one.
Kolyarut Avatar by Potatocubed.
Awards
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2020-08-23, 06:04 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Jerusalem
- Gender
Re: Iron Chef Optimization Challenge in the Playground CIV
Any news, Empyreal? Do you think you'll be able to judge?
I hope everything is okay.