New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 32
  1. - Top - End - #1
    Ettin in the Playground
     
    PirateWench

    Join Date
    Oct 2015

    Default How to handle player wanting to wield 2H weapon in one hand?

    Heyo! I started up a campaign a little while back, and now we are at the point where the players are starting to think about their charactersÂ’ goals. One of them wants to figure out how to wield a 2H weapon one-handed (motivated at least partially by his mini featuring a shield). This understandably is rather vexing from a balance perspective, especially since he has also stated his intention to take the GWM feat.

    IÂ’ve been looking up several homebrew options, and they generally seem to revolve around feats, like replicating the TitanÂ’s or Monkey Grip feats from 3.5e, but the renditions IÂ’ve seen of it seem to either be way too powerful or remove the entire point of using the oversized weapons. I also see the potential to do it as a magic item, or as a rule variant (like using an oversized weapon). Ultimately what is giving me pause is I want him to be able to experience the concept he has, but not at the expense of the balance of combat (rare as it has been lately in my game). Then again, the rest of the party are casters or a rogue (who has skills), so maybe it wouldnÂ’t be so bad as I think?

    Ideas:
    1) Inflict disadvantage (a la oversized weapons), but this makes GWM very impractical
    2) Feat or so to allow, but donÂ’t allow GWM
    3) Magic item
    Quote Originally Posted by krugaan
    All it takes is once:

    "Grandpa, tells us that story about the Ricalison the Great again!"

    Hours later...

    "... and that, kids, is how he conquered the world with dancing lights."

  2. - Top - End - #2
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2017

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Feat or a Fighting style would be my go to ideas.

    I think anywhere past level 12, you can set balance on fire and kick it out the window.

    I player in a game today where a level 13 Paladin / Fighter armed with a wand of fire balls, and a flame tongue, did over 140 damage in two rounds to one foe, then spammed fireballs against another group for like 120 aoe damage in 2-3 rounds.

    So the party beat stick adding 3-5 points to their AC is kinda....eh

  3. - Top - End - #3
    Barbarian in the Playground
     
    Goblin

    Join Date
    Jul 2018

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    DM: So let's talk about your characters' goals ...
    A: I want to discover the identity of my father's murderer and avenge him.
    B: I want to dethrone the tyrant that has conquered my village.
    C: I want to bring glory to my tribe.
    D: I want to wield a greatsword and a shield at the same time.

    There are plenty of ways to homebrew it if you want to, but my advice is to just say no. Direct the player to the longsword, they can wield it 2h or 1h with a shield. "I want to make a character that looks like a mini I have" and "I want to use GWM with a shield" are not compelling reasons to break game balance (especially if you are not going to do the same for others).

  4. - Top - End - #4
    Dwarf in the Playground
     
    Devil

    Join Date
    Aug 2017

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    GWM and a shield os definitely a no go.

    However a "mithral" greatsword that works as a shortsword that deals an extra d6 of damage is about as good as a frostbrand shortsword so that would be doable for a high level character. But gwm has to stay out.

    Outside of that i would (I havent looked at balance on that point very deeply so interaction with gwm may or may not be broken) treat it as an improvised weapon that deals 2d6+str, but you can use your proficiency unless you have the tavern brawler feat.
    It may still require attacking with disadvantage
    Last edited by DevilMcam; 2020-07-13 at 02:15 AM.

  5. - Top - End - #5
    Orc in the Playground
     
    Crucius's Avatar

    Join Date
    Jan 2019
    Location
    The Nether Lands

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    I agree with making it a feat, this way you also delay GWM and ASI's for what is essentially a bit more damage (2-3 per attack on average).

    Not sure how I feel about wielding polearms with one hand; That would be very strong defensively rather than offensive...ly.

    If you feel that he is seriously outpacing the rest of the party in damage, buff the rest with some minor boons. There are always some imperfections that can be ironed out and the players will be thankful for the buff.
    Subjectivity is implied in all posts.

    Given the opportunity, players will optimize the fun out of a game. Soren Johnson's Game Design Journal

  6. - Top - End - #6
    Halfling in the Playground
     
    Goblin

    Join Date
    Apr 2020

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    I would use a feat, something like the following:

    Great Weapon Expert:
    • If you are medium size or larger, you may wield a non reach heavy weapon in one hand. While doing so it is treated as if it did not have the heavy property and its damage steps down one level (2D6 or D12 to D10, D10 to D8, D8 to D6 etc)
    • While wielding a heavy weapon with two hands, melee attacks you make with it have a +1 to hit and +1 to damage.
    • If you are small, you may wield a heavy weapon with two hands without disadvantage



    This allows them to do more damage with a greatsword one handed than they could do with a longsword (but not more than a fighter with a longsword and the dueling fighting style). The +1 to hit and damage give them a bonus when using two hands, but no more than using the ASI to raise their strength would have, and without raising their skill checks and strength save. It does provide some power creep, but not an insane amount and prevents GWM abuse while using a shield.

    -pr4wn

  7. - Top - End - #7
    Bugbear in the Playground
     
    NecromancerGirl

    Join Date
    Oct 2016
    Location
    Subang Jaya, Malaysia
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    There are a few ways to do this.

    1. Give him a magic item (attunement required) that gives him that ability, like a power gauntlet or something.
    2. Make it a feat with the GWM prerequisite
    3. Give him as a boon. Not recommended unless every other PC also have some sort of boon.
    4. Homebrew some rules for it, for example, he can only wield a 2h weapon in one hand if he has more than 22 strength.

    If balance is a big concern, I'd pitch the idea of a 'special request' to the rest of the party during character creation. As a DM, i like to give my players the chance to request for something special, whether its an ability or magic item that ties in to their backstory, which usually gives them a significant power boost but not overpowered. Sometimes you want a certain character concept but the rules don't allow for it, which can be frustrating. But if everyone insist on playing by the book, then I wouldn't allow a single player to have it.
    Last edited by Jerrykhor; 2020-07-13 at 02:54 AM.

  8. - Top - End - #8
    Pixie in the Playground
    Join Date
    Jan 2008
    Location
    Austria
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    It would be basically a little better than this: https://www.dndbeyond.com/magic-items/animated-shield

    So that's about the power level you have to consider.

  9. - Top - End - #9
    Bugbear in the Playground
    Join Date
    Feb 2007

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by RickAllison View Post
    Heyo! I started up a campaign a little while back, and now we are at the point where the players are starting to think about their charactersÂ’ goals. One of them wants to figure out how to wield a 2H weapon one-handed (motivated at least partially by his mini featuring a shield). This understandably is rather vexing from a balance perspective, especially since he has also stated his intention to take the GWM feat.

    IÂ’ve been looking up several homebrew options, and they generally seem to revolve around feats, like replicating the TitanÂ’s or Monkey Grip feats from 3.5e, but the renditions IÂ’ve seen of it seem to either be way too powerful or remove the entire point of using the oversized weapons. I also see the potential to do it as a magic item, or as a rule variant (like using an oversized weapon). Ultimately what is giving me pause is I want him to be able to experience the concept he has, but not at the expense of the balance of combat (rare as it has been lately in my game). Then again, the rest of the party are casters or a rogue (who has skills), so maybe it wouldnÂ’t be so bad as I think?

    Ideas:
    1) Inflict disadvantage (a la oversized weapons), but this makes GWM very impractical
    2) Feat or so to allow, but donÂ’t allow GWM
    3) Magic item

    You tell them “no”.

    See? Easy

  10. - Top - End - #10
    Ettin in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    I would be hesitant to do this; it certainly needs a lot of thought and may depend on party composition. That said - I am usually all for helping players achieve their goals if I can do it whilst preserving balance.

    The thing I would check for in the party is mainly to see if there is anyone else that this would overshadow. Is someone else using a sword and shield and would be overshadowed by a big sword and a shield? Or is there someone else with a big weapon who would then be in a party with a PC that had a similar offencebut got given a better defence?

    I would also think about party roles. If the PC in question is a Valor bard then their primary role is not likely to be damage and there may be other damage focussed PCs in the party - this is letting one PC step into the role of another and is decidedly Not Cool.

    What kind of magic item levels are you looking at? At its simplest this could be asking if a +1 shield is likely to be found? Is having a shield likely to mean +2 AC or +3 AC or even more?

    Finally there is balance; how stong is the character relative to the other PCs? Did you roll for stats and they rolled well or poorly? If you are looking at a single classed strength ranger at level 14 wanting this in a party with a cleric a wizard and a bard then I would be pretty happy with it. If it is a level 6 paladin wanting it in a party with a monk, a ranger and a barbarian then probably not.


    How to deliver this may also depend on the above.

    The first question is about what to give up. If the character is less powerful then give up less, obviously. But looking at peers in the party can guide what should be sacrificied. If another player is investing in doing damage then any ability should penalise damage when used in this way so you are not letting a sword and shield player equal the damage of the PC who has invested in it. Likewise for defense; if there is another PC with heavy armour and a shield they obviously want to shine in defence - don't let this ability squash that.

    The second issue is around what level you will be playing to. If you are only playing to a low level then a feat to allow this isn't too bad. It has a pretty clear cost to it and is going to mean fewer ASIs to boost things like strength. On the other hand if there is an expectation of higher level then that extra ASI would have bought something less important and, depending on party composition, you may need a cost that would be felt for longer.

    You could stick other requirements on it - such as being a race with Powerful Build pushing the player on a quest to find the magich to change them. Or you could balance it with a cost to usage - say the risk of exhastion so there are in-game downsides to it.

  11. - Top - End - #11
    Ogre in the Playground
     
    RogueGuy

    Join Date
    Oct 2019

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    DM: "Sure no problem. That sounds cool. When wielded with only one hand your great sword does 2d6-3 damage and does not qualify for GWM." Done.

  12. - Top - End - #12
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    May 2007
    Location
    Canada
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    One of the things I miss with 5e is the variety of shields. You could usually grab something like a buckler relatively easily which strapped to the arm and only slightly boosted your ac. But since it didn't take up your hand you could use it for something like this situation and only have a -1 to hit penalty.

    Then on the other hand you had towershields which were double the AC but could be used as mobile full cover. I remember their being some version that was steel instead of wood. Weighted like 100lbs by itself.

    Neither could be used for shield bash attacks.

    If I were to port it forward I'd say that the buckler wasn't large enough for shield master benefits. And the towershield I might as you could extend the defensive benefits of shield master to a single adjacent person.
    Sparxs Plays: My friend's Youtube gaming channel where you can watch us.
    https://www.youtube.com/channel/UCbj...9MQHA/featured

  13. - Top - End - #13
    Firbolg in the Playground
     
    EvilClericGuy

    Join Date
    Jul 2013
    Location
    Somewhere
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    He's trying to use a weapon in a way it's not designed for. That means he's using improvised weapon rules. No proficiency, 1d4 damage. No GWM, because it's not heavy.
    It's Eberron, not ebberon.
    It's not high magic, it's wide magic.
    And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.

  14. - Top - End - #14
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by pr4wn View Post
    I would use a feat, something like the following:

    Great Weapon Expert:
    • If you are medium size or larger, you may wield a non reach heavy weapon in one hand. While doing so it is treated as if it did not have the heavy property and its damage steps down one level (2D6 or D12 to D10, D10 to D8, D8 to D6 etc)
    • While wielding a heavy weapon with two hands, melee attacks you make with it have a +1 to hit and +1 to damage.
    • If you are small, you may wield a heavy weapon with two hands without disadvantage



    This allows them to do more damage with a greatsword one handed than they could do with a longsword (but not more than a fighter with a longsword and the dueling fighting style). The +1 to hit and damage give them a bonus when using two hands, but no more than using the ASI to raise their strength would have, and without raising their skill checks and strength save. It does provide some power creep, but not an insane amount and prevents GWM abuse while using a shield.

    -pr4wn
    This seems pretty reasonable to me.

    It's also reasonable to just say no-this seems pretty purely a mechanical thing, so I wouldn't have any issue just denying them.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  15. - Top - End - #15
    Titan in the Playground
     
    Grod_The_Giant's Avatar

    Join Date
    Oct 2006
    Location
    Pittsburgh, PA
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Honestly, it's not as big a problem as some of you guys think. Like Yspoch pointed out, it's about on par with an animated shield, or a Shield of Faith spell, or twice the Defense fighting style. +2 AC is significant, certainly, but it's hardly game-breaking.

    For my part, I'd suggest something along the lines of Defensive Duelist-- you can wear a shield and swing a greatsword, but you have to use a reaction to gain the shield's AC bonus, and then only against one attack. If you make it a feat, maybe let it scale-- at 5th level, the bonus applies until the end of the turn, at 11th level until the end of the round, and at 17th level no reaction is required at all.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

  16. - Top - End - #16
    Bugbear in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2016

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Could always make a homebrew spell for it, then how he it attains it could be class choices, magic initiate or a magic item. The key being it worries be limited in use. Something like:

    Saintly Might
    Casting Time: 1 bonus action
    Range: 60 feet
    Components: V S M (A small parchment with a bit of holy text written on it)
    Duration: Up to 10 minutes (concentration)
    Classes: Cleric, Paladin
    You grant the target the might of saints long gone. For the duration they may wield any 2- handed melee weapon in one hand.
    Last edited by clash; 2020-07-13 at 08:08 AM.

  17. - Top - End - #17
    Dwarf in the Playground
    Join Date
    Jun 2019

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Hes level 12? Tell him to quest for an animate shield?
    Seeing as you are alright with homebrewing something.
    Dueling Gauntlet (Armguard) - could do something like, cover 1 arm from shoulder to hand with a small shield like plate affixed to the forarm, grant 1/2 benifit of shield, +1 AC as a base - with the possibility of being magical for additional boosts, and freeing up the second hand spot normally required to hold the shield.

    Alternately, tell your player just toss the shield and use a 2 handed wep if he wants.

  18. - Top - End - #18
    Firbolg in the Playground
     
    stoutstien's Avatar

    Join Date
    Sep 2015
    Location
    Maine
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    As long as you're okay with home brewing at a given table we're talking about a pretty insignificant inecrease in damage and AC. as someone pointed out of they would basically be benefiting from the same effect as an animated shield.
    what is the point of living if you can't deadlift?

    All credit to the amazing avatar goes to thoroughlyS

  19. - Top - End - #19
    Ettin in the Playground
     
    MindFlayer

    Join Date
    Mar 2015
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by Grod_The_Giant View Post
    Honestly, it's not as big a problem as some of you guys think. Like Yspoch pointed out, it's about on par with an animated shield, or a Shield of Faith spell, or twice the Defense fighting style. +2 AC is significant, certainly, but it's hardly game-breaking.
    Whilst I agree with your analogy, mostly... I don't think it is insignificant.

    Shield of faith... sure... but without needing to take a level in a spellcasting class. Without needing the stat allocation to take that level. Can't be dispelled or supressed. Unlimited use. No bonus action to bring it into effect. It isn't like shield of faith is a bad spell either. A +2 to AC is very significant. With something like plate this could typically be taking enemies hitting on something like a 14+ to hitting on a 16+ taking over 25% of damage recieved.

    Also, it is only a +2 bonus if there are no magic shields avaialble. Now we shouldn't assume there are - but if the party does find one it could be more than a +2 bonus.

  20. - Top - End - #20
    Titan in the Playground
     
    Knaight's Avatar

    Join Date
    Aug 2008

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    The easiest way would be refluffing. They have a two handed weapon, they have a shield, but the don't get the shield bonus to AC because of the awkwardness of using an oversized weapon. Alternately you do damage equivalent to a one handed weapon of roughly the same type, on account of not being able to swing as hard.

    Slightly harder would be homebrewing something. I'm thinking a feat that lets you get shield AC while using a two handed weapon, but only against ranged attacks wouldn't be unreasonable and makes sense from an in fiction perspective (because your melee defenses will not be as good when the weapon is clumsy in your hand).
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

  21. - Top - End - #21
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    There is an epic boon, intended for post-20 PCs, that does this.

    There are other epic boons that grant "you get another 9th level spell slot".

    ---

    While it superficially looka like an animated shield, a magic shield can grant up to 5 AC, which is a lot.

    ---

    If you are comfortable handing out epic boon level benefits at low level to everyone, go for it.

  22. - Top - End - #22
    Titan in the Playground
     
    AssassinGuy

    Join Date
    Dec 2013
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    I think the big question here is if youre ok with the tone of game that a character wielding a cartoonishly large weapon in one hand sets. If youre ok with things being based mostly on rule of cool, go for it. If you want a more realistic tone for the game, tell the player no and encourage them to pick a different goal for themselves.
    “Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”

  23. - Top - End - #23

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by Yakk View Post
    There is an epic boon, intended for post-20 PCs, that does this.

    There are other epic boons that grant "you get another 9th level spell slot".

    ---

    While it superficially looka like an animated shield, a magic shield can grant up to 5 AC, which is a lot.

    ---

    If you are comfortable handing out epic boon level benefits at low level to everyone, go for it.
    No there isn't...?

    There's one on this list of official and homebrew on GM Binder thay pops up on Google but not in the DMG

    Even if it was, that's a super weaksauce epic boon. Normally, I'd say just refluff the weapon but since the player wants to use GWM I'd say no. At higher levels it's probably fine though

  24. - Top - End - #24
    Barbarian in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2016

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    There's already something in the rules allowing to use a weapon 1h or 2h it's call versatile weapon, the longsword being one of those.

  25. - Top - End - #25
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2005
    Location
    Virtual Austin

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    You could declare a greatsword as versatile.

    It does 2d6 when wielded with two hands, and 2d4 when wielded with one hand.

  26. - Top - End - #26
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by Democratus View Post
    You could declare a greatsword as versatile.

    It does 2d6 when wielded with two hands, and 2d4 when wielded with one hand.
    That'd make it ever-so-slightly better than a Longsword/Warhammer, by .5 damage per attack. (A whopping 1.5 damage per attack, though, with GWF.)

    And, if it retains the Heavy Property, a LOT better due to GWM interaction.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  27. - Top - End - #27
    Ogre in the Playground
    Join Date
    May 2013

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by JNAProductions View Post
    That'd make it ever-so-slightly better than a Longsword/Warhammer, by .5 damage per attack.
    It does the same to the Greataxe already, might as well let it edge out the one-handers too. :P

    (A whopping 1.5 damage per attack, though, with GWF.)
    GWF requires two hands and would be weaker than duelling anyway.

  28. - Top - End - #28
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    Quote Originally Posted by Hytheter View Post
    GWF requires two hands and would be weaker than duelling anyway.
    Does it? Okay, forgot that.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  29. - Top - End - #29
    Orc in the Playground
    Join Date
    Nov 2014

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    This is a pretty big boost at low levels, I would avoid it.

    I would also avoid it if you're not planning on giving other characters similar benefits. I know when I'm a player I don't mind GM's giving out home brewed benefits until it's clear that one player is receiving the lion's share of them.

  30. - Top - End - #30
    Firbolg in the Playground
     
    Man_Over_Game's Avatar

    Join Date
    Aug 2018
    Location
    Between SEA and PDX.
    Gender
    Male

    Default Re: How to handle player wanting to wield 2H weapon in one hand?

    • Make it part of the fighting style.
    • Make it so that attacking with the weapon in one hand requires your Bonus Action.
    • Make it require you to be Raging to do, but you don't get the Rage damage bonus when doing so.
    • Make it require all of your movement if you take the Attack Action.
    • Make it so that you can only attack with the weapon once per turn, and instead get +1 to your attack and damage roll for every extra attack you would have made.
    • Make it so that you don't add your Strength modifier to your attack or damage rolls.
    • You get Disadvantage on your attack rolls.



    Really, just look at all of the circumstances that seem reasonable for a +2 damage/AC bonus, and do that.
    Last edited by Man_Over_Game; 2020-07-13 at 12:42 PM.
    Quote Originally Posted by KOLE View Post
    MOG, design a darn RPG system. Seriously, the amount of ideas I’ve gleaned from your posts has been valuable. You’re a gem of the community here.

    5th Edition Homebrewery
    Prestige Options, changing primary attributes to open a world of new multiclassing.
    Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
    Pain, using Exhaustion to make tactical martial combatants.
    Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •