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  1. - Top - End - #1
    Ogre in the Playground
     
    Alabenson's Avatar

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    Default Minecraft in the Playground

    With Minecraft's 1.16 Nether Update out, I was wondering if anyone in the playground is still playing Minecraft, and if so what have you been up to?
    If brute force isn't working, that just means you're not using enough of it.

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    Titan in the Playground
     
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    Default Re: Minecraft in the Playground

    While I do still play Minecraft sometimes, most of the good mods are still on 1.12. So I've never really updated past that, and what I've seen of the nether update thus far, while cool, is not anything worth ditching mods for.
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  3. - Top - End - #3
    Bugbear in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by Alabenson View Post
    anyone in the playground is still playing Minecraft ?
    You know Minetest ? Free, open-source etc.

    There are many mods that can alter gameplay in may ways,
    amoung them a mod Mineclone that makes it play fairly MC-like.
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  4. - Top - End - #4
    Firbolg in the Playground
     
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    Default Re: Minecraft in the Playground

    I play MC 1.16 with my family (wife and children) on our server.
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    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
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    Ettin in the Playground
     
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    Default Re: Minecraft in the Playground

    I've been playing lately with some LoadingReadyRun community servers.

    Just started on 1.16, going for a wild west theme for my base in the badlands at this point. Will try to do a lot more in the nether, but haven't got to that point yet.

  6. - Top - End - #6
    Titan in the Playground
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    Default Re: Minecraft in the Playground

    I mostly do modded, so I'm still on 1.12.2, although more are moving over to 1.15, might try that a bit, even if most of the features since 1.12.2 are pure bloat.
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    Ettin in the Playground
     
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    Default Re: Minecraft in the Playground

    I'm not sure you can say modded is so great and that added content in the base game is bloat...

    The aquatic update was pretty bid, and 14 changed a lot too. 15 wasn't too big on the gameplay side, but a lot more background changes. They're not as big of changes a some of the big mods but some very solid improvements to the game.

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    Firbolg in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by Erloas View Post
    I'm not sure you can say modded is so great and that added content in the base game is bloat...

    The aquatic update was pretty bid, and 14 changed a lot too. 15 wasn't too big on the gameplay side, but a lot more background changes. They're not as big of changes a some of the big mods but some very solid improvements to the game.
    I agree.

    I’m not the most hardcore MCer of all time, but I’ve played PE since... pretty much the beginning of PE. And I’ve really enjoyed every update.

    Granted I’ve enjoyed some of the mods too...
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    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
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    Titan in the Playground
     
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    Default Re: Minecraft in the Playground

    Part of my problem with the stuff that's been added in recent updates is that it requires exploring to find. A few mods require some exploring, but I tend to prefer the stuff that will mostly work from wherever you happen to decide is a good site for your base. The newest Nether stuff is kinda interesting, but it mostly amounts to a few new biomes, and if I want nether biomes there's plenty of mods for that.
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  10. - Top - End - #10
    Ogre in the Playground
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    Default Re: Minecraft in the Playground

    I've just gotten back into it recently during quarantine. I just play single player vanilla Minecraft though, and I've been away long enough I'm needing to relearn some things.
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  11. - Top - End - #11
    Titan in the Playground
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by Erloas View Post
    I'm not sure you can say modded is so great and that added content in the base game is bloat...

    The aquatic update was pretty bid, and 14 changed a lot too. 15 wasn't too big on the gameplay side, but a lot more background changes. They're not as big of changes a some of the big mods but some very solid improvements to the game.
    What exactly have they added? Bees? Yea, I think Forestry kinda beat you at that by... yanno... several years. And still has a better implementation. Dolphins? Okay, so? Oh, the Illagers, right? Or were they in 1.12.2, I can never remember.

    Yea, no, I'm gonna stick with my statement. Then again, Minecraft has a history of 'being inspired by' mods, such as the Piston and the Enderchest. The only reason I'd actually want to bump to 1.15 is for the mod Create. That alone has more features than every update in vanilla MC between 1.12.2 and 1.15.
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    Colossus in the Playground
     
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    Default Re: Minecraft in the Playground

    I'm playing FTB Interactions right now. Don't really do much Vanilla, though I look forward to when mods move forward.
    I have a LOT of Homebrew!

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    Spamalot in the Playground
     
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    Default Re: Minecraft in the Playground

    I play once in a while, mostly in creative mode to fiddle with buildings in a village and see how elaborate I can make the houses before the villagers get stuck or hurt themselves.

    The issue I have with most updates is that all the interesting stuff is super rare to find. I've never seen a panda naturally spawn without using creative mode. Never got a trident drop legit. After playing for a few hours I tend to lose interest in hunting the new stuff so I just go back to creative mode and work on building little houses for villagers.
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    Ogre in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by DigoDragon View Post
    I play once in a while, mostly in creative mode to fiddle with buildings in a village and see how elaborate I can make the houses before the villagers get stuck or hurt themselves.

    The issue I have with most updates is that all the interesting stuff is super rare to find. I've never seen a panda naturally spawn without using creative mode. Never got a trident drop legit. After playing for a few hours I tend to lose interest in hunting the new stuff so I just go back to creative mode and work on building little houses for villagers.
    I can definitely sympathize with this, a lot of the newer stuff can definitely be a pain to locate (I've been considering building a drowned farm to get a trident, for instance) but I've also gotten into working on a few large-scale projects in creative that eat up tons upon tons of time.

    Case in point, I am currently in the process of building a witch farm. Without using TNT.
    If brute force isn't working, that just means you're not using enough of it.

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    Ogre in the Playground
     
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    Default Re: Minecraft in the Playground

    i've got 16GB of ram coming in the mail, so I'm looking forward to being able to play some of the heavier modpacks (among other things, like actual modern games running much smoother).

    I did play a lot of 1.12 mods, but i'm also curious as to what the newer ones have added, or if some of my old faves like Tinker's Construct and Pam's Harvestcraft are still being updated.

  16. - Top - End - #16
    Titan in the Playground
     
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    Default Re: Minecraft in the Playground

    Don't suppose anyone knows any mod / datapack makers h'uh?

    I've got some things I've been wanting for my 1.16 world that as far as i know aren't in existence at the moment.
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    Ettin in the Playground
     
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    Default Re: Minecraft in the Playground

    I don't personally know them, but the server I'm on is ran by someone that does some. The big issue with mods at this point is that there were huge changes behind the scenes in 1.15 that aren't totally worked out yet in the mod tools. There also seems to be a pretty big split in the modding community between those using Forge and those using Fabric, which complicated many mod packs because you can't use mods from one with the other.

  18. - Top - End - #18
    Titan in the Playground
     
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    Default Re: Minecraft in the Playground

    i'm not really looking for anything big.

    mainly just want to be able to eat netherwart, and smelt armor into ingots instead of nuggets.

    maybe something like this.

    just quality of life stuff mostly.
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  19. - Top - End - #19
    Ettin in the Playground
     
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    Default Re: Minecraft in the Playground

    Well the idea in that video has been turned into a mod, that is already updated to 1.16, and used Fabric. It is pinned as the first message in the video comments.

    https://www.curseforge.com/minecraft...dding-anything

    There are a lot of mods that are already updated to 1.16, just not some of the most complex mods. Curseforge let's you search by MC version or modloader.
    There are a number of QOL mods that can be used on vanilla servers even, such as mini-map and waypoints. Texture packs and shaders are already done for 1.16 too. Just search and you'll probably find something at least close to what you want.

  20. - Top - End - #20
    Colossus in the Playground
     
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    Default Re: Minecraft in the Playground

    So, I've begun recording an LP for FTB Interactions, a Gregtech-based modpack.

    The first video will be live in about sixteen and a half hours from this post. Would anyone want me to link it once it's done?
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  21. - Top - End - #21
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    Default Re: Minecraft in the Playground

    Said video can be found here. Got four episodes recorded, with more incoming.
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  22. - Top - End - #22
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    Default Re: Minecraft in the Playground

    Unfortunately, FTB Interactions, like most 'Hardcore' packs, conflates grind with difficulty and it simply becomes a complete and total slog.

    What you don't see with DW20's videos is how many hours goes in during that 'off camera crafting' and 'we'll do a bit of work between episodes'. Look carefully at the Bottle of Flowing Time and how its time stored jumps between cuts and episodes, that'll give you an idea of just how grindy this pack is. It takes Omnifactory out behind the woodshed with grind.

    Then there's the silly amount of BS with the mobs in the overworld. There's also that. But that's a whole different discussion. I mean, that at least IS actual difficulty, but when combined with the boring pointless grind, just makes this pack... not really my cuppa.
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    Colossus in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by ShneekeyTheLost View Post
    Unfortunately, FTB Interactions, like most 'Hardcore' packs, conflates grind with difficulty and it simply becomes a complete and total slog.

    What you don't see with DW20's videos is how many hours goes in during that 'off camera crafting' and 'we'll do a bit of work between episodes'. Look carefully at the Bottle of Flowing Time and how its time stored jumps between cuts and episodes, that'll give you an idea of just how grindy this pack is. It takes Omnifactory out behind the woodshed with grind.

    Then there's the silly amount of BS with the mobs in the overworld. There's also that. But that's a whole different discussion. I mean, that at least IS actual difficulty, but when combined with the boring pointless grind, just makes this pack... not really my cuppa.
    I like the way it combines various mods.

    I will agree that the mobs are a bit crazy, though!
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  24. - Top - End - #24
    Titan in the Playground
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by JNAProductions View Post
    I like the way it combines various mods.
    Oh, I certainly agree with that. I like how the magic and tech dovetail with each other, a dual-sided tech/magic progression is something I've been working on in the pack I have under construction, which will be billed as a 'mediumcore' pack (similar in concept to a hardcore pack, but without excessive grind). Also tweaking the resource generation to make it good, but also keenly aware that Iron, for example, is much more prevalent than, say, copper and tin, but requires more infrastructure to turn into useful products.

    However, making a carefully curated pack like that is a... non-trivial task. It's a work in progress that may never see fruition. Alas, such is life.
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    Joker Bard - the DM's solution to the Batman Wizard.
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    Incarnum and YOU: a reference guide
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    Multiclassing for Newbies: A reference guide for the rest of us

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    Titan in the Playground
     
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    Default Re: Minecraft in the Playground

    Yeah, the whole excessive grind is something that seems to hit a lot of packs. And sometimes mods. I remember Gregtech being particularly egregious for it back in the day.
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    Colossus in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by Destro_Yersul View Post
    Yeah, the whole excessive grind is something that seems to hit a lot of packs. And sometimes mods. I remember Gregtech being particularly egregious for it back in the day.
    Gregtech does add GIANT ore veins, which help mitigate it.
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    Default Re: Minecraft in the Playground

    Didn't used to. What it used to do was change a bunch of the recipes from Industrialcraft to be way more annoying to build, and nerf UU matter.
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    Ettin in the Playground
     
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    Default Re: Minecraft in the Playground

    Quote Originally Posted by Destro_Yersul View Post
    Didn't used to. What it used to do was change a bunch of the recipes from Industrialcraft to be way more annoying to build, and nerf UU matter.
    Oh, it still does that, too.
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    Wow.
    That took a very sudden turn for the dark.

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  29. - Top - End - #29
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    Default Re: Minecraft in the Playground

    Which is obnoxious. Of course, mods being what they are, IndustrialCraft's implementation itself is a bit dated now, and there are far better mods doing similar things.
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    Firbolg in the Playground
     
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    Default Re: Minecraft in the Playground

    Not much to add to the conversation...

    Made my village too big. It’s like 140x140, concentrated in the middle. Going to split it into fourths, do a theme in each quadrant. Hopefully that’ll fix my villagers’ weird habits, get iron golems spawning again.
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    Quote Originally Posted by KillianHawkeye View Post
    As a DM, I deal with character death by cheering and giving a fist pump, or maybe a V-for-victory sign. I would also pat myself on the back, but I can't really reach around like that.
      /l、
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