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    Firbolg in the Playground
     
    AstralFire's Avatar

    Join Date
    Oct 2007
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    Female

    Default The Inspired, an initiating psionic prophet

    The Inspired

    Things I like:
    • Strike maneuvers
    • Out of combat utility


    Things I don't like:
    • Most 7th+ level psionic powers or spells
    • Ultra high damage counts
    • Combat reflex builds


    Here's my attempt to work with those constraints. The power list is purposely heavily tilted towards non-combat utility and away from combat powers with a few exceptions, because the maneuvers should be doing most of the work. Out of caution, it is currently limited to a 6th-level initiator progression like the martial archetypes, in part to make it less attractive to dip, in part to encourage Advanced Study feat usage.

    I had about six other mystic arts worked out but I want to hammer this one down for balance rather than having people get distracted.

    My present concerns:
    • Power Points: I tried to strike a balance on out of combat longevity but also having legitimate constraints on in-combat abilities.
    • Double 6th-level progression: thoughts?
    • Does it seem cool?


    a steampunk fantasy ♦ the novelthe album

  2. - Top - End - #2
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Oct 2007
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    Female

    Default Re: The Inspired, an initiating psionic prophet

    Okay, well. I completed first draft on a second mystic art. Please evaluate Diamond Soul first, if you're just looking at this and uncertain which you prefer.

    Diamond Soul
    Quintessence Forge


    a steampunk fantasy ♦ the novelthe album

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