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Thread: Solution to Redcloak's problem
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2020-07-29, 11:46 PM (ISO 8601)
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- Apr 2008
Solution to Redcloak's problem
I'd been thinking about this the past year plus.
Here is the solution -- allow goblins to have player characters, and of any alignment. The ramifications will be large, but it gives the equality they want.
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2020-07-30, 02:30 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Solution to Redcloak's problem
Player characters can already be goblins--in SoD one of the other gods says to the newly-ascended TDO that the rules to allow for that already exist, and TDO responds something along the lines of "Those rules are horse**** and you know it!". So even in-universe it's possible for PCs to be goblins.
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2020-07-30, 03:14 AM (ISO 8601)
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- Mar 2008
Re: Solution to Redcloak's problem
Not sure how PC/NPC works in the OOTS universe...
But I've been thinking for ages that what goblins really need is free will regarding alignment. So long as they're Usually Evil, no one sincerely will want them around. Nor will they build a really strong civilization of their own. But give them Alignment: Any and they can stand as equals. Even Often Evil would probably be manageable.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2020-07-30, 08:06 AM (ISO 8601)
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- Aug 2010
Re: Solution to Redcloak's problem
The real problem is the xp/loot system.
Celia kinda adressed the problem; the whole "making a live off murdering people" and "is ok because they are evil" is wrong in many levels. Ask Redcloak, or the Black Dragon mommy.
Heck, one of the reasons Roy impressed Durkon enough to join him was that he solved a quest with a pacifist resolution (to the dismay of their former companions). O-Chul backstory is even better.
Adventurers should be rewarded for solving problems, not for killing them.Last edited by faustin; 2020-07-30 at 08:06 AM.
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2020-07-30, 08:16 AM (ISO 8601)
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- Mar 2008
Re: Solution to Redcloak's problem
Humans are worth XP on the same system as goblins.
Society discourages taking advantage of this. But I daresay goblin society discourages the killing of goblins.
The assymetry is that the 'ordinary' humanoids have a giant discourage-xp-farming-together coalition that goblins aren't welcome in, and possibly that the 'good' gods are treating the matters differently.Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2020-07-30, 08:23 AM (ISO 8601)
- Join Date
- Feb 2010
Re: Solution to Redcloak's problem
In this strip https://www.giantitp.com/comics/oots0021.html Haley points out to Belkar they had already defeated the chimera.
No murdering required.
I don't know, but I suppose if they solved the problem of being attacked by a chimera in a non-violent way, they would also have received xp?Last edited by BaronOfHell; 2020-07-30 at 08:24 AM.
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2020-07-30, 08:33 AM (ISO 8601)
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- Jul 2020
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2020-07-30, 09:43 AM (ISO 8601)
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- Dec 2009
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- Birmingham, AL
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2020-07-30, 12:03 PM (ISO 8601)
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- Feb 2010
Re: Solution to Redcloak's problem
The PC/monster and XP fodder dillema is just a vehicle the comic has chosen for communicating a deeper issue with fantasy in general, the idea that some intelligent lives are treated as downright inferior and expendable in comparison to others.
Allowing goblins to become PCs does not really solve the issue, it just moves the goalpost from "all goblins are inferior" to "all non-PC goblins are inferior". As long as the gods enforce the basic tropes of fantasy races in the OotS world, the problem will persist.
That's also why Gobbotopia isn't a full solution either, just the start of one. In the current framework, the city is just a high-level challenge for adventurers, not a "real" nation on par with the ones run by demihumans.
Redcloak is Evil, and as such his way of dealing with the problem involves a lot of pain for those who he doesn't like (and that's why he ultimately won't get things done his way), but that doesn't mean the issue he's fighting for is invalid.
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2020-07-30, 01:01 PM (ISO 8601)
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- Mar 2009
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- Valencia, Spain
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2020-07-30, 02:12 PM (ISO 8601)
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- Aug 2013
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- Italy, Turin
Re: Solution to Redcloak's problem
The main problem is about aligment and rules.
Killing enemies creatures gives you XP. This is the fundamental law of this world, ok.
But there is another rule that say that killing creatures labelled by "usually evil", not only warriors but also helpless ones like children, is not evil.
Spoiler
and we now that for sure as in Start of Darkness the ruler of the raid that killed Reddie's family is still a paladin years after in O-Chul's story
So the solution is change this: killing goblins is as killing humans.
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2020-07-31, 01:54 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Solution to Redcloak's problem
There is no such rule, and the Giant is on record as saying that the idea of killing a baby just because it's from a Usually Evil species is absolutely abhorrent--even if said baby is a black dragon or similar. As for the note about the paladin still being a paladin in O-Chul's story, there is such a thing as atonement--even if a Paladin Falls for their actions it's possible for them to regain their class and abilities given time and the will to regain the favour of their gods. So, that person still being a paladin years later doesn't mean they didn't Fall for attacking Redcloak's village.
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2020-07-31, 01:57 AM (ISO 8601)
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- Dec 2009
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- Birmingham, AL
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Re: Solution to Redcloak's problem
Cuthalion's art is the prettiest art of all the art. Like my avatar.
Number of times Roland St. Jude has sworn revenge upon me: 2
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2020-07-31, 04:00 AM (ISO 8601)
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- Jul 2008
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- Sweden
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Re: Solution to Redcloak's problem
Bingo, the whole system encourages evil. The DM either has to come up with continuously over the top evil NPCs for the PCs to murder, or the PCs have to just be evil. It's impossible to be good, surrounded by other good NPCs and still gain exp/loot.
The only way out is to remove exp as a reward for killing/defeating.Black text is for sarcasm, also sincerity. You'll just have to read between the lines and infer from context like an animal
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2020-07-31, 05:02 AM (ISO 8601)
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- Jan 2015
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2020-07-31, 07:45 AM (ISO 8601)
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- Aug 2013
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- Italy, Turin
Re: Solution to Redcloak's problem
SpoilerI need to say that I was almost sure he was. Can I ask you how do you know it?
My knowledge of English often leads me to mistakes sadly....
Yes I know what the Giant posted, I agree with him on every word, still there is people (and Gods) in his world that think what I wrote. I try to explain myself better: the World sytem, the afterlife system, act in a way that makes you ok if you raid a goblin village for a good cause, because there is a faction that decided what is good and what is not (the Gods). Instead, in the end, the system should reward more the O-Chul's way (and Roy's way, and Durkon's way) over the way of other "good" characters like Gin Jun, Miko, the paladin in Roy's first team, etc. And that means giving goblins' more dignity, just as Redcloak said: there shouldn't be a world where someone who raids a goblins' village is an adventurer (and can take paladin levels) and a goblin who raids a human village is a monster (that cannot take paladin levels).
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2020-07-31, 01:11 PM (ISO 8601)
- Join Date
- Jan 2015
Re: Solution to Redcloak's problem
The gods clearly didn't decide what is and isn't moral, because, well, there are Evil gods. If the gods were the arbiters of right and wrong, surely, they'd all be good. Also, both Gin Jun and Miko did end up falling precisely because they finally barreled over the line. They, and, presumably, the Paladin's in Roy's team, were managing to skirt the line of the Good alignment just enough to keep their powers their whole lives. But, well...Their luck ran out. Heck, we have it on authority from Rich himself that the paladins who murdered goblin children DID in fact fall for doing so. We didn't see it because A. Unnecessary B. Redcloak probably doesn't know or care ("Oh, wow, my family's killers can't summon their magic horsies anymore. Truly, my people are avenged.") and C. the gods don't really feel the need to make a big production out of it all the time. As for our Paladins, who didn't personally any kids or anyone who wasn't evil, but did watch it happen...Well, it's bad, but, uh, Durkon watched two of his party members torture a man without raising any noticeable objection. I disagree with it, but that seems to be the general morals of the comic.
Last edited by woweedd; 2020-07-31 at 01:27 PM.
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2020-07-31, 02:06 PM (ISO 8601)
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Re: Solution to Redcloak's problem
You're conflating good/evil with right/wrong here.
Loki wholeheartedly believes that "screw you, got mine" is the right way to act. Anyone who doesn't believe that are suckers. We know this because Hilgya has this attitude and embodies his teachings.
But that way of acting, in D&D alignment terms, is Evil (Chaotic Evil at that.) Loki merely wouldn't care that that label would be applied to him by the cosmos, he still believes he is right to behave the way he does.
TL;DR: The right/wrong way to act is subjective and comes down to each god's beliefs. But the D&D alignment labels of Good and Evil are objective. An evil god getting labeled Evil doesn't mean they don't believe they're right, it simply means that they are assigned that alignment by their actions and outlook.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2020-07-31, 02:43 PM (ISO 8601)
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- Jan 2015
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2020-07-31, 04:27 PM (ISO 8601)
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Re: Solution to Redcloak's problem
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2020-07-31, 06:40 PM (ISO 8601)
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- Aug 2013
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- Italy, Turin
Re: Solution to Redcloak's problem
I can think at least of 2 reasons:
1) some of them think that Evil is cool and it's 'good' to be evil, while the other things that evil is a bad thing, and both here have an agreement
2) there is some negotiation, maybe hundreds of world old, that made it clear that yes, you can be evil, but at least you have the "evil" label on you. Maybe one of the rule that Gods decided eons ago was that every world they create must have both good and evil (and neutral), with some cosmic balance.
However, we can agree that most if not every "evil" creature in oots is either happy with is evil aligment or is trying to change it, and in both cases they say that they are evil with no problem at all.