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2020-08-01, 11:08 AM (ISO 8601)
- Join Date
- Apr 2013
Looking for official magcal surgical implants.
Gotta be 3.5. I want to use item familiar but I want it to be hard to loose it. Ersatz eye from 5e is perfect except its 5e. It cannot be removed except by you. Finding a surprising lack of official magical implants in 3.5.
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2020-08-01, 11:24 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Looking for official magcal surgical implants.
I'm thinking I'll have to settle for "cursing" myself with a soulbound eye item familiar.
Last edited by Outlawzero; 2020-08-01 at 11:26 AM. Reason: Changed my mind
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2020-08-01, 11:25 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: Looking for official magcal surgical implants.
There's a whole system of grafts in Lords of Madness, Magic of Ebberon, and at least one other book I can't remember.
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2020-08-01, 11:31 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Looking for official magcal surgical implants.
Grafts aren't considered magical items so they aren't a target for item familiar.
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2020-08-01, 11:56 AM (ISO 8601)
- Join Date
- Feb 2009
- Gender
Re: Looking for official magcal surgical implants.
AFB, but I know there’s some kind of implanted psionic items in an Eberron book. Quori shards or something like that? Think that’s prooobably in ECS, if not MoE.
Alternatively, be a warforged or a renegade mastermaker and use the attached component rules?In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers
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2020-08-01, 11:56 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Looking for official magcal surgical implants.
Psionic Tattoos?
http://archive.wizards.com/default.a.../psm/20031225a
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2020-08-01, 01:14 PM (ISO 8601)
- Join Date
- Jan 2013
- Location
- The tech wilds
- Gender
Re: Looking for official magcal surgical implants.
https://forums.giantitp.com/showthre...acement-Needed
If dragon mag is on the table apparently 318 has something called a mutineer's eye. Maybe some other options there, i only really skimmed through it.
Also the psychic warriors graft weapon power. Make the weapon a claw or spiked gauntlet so you still mostly(or entirely) have a hand.
Edit: also sovereign glue. Just glue any item to yourself. Forever.Last edited by Menzath; 2020-08-01 at 01:16 PM. Reason: glue
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2020-08-01, 03:02 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Central Kentucky
- Gender
Re: Looking for official magcal surgical implants.
Last edited by Gavinfoxx; 2020-08-01 at 03:03 PM.
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2020-08-01, 03:12 PM (ISO 8601)
- Join Date
- Aug 2014
Re: Looking for official magcal surgical implants.
Stump knife.
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2020-08-01, 03:54 PM (ISO 8601)
- Join Date
- Aug 2017
Re: Looking for official magcal surgical implants.
Off the top of my head, I remember the Arm of Nyr, which I think is in the Arms and Equipment Guide. Replaces an arm, but only works for Good characters.
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2020-08-01, 03:59 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- Tula, Russia
- Gender
Re: Looking for official magcal surgical implants.
Is stuff from the Dragon magazine OK?
#351 have technomagical implants in "The Clockwork Disciple" article (prices from 1000 to 42000)
Dragon Annual #6 introduced Dragonstar setting, which have Spellware:
In addition to conventional magic items, Dragonstar introduces a new category of magic items. Spellware is a form of arcane biomodification, a process of imbuing magical effects not in inanimate objects but in living, organic beings. Using spellware, characters in Dragonstar can enhance their existing abilities or gain new ones they could never otherwise possess.
In some ways, spellware works just like other magic items. For instance, spellware can be suppressed by certain spells and effects (E.G., dispel magic, antimagic field). In other ways, spellware is very different from conventional magic items. When it is implanted in a patient, spellware becomes an integral part of that character or creature. It cannot be damaged directly and never has to make item saving throws to resist damage. Of course, if the character's body is destroyed, the spellware is irrevocably destroyed, whether or not the character is subsequently raised or resurrected. Finally, while there is a limit on the type and number of conventional magic items a character can use at one time, there is no limit on the number of spellware enhancements a character can receive.
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2020-08-03, 01:56 PM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Looking for official magcal surgical implants.
Both Pathfinder and Starfinder have several cybernetic/magictech implants you could probably port back to 3.5 with minimal trouble. All the major slots are the same and the costs are convertible.
Last edited by Psyren; 2020-08-03 at 03:49 PM.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
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2020-08-03, 01:59 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England
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2020-08-03, 02:58 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Indianapolis
- Gender
Re: Looking for official magcal surgical implants.
Draconomicon Gemstone of Fortification. Can be embedded in the scales/skin of anything with sufficient Natural Armor (it's meant to be used by dragons who just shove it into their scales and let it wedge in), or it can be magically embedded into thin-skinned creatures (book recommended means is via a Limited Wish.) Permanent embedded magic item, plus a fairly cheap way of getting a magical effect that you probably want anyways.
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2020-08-03, 07:28 PM (ISO 8601)
- Join Date
- Apr 2013
- Location
- Middle of nowhere USA.
- Gender
Re: Looking for official magcal surgical implants.
Three words. Craft Wondrous Item.
Just make the thing a magic item before you graft it on. Easy peesey.
Also, if you're a Warforged you can Embedded Warforged Components that explicitly are magic items and are literally built into your body.
Don't want to be a magic metal man? Hit 'im with Incarnate Construct after the implantation. Does it convert the component to flesh? maybe. probably not. Especially as they're designed to be removable and there's text describing what happens should someone else try to use the thing.
Now you've got a magic item embedded in your flesh that you no longer qualify to use unless you can make a Use Magic Device check to fake your race.
Overcomplicated? Yup. Does it saddle you with some very bad stats and require GM approval? Oh yeah. Is it technically what you asked for? Like I dunno man. I just like droning on about magic items and constructs.
Also see the Half-Machine template (Dungeon #91 pg106) and the Remade (Dr352p45).
EDIT
Found my notes one the above templates and getting access to them as a player.
can probably build the traps and Constructs necessary to create half-machines
Dungeon #91
page 100
Animated Workers
constructs CR2 2HD
SA: Disassemble
they assemble the limbs
page 101
Mechanical Conveyor
and Disjunction
trap CR7
it enchants the limbs
page 102
machine entrance
trap CR7
draws creatures to be processed into...
page 102
Attachment Machine
construct CR7 8HD
SA: Mechanize
mechanized creatures
page 104
Living Generator
trap CR4
powers process with bound living spellcaster
page 103
The Mechanic
construct CR12 15HD
awakened Shield Guardian
looks to've been awakened and mechanized
if dies freed all associated half-machines from their programming
oversees process in master's stead
can probably make simulacrum of the Biothaumaturge necessary to create and modify Remade and FReemade.
As described in Dragon #352 on page 46.Last edited by unseenmage; 2020-08-03 at 07:30 PM.
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2020-08-03, 08:21 PM (ISO 8601)
- Join Date
- May 2015
- Gender
Re: Looking for official magcal surgical implants.
The first thing that came to mind was, Psychic Warrior Spell "Graft Item".
Other than that, Faiths of Eberron has Construct Grafts.
In any case, all Grafts are technically Items, and thus can be Improved to Masterwork Item before Grafting. It also means, they can probably be improved into Magic Items.
Finally, any item that does not occupy a slot, can effectivelly mean it's a graft.Last edited by Asmotherion; 2020-08-03 at 08:21 PM.
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2020-08-03, 09:01 PM (ISO 8601)
- Join Date
- Dec 2019
- Gender
Re: Looking for official magcal surgical implants.
Eye of Vecna, Hand of Vecna, or even Head of Vecna
Last edited by el minster; 2020-08-03 at 09:02 PM.
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2020-08-03, 11:08 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Looking for official magcal surgical implants.
Would Dukar Hand Coral count (CoV p.63)? Living magical coral that you implant under the skin in your palm. Gives low level regenerative abilities, and water/air breathing boosts.
Also, probably less so, but the Teeth of Dahlver-Nar (ToM p.77); yank out your own teeth, and replace them with teeth that have magical powers.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-08-04, 08:37 AM (ISO 8601)
- Join Date
- Aug 2017
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2020-08-04, 09:31 AM (ISO 8601)
- Join Date
- Jun 2018
- Location
- New England