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  1. - Top - End - #1
    Pixie in the Playground
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    Apr 2013

    Default Looking for official magcal surgical implants.

    Gotta be 3.5. I want to use item familiar but I want it to be hard to loose it. Ersatz eye from 5e is perfect except its 5e. It cannot be removed except by you. Finding a surprising lack of official magical implants in 3.5.

  2. - Top - End - #2
    Pixie in the Playground
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    Apr 2013

    Default Re: Looking for official magcal surgical implants.

    I'm thinking I'll have to settle for "cursing" myself with a soulbound eye item familiar.
    Last edited by Outlawzero; 2020-08-01 at 11:26 AM. Reason: Changed my mind

  3. - Top - End - #3
    Eldritch Horror in the Playground Moderator
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    Default Re: Looking for official magcal surgical implants.

    There's a whole system of grafts in Lords of Madness, Magic of Ebberon, and at least one other book I can't remember.

  4. - Top - End - #4
    Pixie in the Playground
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    Apr 2013

    Default Re: Looking for official magcal surgical implants.

    Grafts aren't considered magical items so they aren't a target for item familiar.

  5. - Top - End - #5
    Titan in the Playground
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    Default Re: Looking for official magcal surgical implants.

    AFB, but I know there’s some kind of implanted psionic items in an Eberron book. Quori shards or something like that? Think that’s prooobably in ECS, if not MoE.

    Alternatively, be a warforged or a renegade mastermaker and use the attached component rules?
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

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    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    My compiled Iron Chef stuff!

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  6. - Top - End - #6
    Bugbear in the Playground
     
    Lizardfolk

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    Default Re: Looking for official magcal surgical implants.

    Quote Originally Posted by Red Fel View Post
    What legacy do we leave, after all, but those quotes that others have sigged?
    Quote Originally Posted by Jergmo View Post
    What do you do when you fight an undead that turns into a spider that's filled with spiders that turns into spiders after trapping you in magical webbing? You scream, and you never stop.
    'Prax' is fine.

    Take your forklift safety seriously, kids. You'll lose, every time.

  7. - Top - End - #7
    Barbarian in the Playground
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    Default Re: Looking for official magcal surgical implants.

    https://forums.giantitp.com/showthre...acement-Needed

    If dragon mag is on the table apparently 318 has something called a mutineer's eye. Maybe some other options there, i only really skimmed through it.

    Also the psychic warriors graft weapon power. Make the weapon a claw or spiked gauntlet so you still mostly(or entirely) have a hand.

    Edit: also sovereign glue. Just glue any item to yourself. Forever.
    Last edited by Menzath; 2020-08-01 at 01:16 PM. Reason: glue

  8. - Top - End - #8
    Firbolg in the Playground
     
    Kobold

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    Last edited by Gavinfoxx; 2020-08-01 at 03:03 PM.

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  10. - Top - End - #10
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Aug 2017

    Default Re: Looking for official magcal surgical implants.

    Off the top of my head, I remember the Arm of Nyr, which I think is in the Arms and Equipment Guide. Replaces an arm, but only works for Good characters.

  11. - Top - End - #11
    Ettin in the Playground
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    Default Re: Looking for official magcal surgical implants.

    Is stuff from the Dragon magazine OK?

    #351 have technomagical implants in "The Clockwork Disciple" article (prices from 1000 to 42000)

    Dragon Annual #6 introduced Dragonstar setting, which have Spellware:
    In addition to conventional magic items, Dragonstar introduces a new category of magic items. Spellware is a form of arcane biomodification, a process of imbuing magical effects not in inanimate objects but in living, organic beings. Using spellware, characters in Dragonstar can enhance their existing abilities or gain new ones they could never otherwise possess.

    In some ways, spellware works just like other magic items. For instance, spellware can be suppressed by certain spells and effects (E.G., dispel magic, antimagic field). In other ways, spellware is very different from conventional magic items. When it is implanted in a patient, spellware becomes an integral part of that character or creature. It cannot be damaged directly and never has to make item saving throws to resist damage. Of course, if the character's body is destroyed, the spellware is irrevocably destroyed, whether or not the character is subsequently raised or resurrected. Finally, while there is a limit on the type and number of conventional magic items a character can use at one time, there is no limit on the number of spellware enhancements a character can receive.
    Prices are from 3000 to 84000

  12. - Top - End - #12
    Spamalot in the Playground
     
    Psyren's Avatar

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    Default Re: Looking for official magcal surgical implants.

    Both Pathfinder and Starfinder have several cybernetic/magictech implants you could probably port back to 3.5 with minimal trouble. All the major slots are the same and the costs are convertible.
    Last edited by Psyren; 2020-08-03 at 03:49 PM.
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  13. - Top - End - #13
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Looking for official magcal surgical implants.

    Quote Originally Posted by NontheistCleric View Post
    Off the top of my head, I remember the Arm of Nyr, which I think is in the Arms and Equipment Guide. Replaces an arm, but only works for Good characters.
    It's in Complete Divine I believe.

  14. - Top - End - #14
    Titan in the Playground
     
    tyckspoon's Avatar

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    Default Re: Looking for official magcal surgical implants.

    Draconomicon Gemstone of Fortification. Can be embedded in the scales/skin of anything with sufficient Natural Armor (it's meant to be used by dragons who just shove it into their scales and let it wedge in), or it can be magically embedded into thin-skinned creatures (book recommended means is via a Limited Wish.) Permanent embedded magic item, plus a fairly cheap way of getting a magical effect that you probably want anyways.

  15. - Top - End - #15
    Firbolg in the Playground
     
    unseenmage's Avatar

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    Default Re: Looking for official magcal surgical implants.

    Quote Originally Posted by Outlawzero View Post
    Grafts aren't considered magical items so they aren't a target for item familiar.
    Three words. Craft Wondrous Item.
    Just make the thing a magic item before you graft it on. Easy peesey.



    Also, if you're a Warforged you can Embedded Warforged Components that explicitly are magic items and are literally built into your body.

    Don't want to be a magic metal man? Hit 'im with Incarnate Construct after the implantation. Does it convert the component to flesh? maybe. probably not. Especially as they're designed to be removable and there's text describing what happens should someone else try to use the thing.

    Now you've got a magic item embedded in your flesh that you no longer qualify to use unless you can make a Use Magic Device check to fake your race.

    Overcomplicated? Yup. Does it saddle you with some very bad stats and require GM approval? Oh yeah. Is it technically what you asked for? Like I dunno man. I just like droning on about magic items and constructs.


    Also see the Half-Machine template (Dungeon #91 pg106) and the Remade (Dr352p45).

    EDIT
    Found my notes one the above templates and getting access to them as a player.
    can probably build the traps and Constructs necessary to create half-machines
    Dungeon #91

    page 100
    Animated Workers
    constructs CR2 2HD
    SA: Disassemble
    they assemble the limbs

    page 101
    Mechanical Conveyor
    and Disjunction
    trap CR7
    it enchants the limbs

    page 102
    machine entrance
    trap CR7
    draws creatures to be processed into...

    page 102
    Attachment Machine
    construct CR7 8HD
    SA: Mechanize
    mechanized creatures

    page 104
    Living Generator
    trap CR4
    powers process with bound living spellcaster

    page 103
    The Mechanic
    construct CR12 15HD
    awakened Shield Guardian
    looks to've been awakened and mechanized
    if dies freed all associated half-machines from their programming
    oversees process in master's stead

    can probably make simulacrum of the Biothaumaturge necessary to create and modify Remade and FReemade.
    As described in Dragon #352 on page 46.
    Last edited by unseenmage; 2020-08-03 at 07:30 PM.

  16. - Top - End - #16
    Ogre in the Playground
     
    Asmotherion's Avatar

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    Default Re: Looking for official magcal surgical implants.

    The first thing that came to mind was, Psychic Warrior Spell "Graft Item".

    Other than that, Faiths of Eberron has Construct Grafts.

    In any case, all Grafts are technically Items, and thus can be Improved to Masterwork Item before Grafting. It also means, they can probably be improved into Magic Items.

    Finally, any item that does not occupy a slot, can effectivelly mean it's a graft.
    Last edited by Asmotherion; 2020-08-03 at 08:21 PM.

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  17. - Top - End - #17
    Barbarian in the Playground
     
    GreenSorcererElf

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    Default Re: Looking for official magcal surgical implants.

    Eye of Vecna, Hand of Vecna, or even Head of Vecna
    Last edited by el minster; 2020-08-03 at 09:02 PM.

  18. - Top - End - #18
    Titan in the Playground
     
    Thurbane's Avatar

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    Default Re: Looking for official magcal surgical implants.

    Would Dukar Hand Coral count (CoV p.63)? Living magical coral that you implant under the skin in your palm. Gives low level regenerative abilities, and water/air breathing boosts.

    Also, probably less so, but the Teeth of Dahlver-Nar (ToM p.77); yank out your own teeth, and replace them with teeth that have magical powers.

  19. - Top - End - #19
    Ogre in the Playground
     
    NontheistCleric's Avatar

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    Default Re: Looking for official magcal surgical implants.

    Quote Originally Posted by DwarvenWarCorgi View Post
    It's in Complete Divine I believe.
    Wait, we're both wrong—it's in Defenders of the Faith.

  20. - Top - End - #20
    Bugbear in the Playground
     
    DruidGuy

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    Default Re: Looking for official magcal surgical implants.

    Quote Originally Posted by NontheistCleric View Post
    Wait, we're both wrong—it's in Defenders of the Faith.
    D'oh. I knew it was one of the divine focused books.

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