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2020-08-03, 11:21 AM (ISO 8601)
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2020-08-03, 11:22 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
Given the parameters of the lingering Wind Walk spell, could Durkon shift back to cloud form quickly enough to avoid being killed by the Implosion? Assuming that no other effects are brought into play?
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2020-08-03, 11:22 AM (ISO 8601)
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2020-08-03, 11:22 AM (ISO 8601)
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- Feb 2013
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2020-08-03, 11:23 AM (ISO 8601)
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- Mar 2007
Re: OOTS #1209 - The Discussion Thread
So I don't think this is going to actually happen, but it'd be great if it did.
Step 1.) Rich ends on the cliffhanger depicted.
Step 2.) Rich trolls the forum to see how people speculate on ways Durkon could survive.
Step 3.) Rich tries to have as many of those turn out to be accurate as possible, just to embarrass Redcloak as much as possible.
"So wait, you're saying you still had Wind Walker running, you used a magic item to display an illusion of yourself, *and* you had Mass Death Ward up to negate instant-kill effect?!"
"An' I made me fortitude saving throw."
"OF COURSE YOU DID."
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2020-08-03, 11:26 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
Following the discussion a little further, I think I can see RC's gameplan forming. It's a little of column A, and a little of column B. If RC is gonna move on this new option, he's gonna move fast.
Splat Durkon, cast Gate to follow him, have a nice chitchat with higher powers - and with less chance of intrusion - about what do to do prevent the end of the world. Hell, raising Durkon himself afterward doesn't even matter.
Is there some mechanic that helps target Gate to wherever Durkon ends up?
The only issue is narrative: It takes the adventurers out of the story, so of course there's gotta be another wrench thrown in.Last edited by Ranzear; 2020-08-03 at 11:27 AM.
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2020-08-03, 11:27 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
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Mage avatar by smutmulch & linklele.
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2020-08-03, 11:27 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
An explanation of why MitD being any larger than Huge is implausible.
See my extended signature here! May contain wit, candor, and somewhere from 52 to 8127 walruses.
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-Squire Doodad
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2020-08-03, 11:28 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
Oh, the planet is a highly loaded gun, but I don’t think it’s going to be fired by making it into a goblin separatist colony. I doubt Burlew’s surfacing all these themes about equality if the story’s going to end with “And then speciesism was over because we sent all the green people to another world.”
It would indeed be too “easy” too. We’ll find out what’s happening with the planet, but I get the impression that it’s going to be something that makes the gods’ plans equally unworkable. There’s no way the story ends with the gods just finding a new way to lock the Snarl up—we’re going to deal with that thing for good, and it’ll happen because of the actions of the protagonists. That’s my hot take.Last edited by archaeo; 2020-08-03 at 11:29 AM. Reason: wrong word
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2020-08-03, 11:31 AM (ISO 8601)
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2020-08-03, 11:33 AM (ISO 8601)
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- Sep 2010
Re: OOTS #1209 - The Discussion Thread
Googled an answer to my last post, which clarifies a lot for me:
https://www.d20srd.org/srd/spells/gate.htm
As a mode of planar travel, a gate spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect). Deities and other beings who rule a planar realm can prevent a gate from opening in their presence or personal demesnes if they so desire.Last edited by Ranzear; 2020-08-03 at 11:34 AM.
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2020-08-03, 11:36 AM (ISO 8601)
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- Aug 2020
Re: OOTS #1209 - The Discussion Thread
ad I: Whether Implosion is messy depends on whether you subscribe to the interpretation that it just causes the body to be compressed inward (big splat) or absorbed into some sort of singularity (big vorp). I've seen both interpretations in play, and AFAIK the source books are unfortunately never quite explicit enough in their description to make either definitely right. But from what we see in OOTS#826, I would lean towards the big vorp interpretation, since the guy who gets hit with Implosion in panel 6 leaves no remains (except for the sword, which he let go when the spell hit him) in panel 7. Collapsing into complete nothingness inside of three seconds doesn't seem like the most excruciating death, and not leaving a body behind might even be relevant in some way.
ad II: I don't know, a stance of "I'm not going to commune with my god before he sends me a divine vision, I don't want to appear too desperate," seems a bit strange to me. But that's just me, of course I cannot exclude the possibility. Maybe Redcloak even considered it usual that gods never directly speak to their clerics, prior to the exchange with Durkon.
ad III: That could work. If he knows where and on which plane the Dark One resides. And assuming the Dark One doesn't block planar travel into his domain. (Has either of these been established? I honestly cannot remember.) But I admit, I didn't consider this, and if he knows the location, at least trying to open a Gate there before resorting to self-implosion would have been prudent.
Still, I am by no means sure of the self-implosion theory. Especially since Implosion's visual distortion effect has apparently never been shown to affect anyone except the intended target of the spell. I guess I just don't like the idea of a fairly pragmatic, self-interested and somewhat rational character like Redcloak doing something so needlessly antagonistic in that situation. Even stringing Durkon (and by extension the gods) along to betray the agreement at the first opportunity would seem more reasonable to me. So I hope there will be at least some kind of reveal that recontextualizes this action, even if it is not this one.
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2020-08-03, 11:36 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
In memory of Evisceratus: he dreamed of a better world, but he lacked the class levels to make the dream come true.
Ridiculous monsters you won't take seriously even as they disembowel you
my take on the highly skilled professional: the specialized expert
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2020-08-03, 11:37 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
So, anyone willing to bet? If it turns out that Redclaok was not trying to kill Durkon and rejecting his deal, I’ll acknowledge that anyone who took me up on this was right and I’m guillible. Conversely if it turns out that Redclaok did try to kill Durkon and is rejecting his deal, anyone who takes me up on this will have to acknowledge that I was right and that they’re looking for subversions where they don’t belong.
Deal?Forum Wisdom
Mage avatar by smutmulch & linklele.
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2020-08-03, 11:40 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
I agree that this solution would be too easy. But I do wonder if perhaps everyone ends up getting relocated to the world inside the rift. The world of OotS is destroyed, but goblins and humans and elves and dwarves and everybody are dumped on that new empty world, and now they have to figure out how to live with each other.
...After thinking about it, that still seems too easy. A lot of this strip was about wrestling with the legacy of the past and its impact on the present (i.e., I own the good land today and Joe doesn't because my ancestor killed Joe's ancestor and took it), which is a big issue with real-world racism too. A reset where everyone starts over from scratch is too simple a shortcut. But perhaps I'm overthinking it.Last edited by Dausuul; 2020-08-03 at 11:46 AM.
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2020-08-03, 11:42 AM (ISO 8601)
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2020-08-03, 11:45 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
This was the best deal Redcloak could have ever expected, and he turned it down because for him it really is his way or the highway. He may really care about the welfare of his race, but not as much as he cares about being right.
This was Redcloak's final chance at redemption, and he squandered it just as he has all of his other chances. He has proved that he really is a villain because of his choices, not because of his circumstances.
I am betting Durkon survives because he learned from his last death and did not come to the meeting unprepared or without an escape plan. Or alone, for that matter.
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2020-08-03, 11:45 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
That is one of my half theories also - and not merely the planet but all the planets that the Snarl took are the stars* (panel 15) in the sky in Snarlland.
*not actual stars.
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2020-08-03, 11:46 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
No, I think your analysis is spot on, and there’s really no “overthinking” a topic this complicated. Indeed, Burlew’s gone to a lot of trouble to make it a real moral dilemma on all sides, to the point that I’ve been gripped by several pages of two characters talking back and forth over a table.
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2020-08-03, 11:46 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
Cool elan Illithid Slayer by linkele.
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2020-08-03, 11:47 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
I quoted you because you're the most recent person to bring up the issue (at least as of when I started writing this post), but I'm really addressing everyone who's expressed an opinion on the matter.
Implosion probably leaves resurrectable remains. Generally speaking, if a save-or-die spell throws up obstacles against resurrection, those obstacles are mentioned in the spell's text. There is no mention of the destruction of all bodily remains in Implosion's description.
I googled the question, and while I couldn't find an official ruling, most people did seem to believe that Implosion leaves behind remains.Last edited by Emanick; 2020-08-03 at 11:51 AM.
Number of Character Appearances VII - To Absent Friends
Currently playing a level 20 aasimar necromancer named Zebulun Salathiel and a level 9 goliath diviner named Lo-Kag.
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2020-08-03, 11:47 AM (ISO 8601)
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2020-08-03, 11:47 AM (ISO 8601)
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- Mar 2009
Re: OOTS #1209 - The Discussion Thread
If THAT'S the case he probably should have told Durkon that was the plan ahead of time. Now Durkon wouldn't know he was supposed to do that.
As far as we've seen I don't think any of them except Hel to Durkon* DID talk to their clerics at any point. We just a few prophecies from the prophecy Gods, and the rest is handled by deeds and/or extraplanar emissaries."Besides, you know the saying: Kill one, and you are a murderer. Kill millions, and you are a conqueror. Kill them all, and you are a god." -- Fishman
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2020-08-03, 11:50 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
I just don't see what that would really contribute to the resolution. The problems of inter-species relations would still have to be worked through, just now in a different place, with all of the physical worldbuilding from the entire comic thrown into the garbage. Seems pointless.
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2020-08-03, 11:50 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
"Besides, you know the saying: Kill one, and you are a murderer. Kill millions, and you are a conqueror. Kill them all, and you are a god." -- Fishman
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2020-08-03, 11:51 AM (ISO 8601)
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2020-08-03, 11:52 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
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Mage avatar by smutmulch & linklele.
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2020-08-03, 11:53 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
and durkon is minus TWO levels from his resurrection plus the raise dead after hilgya flame struck him. not sure he's going to be able to roll high enough to resist such a high level spell D:
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2020-08-03, 11:58 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
Roy was starting to be dominated when he made his save and resisted the domination. I could see that being a similar case here.
Outside chance of the Dark One himself intervening, however.
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2020-08-03, 11:58 AM (ISO 8601)
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Re: OOTS #1209 - The Discussion Thread
well... Damn. thought things were going really well there, i was really enjoying the peace talks.
do wonder why Durkon never thought to mention the fact that the dark one wouldn't survive to the next world. you'd think that would be an important thing to bring up.Avy by Thormag
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