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    Default How much does this feat help Disarm?

    Disarm Natural Ferocity

    Benefit: You may perform disarm combat maneuvers against creatures who are not holding a weapon or object.

    Whenever you succeed at a disarm combat maneuver check against a creature, instead of disarming a weapon or object held by the target, you may choose to disarm that target’s ability to use one natural attack of your choice or the target’s ability to make unarmed strikes. The target gains the battered condition until the end of your next turn. As long as the target has the battered condition, the target is treated as though they do not possess the disarmed natural attack and cannot make attacks or threaten with the chosen weapon.

    For the purposes of this ability, unarmed strikes are considered a single weapon, and a creature disarmed of their unarmed strike is unable to make unarmed strikes for as long as they are battered.
    Last edited by SangoProduction; 2020-08-03 at 11:45 PM.

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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by SangoProduction View Post
    Disarm Natural Ferocity

    Benefit: You may perform disarm combat maneuvers against creatures who are not holding a weapon or object.

    Whenever you succeed at a disarm combat maneuver check against a creature, instead of disarming a weapon or object held by the target, you may choose to disarm that target’s ability to use one natural attack of your choice or the target’s ability to make unarmed strikes. The target gains the battered condition until the end of your next turn. As long as the target has the battered condition, the target is treated as though they do not possess the disarmed natural attack and cannot make attacks or threaten with the chosen weapon.

    For the purposes of this ability, unarmed strikes are considered a single weapon, and a creature disarmed of their unarmed strike is unable to make unarmed strikes for as long as they are battered.
    definitely makes me pretty wet at first glance. disabling four of the dragons natural attacks for a round while the party beats it into submission seems pretty dope. it'd be a nice lowmid-mid level feat. add in a prerequisite of improved sunder for the next feat in line and a higher BAB prereq and you could have a sister feat to extend the duration of the disabling by a round or so

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    Default Re: How much does this feat help Disarm?

    Disarming a dragon seems difficult. They have full bab, good str, and quite the size bonus. Possible with enough shenanigans but you may be better off just hitting it.

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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by Glimbur View Post
    Disarming a dragon seems difficult. They have full bab, good str, and quite the size bonus. Possible with enough shenanigans but you may be better off just hitting it.
    Difficult, sure. But Im sure a fighter who devoted even 75% of his resources to buffing his check it could be done within his full attack. Unlike a caster who only usually gets one chance per round yo incapacitate at least the fight would get a diminishing although repeated chance.

    Lol i imagine a two weapon fighter with this ability just wailing away at a dragon, chipping away it's scales n stuff making it lame
    Last edited by Raishoiken; 2020-08-05 at 09:46 AM.

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    Default Re: How much does this feat help Disarm?

    (I think you took "dis-arm" a little too literally)

    This is too strong. Consider that you can make as many disarm attempts as you have attacks, but only one of these has to succeed to completely hose a monk or other unarmed attacker, disabling almost their entire offensive capability. This is like Called Shots on steroids.
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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by Psyren View Post
    (I think you took "dis-arm" a little too literally)

    This is too strong. Consider that you can make as many disarm attempts as you have attacks, but only one of these has to succeed to completely hose a monk or other unarmed attacker, disabling almost their entire offensive capability. This is like Called Shots on steroids.
    I'd have to agree, especially considering that monk unarmed strike specifies "A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet." How are you going to explain completely neutralizing every kind of unarmed strike possible with a single disarm attempt?
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    Default Re: How much does this feat help Disarm?

    Why do I hear an old man in a bathrobe and pointy hat bent over with laughter?

    Oh right, it’s something that mostly affects Martials more and gets stacked up against inflated monster stats so it comes out to a net loss for players.
    If all rules are suggestions what happens when I pass the save?

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    Default Re: How much does this feat help Disarm?

    For a monk (who isn't otherwise carrying a weapon), or a giant squid with lots of tentacle attacks, it's a really strong crowd control effect. That said, I think you can compare it to the Three Mountains combat style feat (save or nauseate for creatures you hit twice) or bladeweave spell (save or daze for creatures you hit). Compared to those, you get an effect that slightly weaker because it's more limited (affected creatures can still move and use spells and breath weapons), with a duration that's slightly worse, being slightly easier to land (Disarm is easier to pump than save DC; initiate with touch attack instead of regular attack, don't need to hit twice), and dealing no damage. Tallying all that up makes me think the feat is fine.

    As to whether you should add this feat, I'm ambivalent. It adds another approach to crowd control, in theory diversifying the melee toolbox, but in practice, I don't think many fighters will consider it a viable option. Unlike the abovementioned feats and Improved Trip, Disarm attempts replace damaging attacks, and I believe that makes this feat less valuable. If you do want to play a disarm specialist, you get a nice perk that may compensate for the lost damage: two-handed weapons get a bonus on Disarm attempts, and light weapons--including natural weapons, I believe--get a penalty, so your success rate is higher than you'd get on comparable Trip checks. And though Disarm checks scale with size, there is no maximum size that you can Disarm. Fluff-wise, I find that slightly more objectionable than Three Mountains, tripping, and grappling, because the size difference/anatomy can make the result laughable (you can control BOTH of a dragon's wings by punching it once?), but it's not worse than some other things that happen in the game.

    In short: I'm not sure I would or one should, but you definitely could.

    P.S. I think a monk could be immune by simply wearing a gauntlet.
    Last edited by ExLibrisMortis; 2020-08-06 at 04:42 PM.
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    Default Re: How much does this feat help Disarm?

    It's funny and sad that a custom feat meant to improve a martial combat option nerfs opposing monks.
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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by ben-zayb View Post
    It's funny and sad that a custom feat meant to improve a martial combat option nerfs opposing monks.
    I mean, you can solve that by it simply not affecting unarmed strikes.
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    Quote Originally Posted by Kazyan View Post
    Playing a wizard the way GitP says wizards should be played requires the equivalent time and effort investment of a university minor. Do you really want to go down this rabbit hole, or are you comfortable with just throwing a souped-up Orb of Fire at the thing?
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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by Crake View Post
    I mean, you can solve that by it simply not affecting unarmed strikes.
    I know, I'm just laughing at and lamenting the fact that the last sentence was included at all with the monk possibly in mind. That whole last sentence can simply be left out, or at least modified to just disable one iteration of the unarmed attack.
    Last edited by ben-zayb; 2020-08-07 at 01:28 AM.
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

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    Default Re: How much does this feat help Disarm?

    Quote Originally Posted by Xervous View Post
    Why do I hear an old man in a bathrobe and pointy hat bent over with laughter?

    Oh right, it’s something that mostly affects Martials more and gets stacked up against inflated monster stats so it comes out to a net loss for players.
    Simply add on a clause to the natural attacks part that further specify that any limb could be targeted for incapacitation? If make it another feat in the line

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