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2020-08-04, 09:45 PM (ISO 8601)
- Join Date
- Apr 2019
- Gender
Good system for a post apocalyptic campaign?
In thinking about running a modern post apocalyptic campaign. Preferably one that has at least a semi decent crafting system and at least moderate realism in regards to survival and scavenging and the like. Basically I mean more than 5e dnd has, so that should be easy to do. I'm Personally more interested in pitting my players against other humans so I don't need a zombie game, but I'm pretty sure I can just not use the zombies and be fine so if those are the only decent ones that's fine.
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2020-08-12, 08:18 AM (ISO 8601)
- Join Date
- Apr 2020
- Location
- Emerald City, Oz
- Gender
Re: Good system for a post apocalyptic campaign?
Don't know if it's still there, or viable, but...
mad max the wasteland roleplaying"There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."
~ Ernest Hemingway
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Dwarf Magus (Deep Marshal) spell list
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2020-08-12, 10:29 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
Re: Good system for a post apocalyptic campaign?
A quick search for TTRPGs turned up this list:
- Apocalypse World (I don't remember much crafting from Dungeon World)
- Gamma World (probably too gonzo)
- Other Dust
- Tiny Wastelands
- Fallout: Wasteland Warfare - RPG
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2020-08-14, 03:06 AM (ISO 8601)
- Join Date
- May 2009
- Location
- Perth, West Australia
- Gender
Re: Good system for a post apocalyptic campaign?
Mutant: Year Zero by Free League (i.e. the TTRPG, not the videogame adaptation)?
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2020-08-14, 01:02 PM (ISO 8601)
- Join Date
- Mar 2019
Re: Good system for a post apocalyptic campaign?
Aftermath? $12 at DriveThru RPG. The Morrow Project? Still in publication (4th edition, wow, I feel old).
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2020-08-16, 09:11 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Good system for a post apocalyptic campaign?
Twilight 2000 is just up your alley. As long as you're not looking for mutants and monsters. In which case you'll want Gamma World.
You might as well just play GURPS Autoduel. You'll get more bang for your buck.Last edited by Mutazoia; 2020-08-16 at 09:13 PM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2020-08-20, 04:14 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
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2020-08-20, 07:11 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
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2020-08-20, 09:39 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- 30.2672° N, 97.7431° W
- Gender
Re: Good system for a post apocalyptic campaign?
That's basically the description of the vast majority of "Crafting rules" in most RPGs, but Twilight 2k has better rules for foraging than most RPGs made since (and that was something the OP specifically wanted). The OP didn't really list "meaningful crafting rules" as a "must-have", but the crafting rules that do exist are more than up to the task for a post-apocalyptic Human vs Human game. Nobody's going to be trying to craft a +5 vorpal cheese knife.
Last edited by Mutazoia; 2020-08-21 at 09:19 AM.
"Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."
- L. Long
I think, therefore I get really, really annoyed at people who won't.
"A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."
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2020-08-21, 08:11 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Virtual Austin
Re: Good system for a post apocalyptic campaign?
I do remember a game of Twilight 2000 where we harvested potatoes from the nearby villages and made a still - so we could fuel our tank.
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2020-08-22, 11:51 PM (ISO 8601)
- Join Date
- Aug 2013
- Gender
Re: Good system for a post apocalyptic campaign?
I've used D20 Modern, and Other Dust though I don't recall how much crafting exists in Other Dust.
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2020-08-23, 02:13 AM (ISO 8601)
- Join Date
- Aug 2010
Re: Good system for a post apocalyptic campaign?
Apocalypse World has a crafting system, but "able to interact with the crafting system" is the special niche of a couple classes, so it's paywalled.
AW really drills more in on the GM procedures side, tying the game loop into the community's needs for shelter, food, water, medicine, and meaning.Non est salvatori salvator,
neque defensori dominus,
nec pater nec mater,
nihil supernum.
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2020-08-26, 08:56 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Australia
Re: Good system for a post apocalyptic campaign?