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  1. - Top - End - #1
    Ogre in the Playground
     
    Chimera

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    Apr 2019
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    Default Good system for a post apocalyptic campaign?

    In thinking about running a modern post apocalyptic campaign. Preferably one that has at least a semi decent crafting system and at least moderate realism in regards to survival and scavenging and the like. Basically I mean more than 5e dnd has, so that should be easy to do. I'm Personally more interested in pitting my players against other humans so I don't need a zombie game, but I'm pretty sure I can just not use the zombies and be fine so if those are the only decent ones that's fine.

  2. - Top - End - #2
    Barbarian in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Apr 2020
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    Emerald City, Oz
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    Male

    Default Re: Good system for a post apocalyptic campaign?

    Don't know if it's still there, or viable, but...

    mad max the wasteland roleplaying
    "There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter."
    ~ Ernest Hemingway

    2021 2022 2023 2024

    Dwarf Magus (Deep Marshal) spell list

  3. - Top - End - #3
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2005
    Location
    Virtual Austin

    Default Re: Good system for a post apocalyptic campaign?

    A quick search for TTRPGs turned up this list:

    • Apocalypse World (I don't remember much crafting from Dungeon World)
    • Gamma World (probably too gonzo)
    • Other Dust
    • Tiny Wastelands
    • Fallout: Wasteland Warfare - RPG

  4. - Top - End - #4
    Ettin in the Playground
     
    Planetar

    Join Date
    May 2009
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    Perth, West Australia
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    Default Re: Good system for a post apocalyptic campaign?

    Mutant: Year Zero by Free League (i.e. the TTRPG, not the videogame adaptation)?

  5. - Top - End - #5
    Barbarian in the Playground
     
    Goblin

    Join Date
    Mar 2019

    Default Re: Good system for a post apocalyptic campaign?

    Aftermath? $12 at DriveThru RPG. The Morrow Project? Still in publication (4th edition, wow, I feel old).

  6. - Top - End - #6
    Ogre in the Playground
    Join Date
    Apr 2011
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    30.2672° N, 97.7431° W
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    Default Re: Good system for a post apocalyptic campaign?

    Twilight 2000 is just up your alley. As long as you're not looking for mutants and monsters. In which case you'll want Gamma World.

    Quote Originally Posted by aglondier View Post
    Don't know if it's still there, or viable, but...

    mad max the wasteland roleplaying
    You might as well just play GURPS Autoduel. You'll get more bang for your buck.
    Last edited by Mutazoia; 2020-08-16 at 09:13 PM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

  7. - Top - End - #7
    Ogre in the Playground
     
    Caelestion's Avatar

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    Jan 2005
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    Baator (aka Britain)
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    Default Re: Good system for a post apocalyptic campaign?

    Quote Originally Posted by Saintheart View Post
    Mutant: Year Zero by Free League (i.e. the TTRPG, not the videogame adaptation)?
    There's also the fantasy version, Forbidden Lands.

  8. - Top - End - #8
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Mar 2007
    Location
    Australia

    Default Re: Good system for a post apocalyptic campaign?

    Quote Originally Posted by Mutazoia View Post
    Twilight 2000 is just up your alley
    I don't remember Twilight having any meaningful crafting rules. As I recall that was all very hand wavey, then role a skill.
    I love playing in a party with a couple of power-gamers, it frees me up to be Elan!


  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    Apr 2011
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    30.2672° N, 97.7431° W
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    Default Re: Good system for a post apocalyptic campaign?

    Quote Originally Posted by Duff View Post
    I don't remember Twilight having any meaningful crafting rules. As I recall that was all very hand-wavey, then role a skill.
    That's basically the description of the vast majority of "Crafting rules" in most RPGs, but Twilight 2k has better rules for foraging than most RPGs made since (and that was something the OP specifically wanted). The OP didn't really list "meaningful crafting rules" as a "must-have", but the crafting rules that do exist are more than up to the task for a post-apocalyptic Human vs Human game. Nobody's going to be trying to craft a +5 vorpal cheese knife.
    Last edited by Mutazoia; 2020-08-21 at 09:19 AM.
    "Sleeping late might not be a virtue, but it sure aint no vice. The old saw about the early bird and the worm just goes to show that the worm should have stayed in bed."

    - L. Long

    I think, therefore I get really, really annoyed at people who won't.

    "A plucky band of renegade short-order cooks fighting the Empire with the power of cheap, delicious food and a side order of whup-ass."

  10. - Top - End - #10
    Bugbear in the Playground
     
    DwarfClericGuy

    Join Date
    Aug 2005
    Location
    Virtual Austin

    Default Re: Good system for a post apocalyptic campaign?

    I do remember a game of Twilight 2000 where we harvested potatoes from the nearby villages and made a still - so we could fuel our tank.

  11. - Top - End - #11
    Dwarf in the Playground
    Join Date
    Aug 2013
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    Male

    Default Re: Good system for a post apocalyptic campaign?

    I've used D20 Modern, and Other Dust though I don't recall how much crafting exists in Other Dust.

  12. - Top - End - #12
    Dwarf in the Playground
     
    DwarfFighterGirl

    Join Date
    Aug 2010

    Default Re: Good system for a post apocalyptic campaign?

    Quote Originally Posted by Democratus View Post
    A quick search for TTRPGs turned up this list:

    • Apocalypse World (I don't remember much crafting from Dungeon World)
    Apocalypse World has a crafting system, but "able to interact with the crafting system" is the special niche of a couple classes, so it's paywalled.
    AW really drills more in on the GM procedures side, tying the game loop into the community's needs for shelter, food, water, medicine, and meaning.
    Non est salvatori salvator,
    neque defensori dominus,
    nec pater nec mater,
    nihil supernum.

  13. - Top - End - #13
    Barbarian in the Playground
     
    BardGuy

    Join Date
    Mar 2007
    Location
    Australia

    Default Re: Good system for a post apocalyptic campaign?

    Quote Originally Posted by Democratus View Post
    I do remember a game of Twilight 2000 where we harvested potatoes from the nearby villages and made a still - so we could fuel our tank.
    Most of the party in the one game I played were officers with tanks and APCs and so on.

    I was a mechanic Sergeant with a pickup full of tools and a trailer with a still and an alcohol powered generator. Wanna guess who was the most useful member of the party?
    I love playing in a party with a couple of power-gamers, it frees me up to be Elan!


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