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2020-08-05, 11:16 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
New Paladin Oaths-- Vigilance and Faithfulness (aka bows and horses)
Oath of the FaithfulThose who swear the Oath of the Faithful place their trust in others, and to lay down their lives to protect their friends.
TENETS OF FAITHFULNESS
Though the exact words and strictures of the Oath of the Vigilant vary, paladins of this oath share these tenets.
Loyalty. I will never turn my back on my allies.
Love. I will cherish my friends and family in all things.
Sacrifice. I will give of myself that those I love might thrive.
Welcome. I will not limit my friendship to a chosen few.
Paladin Level
Features 3rd
Oath Spells, Channel Divinity 7th
Aura of Faith (10ft) 15th
Ever-Standing Guardian 18th
Aura of Faith (30ft) 20th
Divine Union
Paladin Level
Spells 3rd
Beast Bond, Mage Armor 5th
Barkskin, Warding Bond 9th
Counterspell, Life Transference 13th
Death Ward, Mordenkainen’s Faithful Hound 17th
Hallow, Mass Cure Wounds, Skill Empowerment
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Faith in Friends: As an action, designate one allied creature within 30ft. For one minute, that creature has advantage on all attack rolls and saving throws.
- Empowered Steed: As an action, you may channel divine strength and fortitude into one adjacent creature with an Intelligence score of 6 or less that is capable of bearing a rider. Its current and maximum hit points increase by five points per Paladin level, it gains proficiency in all saving throws, and it can carry a rider of the same size category as it. The blessing lasts until you complete a long rest, or until you use this ability again.
Aura of Faith: Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against enchantment spells.
At 18th level, the range of this aura increases to 30 feet.
Ever-Standing Guardian: Beginning at 15th level, creatures who are within your reach have disadvantage on attack rolls against creatures other than you.
Divine Union: At 20th level, as an action, you can assume a state of perfect unity with one ally within 30ft. For one minute, both of you gain resistance to all damage, and when one of you is damaged you may transfer any amount of that damage to the other. In addition, you may add your Proficiency bonuses together, and each of you is considered proficient with any weapon, skill, or saving throw that the other is.
Once you use this feature, you can't use it again until you finish a long rest.
Oath of the VigilantThe Oath of the Vigilant calls for a paladin to be ever-watchful, to defend their charges from threats both seen and unseen and to let no evil escape their sight.
TENENTS OF VIGILANCE
Though the exact words and strictures of the Oath of the Vigilant vary, paladins of this oath share these tenets.
Watch Over the Weak. I will stand alert that others may live in peace.
A Steady Gaze. I will not close my eyes to wrongdoing, no matter the cause.
Seek the Truth. What is seen is not always what is; I will find the truth wherever it is hidden.
Fact the Truth. I will not deny that which is true, no matter how distasteful it might be.
Paladin Level
Features
3rd
Oath Spells, Channel Divinity 7th
Aura of Alertness (10ft) 15th
Unblinking Eye 18th
Aura of Alertness (30ft) 20th
Divine Vigilance
Paladin Level
Spells
3rd
Hail of Thorns, Detect Magic 5th
Darkvision, See Invisibility 9th
Conjure Barrage, Clairvoyance 13th
Arcane Eye, Locate Creature 17th
Scrying, Swift Quiver
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
- Holy Arrows: As an action, you may imbue one ranged weapon with divine energy. For the next twenty-four hours, attacks you make with the weapon ignore resistance to piercing damage. In addition, your ranged weapon attacks with it also count as melee weapon attacks for the purposes of spells and abilities such as Divine Smite and Searing Smite.
- All-Seeing Eye: As a bonus action, you may grant yourself a bonus on Wisdom (Perception) and Intelligence (Investigation) checks for the next 10 minutes.
Aura of Alertness: Starting at 7th level, you and friendly creatures within 10 feet of you have advantage on Wisdom (Perception) checks and on Initiative checks.
At 18th level, the range of this aura increases to 30 feet.
Unblinking Eye: Beginning at 15th level, you gain truesight out to a range of 30ft. In addition, you no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity such as keeping watch.
Divine Vigilance: At 20th level, as an action, you can assume a state of total awareness. For one minute, you can see in all directions simultaneously, and the range of your Unblinking Eye extends to 60ft. Furthermore, you can’t be surprised and have advantage on attack rolls, ability checks, and saving throws. Finally, other creatures have disadvantage on attack rolls against you for the duration.
Once you use this feature, you can't use it again until you finish a long rest.Last edited by Grod_The_Giant; 2020-08-12 at 09:42 AM.
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2020-08-05, 12:08 PM (ISO 8601)
- Join Date
- Oct 2018
- Gender
Re: New Paladin Oaths-- Vicilance and Faithfulness (aka bows and horses)
Empowered Steed letting the target carry larger creatures than normal seems to be a wasted benefit, since it needs to be able to carry you already for you to ride it and thus be able to use the CD. Unless it's intended to be a boost for other people's mounts, which... it does work for, but that seems like an odd choice.
I definitely like the subclass overall.
Holy Arrows lets you use Divine Smite and Improved Divine Smite on attacks made with the enchanted arrows. A strict reading of this means that if you use it on a ranged weapon (a bow, say), you can't use those features, since the bow is what's imbued, not the arrows. It would also suggest that, since specific beats general and there's no requirement listed in Holy Arrows that you be the one to attack, your allies could also use them and get the benefits of Improved Divine Smite (and have you spend spell slots for Divine Smite).
The first is probably a bug - the second, possibly an unintended feature?
Type in the name of this feature.
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2020-08-06, 02:00 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: New Paladin Oaths-- Vicilance and Faithfulness (aka bows and horses)
Thanks! Glad you like 'em.
It's supposed to make mounted-combat-in-a-dungeon work a bit better for medium sized creatures, but it looks like I made a mistake with the wording.
Holy Arrows lets you use Divine Smite and Improved Divine Smite on attacks made with the enchanted arrows. A strict reading of this means that if you use it on a ranged weapon (a bow, say), you can't use those features, since the bow is what's imbued, not the arrows. It would also suggest that, since specific beats general and there's no requirement listed in Holy Arrows that you be the one to attack, your allies could also use them and get the benefits of Improved Divine Smite (and have you spend spell slots for Divine Smite).
The first is probably a bug - the second, possibly an unintended feature?
Type in the name of this feature.Hill Giant Games
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2020-08-09, 03:54 PM (ISO 8601)
- Join Date
- Jul 2016
Re: New Paladin Oaths-- Vicilance and Faithfulness (aka bows and horses)
I like what you do with the Holy Arrows Channel Divinity. However I would’ve done it a little bit differently, allowing the ability to use smite spells with arrows instead of actually giving them the initial smite feature.
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2020-08-12, 09:40 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: New Paladin Oaths-- Vicilance and Faithfulness (aka bows and horses)
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2020-08-12, 01:29 PM (ISO 8601)
- Join Date
- Jul 2016
Re: New Paladin Oaths-- Vicilance and Faithfulness (aka bows and horses)
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2020-08-25, 10:52 PM (ISO 8601)
- Join Date
- Aug 2020
Re: New Paladin Oaths-- Vigilance and Faithfulness (aka bows and horses)
I like the ranged paladin concept overall, but the Holy Arrows ability should be changed. If you spec to play as a ranged character, than it becomes the only CD you'll ever use. The other option ma as well no exis. Instead I think you should just allow ranged smites as a feature and balance accordingly. But as always, YMMV.
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2020-08-26, 11:54 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: New Paladin Oaths-- Vigilance and Faithfulness (aka bows and horses)
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.